• Title/Summary/Keyword: 3-D ray tracing method

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The characteristics and optimal modeling of input source for optical device using thin film filter in optical telecommunication network (광통신용 박막필터형 광소자 분석을 위한 최적화 모델링과 특성분석)

  • 김명진;이승걸
    • Korean Journal of Optics and Photonics
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    • v.14 no.3
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    • pp.306-311
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    • 2003
  • In this paper, we modeled the incident beam in order to analyze and evaluate the optical thin film device for wavelength division multiplexing in optical telecommunication network. As applied ray tracing method to the optical path, we were compared the accuracy of coupling efficiency simulated by two modeling methods. In the results of sinulation, ceil modeling method was preferred to annual modeling method in micro-optic device because of accuracy for coupling efficiency and Gaussian intensity distribution. In the results of optimal simulation for optical device using thin film filter, the distance (d1) between optical fiber and GRIN lens, the distance (d2) between GRIN lens and thin film filter and the coupling efficiency were 0.24 mm, 0.25 mm and -0.11 ㏈ respectively. As d2 was displaced at 0.25 mm and d1 was varied in order to evaluate the optimal value, d1 and maximum coupling efficiency were 0.24 mm and -0.35㏈, respectively. Then the results of experiment were corresponded to that of optimal simulation by cell modeling and it was possible to analyze the performance for optical device using thin film filter by the simulation.

Volume Rendering Technique for 3-D Visualization and Its Performance Improvements (물체의 3차원적 도시를 위한 입체묘사기법의 성능향상 및 그 응용)

  • Lee, Min-Seop;Cheon, Gang-Uk;Ra, J.B
    • Journal of Biomedical Engineering Research
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    • v.12 no.2
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    • pp.79-88
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    • 1991
  • Semi-transparent volume rendering technique can provide 3-D visualization well by voxel level Processing and alleviate segmentation arf, ifacts compared wish the surface rendering technique. In this Paper, we consider several new schemes which can improve she Perform ance of volume rendering. A directional interpolation method is proposed to reduce the artifact due to the anisotrophic resolution in X-ray CT data. The computation time for rendering is shortened by using the depth information of the 3-D object. And also, we reduce the quantization artifacts in the rendering by introducing the opacity-dependent sampling interval to sampling in ray-tracing.

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Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

Resolution Enhanced Computational Integral Imaging Reconstruction by Using Boundary Folding Mirrors

  • Piao, Yongri;Xing, Luyan;Zhang, Miao;Lee, Min-Chul
    • Journal of the Optical Society of Korea
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    • v.20 no.3
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    • pp.363-367
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    • 2016
  • In this paper, we present a resolution-enhanced computational integral imaging reconstruction method by using boundary folding mirrors. In the proposed method, to improve the resolution of the computationally reconstructed 3D images, the direct and reflected light information of the 3D objects through a lenslet array with boundary folding mirrors is recorded as a combined elemental image array. Then, the ray tracing method is employed to synthesize the regular elemental image array by using a combined elemental image array. From the experimental results, we can verify that the proposed method can improve the visual quality of the computationally reconstructed 3D images.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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Fast Generation and Reconstruction of Digital Holograms Using a Novel Look-up Table (새로운 룩업테이블을 이용한 3차원 디지털 홀로그램의 고속 합성 및 복원)

  • Kim, Seung-Chul;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.3C
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    • pp.255-261
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    • 2008
  • Conventional look-up table(LT) has gained a lot of speed increase in generation of digital holograms for 3D objects, but it has required an enormous memory size of the LT. In this paper, a novel approach to dramatically reduce the size of the conventional LT, still keeping its advantage of fast computational speed is proposed, which is called here a N-LT(novel look-up table) method. In the proposed method, only the fringe patterns of the center points on each image plane are pre-calculated, called elemental fringe patterns and stored in the look-up table. Then, the fringe patterns for other object points on each image plane can be obtained by simply shifting this pre-calculated elemental fringe pattern according to the displaced values from the center to those points and adding them together. Some experimental results revealed that the computational speed and the required memory size of the proposed approach are found to be 48.7 times faster than that of the ray-tracing method and 217 times smaller than that of the conventional LT method, respectively.

