• Title/Summary/Keyword: 3차원 기구

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The evaluation of usefulness of the newly manufactured immobilization device (치료보조기구의 제작 및 유용성 평가)

  • Seo Seok Jin;Kim Chan Yoeng;Lee Je Hee;Park Heung Deuk
    • The Journal of Korean Society for Radiation Therapy
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    • v.17 no.1
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    • pp.45-55
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    • 2005
  • Purpose : To evaluate the usefulness of the handmade patient immobilization device and to report the clinical results of it. Materials and methods : We made two fusion images and analyzed those images. One image is made with diagnostic MR image and CT image, the other with therapeutic planning MR image and CT image. With open head holder, we measured the skin dose and attenuation dose. Also, we made the planning CT couch plate with acrylic plate and styrofoam and compared artifact. Results : We could get more accurate fusion image when we use MR head holder(within 2mm error). The skin dose was reduced 2 times and the attenuation dose was reduced more than $20\%$ when open head holder used. The planning CT couch plate was more convenient than conventional board and reduced artifact remarkably. Conclusion : We could verify the localization point in the MR image which is taken with MR head holder. So we could fuse the image more accurately. The same method could be applied to PET and US image, if the alike immobilization device used. With open head holder, the skin dose and the attenuation dose was reduced. And those above devices could substitute for expensive foreign device, if those are manufactured adequately.

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The Quasi 3-D Flow Simulation in injection Molding Using Virtual Pressure Reflection (가상 반사압력을 이용한 사출성형의 준3차원 유동해석)

  • 이호상;신효철
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.7
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    • pp.1294-1306
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    • 1992
  • In order to determine the design parameters and processing conditions in injection molding, it is very important to establish the theoretical model with scientific base. In this study, a two dimensional model has been developed for the purpose and flow simulations of filling process are carried out. The moving boundary transient flow problem along the flat plane is solved efficiently by the Iterative Boundary Pressure Reflection Method which rearranges the impinged melt front along the physical boundary in scientific manner. The two dimensional modeling of filling process is applied to two examples : a three dimensional cover with two screw holes and a two-gated flat cavity with unbalanced runners. The numerical results show good agreement with experimental short shots, especially for the weldline locations and the pressure traces at various locations. They also provide the temperature, clamp force, and velocity field in the mold at different times during filling of cavity.

Designs of Pipe Fitting with Three Dimensional Measurement and Kinematic Constrained Equations (파이프 체결을 위한 3차원 측정 및 기구적 구속조건 기반의 설계 방식)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.54-61
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    • 2022
  • Ship is a huge system including a variety of pipe arrangements. Pipes are installed according to the design layout, however the end poistion of pipes are not well matched owing to its measurement and construction errors. In this situation, the customized pipe fitting is frequently designed to connect with both pipes, the position of which are manually measured. This paper focused that these two coordinates are measured by point cloud from RGBD sensor and the relative transformation induced by positional and orientational differences is calculated by inverse kinematics in robotics theory. Therefore, the result applies for the methodology of the pipe connection design. The pipe coordinate that is estimated by the matching and the probabilistic RANSAC method will be verified by experiments. The kinematic design parameters are computationally calculated by using the minimum degree of freedom that connects both pipe coordinates.

3D Pose Estimation of a Human Arm for Human-Computer Interaction - Application of Mechanical Modeling Techniques to Computer Vision (인간-컴퓨터 상호 작용을 위한 인간 팔의 3차원 자세 추정 - 기계요소 모델링 기법을 컴퓨터 비전에 적용)

  • Han Young-Mo
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.4 s.304
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    • pp.11-18
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    • 2005
  • For expressing intention the human often use body languages as well as vocal languages. Of course the gestures using arms and hands are the representative ones among the body languages. Therefore it is very important to understand the human arm motion in human-computer interaction. In this respect we present here how to estimate 3D pose of human arms by using computer vision systems. For this we first focus on the idea that the human arm motion consists of mostly revolute joint motions, and then we present an algorithm for understanding 3D motion of a revolute joint using vision systems. Next we apply it to estimating 3D pose of human arms using vision systems. The fundamental idea for this algorithm extension is that we may apply the algorithm for a revolute joint to each of the revolute joints of hmm arms one after another. In designing the algorithms we focus on seeking closed-form solutions with high accuracy because we aim at applying them to human computer interaction for ubiquitous computing and virtual reality.

Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

An Inverse Dynamic Analysis of Lower Limbs During Gait (보행 중 하지 관절의 역동역학 해석)

  • 송성재
    • Journal of Biomedical Engineering Research
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    • v.25 no.4
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    • pp.301-307
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    • 2004
  • An inverse dynamic model of lower limbs is presented to calculate joint moments during gait. The model is composed of 4 segments with 3 translational joints and 12 revolute joints. The inverse dynamic method is based on Newton-Euler formalism. Kinematic data are obtained from 3 dimensional trajectories of markers collected by a motion analysis system. External forces applied on the foot are measured synchronously using force plate. The use of developed model makes it possible to calculate joint moments for variation of parameters.

