• Title/Summary/Keyword: 3-D map

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3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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A Study of Generating Depth map for 3D Space Structure Recovery

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1855-1862
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    • 2010
  • In virtual reality, there are increasing qualitative development in service technologies for realtime interaction system development, 3- dimensional contents, 3D TV and augment reality services. These services experience difficulties to generate depth value that is essential to recover 3D space to form solidity on existing contents. Hence, research for the generation of effective depth-map using 2D is necessary. This thesis will describe a shortcoming of an existing depth-map generation for the recovery of 3D space using 2D image and will propose an enhanced depth-map generation algorithm that complements a shortcoming of existing algorithms and utilizes the definition of depth direction based on the vanishing point within image.

Obstacle Detection for Generating the Motion of Humanoid Robot (휴머노이드 로봇의 움직임 생성을 위한 장애물 인식방법)

  • Park, Chan-Soo;Kim, Doik
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.12
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    • pp.1115-1121
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    • 2012
  • This paper proposes a method to extract accurate plane of an object in unstructured environment for a humanoid robot by using a laser scanner. By panning and tilting 2D laser scanner installed on the head of a humanoid robot, 3D depth map of unstructured environment is generated. After generating the 3D depth map around a robot, the proposed plane extraction method is applied to the 3D depth map. By using the hierarchical clustering method, points on the same plane are extracted from the point cloud in the 3D depth map. After segmenting the plane from the point cloud, dimensions of the planes are calculated. The accuracy of the extracted plane is evaluated with experimental results, which show the effectiveness of the proposed method to extract planes around a humanoid robot in unstructured environment.

2D/3D conversion method using depth map based on haze and relative height cue (실안개와 상대적 높이 단서 기반의 깊이 지도를 이용한 2D/3D 변환 기법)

  • Han, Sung-Ho;Kim, Yo-Sup;Lee, Jong-Yong;Lee, Sang-Hun
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.351-356
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    • 2012
  • This paper presents the 2D/3D conversion technique using depth map which is generated based on the haze and relative height cue. In cases that only the conventional haze information is used, errors in image without haze could be generated. To reduce this kind of errors, a new approach is proposed combining the haze information with depth map which is constructed based on the relative height cue. Also the gray scale image from Mean Shift Segmentation is combined with depth map of haze information to sharpen the object's contour lines, upgrading the quality of 3D image. Left and right view images are generated by DIBR(Depth Image Based Rendering) using input image and final depth map. The left and right images are used to generate red-cyan 3D image and the result is verified by measuring PSNR between the depth maps.

Utilization of SketchUp for Efficient 3D Modeling of Buildings

  • Park, Joon Kyu;Lee, Keun Wang
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.5
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    • pp.431-438
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    • 2017
  • The information management system for urban planning, urban management and related decision making is increasing an importance in recent years. Especially, the information about 3D buildings in urban area is necessary for urban management related precise location based service. However, it takes a lot of time, effort, and costs to produce 3D modeling data of buildings. These problems have been found in many studies, but the research to solve these problems is still necessary. In this study, we have tested an efficient 3D modeling method of building to solve these problems. SketchUp was used to test 3D modeling methods with OSM(OpenStreetMap) data. The other 3D modeling method using a digital map was tested. The 3D modeling of building data was efficient using PlaceMaker, which can use OSM data. In addition, modeling was possible through simple editing of the digital map and automatic building generation. The efficiency of the research results is presented by comparing with the traditional method based on the regulation and the stadard man power issued by Korean government. These two 3D modeling methods of building tested through the study can be used as basic data for related research and work. Additional studies should be conducted to improve the accuracy of the building model and determine how to obtain height data efficiently.

Generation of a City Spatial Model using a Digital Map and Draft Maps for a 3D Noise Map (3차원 소음지도제작을 위한 도화원도와 수치지도를 이용한 도시공간모델 생성)

  • Oh, So-Jung;Lee, Im-Pyeong;Kim, Seong-Joon;Choi, Kyoung-Ah
    • Korean Journal of Remote Sensing
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    • v.24 no.2
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    • pp.179-188
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    • 2008
  • This study aims for generating a city spatial model required for the creation of a 3D noise map. In this study, we propose an efficient method to generate 3D models of the terrain and buildings using only a digital map and draft maps previously established without using any sensory data. The terrain model is generated by interpolating into a grid the elevation values derived from both the contour lines and the elevation point of the digital map. Building model is generated by combining the 2D building boundaries and the building elevations extracted from the digital map and the draft map, respectively. This method has been then applied to a digital map and three sets of draft maps created in the different times. covering the entire area of Yeongdeungpo-gu. The generated city spatial model has been successfully utilized for the noise analysis and the 3D visualization of the analysis results.

