• Title/Summary/Keyword: 3-D behavior

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3D Affordance Field based Crowd Agent Behavior Simulation (3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션)

  • Ok, Sooyol;Han, MyungWoo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.

A Study of Video-Based Abnormal Behavior Recognition Model Using Deep Learning

  • Lee, Jiyoo;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.115-119
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    • 2020
  • Recently, CCTV installations are rapidly increasing in the public and private sectors to prevent various crimes. In accordance with the increasing number of CCTVs, video-based abnormal behavior detection in control systems is one of the key technologies for safety. This is because it is difficult for the surveillance personnel who control multiple CCTVs to manually monitor all abnormal behaviors in the video. In order to solve this problem, research to recognize abnormal behavior using deep learning is being actively conducted. In this paper, we propose a model for detecting abnormal behavior based on the deep learning model that is currently widely used. Based on the abnormal behavior video data provided by AI Hub, we performed a comparative experiment to detect anomalous behavior through violence learning and fainting in videos using 2D CNN-LSTM, 3D CNN, and I3D models. We hope that the experimental results of this abnormal behavior learning model will be helpful in developing intelligent CCTV.

3D Res-Inception Network Transfer Learning for Multiple Label Crowd Behavior Recognition

  • Nan, Hao;Li, Min;Fan, Lvyuan;Tong, Minglei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1450-1463
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    • 2019
  • The problem towards crowd behavior recognition in a serious clustered scene is extremely challenged on account of variable scales with non-uniformity. This paper aims to propose a crowed behavior classification framework based on a transferring hybrid network blending 3D res-net with inception-v3. First, the 3D res-inception network is presented so as to learn the augmented visual feature of UCF 101. Then the target dataset is applied to fine-tune the network parameters in an attempt to classify the behavior of densely crowded scenes. Finally, a transferred entropy function is used to calculate the probability of multiple labels in accordance with these features. Experimental results show that the proposed method could greatly improve the accuracy of crowd behavior recognition and enhance the accuracy of multiple label classification.

A Comparative Study on the Behavior of High-rise Buildings by 2D and 3D Dynamic Analysis with Considering the Ground (초고층 건물의 지반을 고려한 2D 및 3D 동적해석에 의한 거동 비교 연구)

  • You, Kwangho;Baek, Yong;Kim, Seungjin
    • Journal of the Korean GEO-environmental Society
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    • v.20 no.10
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    • pp.5-14
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    • 2019
  • Recently, earthquakes have occurred in our country and seismic stability of high-rise buildings in large cities is being a growing interest and thus the related studies have been increased. Also the grounds are considered indirectly in most of seismic designs and analyses and seismic researches based on 3D dynamic analysis are insufficient. In this study, therefore, 2D and 3D dynamic analyses were performed based on the SSI complete model including grounds and the behavior was compared and analyzed. For dynamic modeling, linear time history analyses were performed by using MIDAS GTS NX. For this purpose, a high-rise building was assumed to be constructed on top of the bedrock and surrounded by a surface layer. A sensitivity analysis was performed with the selected parameters. The dynamic behavior was compared and analyzed in terms of horizontal displacements, drift ratios, bending stresses, and weak parts. In most cases, 2D dynamic behavior was calculated to be larger than 3D's and thus it shows more conservative results with increasing number and size of weak parts.

The Effect of Presentation of Apparel Products on Consumers' Approach Behavior using 3D Avatar Model (3차원 아바타 모델을 활용한 의류상품 제시가 소비자 접근행동에 미치는 영향)

  • Yang, Hee-Soon;Choi, Young-Lim
    • Fashion & Textile Research Journal
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    • v.15 no.1
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    • pp.65-72
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    • 2013
  • This study utilizes a S-O-R model to investigate the effects of apparel product presentations using a 3D avatar model in Internet fashion malls for pleasure(emotional state) and approach behavior. We chose a 3D avatar model to present a fashion product in this study. The model walked for about one minute on stage; subsequently, respondents completed a questionnaire after they viewed it. The questionnaire consists of telepresence, pleasure and approach behavior. Respondents are limited to females 20s and 30s years old who have purchased fashion products in an Internet mall and are highly interested in fashion products. A total of 226 samples were used for the final analysis. Cronbach's alpha, correlation analysis, confirmatory factor analysis, and structural equation modeling were utilized in this study. The results are as follows. First, telepresence has a significant influence on pleasure; subsequently, pleasure influenced consumer approach behavior. Second, telepresence positively influenced the approach behavior (directly and indirectly). This verified the effectiveness of a 3D avatar model using S-O-R. A 3D avatar model can be a strategic alternative in the fiercely competitive Internet shopping sector.

Evaluation of 3D printability of cementitious materials according to thixotropy behavior

  • Lee, Keon-Woo;Choi, Myoung Sung
    • Advances in concrete construction
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    • v.11 no.2
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    • pp.141-149
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    • 2021
  • This study is a basic research for evaluating the buildability of cementitious materials for three-dimensional (3D) printing. In the cement paste step, the thixotropy behavior according to the resting time, which represents the time interval between each layer, was analyzed. In addition, the relationship between the thixotropy behavior and 3D concrete printing buildability was derived by proposing a measurement method that simulates the 3D concrete printing buildup process. The analysis of the tendency of the thixotropy behavior according to the resting time revealed that the area of the hysteresis loop (AHyst) showed a tendency to increase and then converge as the resting time increased, which means hysteresis loop approach critical resting time for sufficient buildability. In the thixotropy behavior analysis that simulates the 3D concrete printing buildup process, the buildup ratio, which is the recovery rate of the shear stress, showed a tendency to increase and then converge as the resting time increased, which are similar results like hysteresis loop. It was concluded that AHyst and the buildup ratio can be used as parameters for determining the resting time, and they have close relationships with 3D concrete printing buildability.

