• Title/Summary/Keyword: 3차원 기반 소프트웨어

Search Result 257, Processing Time 0.023 seconds

LDI (Layered Depth Image) Representation Method using 3D GIS Implementation (LDI 표현방법을 이용한 3D GIS 구현)

  • Song Sang-Hun;Jung Young-Kee
    • KSCI Review
    • /
    • v.14 no.1
    • /
    • pp.231-239
    • /
    • 2006
  • Geographic information system (GIS) geography reference it talks the software system which is possible. When like this geographic information system in key feature trying to observe the problem which is an expression of geography information in the center, the research and development with 3 dimension expressions is active from 2 dimension expressions of existing and it is advanced. double meaning geography information which is huge to be quick, the place where it controls efficiently there is a many problem, the ring from the dissertation which it sees and 3 dimensions and efficient scene of the GIS rendering compared to the ring from hazard image base modeling and rendering compared to hazard proposal LDI (Layered Depth Images) it uses GIS rendering compared to the ring to sleep it does. It acquired the terrain data of 3 dimensions from thread side base method. terrain data of 3 dimensions which are acquired like this the place where it has depth information like this depth information in base and the LDI, it did it created. Also it was a traditional modeling method and 3DS-Max it used and it created the LDI. It used LDI information which is acquired like this and the GIS of more efficient 3 dimensions rendering compared to the possibility of ring it was.

  • PDF

A Study on the Intelligent 3D Foot Scanning System (인공지능형 삼차원 Foot Scanning 시스템에 관한 연구)

  • Kim, Young-Tak;Park, Ju-Won;Tack, Han-Ho;Lee, Sang-Bae
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.14 no.7
    • /
    • pp.871-877
    • /
    • 2004
  • In this paper, for manufacturing a custom-made shoes, shape of foot acquired three-dimensional measurement device which makes shoe-last data for needing a custom-made shoes is founded on artificial intelligence technique and it shows method restoring to the original shape in optimized state. the developed system for this study is based on PC which uses existing three dimensional measurement method. And it gains shoe-last and data of foot shape going through 8 CCD(Charge Coupled Device) Which equipped top and bottom, right and left sides and 4 lasers which also equipped both sides and upper and lower sides. The acquired data are processed image processing algorithm using artificial intelligence technique. And result of data management is better quality of removing noise than other system not using artificial intelligence technique and it can simplify post-processing. So, this paper is constituted hardware and software system and it used neural network for determining threshold value, when input image on pre-processing step is being stage of image binarization and present that results.

A Study on Regular Grid Based Real-Time Terrain LOD Algorithm for Enhancing Memory Efficiency (메모리 효율 향상을 위한 고정격자기반 실시간 지형 LOD 알고리즘에 관한 연구)

  • Whangbo Taeg-keun;Yang Young-Kyu;Moon Min-Soo
    • Korean Journal of Remote Sensing
    • /
    • v.20 no.6
    • /
    • pp.409-418
    • /
    • 2004
  • LOD is a widely used technique in 3D game and animation to represent large 3D data sets smoothly in real-time. Most LOD algorithms use a binary tree to keep the ancestor information. A new algorithm proposed in this paper, however, do not keep the ancestor information, thus use the less memory space and rather increase the rendering performance. To verify the efficiency of the proposed algorithm, performance comparison with ROAM is conducted in real-time 3D terrain navigation. Result shows that the proposed algorithm uses about 1/4 of the memory space of ROAM and about 4 times faster than ROAM.

A 3D Magnetic Inversion Software Based on Algebraic Reconstruction Technique and Assemblage of the 2D Forward Modeling and Inversion (대수적 재구성법과 2차원 수치모델링 및 역산 집합에 기반한 3차원 자력역산 소프트웨어)

  • Ko, Kwang-Beom;Jung, Sang-Won;Han, Kyeong-Soo
    • Geophysics and Geophysical Exploration
    • /
    • v.16 no.1
    • /
    • pp.27-35
    • /
    • 2013
  • In this study, we developed the trial product on 3D magnetic inversion tentatively named 'KMag3D'. Also, we briefly introduced its own function and graphic user interface on which especially focused through the development in the form of user manual. KMag3D is consisted of two fundamental frame for the 3D magnetic inversion. First, algebraic reconstruction technique was selected as a 3D inversion algorithm instead of least square method conventionally used in various magnetic inversion. By comparison, it was turned out that algebraic reconstruction algorithm was more effective and economic than that of least squares in aspect of both computation time and memory. Second, for the effective determination of the 3D initial and a-priori information model required in the execution of our algorithm, we proposed the practical technique based on the assemblage of 2D forward modeling and inversion results for individual user-selected 2D profiles. And in succession, initial and a-priori information model were constructed by appropriate interpolation along the strke direction. From this, we concluded that our technique is both suitable and very practical for the application of 3D magentic inversion problem.

Post-Rendering 3D Warping using Projective Texture (투영 텍스춰를 이용한 렌더링 후 3차원 와핑)

  • Park, Hui-Won;Ihm, In-Seong
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.29 no.8
    • /
    • pp.431-439
    • /
    • 2002
  • Due to the recent development of graphics hardware, real-time rendering of complex scenes is still a challenging task. As results of researches on image based rendering, the rendering schemes based on post-rendering 3D warping have been proposed. In general, these methods produce good rendering results. However, they are not appropriate for real-time rendering since it is not easy to accelerate the time-consuming algorithms within graphics subsystem. As an attempt to resolve this problem of the post-rendering 3D warping technique, we present a new real-time scheme based on projective texture. In our method, two reference images obtained by rendering complicated objects at two consecutive points of time are used. Rendering images of high quality for intermediate points of time are obtained by projecting the reference images onto a simplified object, and then blending the resulting images. Our technique will be effectively used in developing real-time graphics applications such as 3D games and virtual reality software and so on.

