• Title/Summary/Keyword: 3 차원 조각

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Three-Dimensional Object Discrimination by the Similarity Measures of the Fuzzified Image Data (퍼지화 영상데이타의 일치도연산에 의한 3차원 물체의 식별)

  • 조동욱;김지영;유흥균
    • The Journal of the Acoustical Society of Korea
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    • v.12 no.2
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    • pp.51-59
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    • 1993
  • 본 논문에서는 입력으로 들어 온 레인지데이타에서 특징 추출을 통하여 3차원물체를 식별하는 방법을 제안하고자 한다. Z축 기울기를 이용하여 형상특징을 추출하고, 각 표면조각에서 법선벡터를 구해 기하학적 특징을 추출한다. 그 후 위에서 구한 특징들을 퍼지화데이타로 만들어 일치도 연산에 의해 표준 물체와 입력화상 물체 사이의 정합을 수행한다. 최종적으로 본 논문의 유용성을 실험에 의해 입증하고자 한다.

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Definition of Ship Hull using $GC^1$ Surface ([$GC^1$] 곡면을 이용한 선형의 표현)

  • J.S. Park;D.J. Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.32-40
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    • 1994
  • This paper describes a smooth surface interpolating method of ship hull using a three-dimensional currie net that comes from the mesh curve fairing process. Geometric continuity(($GC^1$) is preserved across the boundary curve between patches. The three-dimensional curve net can have nonrectangular topologies, such as triangular and pentagonal topology. Among the boundary curve interpolation methods, Hermite blended Coons patch, Convex combination, and Gregory patch interpolation method are used to generate the ship hull surface. To check the fairness of the surface, the numerical method of surface/surface intersection problem is adopted. An application to an actual ship hull is given as an example.

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An Experimental Comparative Study of Radiography, Ultrasonography and CT Imaging in the IV Catheter Fragment (정맥내 카테터 조각의 엑스선, 초음파 및 CT 영상의 실험적 비교 연구)

  • Kweon, Dae Cheol
    • Journal of radiological science and technology
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    • v.39 no.2
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    • pp.185-191
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    • 2016
  • The objective of this study was to detect the fragments generated during IV (intravenous) catheter injection of contrast medium and drug administration in a clinical setting and removal was performed by experimentally producing a phantom, and to compare the radiography, ultrasonography, and multi-detector computed tomography (MDCT) imaging and radiation dose. A 1 cm fragment of an 18 gage Teflon$^{(R)}$ IV catheter with saline was inserted into the IV control line. Radiography, CT, and ultrasonography were performed and radiography and CT dose were calculated. CT and ultrasonography showed an IV catheter fragment clinically and radiography showed no visible difference in the ability to provide a useful image of an IV catheter fragment modality (p >.05). Radiography of effective dose ($0.2139mSv{\cdot}Gy^{-1}{\cdot}cm^{-2}$) form DAP DAP ($0.93{\mu}Gy{\cdot}m^2 $), and dose length product (DLP) ($201mGy{\cdot}cm$) to effective dose was calculated as 0.483 mSv. IV catheter fragment were detected of radiography, ultrasonography and CT. These results can be obtained by menas of an excellent IV catheter fragment of detection capability CT. However, CT is followed by radiation exposure. IV catheter fragment confirming the position and information recommend an ultrasonography.

Application Analysis of Digital Photogrammetry and Optical Scanning Technique for Cultural Heritages Restoration (문화재 원형복원을 위한 수치사진측량과 광학스캐닝기법의 응용분석)

  • Han, Seung Hee;Bae, Yeon Soung;Bae, Sang Ho
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.5D
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    • pp.869-876
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    • 2006
  • In the case of earthenware cultural heritages that are found in the form of fragments, the major task is quick and precise restoration. The existing method, which follows the rule of trial and error, is not only greatly time consuming but also lacked precision. If this job could be done by three dimensional scanning, matching up pieces could be done with remarkable efficiency. In this study, the original earthenware was modeled through three-dimensional pattern scanning and photogrammetry, and each of the fragments were scanned and modeled. In order to obtain images from the photogrammetry, we calibrated and used a Canon EOS 1DS real size camera. We analyzed the relationship among the sections of the formed model, efficiently compounded them, and analyzed the errors through residual and color error map. Also, we built a web-based three-dimensional simulation environment centering around the users, for the virtual museum.

A Novel Modeling Method for Manufacturing Hearing Aid Using 3D Medical Images (3차원 의료영상을 이용한 보청기 제작의 새로운 모델링 방법)

  • Kim, Hyeong-Gyun
    • Journal of radiological science and technology
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    • v.39 no.2
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    • pp.257-262
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    • 2016
  • This study aimed to suggest a novel method of modeling a hearing aid ear shell based on Digital Imaging and Communication in Medicine (DICOM) in the hearing aid ear shell manufacturing method using a 3D printer. In the experiment, a 3D external auditory meatus was extracted by using the critical values in the DICOM volume images, and the modeling surface structures were compared in standard type STL (STereoLithography) files which could be recognized by a 3D printer. In this 3D modeling method, a conventional ear model was prepared, and the gaps between adjacent isograms produced by a 3D scanner were filled with 3D surface fragments to express the modeling structure. In this study, the same type of triangular surface structures were prepared by using the DICOM images. The result showed that the modeling surface structure based on the DICOM images provide the same environment that the conventional 3D printers may recognize, eventually enabling to print out the hearing aid ear shell shape.

