• Title/Summary/Keyword: 3차원 동영상

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Motions syntheses 0in 3D facial model using features and motion parameters estimated through optical flow (Optical flow를 이용한 얼굴요소 및 얼굴의 움직임 측정값에 따른 3차원 얼굴모델의 움직임 합성)

  • 박도영;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.408-410
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    • 1998
  • 동영상에서 얼굴의 움직임을 이해하는 것은 인간과 컴퓨터간의 상호작용을 이루는 분야에서 중요한 문제이다. 본 논문에서는 2차원 동영상에서 얼굴요소 및 얼굴의 움직임을 측정하기 위해 optical flow를 통해 매개변수화된 움직임 벡터를 추출한다. 그리고 나서, 이를 소수의 매개변수들의 조합으로 만들어 얼굴의 움직임에 대한 정보를 묘사할 수 있게 하였다. 매개변수화된 움직임 벡터는 얼굴 및 얼굴 요소의 특징에 따라 다른 벡터 모델을 사용한다. 2차원 동영상에서 매개변수화된 움직임 벡터는 매 프레임마다 갱신되어 각 프레임에서 얼굴 및 얼굴 요소의 위치를 파악한다. 또한, 갱신된 벡터의 매개변수 조합으로 만들어 확인된 움직임에 대한 정보가 3차원 얼굴모델에 전달되며 3차원 얼굴 모델의 단위행위(Action Unit)와 연결되어 2차원 동영상에서의 얼굴 움직임을 합성할 수 있게 하였다.

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3D Animation Display Using Integral Photography (Integral Photography를 이용한 3차원 동영상 디스플레이)

  • 이병호;민성욱;정성용
    • Proceedings of the Optical Society of Korea Conference
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    • 2000.02a
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    • pp.294-295
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    • 2000
  • 3차원 영상은 정보전달의 효과 면에서 기존의 어떠한 디스플레이보다 월등한 것으로 평가되고 있으며, 입체 TV/영화, 게임, 의료, 관광, 전시, 회의 등의 여러 분야에서 다양하게 응용되리라 기대된다. 이에 따라 3차원 영상을 구현하기 위한 여러 방법들이 활발히 연구되고 있다. 홀로그래피 방법은 이론적으로 완전한 입체 영상을 구현할 수 있으나, 광원으로 레이저를 사용해야 하는 등 현재로서는 해결해야 할 문제들이 많다. 양안 시차를 이용한 stereoscopy 방법은 multi-view 방식이 꾸준히 연구되고 있지만, 시점의 위치가 고정되고 눈의 피로도가 증가하는 단점이 있다. 본 논문에서는 최근 주목받고 있는 IP(Integral Photography) 방법을 이용한 3차원 동영상 디스플레이 기술에 대한 기초 연구 수행 결과를 논의하고자 한다. Photographic 기술을 이용한 IP 방법은 1908년 Lippmann에 의해 처음 제안되었다. (중략)

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Multiview Video Sequence CODEC with View Scalability (View Scalability를 고려한 다시점 동영상 코덱)

  • 임정은;손광훈
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.236-245
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    • 2004
  • A multiview sequence CODEC with view scaiability is proposed in this paper. We define a GGOP (Group of GOP) structure as a basic coding unit to efficiently code multiview sequences. 7he proposed CODEC provides flexible GGOP structures based on the number of views and baseline distances among cameras. Multiview sequences encode consists of disparity estimation/compensation, motion estimation/compensation, residual coding and rate control and generates multiview sequence bitstream. The main bitstream is the same as an MPEG-2 mono-sequence bitstream for MPEG-2 compatibility. The auxiliary bitstream contains information concerning the remaining multiview sequences except for the reference sequences. The proposed CODEC with view scalability provides that a number of view flints are selectively determined at the receiver according to the type of display modes. The proposed multiview sequence CODEC is tested with several multiview sequences to determine its flexibility. compatibility with MPEG-2 and view scaiability. In addition, we subjectively confirm that the decoded bitstreams with view scaiability can be Properly displayed by several types of display modes. including 3D monitors.

Efficient Generation of 3-D Video Holograms Using Temporal-Spatial Redundancy of 3-D Moving Images (3차원 동영상의 시ㆍ공간적 정보 중복성을 이용한 효과적인 3차원 비디오 홀로그램의 생성)

  • Kim, Dong-Wook;Koo, Jung-Sik;Kim, Seung-Cheol;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.859-869
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    • 2012
  • In this paper, a new method to efficiently generate the 3-D(three-dimensional) video holograms for 3-D moving scenes, which is called here the TSR-N-LUT method, is proposed by the combined use of temporal-spatial redundancy(TSR) of 3-D video images and novel look-up table(N-LUT) technique. That is, in the proposed scheme, with the differential pulse code modulation (DPCM) algorithm, temporally redundancy redundant data in the inter-frame of a 3-D video images are removed between the frames, and then inter-line redundant data in the inter-frame of 3-D video images are also removed by using the DPCM method between the lines. Experimental results show that the proposed method could reduced the number of calculated object points and the calculation time of one object point by 23.72% and 19.55%, respectively on the average compared to the conventional method. Good experimental results with 3-D test moving pictures finally confirmed the feasibility of the proposed method to the fast generation of CGH patterns of the 3-D video images.