Web-based 3D Animation System for Visualization of Motions of Mechanisms (웹기반 3차원 기구 동적 거동 가시화 시스템 개발)

  • 남소정;한형석;이재경;김동성
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1735-1738
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    • 2003
  • The dynamic design and evaluation of mechanisms need to be performed in a collaboration or concurrent system in order to shorten the development period of the product. A web-based system is the most suitable concurrent system to promote effective collaboration. In order to develop such a web-based system, Java Applet, which is not restrained by a computer's H/W and S/W, is widely used. This paper introduces a web-based 3D animation system for visualizing the motions of mechanisms. This web-based 3D animation system uses a JAVA Applet program method, which can be operated in a web-browser, and the Open Inventor for Java, which supports 3D graphics. It does not only allows the user to verify dynamic simulation results and design variables through the web, but it also has the advantage of supporting collaboration among a number of users through simultaneous connections.

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GK-DEVS : Geometric and Kinematic DEVS for Simulation of 3 Dimensional Man-Made Systems (GK-DEVS : 3차원 인간제작 시스템의 시뮬레이션을 위한 형상 기구학 DEVS)

  • 황문호;천상욱;최병규
    • Journal of the Korea Society for Simulation
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    • v.9 no.1
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    • pp.39-54
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    • 2000
  • Presented in this paper is a modeling and simulation methodology for 3 dimensional man-made systems. Based on DEVS(discrete event system specification) formalism[13], we propose GK-DEVS (geometrical and kinematic DEVS) formalism to describe the geometrical and kinematic structure and continuous state dynamics. To represent geometry and kinematics, we add a hierarchical structure to the conventional atomic model. In addition, we employ the "empty event" and its external event function for continuous state changing. In terms of abstract simulation algorithm[13], the simulation method of GK-DEVS, named GK-Simulator, is proposed for combined discrete-continuous simulation. Using GK-DEVS, the simulation of an FMS(flexible manufacturing system) consisting of a luring machine, a 3-axis machine and a RGV-mounted robot has been peformed.en peformed.

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Improvement of point cloud data using 2D super resolution network (2D super resolution network를 이용한 Point Cloud 데이터 개선)

  • Park, Seong-Hwan;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.16-18
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    • 2021
  • 미디어 기술은 사용자가 더욱 몰입감을 느낄 수 있는 방향으로 개발되어 왔다. 이러한 흐름에 따라 기존의 2D 이미지에 비해 깊이감을 느낄 수 있는 증강 현실, 가상 현실 등 3D 공간 데이터를 활용하는 미디어가 주목을 받고 있다. 포인트 클라우드는 수많은 3차원 좌표를 가진 여러 개의 점들로 구성된 데이터 형식이므로 각각의 점들에 대한 좌표 및 색상 정보를 사용하여 3D 미디어를 표현한다. 고정된 크기의 해상도를 갖는 2D 이미지와 다르게 포인트 클라우드는 포인트의 개수에 따라 용량이 유동적이며, 이를 기존의 비디오 코덱을 사용하여 압축하기 위해 국제 표준기구인 MPEG(Moving Picture Experts Group)에서는 Video-based Point Cloud Compression (V-PCC)을 제정하였다. V-PCC는 3D 포인트 클라우드 데이터를 직교 평면 벡터를 이용하여 2D 패치로 분해하고 이러한 패치를 2D 이미지에 배치한 다음 기존의 2D 비디오 코덱을 사용하여 압축한다. 본 논문에서는 앞서 설명한 2D 패치 이미지에 super resolution network를 적용함으로써 3D 포인트 클라우드의 성능 향상하는 방안을 제안한다.

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Electronic Commerce Related Issues in the WTO and Its Implication to Korea (전자상거래 관련 논의현황과 과제)

  • 이신규
    • The Journal of Information Technology
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    • v.4 no.1
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    • pp.23-37
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    • 2001
  • There is no doubt that electronic commerce facilitates international trade and lower transaction cost and help firms make the best of the opportunities of market access. The comprehensive programs had been implemented to provide better electronic commerce environments by international organizations such as OECD, UNCITRAL, APEC and etc. Especially, WTO plays the most important role to implement efficient forms and rules on electronic commerce after Seattle 3rd Ministerial Conference. Member countries recognize the need to conduct the electronic commerce in compliance with the principles and rules of WTO. However, there are many issues to be solved such as the clarifications of concepts and definitions, the possibility of adaptation of technological neutrality In GATS, the Imposition of taxation in electronic commerce transactions and the methods of protecting copyright as well as trademark. The Implementation of concrete forms and rules of electronic commerce in the WTO will be influential to international trade as the member countries have to adapt them In their transactions. Considering that further discussion will be continued in GATS, we need to analyze the problems and strategies for electronic commerce.

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