• Title/Summary/Keyword: 3-D position

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3D LIDAR Based Vehicle Localization Using Synthetic Reflectivity Map for Road and Wall in Tunnel

  • Im, Jun-Hyuck;Im, Sung-Hyuck;Song, Jong-Hwa;Jee, Gyu-In
    • Journal of Positioning, Navigation, and Timing
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    • v.6 no.4
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    • pp.159-166
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    • 2017
  • The position of autonomous driving vehicle is basically acquired through the global positioning system (GPS). However, GPS signals cannot be received in tunnels. Due to this limitation, localization of autonomous driving vehicles can be made through sensors mounted on them. In particular, a 3D Light Detection and Ranging (LIDAR) system is used for longitudinal position error correction. Few feature points and structures that can be used for localization of vehicles are available in tunnels. Since lanes in the road are normally marked by solid line, it cannot be used to recognize a longitudinal position. In addition, only a small number of structures that are separated from the tunnel walls such as sign boards or jet fans are available. Thus, it is necessary to extract usable information from tunnels to recognize a longitudinal position. In this paper, fire hydrants and evacuation guide lights attached at both sides of tunnel walls were used to recognize a longitudinal position. These structures have highly distinctive reflectivity from the surrounding walls, which can be distinguished using LIDAR reflectivity data. Furthermore, reflectivity information of tunnel walls was fused with the road surface reflectivity map to generate a synthetic reflectivity map. When the synthetic reflectivity map was used, localization of vehicles was able through correlation matching with the local maps generated from the current LIDAR data. The experiments were conducted at an expressway including Maseong Tunnel (approximately 1.5 km long). The experiment results showed that the root mean square (RMS) position errors in lateral and longitudinal directions were 0.19 m and 0.35 m, respectively, exhibiting precise localization accuracy.

Performance Analysis of the Underwater Acoustic Communication with Low Power Consumption by Sea Trials (해상실험을 통한 저전력 수중음향통신 기법의 성능 분석)

  • Lee, Tae-Jin;Kim, Ki-Man
    • Journal of Navigation and Port Research
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    • v.35 no.10
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    • pp.811-816
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    • 2011
  • In this paper, we analysis to consider the performance of PSPM (Phase Shift Pulse-position Modulation), the one of the low power communication technique, in near-field underwater sound channel by sea trial. PSPM is a QPSK(Quadrature Phase Shift Keying) modulation combined with PPM(Pulse Position Modulation) for low power communication in WBAN(Wireless Body Area Network). It is known that the bandwidth efficiency of PSPM is lower than conventional PSK but the power efficiency increases. In this paper, we will analyze the BER performance of PSPM using data acquired from the sea trials. The BER of QPSK was $6.04{\times}10^{-2}$, PSPM was $3.5{\times}10^{-1}$. Also, PSNR of QPSK was 9.37 dB and in case of PSPM was 9.11 dB.

Object Recognition Using 3D RFID System (3D REID 시스템을 이용한 사물 인식)

  • Roh Se-gon;Lee Young Hoon;Choi Hyouk Ryeol
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1027-1038
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    • 2005
  • Object recognition in the field of robotics generally has depended on a computer vision system. Recently, RFID(Radio Frequency IDentification) has been suggested as technology that supports object recognition. This paper, introduces the advanced RFID-based recognition using a novel tag which is named a 3D tag. The 3D tag was designed to facilitate object recognition. The proposed RFID system not only detects the existence of an object, but also estimates the orientation and position of the object. These characteristics allow the robot to reduce considerably its dependence on other sensors for object recognition. In this paper, we analyze the characteristics of the 3D tag-based RFID system. In addition, the estimation methods of position and orientation using the system are discussed.

An Efficient 3D Visualization Method of AUV Motion Using Interpolation of Position Data (보간법을 이용한 무인잠수정 3차원 운동의 효율적인 가시화 기법)

  • Lee, Hee-Suk;Jun, Bong-Huan;Kim, Ki-Hun;Kim, Sang-Bong
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2006.11a
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    • pp.327-330
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    • 2006
  • With the increasing requirements for the survey and development of the ocean, the demands on the of AUV(Autonomous Underwater Vehicle) technologies have been increased. Reconstruction and replay of the AUV motion on the basis of the data stored during the execution of mission, can help the development of control strategies for AUVs such as mission planning and control algorithms. While an AUV cruises for her mission, her attitude and position data are is recorded. The data can be used for visualization of the motion in off-line. However, because most of the position data gathered from acoustic sensors have long time-interval and include intermittent faulty signal, the replayed motion by the graphic simulator can not demonstrate the motion as a smooth movie. In this paper, interpolation methods are surveyed to reconstruct the AUV position data. Then, an efficient 3D visualization method for AUV motion using the interpolation method is proposed. Simulation results arc also included to verify the proposed method.

