• Title/Summary/Keyword: 3-D position

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Preparation and Characterization of Cobalt(III) Complexes with N,N,N',N'-Tetrakis(2-aminoethyl)-1,2-ethanediamines Ligand (,N,N',N'-Tetrakis(2-aminoethyl)-1,2-ethanediamine형 리간드를 포함하는 코발트 (III) 착물의 합성과 특성)

  • Myung-ki Doh;Byeoung-Su Choi;Chang-Rok An;Junnosuke Fujita
    • Journal of the Korean Chemical Society
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    • v.26 no.5
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    • pp.310-319
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    • 1982
  • Cobalt(III) complexes with sexidentate ligands, N,N,N',N'-tetrakis(2-amino-ethyl)-1,2-ethanediamine (ten), -1,3-propanediamine (ttn), -1,4-butanediamine (ttmd), -(R,R)-and -(R,S)-2,4-pentanediamine (tptn) were prepared, and the characterization of d-d absorption band on the variation of chelate ring size and conformation of these complexes were studied by means of electronic spectra. The first d-d absorption bands of $[Co(L)]^{3+}$ complexes are shifted to smaller wave numbers in the order. ttn > (R,R)-tptn > ten > ttmd${\simeq}$(R,S)-tptn for (L). The UV, $^{13}C$ NMR, and Circular Dichroism studies indicate that the R,S-tptn ligand of $[Co(R,S-tptn)]^{3+}$ complex coodinates to cobalt(Ⅲ) ion as a sexidentate with one methyl group in axial position.

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Dynamic Positioning Control System for Gas & Oil Exploration Platforms Using H$\infty$ Control (H$\infty$ 제어를 이용한 가스 및 석유 탐사용 플랫폼의 동위치 제어)

  • Yoo Hui Ryong;Rho Yong Woo;Park Dae Jin;Koo Sung Ja;Park Seoung Soo;Kim Sang Bong
    • Journal of the Korean Institute of Gas
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    • v.3 no.2 s.7
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    • pp.62-69
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    • 1999
  • This paper presents a design method of dynamic positioning control system(DPS) for floating Platform with rotatable and retractable thrusters using H$\infty$ servo control design method. The norm band of uncertainty is captured by multiplicative perturbation between nominal model and reduced order model. A controller robust to the uncertainty is designed applying H$\infty$ synthesis. The control law satisfying robust stability and nominal performance condition is determined through the mixed sensitivity approach. The control algorithm was evaluated on the basis of computer simulation for a proposed DPS design method and experiments was carried out with an image processing method for measurement of DPS position in a water tank The results of overall experiments show that proposed control method will be good to keep at a specified position. And they are compared with the experimental results by LQG synthesis and H$\infty$ optimal control design method.

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Analysis of Position Accuracy for Underground Facility Using RTK-GPS (RTK-GPS를 이용한 지하시설물의 위치 정확도 분석)

  • 박운용;이종출;정성모
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.3
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    • pp.237-243
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    • 2003
  • The complicated facilities on the ground have begun to be laid under the ground as increasing emphasis on the beauty of cities due to centralization. But, as the kind of the facilities have been concentrated on the narrow area, accidents occur due to the difficulty of maintenance and the inaccuracy of location information. In this study, first we constructed the field test model to compare with the method of underground probing. So, we could know that the electromagnetic induction method and GPR(Ground Penetration Radar) are useful. It was acquired the position information for the underground facilities using a RTK-GPS. As the result, we have analyzed the accurate position of the underground facility and show the way improving accuracy in detecting and surveying comparing with the traditional surveying method. Also, we hope to contribute the effective maintenance and prevention of disasters to the underground facility as using underground facilities 3D position with Arcview and building the DB of exact depth and underground facilities information system.