The Algorithm Improved the Speed for the 3-Dimensional CT Video Composition (3D CT 동영상 구성을 위한 속도 개선 알고리즘)

  • Jeong, Chan-Woong;Park, Jin-Woo;Jun, Kyu-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.141-147
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    • 2009
  • This paper presents a new fast algorithm, rotation-based method (RBM), for the reconstruction of 3 dimensional image for cone beam computerized tomography (CB CT) system. The system used cone beam has less exposure time of radioactivity than fan beam. The Three-Pass Shear Matrices (TPSM) is applied, that has less transcendental functions than the one-pass shear method to decrease a time of calculations in the computer. To evaluate the quality of the 3-D images and the time for the reconstruction of the 3-D images, another 3-D images were reconstructed by the radon transform under the same condition. For the quality of the 3-D images, the images by radon transform was shown little good quality than REM. But for the time for the reconstruction of the 3-D images REM algorithm was 35 times faster than radon transform. This algorithm offered $4{\sim}5$ frames a second. It meant that it will be possible to reconstruct the 3-D dynamic images in real time.

The Study on the Implementation of the X-Ray CT System Using the Cone-Beam for the 3D Dynamic Image Acquisition (3D 동영상획득을 위한 Cone-Beam 형 X-Ray CT 시스템 구현에 관한 연구)

  • Jeong, Chan-Woong;Jun, Kyu-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.4
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    • pp.370-374
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    • 2009
  • In this paper, we presents a new cone beam computerized tomography (CB CT) system for the reconstruction of 3 dimensional dynamic images. The system using cone beam has less the exposure of radioactivity than fan beam, relatively. In the system, the reconstruction 3-D image is reconstructed with the radiation angle of X-ray in the image processing unit and transmitted to the monitor. And in the image processing unit, the Three Pass Shear Matrices, a kind of Rotation-based method, is applied to reconstruct 3D image because it has less transcendental functions than the one-pass shear matrix to decrease a time of calculations for the reconstruction 3-D image in the processor. The new system is able to get 3~5 3-D images a second, reconstruct the 3-D dynamic images in real time.

Investigation of 3D Moving Picture Production Technique Using 2D Plat Image (2차원 평면 이미지를 이용한 3차원 동영상 제작 기법의 고찰)

  • Kim, Jong-Seong;Suh, Young-Sang;Song, Seung-Heon;Kim, Eung-Kon
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.840-844
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    • 2006
  • 2차원 이미지는 오래전부터 발전되어온 훌륭한 표현 방법 중 한가지 이다. 하지만 단순한 2차원 이미지만을 가지고 보정과 편집을 통해 다양한 효과를 표현하는데 있어 여러 가지 한계가 있다. 본 논문에서는 2차원의 평면 이미지인 나비와 춘란의 이미지를 사용하여 나비의 날개짓과 춘란의 생장을 표현함으로써 단순한 2차원 평면 이미지를 사용하여 3차원 공간상에서 움직임과 동적인 느낌을 강조한 3차원 영상 제작기법을 구현하고자 한다. 이러한 영상제작기법은 동적인 효과를 가진 고품질의 영상을 쉽게 제작할 수 있기 때문에 개인 뿐만 아니라 전문 방송과 영상 매체에 효율적으로 적용할 수 있다는 장점을 가지고 있다.

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Displacement Measurement of a Floating Structure Model Using a Video Data (동영상을 이용한 부유구조물 모형의 변위 관측)

  • Han, Dong Yeob;Kim, Hyun Woo;Kim, Jae Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.2
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    • pp.159-164
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    • 2013
  • It is well known that a single moving camera video is capable of extracting the 3-dimensional position of an object. With this in mind, current research performed image-based monitoring to establish a floating structure model using a camcorder system. Following this, the present study extracted frame images from digital camcorder video clips and matched the interest points to obtain relative 3D coordinates for both regular and irregular wave conditions. Then, the researchers evaluated the transformation accuracy of the modified SURF-based matching and image-based displacement estimation of the floating structure model in regular wave condition. For the regular wave condition, the wave generator's setting value was 3.0 sec and the cycle of the image-based displacement result was 2.993 sec. Taking into account mechanical error, these values can be considered as very similar. In terms of visual inspection, the researchers observed the shape of a regular wave in the 3-dimensional and 1-dimensional figures through the projection on X Y Z axis. In conclusion, it was possible to calculate the displacement of a floating structure module in near real-time using an average digital camcorder with 30fps video.

Stereoscopic Conversion of Monoscopic Video using Edge Direction Histogram (에지 방향성 히스토그램을 이용한 2차원 동영상의 3차원 입체변환기법)

  • Kim, Jee-Hong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.782-789
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    • 2009
  • In this paper, we propose an algorithm for creating stereoscopic video from a monoscopic video. Parallel straight lines in a 3D space get narrower as they are farther from the perspective images on a 2D plane and finally meet at one point that is called a vanishing point. A viewer uses depth perception clues called a vanishing point which is the farthest from a viewer's viewpoint in order to perceive depth information from objects and surroundings thereof to the viewer. The viewer estimates the vanishing point with geometrical features in monoscopic images, and can perceive the depth information with the relationship between the position of the vanishing point and the viewer's viewpoint. In this paper, we propose a method to estimate a vanishing point with edge direction histogram in a general monoscopic image and to create a depth map depending on the position of the vanishing point. With the conversion method proposed through the experimental results, it is seen that stable stereoscopic conversion of a given monoscopic video is achieved.