• Title/Summary/Keyword: 3차원 접근

Search Result 791, Processing Time 0.028 seconds

A Study on the Features for Filming and Directing of the Digital Stereoscopic Animation Films (디지털 3차원입체 애니메이션의 촬영과 연출 특성에 관한 연구)

  • Hyun, Seung-Hoon
    • Cartoon and Animation Studies
    • /
    • s.15
    • /
    • pp.237-249
    • /
    • 2009
  • Interest in and study on 3 dimensional pictures has been continued since visual media showing moving images was invented. From simple anaglyph wearing glasses to hologram making perfect 3 dimensional objects by recording phase data of reflected light, as well as amplitude and wave, speed and scope of technical development are quicker and wider, respectively. However, despite such development of technology, there is still lack of study on aesthetical, industrial and contents developing area, except for technology of 3 dimensional images. Unlike the interest in 3 dimensional images, even a theoretical frame for the approach to theoretical areas of 3 dimensional images has not been established. Especially, few experiment and study on directing aesthetics have been conducted, with exception of areas in entertainment documentaries for 3 dimensional feeling or some latest 3D animations. As a result, this study will try to find alternatives to directing aesthetics of realistic 3 dimensional movies to be developed in future by studying directing grammar and aesthetics of digital 3 dimensional movies and finding and analyzing difference between 3 dimensional images and 2 dimensional images drawn on the plane.

  • PDF

Validity of the Concept of the Unit Grid Fin by 3-D Calculation of Supersonic Grid Fin Flows (초음속 그리드핀 3차원 유동해석을 통한 단위 그리드핀 개념의 타당성 연구)

  • Lee, Hyeong Jin;Ko, Sang Ho;Kang, Tae Gon;Lee, Yeol
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.49 no.8
    • /
    • pp.609-615
    • /
    • 2021
  • Three-dimensional numerical study was carried out to evaluate the aerodynamic characteristics of the supersonic grid fins installed on SpaceX Falcon 9. The present three-dimensional flow results were compared to the results by the concept of the unit grid fin previously introduced for more efficient and simpler flow calculations, and the validity of the approach of the unit grid fin were evaluated. The aerodynamic characteristics in supersonic flights Mach 2.8 of SpaceX Falcon 9 with various angle of attacks were also obtained.

On Supporting Internet Integrated Servies over Token Ring and Ethernet (토큰링과 이더넷에서의 인터넷 통합서비스지원)

  • Kim, So-Yeon;Lee, Mi-Jeong
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.26 no.6
    • /
    • pp.644-661
    • /
    • 1999
  • 인터넷에서 통합서비스를 제공하기 위해서는 종단간 다양한 QoS를 지원해야 하는데 이를 위해서는 인터넷뿐 아니라 종단 사용자와 인터넷을 연결하는 랜에서의 QoS 지원이 필요하다. 이에, IETF는 특정 링크 계층으로 구성되는 서브넷에서 QoS 지원을 위한 기본 골격을 제안하였다. 그런데 , 매체 접근방식에 따라 서브넷이 제공할 수 있는 서비스의 정도가 크게 달라지기 때문에 실제로 IS802 모델을 특정서브넷에 구현하기 위해서는 이에 대한 고려가 필요하다. 본 논문에서는 통합서비스를 지원하기 위한 기반이 되는 서브넷 차원에서의 우선순위 지원을 목표로 IS802 모델을 전통적인 이더넷과 토큰링에 적용하여 보았다. 먼저, IS802 모델의 대역폭관리자를 적용한 이더넷 IS모델과 토큰링_IS 모델의 구현을 제안하고 특별히, 이더넷의 경우 매체 접근 방식의 특성상 IS802 모델의 적용만으로는 서브넷차원에서의 우선순위에 따른 전송을 지원할 수 없기 때문에 이를 보완하기 위한 페이즈 모델을 추가로 제안하였다. 시뮬레이션을 통해 기존의 전통적인 이더넷과 토큰링 및 새롭게 표준화된 IS802 모델을 적용한 이더넷 _IS와 토큰링 _IS, 그리고 페이즈 모델간의 성능을 비교하였다. 시뮬레이션결과 토큰링의 경우 단순한 입장 제어에 의해서도 QoS 지원 정도가 크게 향상될수 있음을 볼 수 있었다. 또한 , 페이즈 모델의 경우 이더넷의 매체 접근 방식을 상당히 보완함으로써 QoS 지원 정도가 크게 향상될 수 있음을 볼 수 있었다. 또한, 페이즈 모델의 경우 이더넷의 매체 접근 방식을 상당히 보완함으로써 QoS 지원을 요구하는 플로우에대해서는 전통적인 이더넷이나 이더넷_IS 비해 훨씬 안정적인 서브넷 차원의 우선순위지원 서비스를 제공할 수 있음을 확인할 수 있었다.제공하는 멀티미디어 동기화 편집기와 변환기 및 상영기를 ScriptX를 이용하여 Windows95 상에 구현하였다.기 위한 간단한 例를 들어 봄으로써 이 글을 쓰는 동기으 일면을 대신하고자 한다.置함으로 이것을 Multi-Drop(points) system으로 swiching System을 利用 Mini-Network을 構成할 수도 있다.크 구성 관리 서버 시스템 개발에 대한 비용을 줄일 수 있다. 기대된다.e 함량이 대체로 높게 나타났다. 점미가 수가용성분에서 goucose대비 용출함량이 고르게 나타나는 경향을 보였고 흑미는 알칼리가용분에서 glucose가 상당량(0.68%) 포함되고 있음을 보여주었고 arabinose(0.68%), xylose(0.05%)도 다른 종류에 비해서 다량 함유한 것으로 나타났다. 흑미는 총식이섬유 함량이 높고 pectic substances, hemicellulose, uronic acid 함량이 높아서 콜레스테롤 저하 등의 효과가 기대되며 고섬유식품으로서 조리 특성 연구가 필요한 것으로 사료된다.리하였다. 얻어진 소견(所見)은 다음과 같았다. 1. 모년령(母年齡), 임신회수(姙娠回數), 임신기간(姙娠其間), 출산시체중등(出産時體重等)의 제요인(諸要因)은 주산기사망(周産基死亡)에 대(對)하여 통계적(統計的)으로 유의(有意)한 영향을 미치고 있어 $25{\sim}29$세(歲)의 연령군에서, 2번째 임신과 2번째의 출산에서 그리고 만삭의 임신 기간에, 출산시체중(出産時體重) $3.50{\sim}3.99kg$사이의 아이에서 그 주산기사망률(周産基死亡率)이 각각 가장 낮았다. 2. 사산(死産)과 초생아사망(初生兒死亡)을 구분(區分)하여 고려해 볼때 사산(死産)은 모성(母性)의 임신력(姙娠歷)

