• 제목/요약/키워드: 3-D FILM ANALYSIS

검색결과 254건 처리시간 0.017초

A Study of the Visual Expressions of Traditional Culture in the 3D Animation Chang'an

  • Lei Xu;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.136-141
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    • 2024
  • Chang'an (Chinese: 长安三万里), also known as 30,000 Miles from Chang'an, is a 2023 Chinese 3D animated historical drama film directed by Xie Junwei and Zou Jing.This thesis aims to explore the visual expression of traditional culture in the 3D animated film Chang'an as an example to reveal the reasons for the success of this type of film. The study analyses in detail the design of the character models and costumes, as well as the use of the traditional landscape painting technique of 'white space' in the composition of the screen from the visual aspect. Through the analysis of character design and screen composition, the thesis concludes that the success of Chang'an lies in its elaborate visual design and clever use of traditional culture, which makes it a 3D animation film with both artistic and commercial values. Finally, the thesis concludes that the production of a successful 3D animation film needs to combine the visual elements of 3D animation with traditional culture in order to win audience recognition and achieve commercial success.

Diffraction Efficiency Analysis of Silver Halide Film for Color Holography Recording

  • Park, Sung Chul;Kim, Sang Il;Son, Kwang Chul;Kwon, Soon Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권2호
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    • pp.16-27
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    • 2015
  • Holography technology which was developed by Dennis Gabor (1900~1979) in 1948 is a technology to record wave planes of actual 3D objects. It is known as the only technology which can express 3D information most perfectly close to human-friendly. Holography technology is widely used in advertisement, architecture and arts as well as science technology areas. Especially, digital holographic print which is an applied area is greatly used in military map, architecture map and cultural asset restoration by printing and reproducing 3D information. Holography is realized by recording and reproducing the amplitude and phase information on high resolution film using coherent light like laser. Recording materials for digital holographic printer are silver halide, photoresist and photopolymer. Because the materials have different diffraction efficiency according to film characteristics of each manufacturer, appropriate guide lines should be suggested through efficiency analysis of each film. This paper suggests appropriate guide lines through the diffraction efficiency measurement of silver halide which is a holographic printer recording medium. And the objective of this study is to suggest appropriate guide lines through diffraction efficiency analysis of Ultimate 08-C and PFG-03C which are commercially used. The experiment was prepared by self-diffraction efficiency system which measures the strength with the defector by penetrating RGB recording medium and concentrating diffracted beams through collimating lens. The experiment showed Geola's PFG-03C which is a silver halide for full color has price/performance advantage in optical hologram recording, but recording angles and reproduction angles are irregular for digital holographic printer recording. Ultimate's Ultimate08-C for full color shows its diffraction efficiency is relatively stable and high according to recording angles and laser wavelength.

히스토그램의 최적 높이의 폭에 기반한 3차원 필름 영상 검사 (3D Film Image Inspection Based on the Width of Optimized Height of Histogram)

  • 이재은;김종남
    • 융합신호처리학회논문지
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    • 제23권2호
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    • pp.107-114
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    • 2022
  • 3차원 필름 영상을 양품 또는 불량품으로 분류하기 위해서는 필름의 영상 내 무늬를 검출해야 한다. 하지만 만약 필름 내 화소의 명암이 낮다면 영상 내 무늬가 선명하지 않아서 분류하기가 쉽지 않다. 본 논문에서는 3D 필름 영상들의 히스토그램을 구한 후, 각 히스토그램의 특정 빈도에서의 폭을 비교하여 정품과 불량품으로 분류하는 방법을 제안한다. 실험을 통하여 정품과 불량품의 히스토그램이 뚜렷하게 다르다는 것을 보였으며, 이러한 특징을 반영한 제안 알고리즘을 이용하여 히스토그램의 특정 빈도에서 모든 3D 필름 영상들이 정확하게 분류되는 것을 보였다. 기존에 연구된 방법들인 차영상, 오츠의 이진화 알고리즘, 캐니 엣지, 모폴로지 지오데식 엑티브 컨투어, 그리고 서포트 벡터 머신과의 성능 비교를 통하여 제안한 알고리즘의 성능이 가장 우수함을 검증하였으며, 영상 내 무늬를 검출할 필요 없이도 우수한 분류 정확도를 얻을 수 있다는 것을 보였다.

