• Title/Summary/Keyword: 3D환경

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A Study on Atmospheric Environment Visualization by Integrating 3D City Model and CFD Model (3D City모델과 CFD 모델을 통합한 대기환경 시각화 연구)

  • An, Seung-Man;Lee, Ho-Yeong;Sung, Hyo-Hyun;Choi, Yeong-Jin;Woo, Jung-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.4
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    • pp.13-21
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    • 2011
  • The purpose of this study is enhancing CFD model by applying detailed and accurate CFD input data produced from 3D City model and integrating CFD model with 3D city model with OpenGL, 3D city aerodynamic simulation, and visualization tool. CFD_NIMR_SNU model developed by NIMR and SNU and 3D City model produced by NGII were used as input data. Wind flow and pollution diffusion simulator and viewer were developed in this study. Atmospheric environment simulation and visualization tool will save time and cost for urban climate planning and management by enhancing visual communication.

Study of Environment Recognition Change for Young Children of a Using 3D Animation (3D 애니메이션을 이용한 유아의 환경 인식 변화에 관한 연구)

  • Oh, Taek-Hwan;Cho, Kyung-Mo;Lee, Keun-Wang
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.195-198
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    • 2007
  • 본 논문에서는 유아를 대상으로 하는 환경교육용 3D 애니메이션을 제작하여, 유아에게 환경오염의 심각성을 알리고, 유치원에서 환경교육 자료로 활용될 수 있도록 환경교육의 실천 방향을 제시한다. 유치원에서 유아를 대상으로 사전조사와 사후 조사를 통하여 유아들의 이해도가 향상되었음을 결과를 통하여 알 수 있다.

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Study of Environment Recognition Change for Young Children of a Using 3D Animation (3D 애니메이션을 이용한 유아의 환경인식 변화에 관한 연구)

  • Oh, Taek-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.511-514
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    • 2010
  • 본 논문에서는 유아를 대상으로 하는 환경교육용 3D 애니메이션을 제작하여, 유아에게 환경오염의 심각성을 알리고, 유치원에서 환경교육 자료로 활용될 수 있도록 환경교육의 실천 방향을 제시한다. 유치원에서 유아를 대상으로 사전조사와 사후 조사를 통하여 유아들의 이해도가 향상되었음을 결과를 통하여 알 수 있다.

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The Analysis on Technology Acceptance Model for the 3D Printing Industry with the Social Economic Environment Converged Unified Theory Of Acceptance and Use of Technology Model (3D 프린팅 산업에 대한 사회경제환경 융합형 통합기술수용모델을 통한 기업의 3D기술수용의도 분석)

  • Kim, Young-soo;Hong, Ah-reum
    • Journal of Korea Technology Innovation Society
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    • v.22 no.1
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    • pp.119-157
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    • 2019
  • It is important for the people in the 3D printing industry to determine which factors influence the decision-making that determine the adoption of 3D printers and the role of the factors. Through this, we intend to find ways to contribute to the development of 3D printing industry in Korea by increasing utilization of 3D printer used in domestic companies and increasing investment in related industries. 3D printers are making rapid progress according to the development of technology, the public interest, and the activation of investment. Foreign countries have made remarkable progress in equipment, materials, software, and industrial applications, but they are lower than expected in Korea. It is necessary to introduce a smooth 3D printer in order to revitalize the 3D printer industry and enlarge the base, but it is insufficient for actual introduction and field application. The independent variables that represent economic, technological, and environmental characteristics were selected through a literature survey, and a model for accepting integrated technology for convergence of societies in the 3D printing industry was proposed. This study confirms that economic factors such as output unit price, government support, and environmental factors such as 3D contents should be developed organically for the introduction of 3D printing technology and equipment. This require systematic and effective support from the government, and it is necessary to improve the economic support, related laws, and systems that can be directly experienced by the user as a user. As the domestic 3D printing industry develops with economic, technological and time investment, 3D printing industry should be the key engine of the 4th industrial revolution.

