• Title/Summary/Keyword: 3-D display system

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The study of stereoscopic editing process with applying depth information (깊이정보를 활용한 입체 편집 프로세스 연구)

  • Baek, Kwang-Ho;Kim, Min-Seo;Han, Myung-Hee
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.225-233
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    • 2012
  • The 3D stereoscopic image contents have been emerging as the blue chip of the contents market of the next generation since the . However, all the 3D contents created commercially in the country have failed to enter box office. It is because the quality of Korean 3D contents is much lower than that of overseas contents and also current 3D post production process is based on 2D. Considering all these facts, the 3D editing process has connection with the quality of contents. The current 3D editing processes of the production case of are using the way that edits with the system on basis of 2D, followed by checking with 3D display system and modifying, if there are any problems. In order to improve those conditions, I suggest that the 3D editing process contain more objectivity by visualizing the depth data applied in some composition work such as Disparity map, Depth map, and the current 3D editing process. The proposed process has been used in the music drama , comparing with those of the film . The 3D values could be checked among cuts which have been changed a lot since those of , while the 3D value of drew an equal result in general. Since the current process is based on an artist's subjective sense of 3D, it could be changed according to the condition and state of the artist. Furthermore, it is impossible for us to predict the positive range, so it is apprehended that the cubic effect of space might be perverted by showing each different 3D value according to cuts in the same space or a limited space. On the other hand, the objective 3D editing by applying the visualization of depth data can adjust itself to the cubic effect of the same space and the whole content equally, which will enrich the 3D contents. It will even be able to solve some problems such as distortion of cubic effect and visual fatigue, etc.

A Study on Significance Testing of Driver's Visual Behavior due to the VMS Message Display Forms on the Road (도로상 VMS 표출방식별 운전자 유의성 검증에 관한 연구)

  • Kum, Ki-Jung;Son, Young-Tae;Bae, Deok-Mo;Son, Seung-Neo
    • International Journal of Highway Engineering
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    • v.7 no.4 s.26
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    • pp.151-162
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    • 2005
  • Variable Message Sign (VMS), which provides drivers with direct information about state of traffic congestion and for prevent an accident, is the most effective method among the methods of providing information in Advanced Transportation Management System. Currently establishment and the VMS which is operated foundation lets in Guidelines on the use of Variable message sign (a book of the VMS) of 1999 November the Ministry Construction & Transportation, these contents mean main viewpoint on physical part such as message special quality variable (font, character size and line space, word interval) and position mainly among standard about establishment in general. But, it is true that using without effect verification on the character of VMS display and that using mode of stationary-centered. In this paper, it executed significance test to effort verification on the character of VMS display for more practical and effective information transmission based on the driver viewpoint For the researches; develop 3D-Simulation, select characteristics of driver's visual cognition behavior (the conspicuity, the legibility and the comprehensibility), evaluation each issue (day or night, 80km/h or 100km/h). Especially, that used the Eye Marker Recorder to measure of reading-time (legibility) thus, confirmed objectivity and reduce an observational error. The results showed that the conspicuity is Flashing> Stationary>Scroll. The legibility is not deference that Flashing between stationary form. Also the comprehensibility result showed that Flashing> Stationary>Stroll form.

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Development of a Data Bus Analyzer for Avionics Interfaces of Various Types (다종 항공전자 인터페이스를 위한 데이터 버스 분석 장비 개발)

  • Kim, Min-Su
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.9
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    • pp.825-832
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    • 2016
  • This paper describes the development of a data bus analyzer for use in avionics systems integration test. The data bus analyzer is equipped with MIL-STD-1553B, CAN and Ethernet interface cards which is incorporated in a majority of the avionics systems to accommodate a variety of interfaces. It has an individual hardware for a capture engine and a analyzing engine in order to perform the collection and the analysis of the bus data at the same time efficiently. It provides a data display function of the grid, 2-dimensional and 3-dimensional form to increase the data analysis efficiency. Verification of the data bus analyzer was carried out module unit testing and inter-module integration testing on the basis of the test procedures. Verification of interlocking requirement and usefulness of developed equipment was confirmed through an integration test result performed on a system integration laboratory of aircraft which is an actual testing environment.

3D Stereoscopic Augmented Reality with a Monocular Camera (단안카메라 기반 삼차원 입체영상 증강현실)

  • Rho, Seungmin;Lee, Jinwoo;Hwang, Jae-In;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.11-20
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    • 2016
  • This paper introduces an effective method for generating 3D stereoscopic images that gives immersive 3D experiences to viewers using mobile-based binocular HMDs. Most of previous AR systems with monocular cameras have a common limitation that the same real-world images are provided to the viewer's eyes without parallax. In this paper, based on the assumption that viewers focus on the marker in the scenario of marker based AR, we recovery the binocular disparity about a camera image and a virtual object using the pose information of the marker. The basic idea is to generate the binocular disparity for real-world images and a virtual object, where the images are placed on the 2D plane in 3D defined by the pose information of the marker. For non-marker areas in the images, we apply blur effects to reduce the visual discomfort by decreasing their sharpness. Our user studies show that the proposed method for 3D stereoscopic image provides high depth feeling to viewers compared to the previous binocular AR systems. The results show that our system provides high depth feelings, high sense of reality, and visual comfort, compared to the previous binocular AR systems.

