• Title/Summary/Keyword: 3-D pose

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Implementation of animation of 3D human model through pose estimation (포즈 추정을 통한 3D 휴먼 모델의 애니메이팅 구현)

  • Jang, Ye-Won;Park, Byung-Seo;Park, Jung-Tak;Lee, Sol;Seo, Young-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.190-191
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    • 2022
  • 본 논문에서는 RGB-D 카메라와 Mediapipe 모듈을 이용한 신체 추적 및 리깅 프레임 워크를 제안한다. Openpose 및 Mediapipe를 통해 스켈레톤 정보를 추출할 수 있으며, 이 정보를 그래픽스 엔진의 입력으로 사용하여 휴머노이드 아바타 기능을 통해 각 캐릭터의 아바타가 다르더라도 리깅을 구현할 수 있다. 결과적으로 수작업을 통해 리깅을 구현하는 시간을 단축시킬 수 있다. 두 모듈과 RGB-D 카메라를 통해 획득한 3차원 스켈레톤 정보를 통해 실시간으로 사용자를 추적하고 자동 rigging하는 그래픽스 엔진 프레임 워크를 제안한다.

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Pose estimation-based 3D model motion control using low-performance devices (저성능 디바이스를 이용한 자세추정 기반 3D 모델 움직임 제어)

  • Jae-Hoon Jang;Yoo-Joo Choi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.763-765
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    • 2023
  • 본 논문에서는 저성능 컴퓨터나 스마트폰의 카메라를 통해 입력받은 영상을 기반으로 사용자의 포즈를 추정하고, 실시간으로 사용자의 포즈에 따라 3D 모델의 모션이 제어되어 가시화 될 수 있는 클라이어트-서버 구조의 "자세추정 및 3D 모델 모션 제어 시스템"을 제안한다. 제안 시스템은 소켓통신 기반의 클라이언트-서버구조로 구성되어, 서버에서는 실시간 자세 추정을 위한 딥러닝 모델이 수행되고, 저성능 클라이언트에서는 실시간으로 카메라 영상을 획득하여 영상을 서버에 전송하고, 서버로부터 자세 추정 정보를 받아 이를 3D 모델에 반영하고 렌더링 함으로써 사용자와 함께 3D 모델이 같은 동작을 수행하는 증강현실 화면을 생성한다. 고성능을 요구하는 객체 자세 추정 모듈은 서버에서 실행하고, 클라이언트에서는 영상 획득 및 렌더링만을 실행하기 때문에, 모바일 앱에서의 실시간 증강현실을 위한 자세 추정 및 3D 모델 모션 제어가 가능하다. 제안 시스템은 "증강현실 기반 영상 찍기 앱" 에 반영되어 사용자의 움직임을 따라하는 3D 캐릭터들의 영상을 쉽게 생성할 수 있도록 할 수 있다.

A Study on Intelligent Robot Bin-Picking System with CCD Camera and Laser Sensor (CCD카메라와 레이저 센서를 조합한 지능형 로봇 빈-피킹에 관한 연구)

  • Kim, Jin-Dae;Lee, Jeh-Won;Shin, Chan-Bai
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.11 s.188
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    • pp.58-67
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    • 2006
  • Due to the variety of signal processing and complicated mathematical analysis, it is not easy to accomplish 3D bin-picking with non-contact sensor. To solve this difficulties the reliable signal processing algorithm and a good sensing device has been recommended. In this research, 3D laser scanner and CCD camera is applied as a sensing device respectively. With these sensor we develop a two-step bin-picking method and reliable algorithm for the recognition of 3D bin object. In the proposed bin-picking, the problem is reduced to 2D intial recognition with CCD camera at first, and then 3D pose detection with a laser scanner. To get a good movement in the robot base frame, the hand eye calibration between robot's end effector and sensing device should be also carried out. In this paper, we examine auto-calibration technique in the sensor calibration step. A new thinning algorithm and constrained hough transform is also studied for the robustness in the real environment usage. From the experimental results, we could see the robust bin-picking operation under the non-aligned 3D hole object.

Automatic Camera Pose Determination from a Single Face Image

  • Wei, Li;Lee, Eung-Joo;Ok, Soo-Yol;Bae, Sung-Ho;Lee, Suk-Hwan;Choo, Young-Yeol;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1566-1576
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    • 2007
  • Camera pose information from 2D face image is very important for making virtual 3D face model synchronize with the real face. It is also very important for any other uses such as: human computer interface, 3D object estimation, automatic camera control etc. In this paper, we have presented a camera position determination algorithm from a single 2D face image using the relationship between mouth position information and face region boundary information. Our algorithm first corrects the color bias by a lighting compensation algorithm, then we nonlinearly transformed the image into $YC_bC_r$ color space and use the visible chrominance feature of face in this color space to detect human face region. And then for face candidate, use the nearly reversed relationship information between $C_b\;and\;C_r$ cluster of face feature to detect mouth position. And then we use the geometrical relationship between mouth position information and face region boundary information to determine rotation angles in both x-axis and y-axis of camera position and use the relationship between face region size information and Camera-Face distance information to determine the camera-face distance. Experimental results demonstrate the validity of our algorithm and the correct determination rate is accredited for applying it into practice.