Al6061 합금의 PEO 피막 형성에 미치는 Na2SiO3 농도의 영향 (Effect of Na2SiO3 concentration on PEO film formation of Al6061 alloy)

  • 이병건;한영욱;장기범;조성열
    • 한국표면공학회지
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    • 제57권2호
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    • pp.86-91
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    • 2024
  • In this study, we investigated the effect of Na2SiO3 concentration on the Plasma Electrolytic Oxidation(PEO) film formation of Al6061 alloy. The morphology of the PEO films were examined by Optical Microscope(OM) and Scanning Electron Microscope(SEM). PEO film thickness increases as the Na2SiO3 concentration increases. The elemental analysis of PEO films was conducted using Dispersive X-ray Spectrometer(EDS). The cross-sectional elemental analysis result shows that the Si concentration tends to increase as the concentration of Na2SiO3 increases. X-Ray Diffraction(XRD) analysis was performed to confirm the degree of phase change according to Na2SiO3 concentration. In addition, Vickers hardness was measured to confirm the mechanical strength of the PEO film. As the concentration of Na2SiO3 increases, the hardness value also tends to increase.

BST 박막 표면의 프랙탈 분석 및 3D 이미지 특성 (A Study on Fractal Analysis and 3D Images of Surface on BST Thin Films.)

  • 홍경진;민용기;조재철
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2002년도 춘계학술대회 논문집 센서 박막재료 반도체재료 기술교육
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    • pp.103-106
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    • 2002
  • The applicability of models based on fractal morphology to characterize $(Ba\;Sr)TiO_{3}$ thin film surfaces was investigated. The fractal morphology of coated barium strontium titan oxide thin film surfaces was described using fractal dimension from scanning electro microscopy image. The $(Ba\;Sr)TiO_{3}$ coating were deposited on silicon wafers using $(Ba\;Sr)TiO_{3}$ solution and spin coater. BST solution was composited by mol ratio, and then spin-coated from 3 times to 5 times coating on $Pt/SiO_{2}/Si$ substrate. Qualitative thin film analysis was performed with scanning electro microscopy (SEM), and surfaces parameters such as average grain diameter, roughness exponent and fractal dimension were determined.

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에코의 삼중 분절 개념으로 본 디지털 3D 단편 애니메이션의 미장센 - <버스데이 보이Birthday Boy>를 중심으로 - (mise-en-scen of Digital 3D Short Animation in a Viewpoint of 'Triple Articulation' by U. Eco Focuseed on 3D Digital Animation 'Birthday Boy')

  • 안세웅
    • 한국콘텐츠학회논문지
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    • 제6권12호
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    • pp.278-286
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    • 2006
  • 이 연구에서는 몇 년 사이에 꾸준한 발전을 이루고 있는 국내 디지털 3D 단편 애니메이션에 주목하여 사례 작품을 통한 미장센을 분석해봄으로써 작품창작력의 핵심이 되는 영상미학적 요소와 작품의 성공 모델을 수립하기 위한 참고 지표를 찾아보고자 하였다. 미장센 분석틀로는 에코U. Eco의 영상기호학에서 논의되는 삼중 분절 개념을 적용하였는데, 그 각 요소는 의미체semes, 형상figures, 운동형태들cinemorphes 이다. 사례 작품은 2005년 미국 아카데미상 후보에 올라 그 객관성을 확보한 박세종 감독의 <버스데이 보이Birthday Boy>를 중심으로 하였다.

