• 제목/요약/키워드: 3-D motion analysis system

검색결과 295건 처리시간 0.03초

동작분석기법을 활용한 골프코칭시스템 개발 (A Development of Golf Coaching using Human Motion Analysis)

  • 임석진
    • 대한안전경영과학회지
    • /
    • 제15권2호
    • /
    • pp.55-61
    • /
    • 2013
  • For years, many studies have mainly been investigated in a complicated human motion analysis. Recently, many motion analysis equipments have been studied and developed. Therefore, the more complex human movement analyses are possible, we have enabled us to perform more and more complicated human movement analyses. A Three-dimensional(3D) motion analysis on of the several methods is a useful tool for analyzing the human motion analysis. The purpose of this study was to develop the 3D human motion analysis using a kalman filter algorithm and a gyro sensor. The algorithm and sensor were used to human motion analysis with high-speed motion capture. In this study, the developed system will be adapted to facilitate golf swing analysis. Using the developed system, golfers and coaches who do not have advanced biomechanical knowledge can easily be used to their golf swing analysis. Future study is necessary for more practical and efficient area such as other sports industries, 3D game industries, rehabilitation training, etc..

한국 성인 남자의 상체 동작범위 연구 - 3D 동작분석 장치를 이용하여 - (A Study on the Upper Body Range of Motion (Using a 3-D Motion Anlaysis System) about Korean Adults)

  • 박길순;유신아
    • 복식문화연구
    • /
    • 제8권4호
    • /
    • pp.587-601
    • /
    • 2000
  • The purpose of this study : 1. The total 56 range measurements of active dynamic motion of 40 subjects (20's and 30's) were measured using 3-D dynamic motion analysis system. 2. Various comparisons were performed for the right and left side, male, age groups (20's, 30's, and 40's ∼ 60's) using previous studies. The results were compared with the other studies in the aspects of age. In this study, the 3-D motion analysis system based on photogrammetry was established and used to analyze the human's motion and posture. The system consists of VICON 140, data acquisition system, and data analysis program (KRISSMAS). The result of this study were as follows : 1. Comparing 20's with 30's the result shows that 30's have larger ROM at some joints, which is inconsistent with the previous result. The reason is that female subjects in 20's were improperly sampled according to the representatives of anthropometry characteristics. 2. There are significant differences in some joints related with age. 20's male subjects have more flexible joints in the neck while 30's male subjects have more flexibility in their shoulder joint and elbow joint. But most of the significances were not high (p〈0.05). The prediction that the right side of Korean bodies would be more flexible was not a good hypothesis. And the joints flexibilities are not correlated with Rohrer's Index.

  • PDF

한국성인 남자의 하체 동작범위 연구 - 3D 동작분석 장치를 이용하여 - (A Study on the Lower Body Range of Motion(Using a 3-D Motion Analysis System) about Korean Adults)

  • 류신아;박길순
    • 복식문화연구
    • /
    • 제8권5호
    • /
    • pp.741-753
    • /
    • 2000
  • The purpose of this study : 1. The total 24 range measurements of active dynamic motion of 40 subjects(20's and 30's, and 40's∼60's) using previous studies. The results were compared with the other studies in the aspects of age. In this study, The 3-D motion analysis system consists of VICON 140, data acquisition system, and data analysis program called by KRISSMAS. VICON 140 is dynamic motion analyzer, and KRISSMAS is a program developed for analysis of the data captured from the VICON. The results of this study were as follows : 1. Comparing 20's∼30's and 40's∼60's the result shows that 40's∼60's have smaller ROM at the most joints(Thoratic and Lumber, Hip Joint, Knee Joint, Ankle Joint), which is inconsistent with the previous result. The reason is that most investigations were carried out using traditional measurement equipments, which have encountered difficulty in quantifying the exact motion of the body. 2. There are no significant mean difference between the right and the left side. Most of the significances were not high(〉0.05).

  • PDF

MPEG-4 SNHC 표준을 따르는 3차원 애니메이션 시스템의 구현 (Implementation of A 3-D Animation System Based on The MPEG-4 SNHC Standard)

  • 윤승욱;안정환;전정희;호요성
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2002년도 하계종합학술대회 논문집(4)
    • /
    • pp.129-132
    • /
    • 2002
  • In this paper, we propose a 3-D animation system to track and analyze motion of the human object. The proposed system consists of two separate layers: motion analysis layer and 3-D model registration layer. Following the MPEG-4 SNHC standard, we generate object motion using body definition and animation parameters. In the implemented system, we acquire human motion data from a single camera and extract body definition parameters from arbitrary VRML human models.

