• Title/Summary/Keyword: 3-D perception

Search Result 424, Processing Time 0.024 seconds

Robust 3D Object Detection through Distance based Adaptive Thresholding (거리 기반 적응형 임계값을 활용한 강건한 3차원 물체 탐지)

  • Eunho Lee;Minwoo Jung;Jongho Kim;Kyongsu Yi;Ayoung Kim
    • The Journal of Korea Robotics Society
    • /
    • v.19 no.1
    • /
    • pp.106-116
    • /
    • 2024
  • Ensuring robust 3D object detection is a core challenge for autonomous driving systems operating in urban environments. To tackle this issue, various 3D representation, including point cloud, voxels, and pillars, have been widely adopted, making use of LiDAR, Camera, and Radar sensors. These representations improved 3D object detection performance, but real-world urban scenarios with unexpected situations can still lead to numerous false positives, posing a challenge for robust 3D models. This paper presents a post-processing algorithm that dynamically adjusts object detection thresholds based on the distance from the ego-vehicle. While conventional perception algorithms typically employ a single threshold in post-processing, 3D models perform well in detecting nearby objects but may exhibit suboptimal performance for distant ones. The proposed algorithm tackles this issue by employing adaptive thresholds based on the distance from the ego-vehicle, minimizing false negatives and reducing false positives in the 3D model. The results show performance enhancements in the 3D model across a range of scenarios, encompassing not only typical urban road conditions but also scenarios involving adverse weather conditions.

Generation of 3D Digital Map Using Photogrammetrically Compiled Data and Development of Editing System (도화원도 데이터를 이용한 3차원 수치지도 생성과 편집 시스템 개발)

  • Lee Dong-Cheon;Ryu Keun-Hong;Son Eun-Jeong;Kim Ho-Seong;Moon Yong-Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
    • /
    • 2006.04a
    • /
    • pp.359-367
    • /
    • 2006
  • A map is defined as model of 3D spatial phenomena of the real world. Because most of the maps are represented on the 2D plane, limited information is provided. In consequence, applications are also limited with 2D maps and map users of various fields require 3D form of map. Without doubt, state-of-the-art information technology such as telematics and ubiquitous is location based system, therefore, role of the 3D mapping is getting more significant. It is obvious that 3D maps provide more visual perception than 2D maps. The main object of this stud)r is focused on generation of 3D digital maps in economical and efficient way using photogrammetrically compiled data. Topographic maps are required updating and revision in a certain period and the period is getting shorter Therefore, development of the map editing system is key issue for maintaining quality and updating of the maps to provide reliable geographic information. Special requirements should be taken account into 3D digital map editing. Therefore. design, configuration and functions of the editing system were explored.

  • PDF

Visual depth perception of three dimensinal images and two dimensional images (입체영상과 평면영상의 심도 인지량에 관한 연구)

  • Cho, Am
    • Journal of the Ergonomics Society of Korea
    • /
    • v.10 no.1
    • /
    • pp.11-22
    • /
    • 1991
  • This paper aims to examine experimentally the difference of subjectively measured degree of depth between two dimensional (2D) and three dimensional (3D) images. For this paper, two experiments were conducted; in the first experiment, the subjects were asked to estimate the distance between two objects presented with different depths, while in the second experiment, the subjects' role was to rank three objects in the order of distance from the screen. In both experiments, the objects were presented either in 2D or 3D images. The results of the experiments show that the use of 3D images can induce more accurate and more stable estimates of distance than the use of 2D images. However, it is also noted that the absolute degree of depth is not the unique criteria utilized by the subjects for the distinction of small differences of depth.