6D ICP Based on Adaptive Sampling of Color Distribution (색상분포에 기반한 적응형 샘플링 및 6차원 ICP)

  • Kim, Eung-Su;Choi, Sung-In;Park, Soon-Yong
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.5 no.9
    • /
    • pp.401-410
    • /
    • 2016
  • 3D registration is a computer vision technique of aligning multi-view range images with respect to a reference coordinate system. Various 3D registration algorithms have been introduced in the past few decades. Iterative Closest Point (ICP) is one of the widely used 3D registration algorithms, where various modifications are available nowadays. In the ICP-based algorithms, the closest points are considered as the corresponding points. However, this assumption fails to find matching points accurately when the initial pose between point clouds is not sufficiently close. In this paper, we propose a new method to solve this problem using the 6D distance (3D color space and 3D Euclidean distances). Moreover, a color segmentation-based adaptive sampling technique is used to reduce the computational time and improve the registration accuracy. Several experiments are performed to evaluate the proposed method. Experimental results show that the proposed method yields better performance compared to the conventional methods.

Robust 3D Hand Tracking based on a Coupled Particle Filter (결합된 파티클 필터에 기반한 강인한 3차원 손 추적)

  • Ahn, Woo-Seok;Suk, Heung-Il;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
    • /
    • v.37 no.1
    • /
    • pp.80-84
    • /
    • 2010
  • Tracking hands is an essential technique for hand gesture recognition which is an efficient way in Human Computer Interaction (HCI). Recently, many researchers have focused on hands tracking using a 3D hand model and showed robust tracking results compared to using 2D hand models. In this paper, we propose a novel 3D hand tracking method based on a coupled particle filter. This provides robust and fast tracking results by estimating each part of global hand poses and local finger motions separately and then utilizing the estimated results as a prior for each other. Furthermore, in order to improve the robustness, we apply a multi-cue based method by integrating a color-based area matching method and an edge-based distance matching method. In our experiments, the proposed method showed robust tracking results for complex hand motions in a cluttered background.

A Systematic Demapping Algorithm for Three-Dimensional Signal Transmission (3차원 신호 전송을 위한 체계적인 역사상 알고리즘)

  • Kang, Seog Geun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.8
    • /
    • pp.1833-1839
    • /
    • 2014
  • In this paper, a systematic demapping algorithm for three-dimensional (3-D) lattice signal constellations is presented. The algorithm consists of decision of an octant, computation of a distance from the origin, and determination of the coordinates of a symbol. Since the algorithm can be extended systematically, it is applicable to the larger lattice constellations. To verify the algorithm, 3-D signal transmission systems with field programmable gate array (FPGA) and $Matlab^{(R)}$ are implemented. And they are exploited to carry out computer simulation. As a result, both hardware and software based systems produce almost the same symbol error rates (SERs) in an additive white Gaussian noise (AWGN) environment. In addition, the hardware based system implemented with an FPGA generates waveforms of 3-D signals and recovers the original binary sequences perfectly. Those results confirm that the algorithm and the implemented 3-D transmission system operate correctly.

The Development System of Third Dimensional Graphic User Interface Engine and Menu Authoring Tools Based on XML at Mobile (휴대 단말기기의 3차원 그래픽 엔진 및 XML 기반 메뉴 저작 도구 구축 시스템)

  • Gwon Hui-Chun;An Byeong-Ryeol;Kim Mun-Hyeon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2006.05a
    • /
    • pp.378-380
    • /
    • 2006
  • 국내 휴대 단말기기(Mobile Phone, PDA 및 DMB 폰 등)의 하드웨어적 컨버젼스 기술은 국제 경쟁력을 충분히 확보하고 세계 시장에서 선두 역할을 수행하고 있으나, 휴대 단말기기에 필수적으로 구성되어지는 UI(User Interface)는 상대적으로 낙후된 실정이다. 이에 따라 3차원 그래픽 UI의 구현과 휴대 단말기기의 이벤트에 반응하는 3차원 아바타 시스템 개발을 통해 경쟁력 있는 소프트웨어적 컨버젼스 시대의 대비는 필수적이며, 본 논문에서는 휴대 단말기에서 3차원 UI의 구현 뿐 아니라 쉽고 빠르게 UI를 구축 할 수 있는 Authoring Tool 개발의 시급성을 인식하여 연구를 진행하고 있다.

  • PDF

Low cost type 3D Force Sensor (Low cost형 3차원 Force Sensor)

  • Park, Chan-Won;Choi, Sam-Jin;Shin, Sang-Yourl
    • Proceedings of the KIEE Conference
    • /
    • 2000.07d
    • /
    • pp.2554-2556
    • /
    • 2000
  • 기존의 게임기를 포함한 여러 입력장치들의 대부분이 미세한 조작과 변위의 변화, 특히 가속도와 변위의 세분화가 어려웠다. 또한 외부의 충격에 내구성이 약한 단점들이 있었다. 본 연구에서는 최근 게임기 산업에서 3차원 입력장치를 필요로 함에 따라 기존의 2차원 변위에 더해서 3차원 입력장치의 구현을 기반으로 저가형의 소형 다축load cell 센서방식을 채택하여 부분 변위의 조작, 내구성과 기존 하드웨어의 단순화 등 여러 면에서 개선이 되었으며, 보다 정밀하고 다양한 입력에 대응하기 위하여 센싱 신호처리 회로의 개선과 디지털 통신방식을 부가하였다. 본 논문에서는 이 구현을 위한 하드웨어와 소프트웨어에 대한 연구결과를 소개하고자 한다.

  • PDF