• Title/Summary/Keyword: 3차원 지형모델

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3-Dimensional Terrain Model of Ruins Distribution Using GIS (GIS를 이용한 유적분포 3차원 지형모델)

  • 곽영주;장용구;강영신;강인준
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.455-460
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    • 2004
  • Recently, As a part of NGIS project, cultural-assets digital map is produced by cultural properties administration and local autonomous entities. Cultural-assets unified GIS(Geographical Information System) is essential to cultural properties managers and other organizations which is executing land related business for appling it at planning stage. With explosive national land developments, it has been obligated to implement surface survey by the cultural properties protection Art(clause 2, Atr 74). In this paper, the author used the district of Sachon city and made 3D terrain model using digital map which is made of It5000 scale. moreover, the author improved to RDBMS(Relational Database Management System) structure and remodeled the existing DB design in detail. The author suggest to realize shape and kind of remains which have 3D information of accuracy and actualization from surface survey to excavation.

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A Study on the 3-D Digital Modelling of the Sea Bottom Topography (3차원 해저지형 수치모델에 관한 연구)

  • 양승윤;김정훈;김병준;김경섭
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.50-61
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    • 2002
  • In this study, 3-dimensional virtual visualization was performed for a rapid and accurate analysis of sea bottom topography, The visualization was done through the extracted data using the developed program and the generated data using the gridding method. The data extraction program was developed with AutoLISP programming language and this program was able to extract the needed sample bathymetry data from the electronic sea chart systematically as well as effectively. The gridded bathymetry data were generated by the interpolation or extrapolation method from the spatially-irregular sample data. As the result of realization for the 3-dimensional virtual visualization, it was shown a proper feasibility in the analysis of the sea bottom topography to determine the route of submarine cable burial.

Correction of the Sea Effect in the Magnetotelluric (MT) Data Using an Iterative Tensor Stripping During Inversion (MT 자료 역산과정에서 반복적인 Tensor Stripping을 통한 해양효과 보정)

  • Yang, Jun-Mo;Lee, Chun-Ki;Yoo, Hai-Soo
    • Geophysics and Geophysical Exploration
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    • v.11 no.4
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    • pp.286-301
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    • 2008
  • When magnetotelluric (MT) data are obtained in vicinity of the coast, the sea can distort observed MT responses, especially those of deep part of subsurface. We introduce an iterative method to correct the sea effect, based on the previous topographic correction method which removes the distortions due to topographic changes in seafloor MT data. The method first corrects the sea effect in observed MT impedance, and then inverts corrected responses in a model space without the sea. Due to mutual coupling between sea and subsurface structure, the correction and inversion steps are iterated until changes in each result become negligible. The method is validated for 1-D and 2-D structure using synthetic MT data produced by 3-D forward modeling including surrounding seas. In all cases, the method closely recovers the given structure after a few iterations. To test the applicability of the proposed method to field data, we generate synthetic MT data for the Jeju Island whose 1-D conductivity structure is well known, using 3-D forward modeling. The distortions due to the surrounding sea start to appear below the frequency about 1 Hz, and are relatively severe in the electrical field perpendicular to the coastline because of the location of the observation sites. The proposed method successfully eliminates the sea effect after three iterations, and both 1-D and 2-D inversion of corrected responses closely recover the given subsurface structure of the Jeju Island model.

Analysis of Erosion and Deposition by Debris-flow with LiDAR (지상 LiDAR를 이용한 토석류 발생에 의한 침식, 퇴적량 측정)

  • Jun, Byong-Hee;Jang, Chang-Deok;Kim, Nam-Gyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.13 no.2
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    • pp.54-63
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    • 2010
  • The intensive rainfall over 455 mm occurred between on 9 to 14 July 2009 triggered debris flows around the mountain area in Jecheon County. We mapped the debris flow area and estimated the debris flow volume using a high resolution digital elevation model (DEM) generated respectively from terrestrial LiDAR (Light Detection And Ranging) and topographic maps. For the LiDAR measurement, the terrestrial laser scanning system RIEGL LMS-Z390i which is equipped with GPS system and high-resolution digital camera were used. After the clipping and filtering, the point data generated by LiDAR scanning were overlapped with digital map and produced DEM after debris flow. The comparison between digital map and LiDAR scanning result showed the erosion and deposition volumes of about $17,586m^3$ and $7,520m^3$, respectively. The LiDAR data allowed comprehensive investigation of the morphological features present along the sliding surface and in the deposit areas.

A Topographical Classifier Development Support System Cooperating with Data Mining Tool WEKA from Airborne LiDAR Data (항공 라이다 데이터로부터 데이터마이닝 도구 WEKA를 이용한 지형 분류기 제작 지원 시스템)

  • Lee, Sung-Gyu;Lee, Ho-Jun;Sung, Chul-Woong;Park, Chang-Hoo;Cho, Woo-Sug;Kim, Yoo-Sung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.1
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    • pp.133-142
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    • 2010
  • To monitor composition and change of the national land, intelligent topographical classifier which enables accurate classification of land-cover types from airborne LiDAR data is highly required. We developed a topographical classifier development support system cooperating with da1a mining tool WEKA to help users to construct accurate topographical classification systems. The topographical classifier development support system has the following functions; superposing LiDAR data upon corresponding aerial images, dividing LiDAR data into tiles for efficient processing, 3D visualization of partial LiDAR data, feature from tiles, automatic WEKA input generation, and automatic C++ program generation from the classification rule set. In addition, with dam mining tool WEKA, we can choose highly distinguishable features by attribute selection function and choose the best classification model as the result topographical classifier. Therefore, users can easily develop intelligent topographical classifier which is well fitted to the developing objectives by using the topographical classifier development support system.