  • PDF

Depth-adaptive Sharpness Adjustments for Stereoscopic Perception Improvement and Hardware Implementation

  • Kim, Hak Gu;Kang, Jin Ku;Song, Byung Cheol
    • IEIE Transactions on Smart Processing and Computing
    • /
    • v.3 no.3
    • /
    • pp.110-117
    • /
    • 2014
  • This paper reports a depth-adaptive sharpness adjustment algorithm for stereoscopic perception improvement, and presents its field-programmable gate array (FPGA) implementation results. The first step of the proposed algorithm was to estimate the depth information of an input stereo video on a block basis. Second, the objects in the input video were segmented according to their depths. Third, the sharpness of the foreground objects was enhanced and that of the background was maintained or weakened. This paper proposes a new sharpness enhancement algorithm to suppress visually annoying artifacts, such as jagging and halos. The simulation results show that the proposed algorithm can improve stereoscopic perception without intentional depth adjustments. In addition, the hardware architecture of the proposed algorithm was designed and implemented on a general-purpose FPGA board. Real-time processing for full high-definition stereo videos was accomplished using 30,278 look-up tables, 24,553 registers, and 1,794,297 bits of memory at an operating frequency of 200MHz.

Emotional Image Quality Evaluation Technology for Display Devices

  • Lee, Eun-Jung;Lee, Seung-Bae
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.23 no.3
    • /
    • pp.10-17
    • /
    • 2009
  • In this paper, we explained the relation between evaluating display device and emotional image quality evaluation in human perceptual view. It is also suggested two emotional image quality evaluation method of display reflecting human visual function. One is the color space of CIECAM02 and the other is capturing moving image. It is necessary to standardize the evaluation methods of image quality based on emotional evaluation.

Video Processing of MPEG Compressed Data For 3D Stereoscopic Conversion (3차원 입체 변환을 위한 MPGE 압축 데이터에서의 영상 처리 기법)

  • 김만배
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1998.06a
    • /
    • pp.3-8
    • /
    • 1998
  • The conversion of monoscopic video to 3D stereoscopic video has been studied by some pioneering researchers. In spite of the commercial of potential of the technology, two problems have bothered the progress of this research area: vertical motion parallax and high computational complexity. The former causes the low 3D perception, while the hardware complexity is required by the latter. The previous research has dealt with NTSC video, thur requiring complex processing steps, one of which is motion estimation. This paper proposes 3D stereoscopic conversion method of MPGE encoded data. Our proposed method has the advantage that motion estimation can be avoided by processing MPEG compressed data for the extraction of motion data as well as that camera and object motion in random in random directions can be handled.

  • PDF

The combined effect of extraoral vibratory stimulus and external cooling on pain perception during intra-oral local anesthesia administration in children: a systematic review and meta-analysis

  • Tirupathi, Sunny Priyatham;Nanda, Neethu;Pallepagu, Sneha;Malothu, Sardhar;Rathi, Nilesh;Chauhan, Rashmi Singh;Priyanka, VakaJeevan;Basireddy, Rameshreddy
    • Journal of Dental Anesthesia and Pain Medicine
    • /
    • v.22 no.2
    • /
    • pp.87-96
    • /
    • 2022
  • This study aimed to assess the combined use of extraoral vibratory stimulation and extraoral cooling in reducing the pain (subjective and objective) of dental local anesthesia administration in children. PubMed, Cochrane Central Register of Controlled Trials, and Ovid SP databases were searched up to July 2021. Article titles were screened and full-text evaluations of the selected articles were performed. Finally, seven studies (391 children, aged 4 - 12 years) were included in this qualitative and quantitative analysis. The pooled data determined the combined effect of extraoral vibration and extraoral cooling as a single measure. Extraoral vibration or cooling alone were not compared. The measured primary and secondary outcomes were pain perception and subjective and objective pain, respectively. When compared with the control, extraoral vibration and cooling resulted in significant differences in the mean combined data for the variables, pain perception, and pain reaction. Children's subjective pain as measured by pain scores were reduced when extraoral vibration and cooling was used during local anesthesia administration (mean difference -3.52; 95% confidence interval [-5.06 - 1.98]) and objective pain (mean difference -1.46; 95% confidence interval [-2.95 - 0.02] ; mean difference -1.93; 95% confidence interval [-3.72 - 0.14]). Within the confines of this systematic review, there is low-quality evidence to support the use of combined extraoral vibration and cooling for reducing pain (subjective and objective) during intraoral local anesthesia administration in children.

