• Title/Summary/Keyword: 3-dimensional Visualization

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Dynamic Reconfiguration of Qis Visualization Spreadsheet (동적 재구성이 가능한 Qis Visualization Spreadsheet)

  • Jee, Sung-Hyun;Kwon, Young-Hee;Youn, Kil-Joong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.79-86
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    • 2005
  • The Qis visualizational spreadsheet environment is shown to be extremely effective in supporting the organized visualization of multi-dimensional data sets. The Qis consists of the reconfigurative 2D arrangement of spreadsheet elements at run time and each spreadsheet element has a novel framestack. As the feature, it supports 3D data structure of each element on the Qis. It enables the visualization spreadsheet to effectively manage, rapidly organize, and compactly encapsulate multi-dimensional data sets for visualization. Using several experiments with scientific users, the Qis has been demonstrated to be a highly interactive visual browsing tool for the analysis of multidimensional data, displaying 2D and 3D graphics, and rendering in each frame of the spreadsheet.

Three-Dimensional Shape Reconstruction from Images by Shape-from-Silhouette Technique and Iterative Triangulation

  • Cho, Jung-Ho;Samuel Moon-Ho Song
    • Journal of Mechanical Science and Technology
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    • v.17 no.11
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    • pp.1665-1673
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    • 2003
  • We propose an image-based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape-from-silhouette (SFS) technique, and the efficacy of the SFS method is tested using a sample data set. The extracted three-dimensional shape is modeled with polygons generated by a new iterative triangulation algorithm, and the polygon model can be exported to commercial software. The proposed system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes, including three dimensional design applications such as 3-D animation and 3-D games.

PIV Measurements of Three-Dimensional Wake Around a Road Vehicle (자동차 후류에 대한 3차원 유동의 PIV 측정)

  • Kim Jinseok;Kim Sungcho;Sung Jaeyong;Kim Jeongsoo;Choi Jongwook
    • 한국가시화정보학회:학술대회논문집
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    • 2004.11a
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    • pp.1-4
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    • 2004
  • The PIV measurements are performed to get the quantitative flow visualization around a road vehicle. The model scaled with 1/48 is located in the middle test section of the closed-loop water tunnel and the measuring system consists of CCD camera, diode laser, synchronizer, and computer. The experimental data are obtained at two Reynolds numbers of 50,000 and 100,000 based on the model length. The quasi-three-dimensional isovorticity surfaces, based on two-dimensional velocity field data, are generated. There is little difference between the results in part of the recirculation region and the vorticity contour according to the Reynolds number. Also a little bit complicated three dimensional flows are predicted behind the road vehicle.

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Visualization of three-dimensional medical information based on Shear-Warp Volume Rendering (Shear-Warp Volume Rendering에 의한 3차원 의료영상 정보 표현)

  • Chae Eunmi;Huh Junsung;Sah Jongyoub
    • 한국전산유체공학회:학술대회논문집
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    • 1999.11a
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    • pp.158-162
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    • 1999
  • This thesis presents applications of three dimensional visualization technique based on shear-warp volume rendering to medical information. Volume rendering is compared to surface rendering and acceleration technique is also presented. The presented rendering techniques by using three-dimensional arrays of data are a widely used representation for computational fluid dynamics and geological structures as well as medical information.

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Visualization and Optimization of Construction Schedule Considering the Geological Conditions in the Complicated Underground Cavern (지하비축기지 건설시 지질조건을 고려한 건설공정의 가시화와 최적화 사례)

  • Choi, Yong-Kun;Park, Joon-Young;Lee, Sung-Am;Kim, Ho-Yeong;Lee, Hee-Suk;Lee, Seung-Cheol
    • Tunnel and Underground Space
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    • v.19 no.3
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    • pp.167-173
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    • 2009
  • Underground storage cavern is known as the most complicated underground project because of the complexity of construction schedule, tunnel size, and geological problems. In order to optimize the construction schedule of underground storage cavern, two up-to-date technologies were applied. The first technology was 3 dimensional visualization of complicated underground structures, and the second was 4 dimensional simulation considering construction resources, geological conditions and construction schedule. This application case shows that we can achieve optimized construction schedule in the ways to optimize the number of work teams, fleets, the sequence of tunnel excavation, the commencement time of excavation and the hauling route of materials and excavated rocks. 3 dimensional modeling can help designer being able to understand the status of complicated underground structures and to investigate the geological data in the exact 3 dimensional space. Moreover, using 4 dimensional simulation, designer is able to determine the bottle neck point which appear during hauling of excavated rocks and to investigate the daily fluctuation in cost.

