• Title/Summary/Keyword: 3차원 물체인식

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Optic Flow for Motion Vision;Survey (이동 물체 인식을 위한 Optic Flow)

  • 이종수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.1
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    • pp.1-15
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    • 1986
  • Optic flow is 2D velocity projected on the image plane of 3D velocity of a moving surface element. In this paper, we survey techniques computing optic flows from an image time sequence of moving objects and techniques determining 3D velocities and surface structures of the moving objects from the optic flows determined.

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Improved Recognition of Far Objects by using DPM method in Curving-Effective Integral Imaging (커브형 집적영상에서 부분적으로 가려진 먼 거리 물체 인식 향상을 위한 DPM 방법)

  • Chung, Han-Gu;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.2A
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    • pp.128-134
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    • 2012
  • In this paper, we propose a novel approach to enhance the recognition performance of a far and partially occluded three-dimensional (3-D) target in computational curving-effective integral imaging (CEII) by using the direct pixel-mapping (DPM) method. With this scheme, the elemental image array (EIA) originally picked up from a far and partially occluded 3-D target can be converted into a new EIA just like the one virtually picked up from a target located close to the lenslet array. Due to this characteristic of DPM, resolution and quality of the reconstructed target image can be highly enhanced, which results in a significant improvement of recognition performance of a far 3-D object. Experimental results reveal that image quality of the reconstructed target image and object recognition performance of the proposed system have been improved by 1.75 dB and 4.56% on the average in PSNR (peak-to-peak signal-to-noise ratio) and NCC (normalized correlation coefficient), respectively, compared to the conventional system.

3D Object Recognition for Localization of Outdoor Robotic Vehicles (실외 주행 로봇의 위치 추정을 위한 3 차원 물체 인식)

  • Baek, Seung-Min;Kim, Jae-Woong;Lee, Jang-Won;Zhaojin, Lu;Lee, Suk-Han
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.200-204
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    • 2008
  • In this paper, to solve localization problem for out-door navigation of robotic vehicles, a particle filter based 3D object recognition framework that can estimate the pose of a building or its entrance is presented. A particle filter framework of multiple evidence fusion and model matching in a sequence of images is presented for robust recognition and pose estimation of 3D objects. The proposed approach features 1) the automatic selection and collection of an optimal set of evidences 2) the derivation of multiple interpretations, as particles representing possible object poses in 3D space, and the assignment of their probabilities based on matching the object model with evidences, and 3) the particle filtering of interpretations in time with the additional evidences obtained from a sequence of images. The proposed approach has been validated by the stereo-camera based experimentation of 3D object recognition and pose estimation, where a combination of photometric and geometric features are used for evidences.

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3D Object Recognition with Hierarchical Feature Learning (계층적 특징 학습을 이용한 3차원 물체 인식)

  • Kim, Joo-Hee;Kim, Dong-Ha;Kim, In-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.762-765
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    • 2015
  • 본 논문에서는 물체의 모양 정보를 나타내는 물체 표면의 법선 벡터 데이터와 컬러 영상으로부터, 강한 표현력을 갖도록 학습을 통해 특징을 추출하는 효과적인 물체 인식 시스템을 제안한다. 본 논문에서 제안하는 물체 인식 시스템에서는 입력되는 깊이 영상을 물체 표면의 법선 벡터로 변환하여, 단순한 거리 측정치를 물체 인식에 유리한 표면 모양 정보로 활용하였을 뿐 아니라 센서 위치나 방향에 대한 의존성을 감소시켰다. 또한, 본 시스템에서는 실세계의 수많은 물체들의 고유한 특성들을 잘 표현해 줄 수 있도록, 다계층 학습을 통하여 특징을 추출하였다. 워싱턴 대학의 RGB-D 물체 데이터 집합을 이용하여 다양한 성능 분석 실험을 수행하였고, 이를 통해 본 논문에서 제안하는 물체 인식 시스템의 높은 성능을 확인할 수 있었다.

The Extraction Vertex on 3-D Object using 3-D Curvature (3차원 곡률을 이용한 3차원물체의 정점 추출)

  • Yun, Hyeong-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1616-1623
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    • 1996
  • In general, in order to recognize and modelling the 3-D object, it is necessary to have the method to express the shape of 3-D object. In case of 2-D like silhouette image, the extraction of vertex on the boundary of the object can be obtained by using the 2-D curvature function. But, in case of 3-D curvature function that can calculate the surface curvature values of 3-d object doesn't exist, it is difficult to express the share of 3-D object. Therefore, in this paper, a new method is presented. With this presented method, the approximated surface curvature values and vertex of 3-D object can be obtained effectively using the principle of 2-D curvature and the least square method.

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3-D Object Recognition Using a Feature Extraction Scheme: Open-Ball Operator (Open-Ball 피처 추출 방법에 의한 3차원 물체 인식)

  • Kim, Sung-Soo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.821-831
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    • 1999
  • Recognition of three-dimensional objects with convexities and concavities is a hard and challenging problem. This paper presents a feature extraction method out of three-dimensional objects for the purpose of classification. This new method not only provides invariance to scale, translation, and rotation $R^3$ but also distinguishes any three-dimensional model objects with concavities and convexities by measuring a relative similarity in the information space where a set of characteristics features of objects is mapped.

