• Title/Summary/Keyword: 3-D Digital Map

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Analysis of Three Dimensional Positioning Accuracy of Vectorization Using UAV-Photogrammetry (무인항공사진측량을 이용한 벡터화의 3차원 위치정확도 분석)

  • Lee, Jae One;Kim, Doo Pyo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.6
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    • pp.525-533
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    • 2019
  • There are two feature collection methods in digital mapping using the UAV (Unmanned Aerial Vehicle) Photogrammetry: vectorization and stereo plotting. In vectorization, planar information is extracted from orthomosaics and elevation value obtained from a DSM (Digital Surface Model) or a DEM (Digital Elevation Model). However, the exact determination of the positional accuracy of 3D features such as ground facilities and buildings is very ambiguous, because the accuracy of vectorizing results has been mainly analyzed using only check points placed on the ground. Thus, this study aims to review the possibility of 3D spatial information acquisition and digital map production of vectorization by analyzing the corner point coordinates of different layers as well as check points. To this end, images were taken by a Phantom 4 (DJI) with 3.6 cm of GSD (Ground Sample Distance) at altitude of 90 m. The outcomes indicate that the horizontal RMSE (Root Mean Square Error) of vectorization method is 0.045 cm, which was calculated from residuals at check point compared with those of the field survey results. It is therefore possible to produce a digital topographic (plane) map of 1:1,000 scale using ortho images. On the other hand, the three-dimensional accuracy of vectorization was 0.068~0.162 m in horizontal and 0.090~1.840 m in vertical RMSE. It is thus difficult to obtain 3D spatial information and 1:1,000 digital map production by using vectorization due to a large error in elevation.

3D City Model Construction using Low Altitude Aerial Photography (저고도 항공사진을 이용한 3차원 도시 모형 구축)

  • Jung, Sung-Heuk
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.249-250
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    • 2010
  • The study aims to propose a method that shall rapidly acquire 3D spatial information of the frequently changing city areas by using the low altitude aerial images taken by the UAV. The artificial 3D model of the artificial structures was constructed using the aerial image data photographed at the test area, calibration data of the non-metric camera and the results of the ground control point survey. Also, the digital surface model was created for areas that were changed due to a number of civil works. Through the above studies, the possibilities of constructing a 3D virtual city model, renewal of 3D GIS database, abstraction of changed information in geographic features and on-demand updating of the digital map were suggested.

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The Accuracy Analysis of Design Profile Generation using 3D Digital Terrain Model (3D DTM을 이용한 설계용 프로파일 생성 정확도 분석)

  • Um, Dae-Yong;Lee, Eun-Soo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.583-590
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    • 2008
  • In construction work's design process, we must carry out a topographical survey for construction reserved land and to the basis of this, production of profile is indispensable factor for the purpose of every construction work such as road, rail way, canal and etc. From this research, the production of profile about construction reserved land, using topographical information of digital topographical map produced by NGIS project, construct precision 3D terrain model and from this, propose plans for utilizing by producing automatic profile. With the aim of this, extract every layers of main facilities and altitude from digital topographical map and while producing 3D terrain model by using this, we product automatic profile from precision 3D terrain model. And we was carried out to check whether the automatic produced profile's accuracy could be accepted at actual estimation by mutual analysis. It is considered that the result of the research could be suggested as a new techniques concept which can reduce the designing period and expenses and increase the efficiency of affair in the design process for the construction.

3D GSIS Application for Managing Flood Disaster (홍수재해관리를 위한 3차원 GSIS적용)

  • Yoo, Hwan-Hee;Kim, Uk-Nam;Kim, Seong-Sam;Chung, Dong-Ki
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.1 s.28
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    • pp.21-29
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    • 2004
  • Floods are disastrous natural phenomena which result in numerous losses of life and property. It is possible to minimize the potential risk by adopting a disaster management system. Nowadays, Geo-Spatial Information System(GSIS) and computer-modelling techniques have assisted scientists and engineers with determining flood disaster assessments, GIS technologies especially have the advantage of performing spatial analysis as well as generating the model for a flood hazard. Therefore, this paper presents the flood management system based on 3D GSIS that can cope with natural disasters actively and manage flood hazard systematically by constructing the database using hydrological data, digital map, DEM, and high-resolution satellite images.

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Updating of Digital Map using 3D Laser Scanning (3차원 레이저 스캐닝을 이용한 수치지형도 수정에 관한 연구)

  • Lee, Yong-Hee;Moon, Doo-Youl;Kim, Ka-Ya;Park, Dong-Il
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.2
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    • pp.41-47
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    • 2008
  • The import of cartography is spoke for surveying technique level of the country. Also, it is the implied expression means about international operations amount in the world of people in the country. Nowadays, various digital maps on a reduced scale were drawn in Korea including the topographic series of a nation. Though these digital maps are drawn and revised by using aerial photogrammetry or satellite image, there are some problems that it is difficult to revise or renew the topography and natural feature immediately which changes frequently. As the countermeasures of these problems we use 3D Laser Scanning accumbency method, which provides user with convenience and accumbency accuracy which is required to revise and renew digital maps.