Extension of Self-organization for Swarm Systems to Three Dimensions (스웜시스템을 위한 자기조직화의 3D 확장)

  • Kim, Jae-Hyun;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.4
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    • pp.489-496
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    • 2010
  • In this paper, a self-organization framework for swarm systems in three dimensions is presented. The framework uses artificial potential functions(APFs) to direct the robots toward the goal as well as to keep them in a swarm system. This research extends conventional APFs used for self-organizations in two dimension environment to three dimensions. In three dimension environment, the ground potential for the boundary surfaces that commonly appear in three dimension environments is proposed. Accordingly, the comparison between the paths without and with the ground potentials shows the necessity and effect of ground potentials. Extensive simulations are given to show the effectiveness of the extended potentials and various properties in three dimension environments.

Performance Analysis of 3D Color Picker in Virtual Reality (가상현실 3차원 색상 선택기의 성능 분석)

  • Kim, Jieun;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.2
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    • pp.1-11
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    • 2021
  • In a virtual environment, a 3D workspace and 3D interaction are possible, but most virtual reality applications use a 2D color picker. This paper implements a 3D color picker based on 3D color space in a virtual environment, and compares color selection performance with the existing 2D color picker. The 3D color picker is intuitive by using the 3D color space as it is, and it can position the 3D pointer at a specific point in the color space using a controller, which is a virtual reality device, so a user can select a color in one step. On the other hand, the 2D color picker has the advantage of being familiar with existing users who work with colors in a computer environment, but has a disadvantage that requires several steps of user interaction since it has to set color properties through 2D interfaces. Based on user experiments, we confirmed the usefulness of a 3D color picker in addition to a 2D color picker in a virtual environment, and it was possible to perform natural 3D work in a virtual environment using the 3D color picker.

A Parallel Streaming Server for the Realtime 3D Internet Broadcasting (병렬 스트리밍 서버 기반 실시간 3D 인터넷 방송 서비스)

  • Kang, Mi-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.879-884
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    • 2020
  • In the conventional video file system, videos are stored in a high performance server which has mass storage hard disks or disk arrays. For 3D internet broadcasting, real time operations are required to transmit video files to many clients. This paper describes the design of the 3D internet broadcasting system which can provide realtime streaming service to many users in the 5G environment. In reality, unicast is used to transmit multimedia contents over the internet rather than IP multicast since IP multicast has its own drawbacks in deployment, security, maintenance and so on. In addition, multimedia broadcasting service system like VoD has difficulties in applying to 3D internet broadcasting system since it requires a large amount of system and network resources. In this work, we develop a 3D internet broadcasting system which can construct effective data delivery by minimizing performance-degrading factors.

The water quality modeling by using EFDC-HEM3D in Nakdong river (EFDC-HEM3D를 이용한 낙동강 수질모델링)