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Feature Extraction of the 3-Dimensional Objects with Circular Cross Sections (단면이 원인 3차원 물체의 특징 추출)

  • Cho, Dong-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.866-876
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    • 1996
  • A feature extraction method for the objects that have a circular cross section is proposed.To implement a robust recognition system which can effectively deal with various types of 2-dimensional image and 3-dimensional image, both 2- dimensional information and 3-dimensional information should be collectively extracted and combined for the optimum. For this, this paper presents a feature extraction method for 3-dimensional objects, particularly for the objects with a circular cross section which most objects in the real world are known to have. Firstly, the Z gradient is proposed to extract the shape information from those objects. Using this information, normal vectors are derived from the surface patches. The intersection points between the vectors are applied to the geometric feature extraction.Also, for more accurate recognition, a feature extraction method for between surface regions is proposed.Finally, the extraction method of function information is investigated for the final recognition process.The usefulness of the proposed method is proved through the experimentation.

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View Variations and Recognition of 2-D Objects (화상에서의 각도 변화를 이용한 3차원 물체 인식)

  • Whangbo, Taeg-Keun
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2840-2848
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    • 1997
  • Recognition of 3D objects using computer vision is complicated by the fact that geometric features vary with view orientation. An important factor in designing recognition algorithms in such situations is understanding the variation of certain critical features. The features selected in this paper are the angles between landmarks in a scene. In a class of polyhedral objects the angles at certain vertices may form a distinct and characteristic alignment of faces. For many other classes of objects it may be possible to identify distinctive spacial arrangements of some readily identifiable landmarks. In this paper given an isotropic view orientation and an orthographic projection the two dimensional joint density function of two angles in a scene is derived. Also the joint density of all defining angles of a polygon in an image is derived. The analytic expressions for the densities are useful in determining statistical decision rules to recognize surfaces and objects. Experiments to evaluate the usefulness of the proposed methods are reported. Results indicate that the method is useful and powerful.

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3D Shape Acquisition Using HDRI and Structured Lighting (HDR 영상과 구조적 조명을 이용한 3차원 형상 취득 기법)

  • Park, Tae-Jang;Won, Jae-Hyun;Lee, Man-Hee;Park, In-Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.198-200
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    • 2010
  • 구조적 조명 기법은 그레이코드 패턴광을 물체에 투영시켜 정확하게 3차원 형상 정보를 복원 할 수 있는 방법이다. 그러나 물체에 투영되는 그레이코드 패턴광이 카메라에 정확하게 인식 되어야 보다 정밀하게 3차원 좌표를 추정할 수 있다. 즉, 주변광의 밝기가 패턴광의 밝기에 비해 무시할 수 없을 정도로 밝은 경우 카메라가 물체와 투영된 패턴을 정확히 인식하기 어렵다. 본 논문에서는 구조적 조명 기법이 주변의 밝기에 따라 제한적인 문제점을 해결하기 위해 High Dynamic Range Imaging (HDRI) 알고리즘을 적용시켜 보다 넓은 동적 범위의 밝기 영역에서 3차원 형상을 정확하게 복원하는 방법을 제안한다. 실험결과 HDRI를 이용하여 복원하였을 경우 그렇지 않은 경우에 비해 복원 정밀도가 크게 개선되는 것을 확인할 수 있다.

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Shape Recognition of Hybrid Reflectition Object (혼합반사 물체의 형상인식)

  • 김태은
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.224-227
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    • 2000
  • 본 논문에서는 기준 영상으로부터 면의 반사특성을 검출하고, 구해진 반사특성을 임의의 물체에 적용하여 3매의 명암영상을 얻는다. 이 영상을 측광입체시법(photometric stereo method)에 적용하여 3차원 형상인식하는 방법을 제시한다. 본 연구에서 목적으로 하는 물체의 반사특성은 난반사(diffuse reflection)성분과 전반사(specular reflection)성분이 혼합된 혼합 반사면(hybrid reflectance surface)을 그 대상으로 하며, 이러한 면의 반사특성은 Torrance-sparrow모델로 가정하여 문제를 해결해 나간다. 본 연구에서 목적으로 하는 대상 물체는 동일한 재질로 이루어졌다는 가정 하에서 몇개의 표본점들을 취해 반복수치 계산하기 때문에 계산속도가 빠르며, 각 표본점들로부터 계산된 면특성 파라메터들의 평균값을 취해서 다시 Torrance-sparrow모델에 적용함으로써 측광입체시법의 해석을 가능토록 한다. 즉, 3차원 형상인식 과정시 계산된 면특성 파라메터를 사용해 생성한 참조표와 명암영상과의 비교에 의해 빠른 면방향 복구를 행할 수 있다.

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