3D HDTV service method based on MPEG-C part.3 (MPEG-C part.3를 이용한 고화질 3D HDTV 전송방안)

  • Kang, Jeonho;Lee, Gilbok;Kim, Kyuheon;Cheong, Won-Sik;Yun, Kugjin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.298-301
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    • 2010
  • 최근 전자업계의 중요한 화두 중 하나는 3D이다. 3D 입체 영상 기술은 미디어 환경을 변화시키고, 이에 발맞춰 방송환경 또한 변하고 있다. 고화질 3D 입체 방송은 기존의 2D 방송 서비스와 호환성을 유지하면서 시간적으로 2D 프로그램과 3D 프로그램이 혼용되어 제공되는 입체 방송 서비스가 될 것이다. 기존의 2D 기반 디지털 방송 서비스 환경에서 고화질 3D 입체 방송을 할 수 없다. 현재 국제 표준기구인 MPEG에서는 3D 서비스 방안으로 ISO/IEC 23002-3(MPEG-C part.3)이 표준화되었다. MPEG-C part.3에서 부가데이터인 depth map과 parallax map을 사용한다. 하지만 공간 주파수가 높은 영상의 depth map과 parallax map은 객체의 경계가 확실하지 않아 3D 입체 구현 시 객체의 경계면이 뭉개질 수 있다. 따라서 본 논문은 고화질 3D 입체 방송 서비스를 위한 전송 방안을 제시하고 있으며, MPEG-C part.3를 이용한 스테레오스코픽 영상 전송방안에 대해 소개한다.

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Development of 3D Point Cloud Mapping System Using 2D LiDAR and Commercial Visual-inertial Odometry Sensor (2차원 라이다와 상업용 영상-관성 기반 주행 거리 기록계를 이용한 3차원 점 구름 지도 작성 시스템 개발)

  • Moon, Jongsik;Lee, Byung-Yoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.3
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    • pp.107-111
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    • 2021
  • A 3D point cloud map is an essential elements in various fields, including precise autonomous navigation system. However, generating a 3D point cloud map using a single sensor has limitations due to the price of expensive sensor. In order to solve this problem, we propose a precise 3D mapping system using low-cost sensor fusion. Generating a point cloud map requires the process of estimating the current position and attitude, and describing the surrounding environment. In this paper, we utilized a commercial visual-inertial odometry sensor to estimate the current position and attitude states. Based on the state value, the 2D LiDAR measurement values describe the surrounding environment to create a point cloud map. To analyze the performance of the proposed algorithm, we compared the performance of the proposed algorithm and the 3D LiDAR-based SLAM (simultaneous localization and mapping) algorithm. As a result, it was confirmed that a precise 3D point cloud map can be generated with the low-cost sensor fusion system proposed in this paper.

A Method for Generation of Contour lines and 3D Modeling using Depth Sensor (깊이 센서를 이용한 등고선 레이어 생성 및 모델링 방법)

  • Jung, Hunjo;Lee, Dongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.27-33
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    • 2016
  • In this study we propose a method for 3D landform reconstruction and object modeling method by generating contour lines on the map using a depth sensor which abstracts characteristics of geological layers from the depth map. Unlike the common visual camera, the depth-sensor is not affected by the intensity of illumination, and therefore a more robust contour and object can be extracted. The algorithm suggested in this paper first abstracts the characteristics of each geological layer from the depth map image and rearranges it into the proper order, then creates contour lines using the Bezier curve. Using the created contour lines, 3D images are reconstructed through rendering by mapping RGB images of the visual camera. Experimental results show that the proposed method using depth sensor can reconstruct contour map and 3D modeling in real-time. The generation of the contours with depth data is more efficient and economical in terms of the quality and accuracy.