  • Bae, Soon-Yim;Seo, Dong-Il
    • Proceedings of the Korea Water Resources Association Conference
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    • 2012.05a
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    • pp.983-983
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    • 2012
  • EFDC의 수질모형인 HEM3D는 국내 해양수질모델링에는 적용된 사례가 많지만 담수에 적용된 사례는 거의 없으며, 우리나라 환경부 수질측정항목과 수질 INPUT 자료가 달라서 모델의 적용이 힘들었다. 그러나 HEM3D는 EFDC 수리모델을 연계하는 WASP에 비해 자체 3차원 수리동역학 모델이 있어 셀 개수의 제한이 없고 계산속도 또한 WASP 보다 2~3배 빠른 것으로 알려져 있다. 그러나 현재 우리나라의 수질측정항목은 HEM3D의 수질모의항목과 다소 차이가 있다. 특히 Carbon계열에서 실측수질항목은 BOD, COD인 반면 HEM3D의 모의가능항목은 RPOC, LPOC, DOC, COD로 바로 적용을 하기는 어렵다고 판단하였다. 따라서 환경부 수질자료를 HEM3D에 적용하기위해 문헌자료를 참고한 수질항목간의 분율을 사용하여 필요한 자료를 산출하였고, 환경부 수질자료의 HEM3D적용 결과를 알아보고 현재 자료 사용 시의 문제점과 향후 개선방안을 알아보고자 하였다. HEM3D의 모의 결과 TN, TP 보정에는 큰 문제가 없었으나 $BOD_5$와 세부수질항목의 영향을 많이 받는 조류 등의 항목 보정결과는 성공적이지 못했다. 이것은 분율을 적용해 각 유입지천의 세부항목별 수질 자료를 산출할 때 낙동강 전체 평균을 사용했기 때문에 조류성장에 직접적으로 영향을 받는 세부 항목별 영양염에 대한 실제 값과 산출된 농도 값 사이의 오차가 가장 큰 원인으로 판단된다. 한편 전체 대상지역중 일부구간에 대하여 동일한 수질입력자료를 이용하여 HEM3D와 WASP을 동시 적용하였다. 자료의 변환과정에서의 오차와 입력형태 및 각 모델 변수형태의 차이 등의 한계로 결과값에 차이가 있는 것으로 나타났으며, 본 연구결과 현재 확보된 수질측정망의 수질자료를 이용하여 HEM3D를 구축하는 것은 Carbon 계열과 조류(부영양화)모의에서 문제가 발생할 것으로 판단되며 추가 자료 확보가 필요할 것으로 보인다. 또한 필요한 입력자료가 충분히 확보가 된다면 추가연구결과에서 볼 수 있듯이 미국공변단과 미국 환경부수질모델 모두 동시적용이 가능하다고 판단되며 목적과 편의에 따라 선택적 모의가 가능하다고 판단된다.

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Prototype Development for Optimization Technique of 3D Visualization of Atmospheric Environmental Information (기상 및 대기질 정보의 3차원 표출 최적화를 위한 시제품 개발 연구)

  • Kim, Gunwoo;Na, Hana;Jung, Woo-Sik
    • Journal of Environmental Science International
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    • v.28 no.11
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    • pp.1047-1059
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    • 2019
  • To address the increase of weather hazards and the emergence of new types of such hazards, an optimization technique for three-dimensional (3D) representation of meteorological facts and atmospheric information was examined in this study as a novel method for weather analysis. The proposed system is termed as "meteorological and air quality information visualization engine" (MAIVE), and it can support several file formats and can implement high-resolution 3D terrain by employing a 30 m resolution digital elevation model. In this study, latest 3D representation techniques such as wind vector fields, contour maps, stream vector, stream line flow along the wind field and 3D volume rendering were applied. Implementation of the examples demonstrates that the results of numerical modeling are well reflected, and new representation techniques can facilitate the observation of meteorological factors and atmospheric information from different perspectives.

Deep Neural Network-Based Scene Graph Generation for 3D Simulated Indoor Environments (3차원 가상 실내 환경을 위한 심층 신경망 기반의 장면 그래프 생성)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.5
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    • pp.205-212
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    • 2019
  • Scene graph is a kind of knowledge graph that represents both objects and their relationships found in a image. This paper proposes a 3D scene graph generation model for three-dimensional indoor environments. An 3D scene graph includes not only object types, their positions and attributes, but also three-dimensional spatial relationships between them, An 3D scene graph can be viewed as a prior knowledge base describing the given environment within that the agent will be deployed later. Therefore, 3D scene graphs can be used in many useful applications, such as visual question answering (VQA) and service robots. This proposed 3D scene graph generation model consists of four sub-networks: object detection network (ObjNet), attribute prediction network (AttNet), transfer network (TransNet), relationship prediction network (RelNet). Conducting several experiments with 3D simulated indoor environments provided by AI2-THOR, we confirmed that the proposed model shows high performance.