3-D Optical Earth System Model Construction and Disk Averaged Spectral Simulation for Habitable Earth-like Exoplanet

  • Ryu, Dong-Ok;Kim, Sug-Whan
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.1
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    • pp.27.2-27.2
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    • 2011
  • The Kepler(NASA) and CoRoT(ESA) space telescopes are surveying thousands of exoplanet for finding Earth-like exoplanets with similar environments of the Earth. Then the TPF(NASA), DARWIN(ESA) and many large-aperture ground telescopes have plan for spectroscopic observations of these earth-like exoplanets in next decades. Now, it has been started to simulate the disk averaged spectra of the earthlike exoplanets for comparing the observed spectra and suggesting solutions of environment of these planets. Previous research, the simulations are based on radiative transfer method, but these are limited by optical models of Earth system and instruments. We introduce a new simulation method, IRT(Integrated Ray Tracing) to overcome limitations of previous method. The 3 components are defined in IRT; 1)Sun model, 2)Earth system model (Atmosphere, Land and Ocean), 3)Instrument model. The ray tracing in IRT is simulated in composed 3D real scale space from inside the sun model to the detector of instrument. The Sun model has hemisphere structure with Lambertian scattering optical model. Atmosphere is composed of 16 distributed structures and each optical model includes BSDF with using 6SV radiative transfer code. Coastline and 5 kinds of vegetation distribution data are used to land model structure, and its non-Lambertian scattering optical model is defined with the semi-empirical "parametric kernel method" used for MODIS(NASA) and POLDER(CNES) missions. The ocean model includes sea ice cap structure with the monthly sea ice area variation, and sea water optical model which is considering non-lambertian sun-glint scattering. Computation of spectral imaging and radiative transfer performance of Earth system model is tested with hypothetical space instrument in IRT model. Then we calculated the disk averaged spectra of the Earth system model in IRT computation model for 8 cases; 4 viewing orientation cases with full illuminated phase, and 4 illuminated phase cases in a viewing orientation. Finally the DAS results are compared with previous researching results of radiative transfer method.

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An Enhanced Approach for a Prediction Method of the Propagation Characteristics in Korean Environments at 781 MHz

  • Jung, Myoung-Won;Kim, Jong Ho;Choi, Jae Ick;Kim, Joo Seok;Kim, Kyungseok;Pack, Jeong-Ki
    • ETRI Journal
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    • v.34 no.6
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    • pp.911-921
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    • 2012
  • In high-speed wireless communications, an analysis of the propagation characteristics is an important process. Information on the propagation characteristics suitable for each environment significantly helps in the design of mobile communications. This paper presents the analysis results of radio propagation characteristics in outdoor environments for a new mobile wireless system at 781 MHz. To avoid the interference of Korean DTV broadcasting, we measure the channel characteristics in urban, suburban, and rural areas on Jeju Island, Republic of Korea, using a channel sounder and $4{\times}4$ antenna. The path loss (PL) measurement results differ from those of existing propagation models by more than 10 dB. To analyze the frequency characteristics for Korean propagation environments, we derive various propagation characteristic parameters: PL, delay spread, angular spread, and K-factor. Finally, we verify the validity of the measurement results by comparing them with the actual measurement results and 3D ray-tracing simulation results.

Speed Enhancement Technique for Ray Casting using 2D Resampling (2차원 리샘플링에 기반한 광선추적법의 속도 향상 기법)

  • Lee, Rae-Kyoung;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.8
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    • pp.691-700
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    • 2000
  • The standard volume ray-tracing, optimized with octree, needs to repeatedly traverse hierarchical structures for each ray that often leads to redundant computations. It also employs the expensive 3D interpolation for producing high quality images. In this paper, we present a new ray-casting method that efficiently computes shaded colors and opacities at resampling points by traversing octree only once. This method traverses volume data in object-order, finds resampling points on slices incrementally, and performs resampling based on 2D interpolation. While the early ray-termination, which is one of the most effective optimization techniques, is not easily combined with object-order methods, we solved this problem using a dynamic data structure in image space. Considering that our new method is easy to implement, and need little additional memory, it will be used as very effective volume method that fills the performance gap between ray-casting and shear-warping.

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3D Propagation Prediction Model for Indoor Environment (실내 환경에서의 3차원 전파예측 모델)

  • 고욱희
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.1
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    • pp.133-141
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    • 1999
  • In this paper, we present an indoor propagation prediction model which is based on a three-dimensional ray-tracing technique. In this model, instead of considering all obstacles such as furnitures and fixtures, etc., only main obstacles to the propagation such as walls, ceiling and floors are modeled as slabs with finite thickness and conductivity, and the significant phenomena of propagation are considered, so we can calculate simply and predict accurately the propagation losses. The propagating rays are considered to be reflected and transmitted specularly at the boundaries of obstacles, and diffracted at edges. The reflection and transmission losses on flat obstacles are calculated by using ray tracing method, and the diffraction losses at edges are calculated by using the uniform theory of diffraction (UTD) for finite conductivity media. The results simulated for some cases by this propagation model good agree with the measured value of pathloss.

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