• Title/Summary/Keyword: 3차원 형상 복원

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Missing Data Correction and Noise Level Estimation of Observation Matrix (관측행렬의 손실 데이터 보정과 잡음 레벨 추정 방법)

  • Koh, Sung-shik
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.3
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    • pp.99-106
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    • 2016
  • In this paper, we will discuss about correction method of missing data on noisy observation matrix and uncertainty analysis for the potential noise. In situations without missing data in an observation matrix, this solution is known to be accurately induced by SVD (Singular Value Decomposition). However, usually the several entries of observation matrix have not been observed and other entries have been perturbed by the influence of noise. In this case, it is difficult to find the solution as well as cause the 3D reconstruction error. Therefore, in order to minimize the 3D reconstruction error, above all things, it is necessary to correct reliably the missing data under noise distribution and to give a quantitative evaluation for the corrected results. This paper focuses on a method for correcting missing data using geometrical properties between 2D projected object and 3D reconstructed shape and for estimating a noise level of the observation matrix using ranks of SVD in order to quantitatively evaluate the performance of the correction algorithm.

The Study of reconstruction for 3D contact-measurement using TCP/IP communication (3차원 접촉식 측정기구의 네트웍을 통한 형상 복원에 관한 연구)

  • 고덕현;이순걸
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.10a
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    • pp.3-7
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    • 2000
  • The authors have realized reconstruction of 3D shape using contacting method with pins and TCP/IP communication. In this paper, the working principal of the mechanism is proposed and tested. A special sensor system is designed as 148 matrix form to measure 3D shape. When contact occurs between pin and the plate of the sensor matrix, the position information of pins is sent to computer and raised height data of the pin is obtained by counter which accumlates encoder signal. So, all datum which contain 3-dimensional coordinate, is transferred using TCP/IP communication. Finally, 3D shape is reconstructured by Web browser of remote computer. The measuring result shows that the proposed mechanism is reliable and promising as a remote measuring device through Internet.

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3D Shape Reconstruction of Non-Lambertian Surface (Non-Lambertian면의 형상복원)

  • 김태은;이말례
    • Journal of Korea Multimedia Society
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    • v.1 no.1
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    • pp.26-36
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    • 1998
  • It is very important study field in computer vision 'How we obtain 3D information from 2D image'. For this purpose, we must know position of camera, direction of light source, and surface reflectance property before we take the image, which are intrinsic information of the object in the scene. Among them, surface reflectance property presents very important clues. Most previous researches assume that objects have only Lambertian reflectance, but many real world objects have Non-Lambertian reflectance property. In this paper the new method for analyzing the properties of surface reflectance and reconstructing the shape of object through estimation of reflectance parameters is proposed. We have interest in Non-Lambertian reflectance surface that has specular reflection and diffuse reflection which can be explained by Torrance-Sparrow model. Photometric matching method proposed in this paper is robust method because it match reference image and object image considering the neighbor brightness distribution. Also in this thesis, the neural network based shaped reconstruction method is proposed, which can be performed in the absence of reflectance information. When brightness obtained by each light is inputted, neural network is trained by surface normal and can determine the surface shape of object.

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A Study on Stress Recovery Analysis of Dimensionally Reducible Composite Beam Structure with High Aspect Ratio using VABS (VABS를 이용한 높은 세장비를 가진 복합재료 보 구조의 차원축소 및 응력복원 해석기법에 대한 연구)

  • Ahn, Sang Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.29 no.5
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    • pp.405-411
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    • 2016
  • This paper presented the theory related to a two dimensional linear cross-sectional analysis, recovery relationship and a one-dimensional nonlinear beam analysis for composite beam with initial twist and high aspect ratio. Using VABS including related theory, preceding research data of the composite wing structure has been modeled and compared. Cross-sectional analysis was performed and 1-D beam was modeled at cutting point including all the details of real geometry and material. The 3-D strain distribution and margin of safety at recovery point was calculated based on the global behavior of the 1-D beam analysis and visualize numerical results.

3D Precision Measurement of Scanning Moire Using Line Scan Camera (라인스캔 카메라를 이용한 3차원 정밀 측정)

  • Kim, Hyun-Ju;Yoon, Doo-Hyun;Kim, Hak-Il
    • Korean Journal of Optics and Photonics
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    • v.19 no.5
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    • pp.376-380
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    • 2008
  • This paper presents the Projection Moire method using a line scan camera. The high resolution feature of a line scan camera makes it possible to scan an image quickly, thus enabling a much quicker 3D profile. This method uses a high resolution line scan camera making it possible to scan an image at high speed simultaneously measuring the 3D profile of a large FOV. When using a high resolution scan camera, a full FOV is scanned, thus requiring just one movement of a projection grating. As a result, the number of grating movements is reduced drastically. The end result is a faster and more accurate 3D measurement. Moving the grating too quickly causes vibration in the imaging system, which will normally be required to apply a stitching technique when using an area scan camera. However the technique is not required when using a line scan camera. Compared with the previous techniques, it has the advantages of simple hardware without moving mechanical parts - single exposure for obtaining three-dimensional information. A method using a high resolution line scan camera can be used in mass production to measure the bump height of wafers or the bump height of package substrates.

