• Title/Summary/Keyword: 3 step search algorithm

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A Study on a Compensation of Decoded Video Quality and an Enhancement of Encoding Speed

  • Sir, Jaechul;Yoon, Sungkyu;Lim, Younghwan
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.3
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    • pp.35-40
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    • 2000
  • There are two problems in H.26X compression technique. One is compressing time in encoding process and the other is degradation of the decoded video quality due to high compression rate. For transferring moving pictures in real-time, it is required to adopt massively high compression. In this case, there are a lot of losses of an original video data and that results in degradation of quality. Especially degradation called by blocking artifact may be produced. The blocking artifact effect is produced by DCT-based coding techniques because they operate without considering correlation between pixels in block boundaries. So it represents discontinuity between adjacent blocks. This paper describes methods of quality compensation for H.26x decoded data and enhancing encoding speed for real-time operation. Our goal of the quality compensation is not to make the decoded video identical to a original video but to make it perceived better through human eyes. We suggest an algorithm that reduces block artifact and clears decoded video in decoder. To enhance encoding speed, we adopt new four-step search algorithm. As shown in the experimental result, the quality compensation provides better video quality because of reducing blocking artifact. And then new four-step search algorithm with $MMX^{TM}$ implementation improves encoding speed from 2.5 fps to 17 fps.

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Adaptive Selection of Fast Block Matching Algorithms for Efficient Motion Estimation (효율적인 움직임 추정을 위한 고속 블록 정합 알고리듬의 적응적 선택)

  • Kim, Jung-Jun;Jeon, Gwang-Gil;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.1C
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    • pp.19-33
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    • 2008
  • A method that is adaptively selecting among previous fast motion estimation algorithms and a newly proposed fast motion estimation algorithm(UCDS) is presented in this paper. The algorithm named AUDC and a newly proposed fast motion estimation algorithms are based on the Diamond Search(DS) algorithm and Three Step Search(TSS). Although many previous fast motion estimation algorithms have lots of advantages, those have lots of disadvantages. So we thought better adaptive selection of fast motion estimation algorithms than only using one fast motion estimation algorithm. Therefore, we propose AUDC that is using length of the MV, Search Point, SAD of the neighboring block and adaptively selecting among Cross Three Step Search(CTSS), Diamond Search(DS) and Ungraded Cross Diamond Search(UCDS). Experimental results show that the AUDC is much more robust, provides a faster searching speed, and smaller distortions than other popular fast block-matching at algorithms.

A Rapid Two-Step Acquisition Algorithm for UWB Systems in Indoor Wireless Channels (실내 무선 환경에서 UWB 시스템을 위한 고속 두 단계 동기 획득 알고리즘)

  • Yang Suchkchel;Oh Jongok;Kim Jeawoon;Shin Yoan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8C
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    • pp.742-753
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    • 2005
  • In this paper, we propose a rapid and reliable signal acquisition scheme for UWB (Ultra Wide Band) systems in typical indoor wireless channels. The proposed scheme is a two-step search with different thresholds and search window applied to a single correlator, where each step utilizes the single-dwell search with the bit reversal. Simulation results in IEEE 802. I5 Task Group .3a UWB indoor wireless channel show that the proposed scheme for the LHWB signals can achieve significant reduction of the required mean acquisition time as compared to the conventional single-dwell bit reversal search and double-dwell bit reversal search with more complex structure employing two correlators for various threshold levels. In addition, it is also observed that the proposed scheme can achieve much faster and reliable signal acquisition in noisy environments.

An Expanded Small Diamond Search Algorithm for Fast Block Motion Estimation (확장된 작은 다이아몬드 패턴을 이용한 고효율의 움직임 추정 알고리즘)

  • Jeong, Chang-Uk;Choi, Jin-Ku
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.586-590
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    • 2006
  • 본 논문에서는 다이아몬드 탐색(diamond search, DS)과 효율적인 3 단계 탐색(efficient three-step search, E3SS) 등의 블록 정합 기법(block matching algorithm, BMA)들에서 이용된 작은 다이아몬드(small diamond) 패턴을 광역 탐색에 적합하도록 확장시킨 고속의 움직임 추정 알고리즘을 제안한다. 제안된 알고리즘에서는 탐색 윈도우(search window)의 중앙으로부터 설치된 정사각형 패턴의 크기가 내부에서 대수적으로 감소되며 작은 다이아몬드 탐색(small diamond search, SDS) 기법에 의해 탐색이 완료된다. 실험 결과는 제안된 알고리즘이 DS 보다 평균 3개의 탐색 점을 더 적게 사용하고 E3SS에 비하여 약 5개 정도의 탐색 점 수에 대한 이득을 보이지만 움직임 추정상의 정확도는 다른 고속 BMA들과 거의 동일한 수준을 유지하는 것으로 확인된다.

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Frame Rate Conversion Algorithm Using Adaptive Search-based Motion Estimation (적응적 탐색기반 움직임 추정을 사용한 프레임 율 변환 알고리즘)

  • Kim, Young-Duk;Chang, Joon-Young;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.3
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    • pp.18-27
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    • 2009
  • In this paper, we propose a frame rate conversion algorithm using adaptive search-based motion estimation (ME). The proposed ME method uses recursive search, 3-step search, and single predicted search as candidates for search strategy. The best method among the three candidates is adaptively selected on a block basis according to the predicted motion type. The adaptation of the search method improves the accuracy of the estimated motion vectors while curbing the increase of computational load. To support the proposed ME method, an entire image is divided into three regions with different motion types. Experimental results show that the proposed FRC method achieves better image quality than existing algorithms in both subjective and objective measures.