Virtual Engraving and Frottage Simulation with Haptic Feedback (촉감을 이용한 판화와 탁본 기법의 가상 시뮬레이션)

  • Lee, Dong-Wook;Park, Ye-Seul;Park, Jin-Ah
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.206-211
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    • 2007
  • 현대 그래픽스 장치의 발전은 수년전까지 Pre-Rendered 방식을 사용해서 볼 수 있었던 영상들을 Real-Time Rendering을 통해 실시간으로 인터렉티브하게 제공하고 있다. 이러한 장치의 발전은 게임, 시뮬레이션, 미디어 아트 등의 많은 분야에서 변화를 불러 일으켰으며, 앞으로도 많은 변화를 촉진시킬 것이다. 이러한 변화 중 하나로 기존까지 실시간으로 영상을 생성하기 힘들었던 분야 중의 하나인 미술 기법들의 실시간 재생이 가능해졌다. 본 논문은 미술 기법 중 판화기법과 탁본기법을 가상의 환경에서 모사할 수 있는 어플리케이션인 Virtual Engraving과 Virtual Frottage를 제안한다. Virtual Engraving은 3차원 공간상의 가상의 물체에 대해 3차원 입출력장치와 Bump Mapping을 이용하여 조각행위에 대한 경험을 사용자에게 제공하며, Virtual Frottage는 탁본의 대상을 영상으로 받아들여 영상 처리 기법과 Pixel Shader를 통한 렌더링을 통하여 사용자에게 흥미로운 프로타주 기법의 경험을 제공한다. 두 어플리케이션 모두 시각적인 정보를 통해 사용자에게 미술 기법의 경험을 제공하며, Virtual Engraving의 경우 3차원 입출력장치를 통해 촉각적인 정보를 제공하였고 Virtual Frottage 역시 촉각 피드백을 제공할 수 있도록 연구 중이다. 이러한 미술 기법의 모사 연구는 사용자에게 보다 더 실감적인 경험뿐만 아니라 실 공간에서는 가능하지 않은 여러 효과를 제공할 수 있다.

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Comparison of Compression Schemes for Real-Time 3D Texture Mapping (실시간 3차원 텍스춰 매핑을 위한 압축기법의 성능 비교)

  • Park, Gi-Ju;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.35-42
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    • 2000
  • 3D texture mapping generates highly natural visual effects in which objects appear carved from lumps of materials rather than laminated with thin sheets as in 2D texture mapping. Storing 3D texture images in a table for fast mapping computations, instead of evaluating procedures on the fly, however, has been considered impractical due to the extremely high memory requirement. Recently, a practical real-time 3D texture mapping technique was proposed in [11], where they attempt to resolve the potential texture memory problem by compressing 3D textures using a wavelet-based encoding method. In this paper, we consider two other encoding schemes that could also be applied to the compression-based 3D texture mapping. In particular, we extend the vector quantization and FXT1 for 3D texture compression, and compare their performance with the wavelet-based encoding scheme.

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Design and Implementation of a Cloth Simulation System based on Hierarchical Space Subdivision Method (계층적 공간 분할 방법을 이용한 의복 시뮬레이션 시스템의 설계 및 구현)

  • Kim Ju-Ri;Cho Jin-Ei;Joung Suck-Tae;Lee Yong-Ju;Jung Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.109-116
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    • 2004
  • This paper describes a cloth simulation system for dressing 3D virtual human model with different pieces of clothing. The garments are constructed of cutting patterns seamed together. The system reads a body file and a cutting pattern file and produces a new model dressed with the specified garment by using a physical simulation based on a mass-spring model. For the realistic cloth simulation, it performs collision detection and response between triangles of the 3D human model and the garment. Because the number of triangles of a human model is very large. the collision detection and response requires a lot of time. To overcome this problem, we propose a pruning method which decreases the number of collision detection and response by a space-subdivision method. Experimental results show that the system produces realistic images and makes it possible to sew a garment around a virtual human body in several seconds.

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3D Face Carving Machine System: Aikolai System (3차원 얼굴 조각기: 아이꼴아이시스템)

  • 신흥식;김찬봉;이강주;박철환;권용찬;김주한
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.361-364
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    • 2001
  • CNC technology is used in various industrial fields, whose best example is the product part. The technology has been applied to machine tools such as automatic lathes and machining centers, etc. Recently, CNC technology has been applied not only to industrial parts but also to consumer part such as dental prosthesis and 3D face carving machine. In this paper, we introduce the application of the CNC technology to the 3D face carving machine, which the public has been not familiar with yet. It enables general users to control the machine and get the product with ease. We also mention examples of the application of the technology to the related fields and the way open CNC technology is used in controlling the calving machine.

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A 2-D triangular mesh based motion compensation for very low bit rate video coding (초 저속 비트율을 갖는 영상 부호화를 위한 2차원 삼각형 그물 기반 움직임 보상 방법)

  • 김학수;이규원;박규태
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.10
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    • pp.2112-2122
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    • 1997
  • This paper presents a new video codec which is based on 2-D triangular mesh-based motion compensation and two step grid point motion estimation. With this approach the efficiency of compression and the quality of reconstructed images are improved. The compensation of motion for each triangular patch is performed by image warping using motion vectors at the grid points. The prediction error coding and the rate control meet MPEG-4 VM 3.0 specification. The experimental results show that the codec system proposed is simple in complexity and moreover, the quality of decoded images is improved.

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