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Implementation of Real-time Stereoscopic Image Conversion Algorithm Using Luminance and Vertical Position (휘도와 수직 위치 정보를 이용한 입체 변환 알고리즘 구현)

  • Yun, Jong-Ho;Choi, Myul-Rul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1225-1233
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    • 2008
  • In this paper, the 2D/3D converting algorithm is proposed. The single frame of 2D image is used fur the real-time processing of the proposed algorithm. The proposed algorithm creates a 3D image with the depth map by using the vertical position information of a object in a single frame. In order to real-time processing and improve the hardware complexity, it performs the generation of a depth map using the image sampling, the object segmentation with the luminance standardization and the boundary scan. It might be suitable to a still image and a moving image, and it can provide a good 3D effect on a image such as a long distance image, a landscape, or a panorama photo because it uses a vertical position information. The proposed algorithm can adapt a 3D effect to a image without the restrictions of the direction, velocity or scene change of an object. It has been evaluated with the visual test and the comparing to the MTD(Modified Time Difference) method using the APD(Absolute Parallax Difference).

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • Journal of Korea Multimedia Society
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    • v.10 no.6
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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Neural Relighting using Specular Highlight Map (반사 하이라이트 맵을 이용한 뉴럴 재조명)

  • Lee, Yeonkyeong;Go, Hyunsung;Lee, Jinwoo;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.87-97
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    • 2020
  • In this paper, we propose a novel neural relighting that infers a relighted rendering image based on the user-guided specular highlight map. The proposed network utilizes a pre-trained neural renderer as a backbone network learned from the rendered image of a 3D scene with various lighting conditions. We jointly optimize a 3D light position and its associated relighted image by back-propagation, so that the difference between the base image and the relighted image is similar to the user-guided specular highlight map. The proposed method has the advantage of being able to explicitly infer the 3D lighting position, while providing the artists' preferred 2D screen-space interface. The performance of the proposed network was measured under the conditions that can establish ground truths, and the average error rate of light position estimations is 0.11, with the normalized 3D scene size.

DSP Implementation of The Position Location System in Underwater Channel Environments (수중환경에서 위치추적 시스템의 DSP 구현)

  • Ko, Hak-Lim;Lim, Yong-Kon;Lee, Deok-Hwan
    • The Journal of the Acoustical Society of Korea
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    • v.26 no.1
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    • pp.48-54
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    • 2007
  • In this paper we have implemented a 3-D PL (Position Location) system to estimate the 3-dimensional position of a moving object in underwater environments. In this research, we let four sensors fixed in different Positions and moving sensorsto communicate with each other to find the 3-dementianal positions for both the fixed and moving objects. Using this we were also able to control the moving object remotely. When finding the position, we calculated the norm of the Jacobian matrix every iteration in the Newton algorithm. Also by using a different initial value for calculating the solution when the norm became higher than the critical value and the solution from the inverse matrix became unstable, we could find a more reliable position for the moving object. The proposed algorithm was used in implementing a DSP system capable of real-time position location. To verify the performance, experiments were done in a water tank. As a result we could see that our system could located the position of an object every 2 seconds with a error range of 5cm.

Development of 3D Point Cloud Mapping System Using 2D LiDAR and Commercial Visual-inertial Odometry Sensor (2차원 라이다와 상업용 영상-관성 기반 주행 거리 기록계를 이용한 3차원 점 구름 지도 작성 시스템 개발)

  • Moon, Jongsik;Lee, Byung-Yoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.3
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    • pp.107-111
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    • 2021
  • A 3D point cloud map is an essential elements in various fields, including precise autonomous navigation system. However, generating a 3D point cloud map using a single sensor has limitations due to the price of expensive sensor. In order to solve this problem, we propose a precise 3D mapping system using low-cost sensor fusion. Generating a point cloud map requires the process of estimating the current position and attitude, and describing the surrounding environment. In this paper, we utilized a commercial visual-inertial odometry sensor to estimate the current position and attitude states. Based on the state value, the 2D LiDAR measurement values describe the surrounding environment to create a point cloud map. To analyze the performance of the proposed algorithm, we compared the performance of the proposed algorithm and the 3D LiDAR-based SLAM (simultaneous localization and mapping) algorithm. As a result, it was confirmed that a precise 3D point cloud map can be generated with the low-cost sensor fusion system proposed in this paper.

One Idea on a Three Dimensional Measuring System Using Light Intensity Modulation

  • Fujimoto Ikumatsu;Cho In-Ho;Pak Jeong-Hyeon;Pyoun Young-Sik
    • International Journal of Control, Automation, and Systems
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    • v.3 no.1
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    • pp.130-136
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    • 2005
  • A new optical digitizing system for determining the position of a cursor in three dimensions(3D) and an experimental device for its measurement are presented. A semi-passive system using light intensity modulation, a technology that is well known in radar ranging, is employed in order to overcome precision limitations imposed by background light. This system consists of a charge-coupled device camera placed before a rotating mirror and a light-emitting diode whose intensity is modulated. Using a Fresnel pattern for light modulation, it is verified that a substantial improvement of the signal to noise ratio is realized for the background noise and that a resolution of less than a single pixel can be achieved. This opens the doorway to the realization of high precision 3D digitized measurement. We further propose that a 3D position measurement with a monocular optical system can be realized by a numerical experiment if a linear-period modulated waveform is adopted as the light-modulating one.