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Critical Shoulder Height of Raceway in Ball Bearing Considering Elastohydrodynamic Lubrication

  • Kim, Kyeongsoo;Kim, Taewan
    • Tribology and Lubricants
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    • 제38권6호
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    • pp.281-286
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    • 2022
  • In this study, the effects of Elasto-hydrodynamic lubrication pressure on the critical shoulder height of raceway in an angular contact ball bearing were investigated. Both 3D contact analyses using an influence function and the EHL analysis were conducted for the contact geometry between the ball and raceways. The pressure distributions by 3D contact analysis and EHL analysis for an example bearing were compared. The effect of ellipse truncation on the minimum film thickness also investigated from EHL analysis. The critical shoulder height in the dry contact and the EHL state were compared for various applied loads. It is shown that when the ellipse truncation occurs, the pressure spike for the EHL conjunction is higher than that for the dry contact, and its location moves more inward of the contact center. The steep pressure gradients would increase the flow rate, so in order to maintain flow continuity a significant reduction in film thickness and an abrupt rise in pressure occurs in the edge of shoulder. Significant reduction of the minimum film thickness occurs near the edge of shoulder. The critical shoulder heights in the EHL state are calculated as higher values compared with in the dry contact. This results shows that the determination of critical shoulder height by the EHL analysis is more proper.

간섭무늬 영상 등고선 해석과 보간법을 이용한 박막의 삼차원 정보 형상화 (3D Simulation of Thin Film using Contour Analysis of Interference Fringe Image and Interpolation Method)

  • 김진형;고윤호
    • 대한전자공학회논문지SP
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    • 제49권2호
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    • pp.8-17
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    • 2012
  • 본 논문에서는 박막의 삼차원 형상을 신속하게 획득하기 위한 새로운 방법을 제안한다. 기존의 반사광 측정 장치에 기반한 박막 측정 장비들은 170포인트에 대한 두께를 측정하는데 약 30분 이상의 시간이 요구되므로 박막의 전체적인 형상 정보를 신속하게 파악하는데 적합하지 않다. 제안하는 방법은 Canny 경계검출기를 이용하여 간섭무늬 영상으로부터 등고선을 검출하는 영상 분석법을 기반으로 한다. 검출된 등고선에 대한 절대적인 두께를 측정하고 Borgefors 거리변환 알고리즘을 이용한 보간 처리를 통해 등고선으로부터 높이 맵 정보를 추출한다. 추출된 높이 맵은 DirectX를 사용하여 높이 맵 지형처리 기법으로 삼차원 형상화 된다. 제안된 방법은 적은 수를 가지는 등고선에 대한 높이 정보만을 실측하게 되므로 약 5분의 수행시간으로 박막의 전반적인 삼차원두께 패턴 정보를 얻을 수 있다.

Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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3차원 착빙 형상 예측을 위한 2세대 시뮬레이션 코드 개발 (DEVELOPMENT OF 2ND GENERATION ICE ACCRETION ANALYSIS PROGRAM FOR HANDLING GENERAL 3-D GEOMETRIES)

  • 손찬규;오세종;이관중
    • 한국전산유체공학회지
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    • 제20권2호
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    • pp.23-36
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    • 2015
  • The $2^{nd}$ generation ice accretion analysis program has been developed and validated for various icing conditions. The essential feature of the $2^{nd}$ generation code lies in its capability of handling general 3-D geometry and improved accuracy. The entire velocity fields are obtained based on Navier-Stokes equations in order to take the massively separated flow field into account. Unlike $1^{st}$ generation code, the droplet trajectories are calculated using Eulerian approach, which is adopted to yield appropriate collection efficiency even in the shadow region. For improved thermodynamic analysis on the surfaces, water film model and modified Messinger model are newly included in the present analysis. The ice shape for a given time step is obtained by considering the exact amount of ice accreted on the surface. Each module of the icing analysis code has been seamlessly integrated on the OpenFOAM platform. The developed code was validated against available experimental data for 2D airfoils and 3D DLR-F4. Due to the lack of experimental data, the computed results of DLR-F4 were compared with those obtained from FENSAP-ICE, which is state-of-the-art 3D icing analysis code. It was clearly shown that the present code produces comparable results to those of FENSAP-ICE, in terms of prediction accuracy and the capability of handling general 3-D geometries.