A Landmark Based Localization System using a Kinect Sensor (키넥트 센서를 이용한 인공표식 기반의 위치결정 시스템)

  • Park, Kwiwoo;Chae, JeongGeun;Moon, Sang-Ho;Park, Chansik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.63 no.1
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    • pp.99-107
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    • 2014
  • In this paper, a landmark based localization system using a Kinect sensor is proposed and evaluated with the implemented system for precise and autonomous navigation of low cost robots. The proposed localization method finds the positions of landmark on the image plane and the depth value using color and depth images. The coordinates transforms are defined using the depth value. Using coordinate transformation, the position in the image plane is transformed to the position in the body frame. The ranges between the landmarks and the Kinect sensor are the norm of the landmark positions in body frame. The Kinect sensor position is computed using the tri-lateral whose inputs are the ranges and the known landmark positions. In addition, a new matching method using the pin hole model is proposed to reduce the mismatch between depth and color images. Furthermore, a height error compensation method using the relationship between the body frame and real world coordinates is proposed to reduce the effect of wrong leveling. The error analysis are also given to find out the effect of focal length, principal point and depth value to the range. The experiments using 2D bar code with the implemented system show that the position with less than 3cm error is obtained in enclosed space($3,500mm{\times}3,000mm{\times}2,500mm$).

Implementation of Virtual Violin with a Kinect (키넥트를 이용한 가상 바이올린 구현)

  • Shin, Young-Kyu;Kang, Dong-Gil;Lee, Jung-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.3
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    • pp.85-90
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    • 2014
  • In this paper, we propose a virtual violin implementation using the detection of bowing and finger dropping position from the estimated finger tip and finger board information with the 3D image data from a Kinect. Violin finger board pattern and depth information are extracted from the color image and depth image to detect the touch event on the violin finger board and to identify the touched position. Final decision of activated musical alphabet is carried out with the finger drop position and bowing information. Our virtual violin uses PC MIDI to output synthesized violin sound. The experimental results showed that the proposed method can detect finger drop position and bowing detection with high accuracy. Virtual violin can be utilized for the easy and convenient interface for a beginner to learn playing violin with the PC-based learning software.

Development of a Bodice BlockforWomen in Their 20s with a Turtle Neck Syndrome Body Shape (거북목 증후군 체형의 20대 여성의 상의 원형패턴 개발)

  • Seo, Yoo Ra;Kim, Hyo Sook
    • Journal of Fashion Business
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    • v.25 no.3
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    • pp.144-158
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    • 2021
  • The purpose of this study is to develop a bodice block suitable for women in their 20s with turtle neck syndrome. The problem of turtle neck syndrome body type was derived through the evaluation of bodice blocks. First, the length of the front bodice was longer and the length of the back bodice was shorter. Second, the front neck point, back neck point, and the shoulder line were not in place. Third, the side neck was pushed up. Fourth, the length of armhole was long and it floated. Fifth, the front hem was attached to the body and the back hem was away from the body. A finally developed pattern was designed by developing four test patterns to solve the problem that appeared in a selected bodice pattern, and a t-test was conducted to determine the difference in the appearance evaluation by virtual clothing between the two patterns, bodice block and the development pattern. According to the result, the fit was not good from the side body because the position of the side neck point was not in a place due to the characteristics of the body shape of turtle neck syndrome, but the problems of the anterior neck position, the position of the back neck point, the shoulder line position, and the armhole shape were improved in the developed pattern.

Development of Tilting Chair for Maintaining Working Position at Reclined Posture

  • Hyeong, Joon-Ho;Roh, Jong-Ryun;Park, Seong-Bin;Kim, Sayup;Chung, Kyung-Ryul
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.2
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    • pp.155-165
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    • 2014
  • Objective: The aim of this study is to develop an office chair enabling to keep working at reclined sitting posture. Background: Sedentary workers are supposed to change the posture frequently during long hours of sitting. A reclined sitting position has been recommended to reduce disc pressure. But slumped sitting posture caused by the buttock sliding forward without any adjustment of back reclining is commonly observed. The worker seems to have tendency to change the sitting posture maintaining working condition. We assumed the reason to be their hands movement away from the working space when tilting backward. Method: Slide mechanism allowing seat to move forward was designed to maintain the hand position in working space during reclining. A prototype was manufactured and tilting motion was analyzed using motion capture system. Four experiment chairs were tested including the manufactured prototype chair and three other commercial chairs. Results: A backward movements of the hand position were 13.0mm, 101.7mm, 156.1mm and 139.3mm at the prototype chair, compared to chair B, chair C and chair D, respectively. And the movement was remarkably small at the prototype chair. Conclusion: The developed seat sliding chair allows back tilting maintaining hand position at working space. We expect the user tilting back more often than normal tilting chair during seated work. But further investigation is required to figure out the effectiveness of the developed chair using prolonged working hours. Application: The developed office chair directly affects commercialization.