Configurations of Knowledge Search in Knowledge-Intensive Industries (지식기반산업에서 기업의 지식탐색 유형: 구성형태적 접근)

  • Huh, Moon-Goo;Lee, Jaegun
    • Journal of Technology Innovation
    • /
    • v.25 no.3
    • /
    • pp.299-331
    • /
    • 2017
  • This research details firm knowledge search types based on the locus and features for Korean firms in the knowledge-based industry, and then analyzes differences in innovation performance according to the types from the view of a configurational approach. Existing research has mainly concentrated on establishing a relation between knowledge search and outcome variables. Consequently, firms have relatively insufficient understanding of how to systematize knowledge search. Hence, this research classifies knowledge search into four dimensions-external search breadth, external search depth, internal search breadth, and internal search depth-by the locus and features of search. Furthermore, the research draws actual types of knowledge search of firms and analyzes differences in innovation performance. The main result of the research is as follows. First, the research reasons out six clusters of firms which have a dissimilar knowledge search type. Each cluster shows differences while participating in every dimension of knowledge search or few dimensions. Second, as for innovation performance, each cluster shows different exploitative and exploratory innovation performance according to their knowledge search type. This research applies a configurational approach while existing research applied a reductionistic approach, thereby establishing the major contribution which enables us to study a phenomenon as it comes, not to analyze variables and relationships of variables. Lastly, the research suggests a future direction of research based on the result of this research.

Extended Cartoon Rendering using 3D Texture (3차원 텍스처를 이용한 카툰 렌더링의 만화적 스타일 다양화)

  • Byun, Hae-Won;Jung, Hye-Moon
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.8
    • /
    • pp.123-133
    • /
    • 2011
  • In this paper, we propose a new method for toon shading using 3D texture which renders 3d objects in a cartoon style. The conventional toon shading using 1D texture displays shading tone by computing the relative position and orientation between a light vector and surface normal. The 1D texture alone has limits to express the various tone change according to any viewing condition. Therefore Barla et. al. replaces a 1D texture with a 2D texture whose the second dimension corresponds to the view-dependent effects such as level-of-abstraction, depthof-field. The proposed scheme extends 2D texture to 3D texture by adding one dimension with the geometric information of 3D objects such as curvature, saliency, and coordinates. This approach supports two kinds of extensions for cartoon style diversification. First, we support "shape exaggeration effect" to emphasize silhouette or highlight according to the geometric information of 3D objects. Second, we further incorporate "cartoon specific effect", which is examples of screen tone and out focusing frequently appeared in cartoons. We demonstrate the effectiveness of our approach through examples that include a number of 3d objects rendered in various cartoon style.