Determination and Visualization of Three-Dimensional Shape Based on Images (영상 기반 3차원 형상 추출 및 가시화)

  • Cho Jung-Ho;Song Moon-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • We propose an image based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape from silhouette (SFS) technique and the efficacy of the SFS method is tested using a sample data set. This system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes. The proposed system potentially may be used in three dimensional design applications such as 3-D animation and 3-D games.

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Development of Marine Casualty Forecasting System (III): Implementation of Three-Dimensional Visualization System (해양사고 예보 시스템 개발 (III): 3차원 통계 가시화 시스템 구축)

  • Yim, Jeong-Bin
    • Journal of Navigation and Port Research
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    • v.28 no.1
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    • pp.17-22
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    • 2004
  • The paper describes implementation of three-dimensional visualization system that is to provide comprehensive meaning of the statistical prediction results on the marine casualties. Graphical User Interface (GUI) and Web based Virtual Reality (VR) technology are mainly introduced in the system development. To provide daily forecasting, time based casualty prediction model and risk level index are developed in this work. As operating test results of the system, complicated statistical meaning can be shown in the three-dimensional virtual space using simple color. In addition, daily risk levels can be shown on the bar-graph.

Development of Marine Casualty Forecasting System (III): Three-Dimensional Visualization System (해양사고 예보 시스템 개발(III): 3차원 통계 가시화 시스템)

  • 임정빈;공길영;구자영;김창경
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2003.05a
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    • pp.66-72
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    • 2003
  • The paper describes on the implementation of three-dimensional visualization system that is to visualize meaning of the statistical prediction results of marine casualty with easy of understanding. Graphical User Interface(GUI) and Web based Virtual Reality (VR) technology are mainly introduced in the system development. In addition, the time based prediction models of the marine casualty and the risk level are developed to display daily situation. As operating test results of the system, it is known that complicated statistical results can be shown as simple colour in the three-dimensional virtual space.

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An Easy-to-Use Three-Dimensional Molecular Visualization and Analysis Program: POSMOL

  • Lee, Sang-Joo;Chung, Hae-Yong;Kim, Kwang S.
    • Bulletin of the Korean Chemical Society
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    • v.25 no.7
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    • pp.1061-1064
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    • 2004
  • Molecular visualization software has the common objective of manipulation and interpretation of data from numerical simulations. They visualize many complicated molecular structures with personal computer and workstation, to help analyze a large quantity of data produced by various computational methods. However, users are often discouraged from using these tools for visualization and analysis due to the difficult and complicated user interface. In this regard, we have developed an easy-to-use three-dimensional molecular visualization and analysis program named POSMOL. This has been developed on the Microsoft Windows platform for the easy and convenient user environment, as a compact program which reads outputs from various computational chemistry software without editing or changing data. The program animates vibration modes which are needed for locating minima and transition states in computational chemistry, draws two and three dimensional (2D and 3D) views of molecular orbitals (including their atomic orbital components and these partial sums) together with molecular systems, measures various geometrical parameters, and edits molecules and molecular structures.

Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures (그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화)

  • Kim, Hong-Jae;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.623-632
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    • 2008
  • In this paper, we used the color transfer function and the opacity transfer function for the internal 3D object visualization of an image volume data. In transfer function, creating values of between boundaries generally is ambiguous. We concentrated to extract boundary features for segmenting the visual volume rendering objects. Consequently we extracted an image gradient feature in spatial domain and created a multi-dimensional transfer function according to the GPU efficient improvement. Finally using these functions we obtained a good research result as an implementing object boundary visualization of the graphic hardware based 3D texture mapping.

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