• Title/Summary/Keyword: 3차원 충돌회피

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Implementation of 3-D Collision Avoidance Algorithm and Comparison of Micro Controller Unit's Performance using Real-Time Operating System (항공기 3차원 충돌회피 알고리즘 구현과 실시간 운영체계를 이용한 Micro Controller Unit의 성능 비교)

  • Lim, Ji-Sung;Kim, Dong-Sin;Park, In-Hyeok;Lee, Sangchul
    • Journal of Aerospace System Engineering
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    • v.12 no.5
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    • pp.48-53
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    • 2018
  • In this study, Real-Time Operating System(RTOS) and 3-D collision avoidance algorithm are implemented to three different Miciro Controller Unit(MCU)s and their performances compared. We selected Microchip Technology's ATmega2560, STM's ARM Cortex-M3 and ARM Cortex-M4, because they are widely used. FreeRTOS, an open-source operating system, was also used. The 3D collision avoidance algorithm consists of the vertical and the horizontal avoidance algorithm, which is implemented using C++. The performances of the MCUs were compared with respect to used memory and calculation time. As a result, Cortex-M4's calculation time was the fastest and ATmega2560 used least memory.

Algorithm for Pairwise Collision Detection and Avoidace in 3-D (3차원 일대일 충돌 감지 및 회피 알리고리듬)

  • Kim, Kwang-Yeon;Park, Jung-Woo;Tahk, Min-Jea
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.10
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    • pp.996-1002
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    • 2008
  • This paper presents the development of a real-time algorithm for collision detection, collision avoidance and guidance to way-point. Three-dimensional point-mass aircraft models are used. For collision detection, time of closest point of approach(CPA) and distance at CPA are compared to threshold values. For collision avoidance, optimal acceleration input which maximizes the terminal relative distance is calculated based on optimal control theory. For guidance to way-point, proportional navigation guidance, the well-known method, is used. Two scenarios of encounter situation are illustrated to validate performance of proposed algorithm.

Development of small multi-copter system for indoor collision avoidance flight (실내 비행용 소형 충돌회피 멀티콥터 시스템 개발)

  • Moon, Jung-Ho
    • Journal of Aerospace System Engineering
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    • v.15 no.1
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    • pp.102-110
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    • 2021
  • Recently, multi-copters equipped with various collision avoidance sensors have been introduced to improve flight stability. LiDAR is used to recognize a three-dimensional position. Multiple cameras and real-time SLAM technology are also used to calculate the relative position to obstacles. A three-dimensional depth sensor with a small process and camera is also used. In this study, a small collision-avoidance multi-copter system capable of in-door flight was developed as a platform for the development of collision avoidance software technology. The multi-copter system was equipped with LiDAR, 3D depth sensor, and small image processing board. Object recognition and collision avoidance functions based on the YOLO algorithm were verified through flight tests. This paper deals with recent trends in drone collision avoidance technology, system design/manufacturing process, and flight test results.

A Design of Collision Avoidance System of an Underwater Vehicle (수중운동체의 충돌회피시스템에 대한 연구)

  • Nam-Sun Son;Key-Pyo Rhee;Sang-Mu Lee;Dong-Jin Yeo
    • Journal of the Society of Naval Architects of Korea
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    • v.38 no.4
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    • pp.23-29
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    • 2001
  • An Obstacle Avoidance System(OAS) of Underwater Vehicle(UV) in diving and steering plane is investigated. The concept of Imaginary Reference Line(IRL), which acts as the seabed in the diving plane, is introduced to apply the diving plane avoidance algorithm to the steering plane algorithm. Furthermore, the distance to the obstacle and the slope information of the obstacle are used for more efficient and safer avoidance. As for the control algorithm, the sliding mode controller is adopted to consider the nonlinearity of the equations of motion and to get the robustness of the designed system. To verify the obstacle avoidance ability of the designed system, numerical simulations are carried out on the cases of some presumed three-dimensional obstacles. The effects of the sonar and the clearance factor used in avoidance algorithm are also investigated. Through these, it is found that the designed avoidance system can successfully cope with various obstacles and the detection range of sonar is proven to bea significant parameter to the performance of the avoidance.