Critical Review on the Arguments for Building Three-dimensional Cyberspace to Realize Ubiquitous (유비쿼터스 실현을 위한 사이버공간상의 3차원 그래픽 공간 구축론에 대한 비판적 고찰)

  • Choi Chang-Gyu
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.4
    • /
    • pp.81-88
    • /
    • 2006
  • Ubiquitous has been a new issue in information technology field. Some people in GIS(Geographic Information Systems) and urban and regional planning have maintained that not only building three dimensional graphic environment in cyberspace is the key for ubiquitous, but also planners should plan and control the new space. They may believe that ubiquitous would be a mixture or/and combination of real-space and cyberspace. For strengthening their arguments, they should show the character of the space can be related to the three dimensional space and planning the space is possible. This study tried to critically analyze their assertion. After reviewing various articles and studies in multidisciplinary view, this challenging analysis shows those arguments need more sophisticated studies and can limit the character of cyberspace which has made the space prosperous.

  • PDF

New Approach for Surf Zone Dynamics (쇄파대 동력학에 대한 새로운 접근)

  • Lee, Jung-Lyul;Hsiang Wang
    • Journal of Korean Society of Coastal and Ocean Engineers
    • /
    • v.5 no.4
    • /
    • pp.384-394
    • /
    • 1993
  • A simple surf zone model is presented The present model takes a quite different approach by showing that wave action is conserved in the surf zone. This condition together with the conservation of energy enables us to develop a surf zone model that requires fewer empirical coefficients. The model is capable of predicting surf zone properties and is presented in analytical forms for the two-dimensional gradually-sloped bottoms. The analytical results were compared favorably with available laboratory data. This surf zone model provides the surface current pattern of the vertical circulation model. and consequently, significantly contributes to solving the three-dimensional current pattern.

  • PDF

Low Complexity Hybrid Interpolation Algorithm using Weighted Edge Detector (가중치 윤곽선 검출기를 이용한 저 복잡도 하이브리드 보간 알고리듬)

  • Kwon, Hyeok-Jin;Jeon, Gwang-Gil;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.32 no.3C
    • /
    • pp.241-248
    • /
    • 2007
  • In predictive image coding, a LS (Least Squares)-based adaptive predictor is an efficient method to improve image edge predictions. This paper proposes a hybrid interpolation with weighted edge detector. A hybrid approach of switching between bilinear interpolation and EDI (Edge-Directed Interpolation) is proposed in order to reduce the overall computational complexity The objective and subjective quality is also similar to the bilinear interpolation and EDI. Experimental results demonstrate that this hybrid interpolation method that utilizes a weighted edge detector can achieve reduction in complexity with minimal degradation in the interpolation results.

Research on E-commerce business model based on NFC (NFC 기반의 전자상거래 비즈니스 모델에 관한 연구)

  • Jin, Dong-Su
    • International Commerce and Information Review
    • /
    • v.13 no.4
    • /
    • pp.81-100
    • /
    • 2011
  • With the smart device deployment, the interest in NFC technology is increasing. In this study, to be successful in NFC based business commercialization, we present main factors affecting success of NFC based e-commerce business model. To this end, we conduct NFC and business models, case study methodology through literature review. And then, we suggest representative NFC e-commerce business model cases, and practices that affect the success or failure of the six factors are derived Derived factors are based on inductive learning to apply the technology to create a case study table, and decision trees to bring it, NFC-based commerce business models need to be successful at the strategic implications are present.

  • PDF

Edge-based Surface Segmentation Algorithm of 3-D Image using Curvature (곡률을 이용한 3차원 영상의 에지 기반 표면 분할 알고리즘)

  • Seol, Seong-Uk;Lee, Jae-Chul;Nam, Gi-Gon;Jeon, Gye-Rok;Ju, Jae-Heum
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.38 no.2
    • /
    • pp.199-207
    • /
    • 2001
  • In this paper, we suggest an edge-based surface segmentation algorithm of 3D image using curvature. For the first, in this proposed method, we approximate 3D depth data to second order curves by each scan line and decide splitting points of 3D edges by curvature of the approximated curves. And finally make a group as 3D surface with the region of input image by the 3D edges. In the conventional algorithms, there are some difficulties in detecting 3D edge with the separated processes for the jump edge and the crease edge and especially, in deciding the ambiguous discontinuity of surface directions about the crease edge. The proposed algorithm decides curvature discontinuity using curvature which is simply calculated by a geometrical approximation. Furthermore, the algorithm has a cooperated process to calculate the jump and crease edges. The results of computer simulations with several 3D images show that the proposed method yields better performance as comparing with the conventional methods.

  • PDF