Correlations between Stereoscopic Perception and Colour Attributes in Graphic Images (그래픽 영상에서 입체감과 색채 속성의 연관성 관련 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.2
    • /
    • pp.19-24
    • /
    • 2019
  • Digital technologies in the digital image field are developing and changing rapidly while creating various forms of media environments. In particular, broadcasting image-processing technologies provide more realistic images through the development of multimedia technology. Consequently, the needs of flat image quality have been nearly met, leading to technological saturation. Currently, flat images possess the advantages of popularity and freedom from visual fatigue over three-dimensional stereoscopic images. A complementary technology for flat images is the stereoscopic perception improvement technology. To examine correlations between stereoscopic perception and colour attributes for graphic images on flat displays, we have conducted experiments related to stereoscopic perception and analysed the results. In these experiments, the colour attributes of hue, value, and chroma were applied at different levels. Next, the factors that provide the highest stereoscopic perception and their interactions were analysed through analysis of variance. Finally, this study defines the significance of colour factors related to stereoscopic perception by analysing the experimental results, and proposes a colour adjustment method for improved stereoscopic perception in graphics image processing.

Perception of discrepancy in the upper midline position in conjunction with the gingival display according to various occupations in Iran

  • Hooman Zarif Najafi;Taraneh Estedlal;Maryam Saki;Maryam Azadi
    • The korean journal of orthodontics
    • /
    • v.53 no.3
    • /
    • pp.163-174
    • /
    • 2023
  • Objective: This study evaluated the influence of various gingival displays on the esthetic perception in the presence of upper dental midline discrepancy. Methods: A smiling image of a male subject was altered digitally to produce five image series: normal smile (series A), decreased tooth show (series B), increased gingival show (series C), maxillary cant (series D), and asymmetric upper lip elevation (series E). In each image series, the midline was deviated to the right and left incrementally. A total of 210 raters (four professional groups and laypersons, n = 42 in each group) determined the midline deviation threshold and the attractiveness of midline position in each series. Results: The right and left thresholds were statistically similar for the symmetrical series (A, B, and C), while for series D, the right threshold was significantly lower. In most rater groups, the mean threshold order was: B > A > E > C > D. In all the series, the raters selected the coincident midline as the most attractive series except for series D, for which 1-2-mm deviations to the left were selected as the most attractive by almost all the groups. Conclusions: It is crucial to establish the coincident midline position in a symmetrical smile, especially when a gummy smile exists. In the asymmetrical gingival show, a coincident midline might not be the most esthetic midline position.

Comparison of 3D Space Perception for the Stereoscopic AR Holography (스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
    • /
    • v.8 no.2
    • /
    • pp.21-27
    • /
    • 2013
  • Recently, the use of floating hologram has increased in many different aspects, such as exhibitions, education, advertisements, and so on. Especially, the floating hologram that makes use of half-mirror is widely used. Nevertheless, half-mirror, unfortunately, cannot lead users to the perfect three dimensional hologram experience. Even though it can make the vision look to be up on the air, it does not have the capacity to display itself up on the air, which is the ultimate goal of hologram. In addition, it looks inconsistent when a real object is located behind the half-mirror in order to show the convergence of the two (object and the half-mirror). In this paper, we did the study on comparison of 3D space perception for the stereoscopic AR holography. At first, we applied stereoscopic technology to the half-mirror hologram system for the accurate and realistic AR environment. Then, the users can feel as if the real 3D object behind half-mirror and the reflected virtual image are converged much better in the 3D space. Furthermore, by using depth camera, the location and direction of graphics can be controlled to change depending on the user's point of view. This is the effective way to produce augmented stereoscopic images simply and accurately through half-mirror film without any additional devices. What we saw from the user test were applying 3D images and user interaction leads the users to have 3D spatial awareness and realism more effectively and accurately.

  • PDF