디지탈 X선 촬영술의 기술 발전과 전망

  • 민병구
    • 전기의세계
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    • v.34 no.9
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    • pp.548-552
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    • 1985
  • 서울대학교 병원에서는 약2년간의 이분야에 대한 기초 및 임상연구 결과를 토대로 하여 D.S.R.System을 개발하고 있다. 현재 개발하고 있는 Systme은 다음과 같다. 1) X선 발생장치 및 Control부분 2) 산란효과 제거를 위한 fore-slit 및 after-slit과 구동장치 3) X선을 광신호로 변환하기 위한 rare earth screen과 광신호를 전기적인 신호로 변환시키기 위한 photo-diode array detector의 결합체, 4) data 수집부분, 증폭장치와 A/D변환기, 고속 data 저장용 기억장치 부분 5) data 처리와 display를 위한 Bit-slice processor 5) Picture Archiving and Communication Systems (PACS) 이러한 부분 이외에 SNR을 향상시키고 좁은 부위의 region of interest를 보다 정확하게 관찰하기 위해서 511p/mm의 고밀도 선형검출기를 병행으로 사용하고 있다. 이 선형검출기를 이용하여 일부의 영상을 관찰하여 그 결과를 Wiener filter 등의 방법의 매개변수 선정에 이용하여 전체적인 영상의 질을 향상시키고자 하는 것이다.

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Analysis of Digital Hologram Rendering Using a Computational Method

  • Choi, Hyun-Jun;Seo, Young-Ho;Jang, Seok-Woo;Kim, Dong-Wook
    • Journal of information and communication convergence engineering
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    • v.10 no.2
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    • pp.205-209
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    • 2012
  • To manufacture a real time digital holographic display system capable of being applied to next-generation television, it is important to rapidly generate a digital hologram. In this paper, we analyze digital hologram rendering based on a computer computation scheme. We analyze previous recursive methods to identify regularity between the depth-map image and the digital hologram.

Development of virtual reality based simulator for road tunnel fire-training (가상현실 기반 도로터널 화재체험 시뮬레이터 개발)

  • Han, Yong-Shik;Choi, Byung-Il;Kim, Myung-Bae;Cha, Moo-Hyun;Kim, Byung-Su
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2008.04a
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    • pp.214-217
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    • 2008
  • An fire simulator has been developed for examining possibility of future engineering applications in the fire research field. This system composed of workstation on XP OS and HMD(Head Mounted Display) and visualized 3D walk-through type virtual reality graphics inside a tunnel in case of fire. By using a joystick and a viewpoint tracer, subjects can be experience interactive changes occurred both in graphics and surrounding sound.

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Implementation of Integrated Control Environment for Biped Robot(IWR-III) (이족보행로봇(IWR-III)의 통합 저어 환경 구축)

  • Noh, Gyeong-Gon;Seo, Yeong-Seop;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3089-3091
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    • 1999
  • To control IWR-III Biped Waking Robot, those complex modules are necessary that concurrent control multi-axes servo motors, PID & Feedforward gain tuning, initial value calibration, display current status of system, user interface for emergency safety and three-dimensional rendering graphic visualization. It is developed for various-type gait $data^{[1]}$ and for control modes (i.e open/closed loop and pulse/velocity/torque control) that Integrated Control Enviroment with GUI( Graphic User Interface) consist of time-buffered control part using MMC (Multi-Motion Controller) and 3D simulation part using DirectX graphic library.

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Future Trends in Microcomputer Image Processing Technology

  • Yang, Young-Kyu;Miller, Lee-D.
    • Korean Journal of Remote Sensing
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    • v.2 no.1
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    • pp.35-47
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    • 1986
  • The progress in computer technology has significantly improved the capabilities of the microcomputer image processing systems and brought down their hardware costs. This on-going trend of technological development seems to bring further substantive improvements in microcomputer image processing and decreasing hardware costs. The technical development in microcomputer image processing system including VLSI technology, semiconductor memory, disk and tape storage, and image display subsystems have been reviewed and their future trend have been projected. The impact of this technology to the development of image processing has been assessed in the time period of immediate future (2-3 years) and near future (5 years).

The Implementation of Demo Scenario in 3D Visual Display System (3차원 시청각 환경 제시 시스템에서 데모 시나리오의 구현)

  • 박문호;박경동;고희동;변혜란
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.196-200
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    • 1998
  • 3차원 시청각 환경 제시 시스템은 감성측정평가 시뮬레이터 개발의 일환으로 KIST에서 개발한 시청각 정보 중심의 가상환경 저작 및 실시간 제시 시스템이다. 개발 시스템이 감성측정평가 시뮬레이터 담당하는 기능은 감성측정 대상 제품이나 환경에 대한 3차원 시청각 정보들을 가상환경으로 저작해주고, 또한 저작된 가상환경을 원활한 감성측정평가를 위해 피측정자에게 실시간 대화식으로 제시해 주는 것이다. 이러한 시스템을 개발하는데 있어서 핵심적인 기술은 감성측정평가 대상 제품 및 환경의 다양성을 수용하면서 필요한 3차원 시청각 환경을 얼마나 신속하고 용이하게 저작할 수 있느냐 하는 것과 컴퓨터의 성능을 비롯한 현존의 기술적인 한계를 감안하면서 감성측정평가 시뮬레이터에서 필요로 하는 수준의 현실감과 상호작용 등을 갖는 3차원 시청각 환경을 제공하는 것이다. 본 논문에서는 상기의 기술적인 개념하에서 가상현실 기술을 기반으로 하며, 필요한 가상환경을 보다 신속하고 편리하게 저작 및 제시할 수 있도록 현재 개발 중에 있는 3차원 시청각 환경 제시 시스템의 개발과정에서 구현된 데모 시스템의 전반적인 내용과 개발시스템에 사용된 요소 기술들을 소개한다. 아울러, 향후 수행될 기능적인 보완작업과 시스템 안정화 작업, 그리고 개발 시스템이 갖는 의의 및 기대효과 등에 대해서도 소개하기로 한다.

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