A Cell Search with Reduced Complexity in a Mobile Station of OFCDM Systems (OFCDM 시스템의 이동국에서의 복잡도 감소 셀 탐색)

  • Kim, Dae-Yong;Park, Yong-Wan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.139-149
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    • 2007
  • Asynchronous OFCDM(Orthogonal Frequency and Code Division Multiplexing) systems must have a cell search process necessarily unlike synch개nous systems. this process is hewn initial synchronization and a three-step cell search algorithm is performed for the initial synchronization in the following three steps: OFCDM symbol timing, i.e., Fast Fourier Transform(FFT) window timing is estimated employing guard interval (GI) correlation in the first step, then the frame timing and CSSC(Cell Specific Scrambling Code) group is detected by taking the correlation of the CPICH(Common Pilot Channel) based on the property yielded by shifting the CSSC phase in the frequency domain. Finally, the CSSC phase within the group is identified in the third step. This paper proposes a modification group code with two or three block of the conventional CPICH based cell search algorithm in the second step which offers MS(Mobile Station) complexity reductions. however, the effect of the reduction complexity leads to degradation of the performance therefore, look for combination to have the most minimum degradation. the proposed block type group code with suitable combinations is the nearly sane performance as conventional group code and has a complexity reduction that is to be compared and verified through the computer simulation.

A Study on a Cell search Using PCSSCG in Broadband OFCDM Systems (OFCDM시스템에서 PCSSCG를 이용한 셀 탐색에 관한 연구)

  • Kim Dae-Yong;Choi Kwon-Hue;Park Yong-Wan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.6 s.348
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    • pp.1-8
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    • 2006
  • In the asynchrous OFCDM(Orthogonal Frequency and Code Division Multiplexing) system, a three-step cell search algorithm is performed for the initial synchronization in the following three steps: OFCDM symbol timing, i.e., Fast Fourier Transform(FFT) window timing is estimated employing guard interval (GI) correlation in the first step, then the frame timing and CSSC (Cell Specific Scrambling Code) group is detected by taking the correlation of the CPICH(Common Pilot Channel) based on the property yeilded by shifting the CSSC phase in the frequency domain. Finally, the CSSC phase within the group is identified in the third step. This paper proposes a modification code(PCSSCG:Patial Cell Specific Scrambling Code Group) of the conventional CPICH based cell search algorithm in the second step which offers MS(Mobile Station) complexity reductions with the nearly same performance. The proposed method is to be compared and verified through the computer simulation.

Fast Motion Estimation using Adaptive Search Region Prediction (적응적 탐색 영역 예측을 이용한 고속 움직임 추정)

  • Ryu, Kwon-Yeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1187-1192
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    • 2008
  • This paper proposes a fast motion estimation using an adaptive search region and a new three step search. The proposed method improved in the quality of motion compensation image as $0.43dB{\sim}2.19dB$, according as it predict motion of current block from motion vector of neigher blocks, and adaptively set up search region using predicted motion information. We show that the proposed method applied a new three step search pattern is able to fast motion estimation, according as it reduce computational complexity per blocks as $1.3%{\sim}1.9%$ than conventional method.

Efficient Hole Searching Algorithm for the Overset Grid System with Relative Body Motion (상대운동이 있는 중첩격자계에 효율적인 Hole Searching Algorithm 개발)

  • Lee, Seon-Hyeong;Chae, Sang-Hyun;Oh, Se-Jong;Yee, Kwan-Jung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.11
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    • pp.995-1004
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    • 2011
  • Object X-ray method commonly used for hole search in overset grids requires huge amount of time due to complicated vector calculations to search the cross-points as well as time-consuming hole search algorithm with respect to background grids. Especially, when the grid system is in motion relative to the background, hole points should be searched at every time step, leading to hung computational burden. To cope with this difficulties, this study presents an efficient hole search algorithm mainly designed to reduce hole searching time. To this end, virtual surface with reduced grid points is suggested and logical operators are employed as a classification algorithm instead of complicated vector calculations. In addition, the searching process is further accelerated by designating hole points in a row rather than discriminating hole points with respect to each background grid points. If there exists a relative motion, the present algorithm requires much less time because only the virtual surface needs to be moved at every time step. The hole searching time has been systematically compared for a few selected geometries.

A New Pivot Algorithm for Star Identification

  • Nah, Jakyoung;Yi, Yu;Kim, Yong Ha
    • Journal of Astronomy and Space Sciences
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    • v.31 no.3
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    • pp.205-214
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    • 2014
  • In this study, a star identification algorithm which utilizes pivot patterns instead of apparent magnitude information was developed. The new star identification algorithm consists of two steps of recognition process. In the first step, the brightest star in a sensor image is identified using the orientation of brightness between two stars as recognition information. In the second step, cell indexes are used as new recognition information to identify dimmer stars, which are derived from the brightest star already identified. If we use the cell index information, we can search over limited portion of the star catalogue database, which enables the faster identification of dimmer stars. The new pivot algorithm does not require calibrations on the apparent magnitude of a star but it shows robust characteristics on the errors of apparent magnitude compared to conventional pivot algorithms which require the apparent magnitude information.