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2D Map-Based Navigation in 3D Virtual Environment (2차원 Map 기반 3차원 가상공간 Navigation)

  • Gwon, Tae-Uk;Choe, Yun-Cheol
    • Journal of KIISE:Software and Applications
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    • v.28 no.4
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    • pp.327-337
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    • 2001
  • 이 논문에서 제시된 2D Map-Based Navigation (MBN)은 다중 사용자 환경의 가상공간을 이동할 때, 실세계와 유사한 이동방법을 제공하여 사용자로 하여금 가상공간에 대한 현장감 및 현실감의 제고에 초점을 두었다. MBN은 사용자들이 가상공간에서 발생하기 쉬운 spatial loss를 방지하고, 이동 시 부가적인 입력이 없이도 일정한 속도로 이동을 지원하는 Automatic Constant-velocity Navigation, 이동중 장애물 및 다른 사용자(아바타)와의 충돌현상을 감지 및 회피하는 Collision Detection and Avoidance, 그리고 충돌회피 후 기존 방향으로의 계속된 이동을 지원하는 Path Adjustment 등의 기능을 제공한다. MBN은 spatial loss의 방지, 사용자의 부가적인 노력의 감소 및 병행작업의 보장, 현실과 유사한 사용자 중심의 navigation 기법의 제공, 그리고 가상공간과 현실과의 괴리를 줄임으로써 가상현실이 추구하는 현실감 및 현장감을 높일 수 있도록 하였다. 실험을 통하여 본 연구에서 제안한 MBN이 사용자 중심의 매우 자연스럽소, 쉽고 편리한 가상공간 navigation 인터페이사라는 평가를 얻었다.

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An Autonomous Navigation System for Unmanned Underwater Vehicle (무인수중로봇을 위한 지능형 자율운항시스템)

  • Lee, Young-Il;Jung, Hee;Kim, Yong-Gi
    • Journal of KIISE:Software and Applications
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    • v.34 no.3
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    • pp.235-245
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    • 2007
  • UUV(Unmanned Underwater Vehicle) should possess an intelligent control software performing intellectual faculties such as cognition, decision and action which are parts of domain expert's ability, because unmanned underwater robot navigates in the hazardous environment where human being can not access directly. In this paper, we suggest a RVC intelligent system architecture which is generally available for unmanned vehicle and develope an autonomous navigation system for UUV, which consists of collision avoidance system, path planning system, and collision-risk computation system. We present an obstacle avoidance algorithm using fuzzy relational products for the collision avoidance system, which guarantees the safety and optimality in view of traversing path. Also, we present a new path-planning algorithm using poly-line for the path planning system. In order to verify the performance of suggested autonomous navigation system, we develop a simulation system, which consists of environment manager, object, and 3-D viewer.

Collision-free Flight Planning for Cooperation of Multiple Unmanned Aerial Vehicles (다중 무인 항공기의 협동 작업을 위한 무 충돌 비행 계획)

  • Park, Jae-Byung
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.49 no.2
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    • pp.63-70
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    • 2012
  • The collision-free flight planning method based on the extended collision map is proposed for cooperation of multiple unmanned aerial vehicles (UAVs) in a common 3-dimensional workspace. First, a UAV is modeled as a sphere, taking its 3-D motions such as rolling into consideration. We assume that after entering the common workspace, the UAVs move along their straight paths until they depart from the workspace, and that the priorities of the UAVs are determined in advance. According to the assumptions, the collision detection problem between two spheres in $R^3$ can be reduced into the collision detection problem between a circle and a line in $R^2$. For convenience' sake and safety, the collision regions are approximated by collision boxes. Using the collision boxes, the entrance times of the UAVs are scheduled for collision avoidance among the UAVs. By this way, all UAVs can move in the common workspace without collisions with one another. For verifying the effectiveness of the proposed flight planning method, the simulation with 12 UAVs is carried out.