A Study Absolute Position Estimation of Sound Source (3차원 음향홀로그래픽을 이용한 음원위치 추정에 관한 연구)

  • Kim, Chun-Duk;Sim, Dong-Youn;Jang, Bee;Lee, Chai-Bong;Cha, Kyung-Hwan
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.5
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    • pp.76-82
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    • 1997
  • The paper describes simulations and experimental results using a measuring system which utilizes the acoustic holographic method in order to exactly estimate an absolute position of a sound source. The measuring surface is installed to satisfy with a far field to the sound source and is composed of linear arrayed seven microphones. A measurement is simultaneously recorded by a reference microphone setting up a neighbour sound source and the linear arrayed seven microphones which are moved to the same interval. An absolute position of sound source is estimated by the cross-spectrum method to the received sounds between a reference and the measuring microphones. Phase differences of each microphone and time delays during scanning are compensated to the reference microphone and the measuring time of the first column. An optimal interval for each microphone in the measuring surface is decided by a numerical simulation. A source signal makes use of a sinusoid, and S/N ratio is 30dB in the experiment. The optimal microphone's interval in the simulation and the experiment is decided in order to satisfy with the Nyquist space sampling condition related to the wave length of 2kHz sinusoid. Mainlobe width of a estimated 3D hologram in the case of 2kHz source signal is decreased to 87% and 30% in comparison to 500Hz and 1kHz, and then a valid of simulation results is confirmed. Therefore, we verified a utilization of the study for a sound source estimation using 3ㅇ acoustic holographic method.

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Robust and Blind Watermarking for DIBR Using a Depth Variation Map (깊이변화지도를 이용한 DIBR 공격의 강인성 블라인드 워터마킹)

  • Lee, Yong-Seok;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.845-860
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    • 2016
  • This paper proposes a digital watermarking scheme to protect the ownership of the freeview 2D or 3D image such that the viewer watches the image(s) by rendering a arbitrary viewpoint image(s) with the received texture image and its depth image. In this case a viewpoint change attack essentially occurs, even if it is not malicious. In addition some malicious attacks should be considered, which is to remove the embedded watermark information. In this paper, we generate a depth variation map (DVM) to find the locations less sensitive to the viewpoint change. For each LH subband after 3-level 2DDWT for the texture image, the watermarking locations are found by referring the DVM. The method to embed a watermark bit to a pixel uses a linear quantizer whose quantization step is determined according to the energy of the subband. To extract the watermark information, all the possible candidates are first extracted from the attacked image by considering the correlation to the original watermark information. For each bit position, the final extracted bit is determined by a statistical treatment with all the candidates corresponding that position. The proposed method is experimented with various test images for the various attacks and compared to the previous methods to show that the proposed one has excellent performance.

The Measurement of Greenness of Forests considering Position and Height of Building Using 3D-GIS (3차원 GIS를 이용한 건물배치 및 높이에 따른 산림녹시율 변화측정)

  • Seo, Chang-Woo;Jung, Sung-Gwan;Lee, Woo-Sung;Jang, Cheol-Kyu;Choi, Chul-Hyun;Nam, Hyeong-Geun
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.09a
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    • pp.87-92
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    • 2010
  • 아름다운 자연경관은 인구의 도시집중과 토목 건축 기술 기반의 도시공간구조 다양화로 자연경관은 그 모습을 잃어가고 있다. 이러한 변화 이변에는 자연경관의 보존에 대한 도시민의 욕구가 날로 증가하고 있어 경관자원의 보전 및 보호를 위한 체계가 필요한 실정이다. 체계적이고 종합적인 경관관리로 도시민들에게 우수한 경관을 제공하기 위해서는 경관의 변화 정도를 정량적이고 객관적으로 측정하고 모니터링 할 수 있어야 한다. 따라서 본 연구에서는 건물배치 및 높이에 따른 산림녹시율을 3D GIS기반에서 분석하여 산림녹시율이 인간에게 미치는 영향을 규명하고자 한다.

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