• Title/Summary/Keyword: 3차원 인체 데이터

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Dynamic Drape Simulation of Clothes in 3D Apparel CAD Using Motion Capture Data (모션 캡쳐 데이터를 이용한 의복의 동적 드레이프 시뮬레이션)

  • 설인환;김성민;강태진
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.10b
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    • pp.142-144
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    • 2003
  • 3차원 apparel CAD system개발에 있어서 직물의 드레이프 모사가 걸림돌이 되어왔다. 최근 컴퓨터의 속도 개선으로 인해 정적 드레이프의 경우 데이블 보 문제와 같이 적절한 시간내에 드레이프 모사가 이루어지고 있다. 그러나 드레이프는 cloth와 body간의 충돌 검사에 많은 시간이 소요되므로 virtual fashion show와 같이 인체가 운동하는 동적 드레이프의 경우는 아직도 어려운 문제이다. (중략)

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Implementation of Virtual Violin with a Kinect (키넥트를 이용한 가상 바이올린 구현)

  • Lee, JungChul;Shin, YoungKyu;Kang, DongGil
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.243-244
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    • 2014
  • Kinect는 인체의 동작을 인식하는 3D 인터페이스 장비로 가상현실, 증강현실 등 많은 분야에 사용된다. 본 연구에서는 Kinect의 3차원 영상데이터를 이용하여 효율적으로 손가락 움직임을 검출하는 방법을 제안하고 이 정보와 MIDI 인터페이스를 더해 PC기반 가상 바이올린 연주시스템을 구현하였다.

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Fashion-show Animation Generation using a Single Image to 3D Human Reconstruction Technique (이미지에서 3차원 인물복원 기법을 사용한 패션쇼 애니메이션 생성기법)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.17-25
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    • 2019
  • In this paper, we introduce the technology to convert a single human image into a fashion show animation video clip. The technology can help the customers confirm the dynamic fitting result when combined with the virtual try on technique as well as the interesting experience to a normal person of being a fashion model. We developed an extended technique of full human 2D to 3D inverse modeling based on SMPLify human body inverse modeling technique, and a rigged model animation method. The 3D shape deformation of the full human from the body model was performed by 2 part deformation in the image domain and reconstruction using the estimated depth information. The quality of resultant animation videos are made to be publically available for evaluation. We consider it is a promising approach for commercial application when supplemented with the post - processing technology such as image segmentation technique, mapping technique and restoration technique of obscured area.

Real-time Motion Generation of Virtual Character using the Stereo Images (스테레오 영상을 이용한 가상 캐릭터의 실시간 동작 생성)

  • Lee, Ran-Hee;Kim, Sung-En;Park, Chang-Jun;Lee, In-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.31-34
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    • 2002
  • 본 논문에서는 2 대의 카메라로부터 입력된 스테레오 영상을 이용하여 가상캐릭터의 동작을 실시간으로 생성하는 방법에 대해 기술한다. 이 시스템은 동작자의 움직임을 캡쳐하기 위해 동작자의 좌, 우 전방에 동기화된 2 대의 컬러 CCD 카메라를 위치시킨다. 카메라로부터 입력된 스테레오 영상을 분석하여 신체의 중심이 되는 루트와 머리, 손, 발과 같은 end-effector의 2차원 특징점을 추출하고, 추출된 특징점들은 카메라의 사영행렬과 추적 알고리즘을 통해 3차원 위치를 생성한다. 생성된 루트와 end-effector 의 3 차원 위치정보는 노이즈 제거를 위한 필터링을 거친 후 역운동학 알고리듬에 적용하고, 인체 관절의 해부학적인 제약조건과 관절간의 상호 연관성 및 전 후 프레임간의 부드러운 연결 동작 생성을 고려하여 중간관절의 위치를 정밀하게 계산한다. 중간관절의 위치를 생성하므로 서 임의 동작자의 움직임에 대한 모든 관절의 정보를 획득할 수 있으며, 획득된 동작 데이터를 가상 캐릭터에 적용하므로 서 캐릭터의 움직임을 실시간으로 생성할 수 있다.

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Analysis of Body Surface Change from 3D Scan Data of Men's Upper Bodies in Twenties - Focus on Application of Motorcycle Jacket Pattern - (3차원 인체데이터에 의한 20대 성인남성 상반신 체표변화 분석 - 모터사이클복 패턴설계시 적용을 중심으로 -)

  • Do, Wol-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.4
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    • pp.530-541
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    • 2008
  • The early stage of 3D anthropometry data has been used to obtain qualitative rather than quantitative information. However recent 3D body scanners as a common research tool for anthropormatric measurments have made it possible to obtain body surface data of sufficient resolution and accuracy. The purpose of this study is finally to develop motorcycle jacket for enhanced comfort and fit, to test the accuracy and reliability of 3D measurments of motorcycle riding posture, and to analyze the change in 20's adult male's body surface measurements between the standard anthropometric position and motorcycle riding posture. The results of this study were as follows: There were no significant differences between the study and Size Korea measurments in total traditional measuring items and most of measuring items, such as length, circumference antropometric items and interscye items though not waist back length and upper arm circumference. A comparison of 3D body surface measurments in the two different measuring postures, the bodysurface measurments such as waist front length, biacromion length, front interscye, arm length, underarm length in the motorcycle riding posture decreased than that in basic posture, whereas waist back length, back interscye, C.T.W length increased. The body surface measurments such as chest, bust, upper circumference in the motorcycle riding posture decreased than that in basic posture, whereas neck, waist, hip, elbow circumference increased.