A Study on Tools for Agent System Development (3차원 미니 회피 게임개발)

  • Lee, Yong-Un;Kim, Soo Kyun;An, Syung-Og
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.459-460
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    • 2011
  • 본 논문에서는 이러한 방식에서 탈피한, 3D 그래픽을 이용한 1인칭 미니 회피게임을 제작하는 방법에 대해 제안한다. 기존의 3인칭 시점에 상하좌우 네 방향으로만 움직이는 방식을 벗어나, 시점을 1인칭으로 변환하고 FPS와 같은 시점과 이동방식을 제공하며, 기존의 2D게임에서 사용되던 축이 고정된 오브젝트의 충돌인 AABB(Axis Aligned Bounding Box)가 아닌 축이 수시로 변하는 OBB(Oriented Bounding Box) 방식을 사용함으로 써, 3D 그래픽에서도 2D 그래픽에서처럼 정교한 충돌 검출 기능이 가능하도록 제작한다.

Development of Fast-Time Simulator for Aircraft Surface Operation (항공기 지상 이동 Fast-Time 시뮬레이터 개발)

  • Kim, Tae Young;Park, Bae-Seon;Lee, Hywonwoong;Lee, Hak-Tae
    • Journal of Advanced Navigation Technology
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    • v.23 no.1
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    • pp.1-7
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    • 2019
  • Thisstudy presentsthe development of a fast-time airport surface simulator. The simulator usesthe output from a first-come first-served (FCFS) scheduler and has adopted one-dimensional dynamic model to simulate the movement of the aircraft on the surface. Higher collision risks situations in the airport surface traffic are analyzed to classify those situations into six cases. A conflict detection and resolution algorithm is implemented to maintain separation distance and to prevent deadlock. The simulator was tested with a scenario at the Incheon International Airport that contains 72 aircraft. Without the conflict detection and resolution, various conflict situations are identified. When the conflict detection and resolution algorithm is managing the traffic, it is confirmed that the conflicts are removed at the price of additional delays. In the conflict resolution algorithm, three prioritization strategies are implemented, and delayed aircraft count and average additional delays are compared. Prioritization based on remaining time or distance showed smaller total additional delay compared to choosing minimum delay priority for each situation.

TRN을 이용하는 헬리콥터 3차원 GPS 항법의 실용화 알고리즘 연구

  • Kim, Eui-Hong;Jeon, Hyeong-Yong
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.249-250
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    • 2008
  • 본 연구는 전년도 지형참조항법(TRN; Terrain Referenced Navigation)에 근거하는 3-D 헬리콥터 항법 시스템을 위한 알고리즘 개발의 후속 연구로서 실용적 완성을 위해 수행되었다. 본 연구에서 헬리콥터의 위성항법장치(GPS)로부터의 정보(X,Y,Z 좌표)는 자동차가 도로주행중 매 1초 간격으로 수신되는 GPGGA Code로 대체되었다. 비행체는 3차원 직교 좌표 체계(Cartesian coordinate system)로 표현되는 수치지형모델(DTM; Digital Terrain Model)상에서 시점(Origination)-종점(Destination) 분석 기법에 의해 항로를 결정한다. 본 시스템은 우선 조종사에게 지형의 사전 인식을 위해 시점-종점 주변 3차원 지형도와 항로의 종단면도를 보여준다. 본 시스템은 직접적인 지상 충돌을 피하기 위해 지형 여유 층면(Terrain Clearance Floor)의 개념을 도입, 기복 지형 표면에 일정 높이의 완충 공간을 설정한다. 본 시스템은 매초 GPS로부터 실시간 수신되는 X,Y,Z 위치와 DTM상의 x,y,z를 비교하여 만약 비행체가 완충 공간에 접근하게 되면 즉시 경고음과 메시지를 발한다. 수치지형모델은 (주)첨성대가 확보하고 있는 3초 간격의 DTM을 채택, 작성하였다.

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