• Title/Summary/Keyword: 3 스크린 데이터

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Evaluating the Usefulness of Diagnosis through 3D Printing Technology (3D프린팅 기술을 이용한 심혈관 질환 진단의 유용성 평가)

  • Park, Chun-Kyu;Kim, Jung-Hun
    • Journal of the Korean Society of Radiology
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    • v.15 no.5
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    • pp.691-696
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    • 2021
  • In order to prevent and treat a patient's disease, the anatomical structure of the lesion through medical imaging is one of the important processes. However, there is a limit to the image displayed on the screen, so many studies are underway to overcome this by using 3D printing technology. To this end, this study implemented a three-dimensional cardiovascular model using actual patient image data, printed it out using a 3D printer, and conducted a usefulness test on current medical professionals. As a result of the usefulness evaluation, when the questionnaire conducted by a total of 5 people was converted to the Likert scale, the average value of all items showed a high result of 4.83 points, and the result of the cross-analysis was (P) = 10.000 (0.265), which was equally positive among all the questionnaires survey results were presented. Based on the results, it is expected that 3D printing technology will help advance medical technology.

Development of Virtual Reality Multi Screen Simulation System based on BIM (BIM 기반의 가상현실 다면투사 시뮬레이션 시스템 구축)

  • Seo, Myoung-Bae;Park, Hyung-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.231-238
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    • 2017
  • Using 3D based BIM(Building Information Modeling) enables a variety of construction simulations. The is no case to simulate BIM demonstration experiment on deeply immersed virtual reality environment in korea. This paper develops a multi screen based simulation system to enable 3D based immersed environment to diverse decision making and virtual construction simulation. In a developed simulation laboratory, we can carry out BIM drawing review, disaster evacuation simulation, constructability review on wild land and design urban planning using haptic device on 3-side space with 4K resolution . Also, It can review large amount of drawings without data conversion because of compatibility with BIM software.

Hologram based Internet of Signage Design Using Raspberry Pi

  • Timur, Khudaybergenov;Han, Jungdo;Cha, Jae-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.35-41
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    • 2019
  • This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.

User authentication using touch positions in a touch-screen interface (터치스크린을 이용한 터치 위치기반 사용자 인증)

  • Kim, Jin-Bok;Lee, Mun-Kyu
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.1
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    • pp.135-141
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    • 2011
  • Recent advances in mobile devices and development of various mobile applications dealing with private information of users made user authentication in mobile devices a very important issue. This paper presents a new user authentication method based on touch screen interfaces. This method uses for authentication the PIN digits as well as the exact locations the user touches to input these digits. Our method is fully compatible with the regular PIN entry method which uses numeric keypads, and it provides better usability than the behavioral biometric schemes because its PIN registration process is much simpler. According to our experiments, our method guarantees EERs of 12.8%, 8.3%, and 9.3% for 4-digit PINs, 6-digit PINs, and 11-digit cell phone numbers, respectively, under the extremely conservative assumption that all users have the same PIN digits and cell phone numbers. Thus we can guarantee much higher performance in identification functionality by applying this result to a more practical situation where every user uses distinct PIN and sell phone number. Finally, our method is far more secure than the regular PIN entry method, which is verified by our experiments where attackers are required to recover a PIN after observing the PIN entry processes of the regular PIN and our method under the same level of security parameters.

Research on Touch Function capable of Real-time Response in Low-end Embedded System (저사양 임베디드 시스템에서의 실시간 응답이 가능한 터치 기능 연구)

  • Lee, Yong-Min;Han, Chang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.37-41
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    • 2021
  • This paper presents a study to implement a touch screen capable of real-time response processing in a low-end embedded system. This was done by introducing an algorithm using an interpolation method to represent real-time response characteristics when a touch input is performed. In this experiment, we applied a linear interpolation algorithm that estimates random data by deriving a first-order polynomial from 2-point data. We also applied a Lagrange interpolation algorithm that estimates random data by deriving a quadratic polynomial from 3-point data. As a result of the experiment, it was found that the Lagrange interpolation method was more complicated than the linear interpolation method, and the processing speed was slow, so the text was not smooth. When using the linear interpolation method, it was confirmed that the speed displayed on a screen is 2.4 times faster than when using the Lagrange interpolation method. For real-time response characteristics, it was confirmed that smaller size of the executable file of the algorithm is more advantageous than the superiority of the algorithm itself. In conclusion, in order to secure real-time response characteristics in a low-end embedded system, it was confirmed that a relatively simple linear interpolation algorithm performs touch operations with better real-time response characteristics than the Lagrange interpolation method.