Digital Restoration of Ring-Pommeled Sword by Using Technology of 3D Shape Information Processing (3차원 형상정보 처리기술을 이용한 환두대도의 디지털 원형복원)

  • Kim Young-Won;Jun Byung-Hwan
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.133-140
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    • 2005
  • Culture Technology is the basic technology which produces cultural contents in a narrow sense. All nations do their best in order to create new contents which can form international and cultural sympathy. If a variety of contents are created by applying Korean proper cultural heritages, they will be creative and competitive internationally. Therefore, technology of original cultural restoration is an essential and crucial skill. In this paper, 'gilt bronze dragon-phoenix ring-pommeled sword', a cultural heritage of baekje age, will be restored to the original form digitally on the basis of three-dimensional shape-information processing technology and the scientifically analyzed data. First of all, data from three-dimensional scanning is revised using stuffing and smoothing methods after sampling, extracting characteristics, and align. Then, they are modeled in a curved surface with NURBS and B-Spline. Secondly, textures are edited by estimating the color of components and the quality of materials, and then they are mapped. Original form model which was made was revised and corrected by specialists' examinations. The digitally revised ring-pommeled sword was combined with information technology, and it can be used to revise damaged cultural heritages by constructing formal database of ring-pommeled sword with regard to age, area and type. It can be also used as educational contents in archaeology or preservation science and cultural contents such as movies, broadcasts, games, animations and so on.

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Uncertainty Analysis of Observation Matrix for 3D Reconstruction (3차원 복원을 위한 관측행렬의 불확실성 분석)

  • Koh, Sung-shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.527-535
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    • 2016
  • Statistical optimization algorithms have been variously developed to estimate the 3D shape and motion. However, statistical approaches are limited to analyze the sensitive effects of SfM(Shape from Motion) according to the camera's geometrical position or viewing angles and so on. This paper propose the quantitative estimation method about the uncertainties of an observation matrix by using camera imaging configuration factors predict the reconstruction ambiguities in SfM. This is a very efficient method to predict the final reconstruction performance of SfM algorithm. Moreover, the important point is that our method show how to derive the active guidelines in order to set the camera imaging configurations which can be expected to lead the reasonable reconstruction results. The experimental results verify the quantitative estimates of an observation matrix by using camera imaging configurations and confirm the effectiveness of our algorithm.

3D Model Reconstruction Algorithm Using a Focus Measure Based on Higher Order Statistics (고차 통계 초점 척도를 이용한 3D 모델 복원 알고리즘)

  • Lee, Joo-Hyun;Yoon, Hyeon-Ju;Han, Kyu-Phil
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.11-18
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    • 2013
  • This paper presents a SFF(shape from focus) algorithm using a new focus measure based on higher order statistics for the exact depth estimation. Since conventional SFF-based 3D depth reconstruction algorithms used SML(sum of modified Laplacian) as the focus measure, their performance is strongly depended on the image characteristics. These are efficient only for the rich texture and well focused images. Therefore, this paper adopts a new focus measure using HOS(higher order statistics), in order to extract the focus value for relatively poor texture and focused images. The initial best focus area map is generated by the measure. Thereafter, the area refinement, thinning, and corner detection methods are successively applied for the extraction of the locally best focus points. Finally, a 3D model from the carefully selected points is reconstructed by Delaunay triangulation.

The Shape and Movement Extraction of the Moving Object in Image Sequences Using 3-D Markov Random Fields (3-D MRF를 이용한 동영상 내의 이동 물체의 형상과 움직임 추출)

  • 송효섭;양윤모
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.553-555
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    • 2001
  • Markov Random Fields(MRF) 모델은 영상 분할 및 복원 등에 주로 사용되는 확률적 영상모델이다. 본 논문에서는 MRF 모델을 3차원으로 확장하여 분할을 위한 선 필드 모델(Line Field Model)과 움직임 검출을 위한 움직임 필드 모델(Motion Field Model)을 도입하여 동영상 내에서 움직이는 물체의 형상과 움직임을 추정한다. 제안된 방법을 이용하여 한국어 수화 동작에서 손의 형상과 이동방향을 검출하였다. 그 결과 optical flow를 사용하는 방법에 비해서 이동 방향이 왜곡되는 것을 방지하여 보다 정확한 이동 방향을 검출할 수 있었다. 또한 영상 추출의 경우에 있어서도 형상의 윤곽면과 내부가 하나의 라벨(label)로 묶이기 때문에 보다 깨끗한 영상을 추출할 수 있었다.

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Image-Based Approach for Modeling 3D Shapes with Curved Surfaces (곡면을 포함하는 형상의 영상을 이용한 모델링)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.38-48
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    • 2007
  • In this paper, we propose an image-based method for modeling 3D objects with curved surfaces based on the NURBS (Non-Uniform Rational B-Splines) representation. Starting from a few calibrated images, the user specifies the corresponding curves by means of an interactive user interface. Then, the 3D curves are reconstructed using stereo reconstruction. In order to fit the curves easily using the interactive user interface, NURBS curves and surfaces are employed. The proposed surface modeling techniques include surface building methods such as bilinear surfaces, ruled surfaces, generalized cylinders, and surfaces of revolution. In addition to these methods, we also propose various advanced surface modeling techniques, including skinned surfaces, swept surfaces, and boundary patches. Based on these surface modeling techniques, it is possible to build various types of 3D shape models with textured curved surfaces without much effort. Also, it is possible to reconstruct more realistic surfaces by using proposed view-dependent texture acquisition algorithm. Constructed 3D shape model with curves and curved surfaces can be exported in VRML format, making it possible to be used in different 3D graphics softwares.