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Update for Building Layers of Digital Map Using LiDAR Data and Aerial Images (LiDAR자료와 항공영상을 이용한 수치지형도 건물레이어 갱신)

  • Yoo, Hwan-Hee;Goo, Sin-Hoi;Kim, Seong-Sam
    • Journal of Korean Society for Geospatial Information Science
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    • v.14 no.2 s.36
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    • pp.43-53
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    • 2006
  • As NGIS project has been implemented in 1995 and effectiveness of geospatial information increased, Digital maps serve several purpose in administrative, living, and the variety of industrial fields. But, Digital maps have difficulties in application of managing urban facilities due to many differences with real world information caused by high update cost and long generation period. This paper suggests an update method of building layers of digital map in urban area; first, we verify the filtered building information using digital areal imagery and LiDAR data which is high-accurate and also can be faster and more economical in 3D information acquisition, and finally update building layers by comparing with the existed digital map. Future research will concentrate on automatic removal of the small and the tree regions, discrimination of buildings and vegetation for generating and updating building layers using LiDAR data.

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A Study on Construction of 3D Virtual Space from Digital Map (전자지도를 이용한 3차원 가상공간 구축에 관한 연구)

  • Sung, Won-Suk
    • Journal of the Korean Society of Safety
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    • v.24 no.6
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    • pp.1-6
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    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.

Analysis of Immersion Effects According to the Level of Map in Adventure Game

  • Kang, Myung-Ju;Park, Chan-Il;Lee, Jong-Won;Oh, Hyoun-Ju;Kim, Sang-Jung
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.39-44
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    • 2015
  • In this paper, we analyze the immersion effects according to the level of map in adventure game. Computer games are actively enjoyed by many people around the world. Game players have frequently experienced the immersion which is an important aspect to be attained from games. However, it is not clear what immersion is and what kinds of factors influence to immersion. Nonetheless, in recent many researches, the elements of humanities and fun were found as factors of immersion in various digital contents such as game, virtual reality, cinema and etc. Therefore, today's games are developed on the basis of the humanities and fun theory that many researchers have been studied for a long time. In games, the balance of the level of map is related with immersion. Hence, it is important to know how the map patterns of game affect immersion of players. In this paper, we developed a 3D survival adventure game named by "1 Hour" using Unity3D in order to simulate how map patterns affect immersion of players. We also analyzed the relationship between the level of map and immersion using the game.

A Study on the Stereo Image Map Generation of Chuncheon Area using Satellite Overlay Images (위성영상을 이용한 춘천지역의 3차원 입체영상지도 생성에 관한 연구)

  • Yeon, Sang-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.3 no.4
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    • pp.1-10
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    • 2000
  • Satellite remote sensing images have much more information compared to a paper map. But these images are generally handled as particular image format gained from optical sensor, and must be processed and analyzed by computer with high priced digital image processing system. For the extraction of digital elevation model(DEM) from satellite image, we used the overlay image by SPOT-3 of Chuncheon area at the Kangwon province. According to the image condition, the precious geometric correction, the bundle adjustment for ortho-image generation and the stereo image mapping by several technical approaches were processed. So that we developed the methods of automatic DEM extraction and efficient stereo image map generation which can improve the digital image processing steps. Also, we applied the multiple direction birdeye view image for modeling and analysis using the remotely sensed overlay images with high resolution.

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Development of an Automatic Generation Methodology for Digital Elevation Models using a Two-Dimensional Digital Map (수치지형도를 이용한 DEM 자동 생성 기법의 개발)

  • Park, Chan-Soo;Lee, Seong-Kyu;Suh, Yong-Cheol
    • Journal of the Korean Association of Geographic Information Studies
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    • v.10 no.3
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    • pp.113-122
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    • 2007
  • The rapid growth of aerial survey and remote sensing technology has enabled the rapid acquisition of very large amounts of geographic data, which should be analyzed using real-time visualization technology. The level of detail(LOD) algorithm is one of the most important elements for realizing real-time visualization. We chose the triangulated irregular network (TIN) method to generate normalized digital elevation model(DEM) data. First, we generated TIN data using contour lines obtained from a two-dimensional(2D) digital map and created a 2D grid array fitting the size of the area. Then, we generated normalized DEM data by calculating the intersection points between the TIN data and the points on the 2D grid array. We used constrained Delaunay triangulation(CDT) and ray-triangle intersection algorithms to calculate the intersection points between the TIN data and the points on the 2D grid array in each step. In addition, we simulated a three-dimensional(3D) terrain model based on normalized DEM data with real-time visualization using a Microsoft Visual C++ 6.0 program in the DirectX API library and a quad-tree LOD algorithm.

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