Study on Behavioral Characteristics of 3D Touch in Smartphone

  • Oh, Euitaek;Hong, Jiyoung;Cho, Minhaeng;Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.6
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    • pp.551-568
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    • 2016
  • Objective: The objective of this study is to identify the difference in the press behavior characteristics of 3D Touch, which is a new touch interaction of smart phones, and the existing 'Tap and Long Press' touch interaction, and to examine behavior changes upon feedbacks. Background: Since 3D Touch is similar to the existing 'Tap and Long Press' touch interactions in terms of press behavior, which is likely to cause interference, it is necessary to conduct a preliminary study on behavior characteristics of touch interactions. Method: In utilization of smart phones with the 3D Touch function to measure press behavior characteristics of touch interaction, an experiment was conducted where 30 subjects were given a task to press 30 buttons of touch interactions on the screen. During the experiment, two press behavior characteristics-maximum touch pressure and press duration-were analyzed. To grasp changes in behaviors upon feedbacks, the task was carried out in a condition where there was no feedback and in a condition where there were feedbacks of specific critical values. Results: While there was no feedback given, subjects tended to press with much strength (318.98gf, 0.60sec) in the case of 3D Touch, and press the Long Press button for a while (157.12gf, 1.10sec) and press the Tap button with little strength only for a short moment (37.92gf, 0.10sec). 3D Touch and Long Press had an area of intersection in time, but when feedbacks of specific critical values were given, there were behavior calibration effects to adjust the press behavior characteristics of 3D Touch and Long Press. Conclusion: Although interferences are expected between 3D Touch and Long Press due to the similarity of press behaviors, feedbacks induce behavior calibration. Hence, once feedbacks were provided with 3D Touch operated in an appropriate condition of critical pressure, interference between two motions can be minimized. Application: The findings of this study are expected to be utilized as a basis for the values of optimal critical pressure, at which users can easily distinguish 3D Touch from Long Press which is the existing touch interaction.

3D Visualization of Packing Behavior of Charge Material (장입재 충전 거동의 3차원 시각화)

  • Sang-Hwan Lee
    • Journal of Korea Foundry Society
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    • v.42 no.6
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    • pp.347-357
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    • 2022
  • In this study, 3D visualization of the packing behavior of the charge material in a foundry was attempted. It was simulated based on the practical conditions of the charge material and the melting furnace. It was confirmed whether the 3D visual simulation realistically implements the packing behavior of the manufacturing site. The realistic packing state by the 3D visual simulation was compared with the ideal packing state. It was analyzed in which case the difference between the two packing states occurred. The advantages of applying the 3D visual simulation to the manufacturing process were investigated, and various application plans in the casting industry were proposed.

Modeling and Simulation of HMI Behaviors of 3D Virtual Products using XML (XML을 이용한 3D 가상 제품의 HMI 행동양태 모델링과 시뮬레이션 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • In the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the visualization and interaction of the products, and the simulation of their human machine interaction (HMI) behaviors in interactive 3D virtual environments. Especially, for the HMI behavior simulation, it is necessary to represent them properly and to play them back effectively according to user interaction in the virtual environments. In a conventional approach to HMI behavior simulation, user interface (UI) designers use UI design software tools to generate the HMI behavior of a digital product of interest. Due to lack of reusability of the HMI behavior, VP developers need to analyze and integrate it into a VP system for its simulation in a 3D virtual environment. As this approach hinders the effective communication between the UI designers and the VP developers, it is easy to create errors and thereby it takes significant time and effort especially when it is required to represent the HMI behavior to the finest level of detail. In order to overcome the shortcomings of the conventional approach, we propose an approach for representing the HMI behavior of a digital product using XML (eXtensible Markup Language) and for reusing it to perform the HMI behavior simulation in 3D virtual environments. Based on the approach, a VP system has been developed and applied for the design evaluation of various products. A case study about the design evaluation is given to show the usefulness of the proposed approach.

A Study on Structural Behavior of Composite Deck Plate using a Pre-assembled Re-bar Truss (철근 선조립형 복합 데크플레이트의 하부근 선경축소에 따른 구조적 거동 평가)

  • Yoo, Byung-Uk
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.10 no.5
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    • pp.129-138
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    • 2006
  • Composite deck plate using a pre-assembled re-bar truss for slab with corrugated zinc galvanized sheet iron at manufactory, is given the improvement on design, manufacture, and performance for construction work of cast-in-place reinforced concrete slab by enabling to cast concrete directly without the form work. There are two methods in analyzing composite deck : Simplified 2D analysis and 3D analysis. Although simplified 2D analysis is being used up to date, the use of 3D analysis, allowing for the vierendeel behavior of composite deck by real configuration correlating to bar reducing, is demanded. To compare the simplified 2D analysis applied to allowable stress design with 3D analysis applied to limit state design, 8 specimen are manufactured. Main variables include the depth of slab, the length of span, the diameter of bottom bar and lattice bar, and the presence of corrugated zinc galvanized sheet iron. The comparison from the experimental result and analytical result indicates that applying of simplified 2D analysis is possible for the use of D10 with bottom bar. However, it is more reasonable to apply 3D analysis which allows to indicate vierendeel behavior considered the real configuration.