Application Technology of Multi-texturing for Effective Representation of Natural Ground on the 4D System for Civil Engineering Projects (토목공사용 4D 시스템의 효율적인 자연지형 표현을 위한 멀티텍스처링 기법 적용기술 개발)

  • Kang Leen-Seok;Kwak Joong-Min;Jee Sang-Bok;Kim Chang-Hak;Lee Yong-Su
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2004.11a
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    • pp.349-352
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    • 2004
  • 4D system has applied to construction project as a management tool after the late 1990's. Various 4D systems have been developed, however they have some problems that should be improved. Especially, the 4D system for civil engineering project needs synthesized 3D model between natural ground condition and physical facility type. It is a different problem comparing with the system for building project. 1'his study suggests an automatically synthesizing methodology between ground triangulate network and design triangulate network. Furthermore the study develops an application methodology of multi-texturing technique defined in virtual reality modeling language (VRML) for skipping the 3D model synthesizing process from the 4D model development processes. The suggested methodology is applied to the prototype of real 4D system. The proposed technique for 3D modeling may be used as an essential methodology for developing 4D system for civil engineering projects.

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A Development of Simulator for Autonomous Navigation System of UUV (무인잠수정의 자율운항시스템을 위한 시뮬레이터 개발)

  • Lee, Young-Il;Min, Jong-Soo;Song, Jin-Kook;Kim, Yong-Gi
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.3
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    • pp.581-589
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    • 2008
  • The goal of a simulator is to provide for the testing of new technologies and to facilitate the eventual transfer of these technologies to the applications. In the Development Step, Simulation can provide a cost effective alternative to expensive and hazardous field testing. In this paper, a 3D simulator is developed to test UUV navigation system bated on RVC model. The simulation system consists of a environment manager, objects and a 3D viewer. Objects are modeling all physical elements such as map, obstacle and UUV which reside in a underwater environment. Those objects are created and initialized by environment manager. The environment manager plays the role of intermediator which allows created objects to interact with each other, and transmits information on the objects to 3D viewer. The 3D viewer analyzes the received information and visualizes 3D graphic by using OpenGL primitives.

The Basic Research of Road Design Simulation Using Digital Aerial Photos (수치항공사진을 이용한 도로설계시뮬레이션의 기초적 연구)

  • Oh, Il-Oh;Kang, Ho-Yun;Choi, Hyun;Kang, In-Joon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.2
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    • pp.99-105
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    • 2007
  • This research is about applying aerial photos to three-dimensional simulation of road design. Instead of existing road design approach using digital map, which inexactly represent some part of topography and landmarks, digital aerial photos are applied to three-dimensional road design to address such inexactness of the map. First of all, ortho-photos are made using aerial photos, and a digital elevation model is created by extracting DEM. Then, by applying the coordinates practically using in planar design to three-dimensional approach, this model will be much helpful in the analyses of road route and viewscape. In addition, through the use of Virtual GIS, many evaluation factors such as urban design, flora, soil, water channel or road shape, flood plan are used for examination, and the effectiveness of applying three-dimensional simulation based on such route design standard is to be reviewed. In this paper, a basic research about three-dimensional design of structures is performed, and through the three-dimensional design, some effective determination to decision-making was carried out. Hereafter, it appears some research regarding environment-friendly construction and design should be followed.

A Study on the Improvements of Positioning Accuracy of Digital Elevation Model Using SPOT Satellite Triplet Images (SPOT 3중 입체위성영상을 이용한 수치표고모형의 정확도 개선)

  • Cho, Bong-Whan;Lee, Yong-Woong;Shin, Dae-Shik
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.1 s.5
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    • pp.55-66
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    • 1995
  • Most studies using satellite images have been performed to determine three dimensional positioning by stereoscopic analysis for stereo-pair or to extract digital elevation model by stereo matching using image correlation techniques. Because the small errors on the ground control points have a great impact on the results, however, it is hard to get reliable products when we analyze satellite orbital parameters or acquire digital elevation model by using only stereo-pair. Also, if there are noises, shadows, or clouds on the one of stereo pair, it is difficult to produce DEM(digital elevation model) on the area under analysis or to have good accuracy. In these case, it can be solved by systematic analysis of the multiple stereo images. This paper suggests the improvements on the accuracy of the digital elevation model by the developments of stereoscopic analysis techniques for the triplet of SPOT satellite images on the same area.

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A Development of Simulation System for 3D Path Planning of UUV (무인잠수정의 3차원 경로계획을 위한 시뮬레이션 시스템 개발)

  • Shin, Seoung-Chul;Seon, Hwi-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.701-704
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    • 2010
  • In studying an autonomous navigation technique of UUV(Unmaned Underwater Vehicle), one of the many fundamental techniques is to plan a 3D path to complete the mission via realtime information received by sonar showing landscapes and obstacles. The simulation system is necessary to verify the algorithm in researching and developing 3D path planning of UUV. It is because 3D path planning of UUV should consider guide control, the dynamics, ocean environment, and search sonar models on the basis of obstacle avoidance technique. The simulation system developed in this paper visualizes the UUV's movement of avoiding obstacles, arriving at the goal position via waypoints by using C++ and OpenGL. Plus, it enables the user to setup the various underwater environment and obstacles by a user interface. It also provides a generalization that can verify path planning algorithm of UUV studied in any developing environment.

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