The Verification of Accuracy of 3D Body Scan Data - Focused on the Cyberware WB4 Whole Body Scanner - (3차원 인체 스캔 데이터의 정확도 검증에 관한 연구 - Cyberware의 WB4 스캐너를 중심으로 -)

  • Park, Sun-Mi;Nam, Yun-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.1
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    • pp.81-96
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    • 2012
  • The purpose of this study is to provide fundamental information for standardization of 3D body measurement. This research analyzes errors occurring in the process of extracting body size from 3D body scan data. First, as a result of analyzing basic state of the 3D body scanner's calibration, the point number of each section was almost the same, while the right and left as well as the front and back coordinates of the center of gravity are not, showing unstable data. Nevertheless, the latter does not influence on the size of cylinder such as width and circumference. Next, we analyzed point coordinates variations of scan data on a mannequin nude by life casting. The result was great deflection in case of complicated or horizontal sections including the reference point beyond proper distance from centers of four cameras. In case of the mannequin's size, accuracy proves comparatively high in that measurement errors in height, width, depth, and length dimension occurred all within allowable errors, only except chest depth, while there were a lot of measurement errors in a circumference dimension. Secondly, analysis of accuracy of automatic extraction identification program algorithm presented that a semi-automatic measurement program is better than an automatic measurement program. While both of them ate very acute in parts related to crotch, they are not in armpit related parts. Therefore, in extracting of human body size from 3D scan data, what really matters seems to parts related to armpits.

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Men′s Bodice Pattern Making Method using 3-D Body Scan Data (3차원 인체 스캔 데이터를 활용한 남성용 바디스 원형 설계 방법 연구)

  • 서동애;천종숙
    • The Research Journal of the Costume Culture
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    • v.12 no.2
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    • pp.290-299
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    • 2004
  • The purpose of this study is to testify the pattern making method to develop the men's basic bodice pattern using 3-dimensional body scan data. The experimental patterns were made by adding wearing ease on flattened body scan data and tracing the outlines of it. The experimental bodice pattern were composed of front, back, and side panels. To compare the difference between the experimental pattern and traditional pattern, two pattern making methods were compared. Two sets of basic bodice patterns were made for each of the 10 male subjects: a set of pattern was made by experimental method and the other set was made by Bunka pattern making method. The experimental and traditional patterns were measured at 13 dimensions. The results show that there was a difference between the experimental patterns and traditional patterns at the front length, back length, front width, front neck width, back neck width, and back neck depth. The fit was also compared for both patterns. The results of the fit test show that the experimental patterns were superior to the traditional patterns at the fit of neck, shoulder, and armhole. The experimental pattern making method was expected to be useful for mass customization.

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Three Dimensional Reconstruction and Display of CT Images Via Linear Octree (선형 Octree에 의한 CT영상의 3차원 재구성 및 표현)

  • Yoo, Sun-Kook;Kim, Nam-Hyun;Kim, Won-Ky;Kim, Sun-Ho;Park, Sang-Hui
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.6
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    • pp.79-88
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    • 1989
  • In this paper, linear octree is used to reconstruct and to modify the 3-dimensional image from 2-dimensional cross sections provided by computed tomography. Linear octree introduces a considerable data saving of the memory storage required by small computer system. This structure allows the hidden surface removal utilizing the spatial presortedness of hierarchical octree structure and implementation of graphical operations that include viewing transform and shading. An actual human organ is used to illustrate this technique and its implications for theraphy and surgical planning.

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Development of Men Slacks Pattern Using 3D Scan Data (3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계)

  • Sohn, Boo-Hyun
    • Journal of the Korean Home Economics Association
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    • v.46 no.9
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

A Study on Design of Annotation Database for Visible Human (인체영상 어노테이션 DB 설계에 관한 연구)

  • Ahn, bu-young;Lee, seung-bock;Han, Geon;Lee, sang-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.819-822
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    • 2008
  • As the IT and computer network technology is developed very rapidly, the quantity of digital contents is increased and disseminated more widely. The digital contents is generally expressed in 2 or 3 dimensional multimedia format and the visible human image that is taken from human body is very important because of its variety of usefulness. The KISTI(Korea Institute of Science and Technology Information) is now constructing various Korean human informations such as visible Korean, digital Korean, human bone property and human models. These informations are accessable through the internet. However, these human images are not easily understandable for general users because they are specialized in medical image field and there is no detailed explanation data. In this study, we designed the annotation database and searching interface for KISTI's visible Korean database. This annotation database involved the detailed explanation and special note of visible Korean data and it can connect the image and text data of visible Korean with each other. By studying this database and interface design, the KISTI's visible Korean database is more easily accessable and understandable to general users and it can promote the usage of visible Korean data more widely.

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