• Title/Summary/Keyword: 3차원 입체영상

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Anaglyph Image Generation Using Binocular Disparity and Depth Information (양안시차와 깊이 정보를 이용한 애너그리프 영상 생성)

  • Mok, Seung-Jun;Jung, Kyung-Boo;Kim, Il-Moek;Choi, Byung-Uk
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06c
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    • pp.521-524
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    • 2010
  • 영상을 입체적으로 보는 방법에는 안경을 이용한 편광 방식과 시분할 방식, 안경이 필요 없는 패럴랙스 베리어, 렌티큘러, 다시점 방식 그리고 완전 3차원 방법들이 있다. 그 중에서도 안경을 이용하여 가장 쉽게 제작이 가능하고, 비용이 저렴한 애너그리프(Anaglyph) 방법이 흔히 사용된다. 애너그리프 영상을 생성하는 방법에도 여러 가지가 존재하고 최근까지 눈에 피로를 적게 하면서 입체감을 최대한 표현할 수 있는 영상을 생성하기 위한 연구가 진행되고 있다. 본 논문에서는 이러한 조건을 만족시키기 위하여 새로운 애너그리프 영상 생성 방법을 제안한다. 본 논문에서 제안하는 방법은 깊이 맵과 양안시차를 계산하여 가장 입체감 있는 애너그리프 영상을 생성 하는 방법이다. 깊이 맵의 계산을 통해 얻은 변이 정보와 실험적으로 계산한 사람 눈의 양안시차를 좌측 영상에 적용한다. 좌측 영상과 우측 영상을 최적화된 색상혼합방법을 사용하여 합성하면 제안한 방식의 애너그리프 영상이 생성된다. 본 논문에서 제안하는 방법은 기존의 초점을 고려하지 않는 애너그리프 방식의 문제점을 깊이 맵을 이용하여 해결할 수 있고 또한 양안시차를 고려하고 최적화된 색상혼합을 사용하기 때문에 눈에 피로가 적어진다.

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Spatial Image Information Generation of Rock Wall by Automatic Focal Length Extraction System (초점거리 자동추출 시스템에 의한 암벽의 공간영상정보 생성)

  • Lee, Jae-Kee;Lee, Kye-Dong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.5
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    • pp.427-436
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    • 2007
  • Because the slope made up the construction of any other facilities, has many risks of a collapse, existing inspection methods to collect information for a construction site of slope bring up a long time of inspection period, cost and approach for a measuring instrument and it presents the critical point of collecting materials. For getting images to use zoom lens in any positions this study will use free zoomer constructed values of data classified by the focal length develop Image Loader system to make it load not only camera information but also camera test data values of the focal length took a photograph automatically if it measure to use a variety of cameras or other lens. Also, as it constructs three dimensions spatial image information from images of obtained objects this study presents effective basic materials of slope surveying and inspection and it shows exact surveying methods for dangerous slope not to access.

Image Synthesis and Multiview Image Generation using Control of Layer-based Depth Image (레이어 기반의 깊이영상 조절을 이용한 영상 합성 및 다시점 영상 생성)

  • Seo, Young-Ho;Yang, Jung-Mo;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.8
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    • pp.1704-1713
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    • 2011
  • This paper proposes a method to generate multiview images which use a synthesized image consisting of layered objects. The camera system which consists of a depth camera and a RGB camera is used in capturing objects and extracts 3-dimensional information. Considering the position and distance of the synthesizing image, the objects are synthesized into a layered image. The synthesized image is spaned to multiview images by using multiview generation tools. In this paper, we synthesized two images which consist of objects and human and the multiview images which have 37 view points were generated by using the synthesized images.

Accuracy and Precision of Three-dimensional Imaging System of Children's Facial Soft Tissue (소아 얼굴 연조직의 3차원 입체영상의 정확성 및 재현성 평가)

  • Choi, Kyunghwa;Kim, Misun;Lee, Koeun;Nam, Okhyung;Lee, Hyo-seol;Choi, Sungchul;Kim, Kwangchul
    • Journal of the korean academy of Pediatric Dentistry
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    • v.47 no.1
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    • pp.17-24
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    • 2020
  • The purpose of this study was to evaluate the accuracy and precision of the three-dimensional (3D) imaging system of children's facial soft tissue by comparing linear measurements. The subjects of the study were 15 children between the ages of 7 and 12. Twenty-three landmarks were pointed on the face of each subject and 16 linear measurements were directly obtained 2 times using an electronic caliper. Two sets of 3D facial images were made by the 3D scanner. The same 16 measurements were obtained on each 3D image. In the accuracy test, the total average difference was 0.9 mm. The precision of 3D photogrammetry was almost equivalent to that of direct measurement. Thus, 3D photogrammetry by the 3D scanner in children had sufficient accuracy and precision to be used in clinical setting. However, the 3D imaging system requires the subject's compliance for exact images. If the clinicians provide specific instructions to children while obtaining 3D images, the 3D device is useful for investigating children's facial growth and development. Also the device can be a valuable tool for evaluating the results of orthodontic and orthopedic treatments.

Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

A Technique on the 3-D Terrain Analysis Modeling for Optimum Site Selection and development of Stereo Tourism in the Future (미래입체관광의 최적지선정 및 개발을 위한 3차원지형분석모델링 기법)

  • Yeon, Sang-Ho;Choi, Seung-Kuk
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.415-422
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    • 2013
  • The contents development for the Internet and cyber tour has been attempted in a number of areas. 3D topography of the spatial environment, land planning and land information contents as a 3D tour of the future ubiquitous city safe for tourism due to the implementation of information made available major area. Domestic service, and in urban areas of the country where land and precise spatial information in order to shoot satellites and aircraft in the area you want to mount the camera on a variety of photo images taken by conducting 3D spatial that is required is able to obtain the information. Geo spatial information in a variety of direct or indirect acquisition of the initial spatial data into a database for accurate collection, storage, editing, manipulation and application technology changes in the future by establishing a database of 3D spatial by securing content organization ubiquitous tourist to take advantage of new tourism industry was greatly. As a result of this study for future tourism using geo spatial information and analysis of 3D modeling by intelligent land information indirectly, with quite a few stereo site experience and a variety of tourist spatial acquisition and utilization of information could prove.

DOF Correction of Heterogeneous Stereoscopic Cameras (이종 입체영상 카메라의 피사계심도 일치화)

  • Choi, Sung-In;Park, Soon-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.169-179
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    • 2014
  • In this paper, we propose a DOF (Depth of Field) correction technique by determining the values of the internal parameters of a 3-D camera which consists of stereoscopic cameras of different optical properties. If there is any difference in the size or the depth range of focused objects in the left and right stereoscopic images, it could cause visual fatigue to human viewers. The object size of in the stereoscopic image is corrected by the LUT of zoom lenses, and the forward and backward DOF are corrected by the object distance. Then the F-numbers are determined to adjust the optical properties of the camera for DOF correction. By applying the proposed technique to a main-sub type 3-D camera using a GUI-based DOF simulator, the DOF of the camera is automatically corrected.

SGM Performance Improvement of Stereo Satellite Image with Classified Image and Edge Image (분류영상과 에지영상을 이용한 입체 위성영상의 SGM 성능개선)

  • Lee, Hyoseong;Park, Byungwook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.655-661
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    • 2020
  • SGM (Semi Global Matching) can be used to find all the conjugate points between stereo images. Therefore, it enables high-density DSM (Digital Surface Model) production from high-resolution satellite images. However, water, shadows, and occlusion areas cause mismatching of the surrounding points in this method. Particularly, in buildings with large-parallax and elongated-shapes such as a Korean style apartment, it is difficult to reconstruct the 3D building even if the SGM method is applied to a high-resolution 50cm satellite image. This study proposed and performed the SGM technique with a classified image and an edge image from the IKONOS-2 satellite stereo-image with a 1m resolution to produce DSM. It was compared with the DSMs from the general SGM and the high-density ABM (Area Based Matching) matching of ERDAS software. The results of the apartment DSM by the proposed method were the best in the test area. As a result, despite the image having a resolution of 1m, the outline of the building DSM could be expressed more clearly than the existing method.

Study on intuitively 3D Solid Contents Authoring Tool based on Multi-View Camera (다시점(Multi-View) 카메라 기반 직관적인 3D 입체 콘텐츠 저작도구에 대한 연구)

  • Roh, Jin-Lee;Lee, Jeong-Joong;Joo, Sang-Hyun;Baik, Sung-Wook
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.436-438
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    • 2012
  • 본 연구는 최근 혁신적인 영상 기술 발전에 따른 3D 디스플레이 환경에 활용 가능한 3차원 기반의 다양한 입체 콘텐츠 제작을 위한 다시점(Multi-View)카메라 기반의 3D콘텐츠 저작도구 개발에 대한 연구 결과 및 활용사례를 소개한다. 3D입체 콘텐츠 저작기술은 양안시차를 고려한 다시점(Multi-View) 카메라 배치 및 렌더링 기술을 적용한 방식으로 전문가뿐만 아니라, 일반 사용자도 일정품질 이상의 생동감 있는 3D 입체 콘텐츠를 쉽게 제작 및 활용 가능하도록 사용자 편의를 고려한 직관적인 인터페이스로 구현하였다.