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Automatic Pose similarity Computation of Motion Capture Data Through Topological Analysis (위상분석을 통한 모션캡처 데이터의 자동 포즈 비교 방법)

  • Sung, Mankyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1199-1206
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    • 2015
  • This paper introduces an algorithm for computing similarity between two poses in the motion capture data with different scale of skeleton, different number of joints and different joint names. The proposed algorithm first performs the topological analysis on the skeleton hierarchy for classifying the joints into more meaningful groups. The global joints positions of each joint group then are aggregated into a point cloud. The number of joints and their positions are automatically adjusted in this process. Once we have two point clouds, the algorithm finds an optimal 2D transform matrix that transforms one point cloud to the other as closely as possible. Then, the similarity can be obtained by summing up all distance values between two points clouds after applying the 2D transform matrix. After some experiment, we found that the proposed algorithm is able to compute the similarity between two poses regardless of their scale, joint name and the number of joints.

3D Model Retrieval based on Spherical Coordinate System (구면좌표계 기반에서 3차원 모델 검색)

  • Song, Ju-Whan;Choi, Seong-Hee
    • 전자공학회논문지 IE
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    • v.46 no.1
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    • pp.37-43
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    • 2009
  • In this paper, we propose a new algorithm for 3D model retrieval based on spherical coordinate system. We obtains sample points in a polygons on 3D model. We convert a point in cartesian coordinates(x, y, z) to it in spherical coordinate. 3D shape features are achieved by adopting distribution of zenith of sample point in spherical coordinate. We used Osada's method for obtaining sample points on 3D model and the PCA method for the pose standardization 3D model. Princeton university's benchmark data was used for this research. Experimental results numerically show the precision improvement of proposed algorithm 12.6% in comparison with Vranic's depth buffer-based feature vector algorithm.

3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

Measurement of 3D Shape of Fastener using Camera and Slit Laser (카메라와 슬릿 레이저를 이용한 나사 3D 형상 측정)

  • Kim, Jin Woo;Song, Tae Hun;Ha, Jong Eun
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.6
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    • pp.537-542
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    • 2015
  • The measurement of 3D shape is important in inspecting the quality of product. In this paper, we present a 3D shape measurement system of fastener using a camera and a slit laser. Calibration structure with slits is used in the extrinsic calibration of the camera and laser. The pose of the camera and laser is computed under the same world coordinate system in the calibration structure. Reflection of laser light on the metal surface causes many difficulties in the robust detection of them on image. We overcome this difficulty by using color and dynamic programming. Motor stage is used to rotate the fastener to recover the whole 3D shape of the surface of it.

Calibration of Structured Light Vision System using Multiple Vertical Planes

  • Ha, Jong Eun
    • Journal of Electrical Engineering and Technology
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    • v.13 no.1
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    • pp.438-444
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    • 2018
  • Structured light vision system has been widely used in 3D surface profiling. Usually, it is composed of a camera and a laser which projects a line on the target. Calibration is necessary to acquire 3D information using structured light stripe vision system. Conventional calibration algorithms have found the pose of the camera and the equation of the stripe plane of the laser under the same coordinate system of the camera. Therefore, the 3D reconstruction is only possible under the camera frame. In most cases, this is sufficient to fulfill given tasks. However, they require multiple images which are acquired under different poses for calibration. In this paper, we propose a calibration algorithm that could work by using just one shot. Also, proposed algorithm could give 3D reconstruction under both the camera and laser frame. This would be done by using newly designed calibration structure which has multiple vertical planes on the ground plane. The ability to have 3D reconstruction under both the camera and laser frame would give more flexibility for its applications. Also, proposed algorithm gives an improvement in the accuracy of 3D reconstruction.

3D face recognition based on facial surface information (얼굴 표면의 형태정보를 이용한 3차원 얼굴인식)

  • Lee, Dong-Joo;Shin, Hyoung-Chul;Sohn, Kwang-Hoon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.423-424
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    • 2006
  • This paper describes a 3D face recognition using different devices for 3D faces and input faces which include several different pose. Before the recognition stage, through the EC-SVD, all data have to be preprocessed and normalized. At recognition stage, we propose the multi-point signature method for measuring facial surface information. And we use the root mean square error for matching. From the experiment results, we have 92.5% recognition rate.

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