A Study on the Displacement of Mobile OTT Video Services on Home TV (모바일 OTT 동영상 서비스 이용이 홈 TV 시청에 미치는 영향에 관한 연구)

  • Kim, Joohyeon
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.434-445
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    • 2018
  • This study examined whether mobile OTT video service substitutes home TV by using 3 screen data of Nielson-KoreanClick. According to the 2SLS estimation results, when the time spent on mobile OTT video service increased by 1% p, the time spent watching home TV decreased by 12.4%. The results also showed that 1%p increase in the time spent using YouTube app and the mobile OTT video services provided by telecommunication company(Oksusu, Alleh TV, VideoPortal) reduced the time spent on watching terrestrial channels on TV by 16.2% and 23.9%, respectively. The displacement of mobile OTT video service on home TV will be accelerated in the near future. In order to resolve the issue of regulatory unfairness with pay TV services and to safeguard viewer's interests, discussions to establish regulation for OTT video services should be taken place more quickly.

A Seamless N-Screen Service Technology for Disseminating Disaster Informations (재해정보 확산을 위한 끊김없는 N-스크린 서비스 기술)

  • Kim, Kyungjun;Park, Jonghoon;Kim, Chulwon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.587-595
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    • 2015
  • A by-pass path in wireless sensor networks is the alternative path which be able to forward data when a routing path is being broken. One reason of depleting energy is occurred by the path. The method for solving prior to addressed the problem is proposed. However, this method may deplete radio resource. The best path has advantage that network lifetime of sensor nodes is prolonged; on the contrary, in order to maintain the best path it have to share their information between the entire nodes. In this paper, we propose the best path searching algorithm in the distributed three dimensional sensor networks. Through the neighboring informations sharing in the proposed method, the proposed algorithm can decide the best k-path as well as the extension of network lifetime.

Analysis of Statistical Characteristics of Annual Precipitation in Korea Using Data Screeening Technique (데이터 스크린 기법을 이용한 연강수량의 통계적 특성 분석)

  • Jeung, Se-Jin;Lim, Ga-Kyun;Kim, Byung-Sik
    • Journal of Korean Society of Disaster and Security
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    • v.13 no.3
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    • pp.15-28
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    • 2020
  • Hydrological data is very important in understanding the hydrological process and identifying its characteristics to protect human life and property from natural disasters. In particular, hydrological analysis are often performed assuming that hydrological data are stationary. However, recently climate change has raised the issue of climate stationary, and it is necessary to analyze the nonstationary of the climate. In this study, a method to analyze the stationarity of hydrological data was examined using the annual precipitation of 37 meteorological stations with long - term record data. Therefore, in this study, the stationary was determined by analyzing the persistence, trend, and stability using annual precipitation. Overall results showed that a trend was observed in 4 out of 37 stations, stable was investigated at 15 stations, and persistence was shown at 4 stations. In the stationary analysis using the annual precipitation data, 25 stations (67% of 37 stations) were nonstationary.

Measurement of Refractive Index of Liquids by the Maximum and Minimum Deviated Laser Beam (레이저광의 최대.최소 편향법을 이용한 액체의 굴절률 측정)

  • Lee, Jae-Ran;Kim, Sok-Won;Lee, Yong-San
    • Korean Journal of Optics and Photonics
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    • v.19 no.3
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    • pp.182-186
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    • 2008
  • The prism spectrometer is a standard device for the measurement of refractive index; it is used in undergraduate laboratories. Typically, however, lots of attention is required in the alignment, and the accuracy of the obtained refractive index is not so high in spite of the durability of the device. The maximum and minimum deviation method, which compensates the disadvantages of the prism spectrometer, can be composed cost effectively using a length marking tape and a rotating platform. It can measure the refractive indices accurately by utilizing a wide screen. In this study, the equal sided hollow prism whose length is 26 mm was fabricated and measured the refractive indices of seven kind of liquids (pure water, $C_3H_5(OH)_2$, $CCl_4$, $C_6H_4NH_2$, $CS_2$, $C_6H_4(CH_3)_2)$ by using the prism spectrometer and maximum and minimum deviated laser beam method at the wavelengths of He-Ne laser (${\lambda}$= 632.8 nm) and YVO4 laser (${\lambda}$= 532 nm). The result shows that the data obtained by the latter method are more accurate and precise than those obtained by the former device.

Desktop Documentary & Database Narrative (데스크톱 다큐멘터리와 데이터베이스 내러티브)

  • Cha, Minchol;Lee, Sanghoon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.75-86
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    • 2018
  • Desktop Documentary is a new documentary mode which uses a screen capture technology to complete the multitasking process of the creator who searches in the Internet Open Archive instead of shooting with a camera and remixes the selected multimedia contents using a computer interface. In this paper, we explore the desktop documentary that transforms potential archives into database narratives in the new media environment, converts cinematic mise-en-$sc{\grave{e}}ne$ into computational mise-en-interface, and transcends the boundaries between creation and criticism through creative mechanism as curation through stream of consciousness. We also examine the concept, type and characteristics of the desktop documentary which emerges since 2010s as an experimental attempt of new media art, a new hybrid genre of mainstream horror film, a new mode of fiction film, a new mockumentary style, and a new form of video essay and audiovisual critique.