  • PDF

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
    • /
    • 제19권3호
    • /
    • pp.130-143
    • /
    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
    • /
    • 제10권3호
    • /
    • pp.149-156
    • /
    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

동작분석 시스템을 이용한 골프 스윙 분석 기초 알고리즘 개발 (The Development of A Basic Golf Swing Analysis Algorithm using a Motion Analysis System)

  • 서재문;이해동;이성철
    • 한국운동역학회지
    • /
    • 제21권1호
    • /
    • pp.85-95
    • /
    • 2011
  • Three-dimensional(3D) motion analysis is a useful tool for analyzing sports performance. During the last few decades, advances in motion analysis equipment have enabled us to perform more and more complicated biomechanical analyses. Nevertheless, considering the complexity of biomechanical models and the amount of data recorded from the motion analysis system, subsequent processing of these data is required for event-specific motion analysis. The purpose of this study was to develop a basic golf swing analysis algorithm using a state-of-the-art VICON motion analysis system. The algorithm was developed to facilitate golf swing analysis, with special emphasis on 3D motion analysis and high-speed motion capture, which are not easily available from typical video camera systems. Furthermore, the developed algorithm generates golf swing-specific kinematic and kinetic variables that can easily be used by golfers and coaches who do not have advanced biomechanical knowledge. We provide a basic algorithm to convert massive and complicated VICON data to common golf swing-related variables. Future development is necessary for more practical and efficient golf swing analysis.

관성센서 기반 신발형 보행 분석기의 신뢰성 연구 (Reliability of 3D-Inertia Measurement Unit Based Shoes in Gait Analysis)

  • 주지용;김영관;박재영
    • 한국운동역학회지
    • /
    • 제25권1호
    • /
    • pp.123-130
    • /
    • 2015
  • Purpose : The purpose of this study was to investigate the reliability of 3D-inertia measurement unit (IMU) based shoes in gait analysis. This was done with respect to the results of the optical motion capturing system and to collect reference gait data of healthy subjects with this device. Methods : The Smart Balance$^{(R)}$ system of 3D-IMU based shoes and Osprey$^{(R)}$ motion capturing cameras were used to collect motion data simultaneously. Forty four healthy subjects consisting of individuals in 20s (N=20), 40s (N=13), and 60s (N=11) participated in this study voluntarily. They performed natural walking on a treadmill for one minute at 4 different target speeds (3, 4, 5, 6 km/h), respectively. Results : Cadence (ICC=.998), step length (ICC=.970), stance phase (ICC=.845), and double-support phase (ICC=.684) from 3D-IMU based shoes were in agreement with results of optical motion system. Gait data of healthy subjects according to different treadmill speeds and ages were matched to previous literature showing increased cadence and reduced step length for elderly subjects. Conclusion : Conclusively, 3D-IMU based shoes in gait analysis were a satisfactory alternative option in measuring linear gait parameters.

유동-구조상관(FSI) 3차원 측정시스템에 의한 부유식 실린더 연동운동해석 (FSI Analysis on a Floating Cylinder by 3D Flow-Structure Interaction (FSI) Measurement System)

  • 도덕희;상지웅;황태규;편용범;백태실
    • 대한기계학회:학술대회논문집
    • /
    • 대한기계학회 2004년도 추계학술대회
    • /
    • pp.1574-1579
    • /
    • 2004
  • A simultaneous measurement system that can analyze the flow-structure interactions(FSI) has been constructed and analyses on the flow field and the motion field of a floating cylinder was made. The three-dimensional vector fields around the cylinder are measured by 3D-PTV technique while the motion of the cylinder forced by the flow field is measured simultaneously with a newly developed motion tracking algorithm(bidirectional tracking algorithm). The cylinder is pendant in the working fluid of a water channel and the surface of the working fluid is forced sinusoidal to make the cylinder bounced. The interaction between the flow fields and the cylinder motion is examined quantitatively.

  • PDF

Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • 한국멀티미디어학회논문지
    • /
    • 제10권6호
    • /
    • pp.716-725
    • /
    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

  • PDF