• Title/Summary/Keyword: 3-D feature detection

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Vision-based Obstacle Detection using Geometric Analysis (기하학적 해석을 이용한 비전 기반의 장애물 검출)

  • Lee Jong-Shill;Lee Eung-Hyuk;Kim In-Young;Kim Sun-I.
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.43 no.3 s.309
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    • pp.8-15
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    • 2006
  • Obstacle detection is an important task for many mobile robot applications. The methods using stereo vision and optical flow are computationally expensive. Therefore, this paper presents a vision-based obstacle detection method using only two view images. The method uses a single passive camera and odometry, performs in real-time. The proposed method is an obstacle detection method using 3D reconstruction from taro views. Processing begins with feature extraction for each input image using Dr. Lowe's SIFT(Scale Invariant Feature Transform) and establish the correspondence of features across input images. Using extrinsic camera rotation and translation matrix which is provided by odometry, we could calculate the 3D position of these corresponding points by triangulation. The results of triangulation are partial 3D reconstruction for obstacles. The proposed method has been tested successfully on an indoor mobile robot and is able to detect obstacles at 75msec.

Head Tracker System Using Two Infrared Cameras (두 대의 적외선 카메라를 이용한 헤드 트랙커 시스템)

  • 홍석기;박찬국
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.5
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    • pp.81-87
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    • 2006
  • In this paper, an experimental optical head tracker system is designed and constructed. The system is composed of the infrared LEDs and two infrared CCD cameras to filter out the interference of another light in the limited environment like the cockpit. Then the optical head tracker algorithm is designed by using the feature detection algorithm and the 3D motion estimation algorithm. The feature detection algorithm, used to obtain the 2D position coordinates of the features on the image plane, is implemented by using the thresholding and the masking techniques. The 3D motion estimation algorithm which estimates the motion of a pilot's head is implemented by using the extended Kalman filter (EKF). Also, we used the precise rate table to verify the performance of the experimental optical head tracker system and compared the rotational performance of this system with the inertial sensor.

The Detection of the Stereo Viewing Points for 3D Object Recognition (2차원 물체 인식을 위한 입체 시각 포인트의 추출)

  • Seo, Choon-Weon;Won, Young-Jin
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.451-452
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    • 2007
  • It is need to find a new feature for the more statable recognition system. Now, we need more features like a human eyes. Therefore, this paper proposed a new feature with the stereo camera. In this paper, the each different features from the left and right input image will be extracted by stereo vision system, and will be good for the 3-D recognition.

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Online Face Avatar Motion Control based on Face Tracking

  • Wei, Li;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.804-814
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    • 2009
  • In this paper, a novel system for avatar motion controlling by tracking face is presented. The system is composed of three main parts: firstly, LCS (Local Cluster Searching) method based face feature detection algorithm, secondly, HMM based feature points recognition algorithm, and finally, avatar controlling and animation generation algorithm. In LCS method, face region can be divided into many small piece regions in horizontal and vertical direction. Then the method will judge each cross point that if it is an object point, edge point or the background point. The HMM method will distinguish the mouth, eyes, nose etc. from these feature points. Based on the detected facial feature points, the 3D avatar is controlled by two ways: avatar orientation and animation, the avatar orientation controlling information can be acquired by analyzing facial geometric information; avatar animation can be generated from the face feature points smoothly. And finally for evaluating performance of the developed system, we implement the system on Window XP OS, the results show that the system can have an excellent performance.

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Real Time Discrimination of 3 Dimensional Face Pose (실시간 3차원 얼굴 방향 식별)

  • Kim, Tae-Woo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.47-52
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    • 2010
  • In this paper, we introduce a new approach for real-time 3D face pose discrimination based on active IR illumination from a monocular view of the camera. Under the IR illumination, the pupils appear bright. We develop algorithms for efficient and robust detection and tracking pupils in real time. Based on the geometric distortions of pupils under different face orientations, an eigen eye feature space is built based on training data that captures the relationship between 3D face orientation and the geometric features of the pupils. The 3D face pose for an input query image is subsequently classified using the eigen eye feature space. From the experiment, we obtained the range of results of discrimination from the subjects which close to the camera are from 94,67%, minimum from 100%, maximum.

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Real Time 3D Face Pose Discrimination Based On Active IR Illumination (능동적 적외선 조명을 이용한 실시간 3차원 얼굴 방향 식별)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.727-732
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    • 2004
  • In this paper, we introduce a new approach for real-time 3D face pose discrimination based on active IR illumination from a monocular view of the camera. Under the IR illumination, the pupils appear bright. We develop algorithms for efficient and robust detection and tracking pupils in real time. Based on the geometric distortions of pupils under different face orientations, an eigen eye feature space is built based on training data that captures the relationship between 3D face orientation and the geometric features of the pupils. The 3D face pose for an input query image is subsequently classified using the eigen eye feature space. From the experiment, we obtained the range of results of discrimination from the subjects which close to the camera are from 94,67%, minimum from 100%, maximum.

SEMANTIC FEATURE DETECTION FOR REAL-TIME IMAGE TRANSMISSION OF SIGN LANGUAGE AND FINGER SPELLING

  • Hou, Jin;Aoki, Yoshinao
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1662-1665
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    • 2002
  • This paper proposes a novel semantic feature detection (SFD) method for real-time image transmission of sign language and finger spelling. We extract semantic information as an interlingua from input text by natural language processing, and then transmit the semantic feature detection, which actually is a parameterized action representation, to the 3-D articulated humanoid models prepared in each client in remote locations. Once the SFD is received, the virtual human will be animated by the synthesized SFD. The experimental results based on Japanese sign langauge and Chinese sign langauge demonstrate that this algorithm is effective in real-time image delivery of sign language and finger spelling.

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Analogical Face Generation based on Feature Points

  • Yoon, Andy Kyung-yong;Park, Ki-cheul;Oh, Duck-kyo;Cho, Hye-young;Jang, Jung-hyuk
    • Journal of Multimedia Information System
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    • v.6 no.1
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    • pp.15-22
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    • 2019
  • There are many ways to perform face recognition. The first step of face recognition is the face detection step. If the face is not found in the first step, the face recognition fails. Face detection research has many difficulties because it can be varied according to face size change, left and right rotation and up and down rotation, side face and front face, facial expression, and light condition. In this study, facial features are extracted and the extracted features are geometrically reconstructed in order to improve face recognition rate in extracted face region. Also, it is aimed to adjust face angle using reconstructed facial feature vector, and to improve recognition rate for each face angle. In the recognition attempt using the result after the geometric reconstruction, both the up and down and the left and right facial angles have improved recognition performance.