• Title/Summary/Keyword: 3차원그림

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Real-Time 3D Oriental Color-Ink Painting (Kubelka-Munk모델을 응용한 실시간 3차원 수묵담채화 렌더링)

  • Oh, Crystal S.;Nam, Yang-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.1-7
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    • 2005
  • 본 논문에서는 3D 게임이나 가상현실, 인터렉티브 아트 등의 실시간 환경의 컨텐츠 제작에 활용가능한 수묵담채화풍의 렌더링 기법을 제안한다. 제안된 기법은 기존의 3차원 수묵화 렌더링 연구에서는 다루지 않았던, 색채표현법과 그 합성법을 중심으로 연구되었다. 색채표현법의 경우, 일반적으로 삼색을 단계적으로 겹쳐서 표현하는 수묵담채화의 특성에 따라, 실제 그림을 그릴 때에 적용되는 삼색의 혼합방법과 순서가 자동으로 적용될 수 있는 삼색기반 구조를 통해 농담과 질감효과를 표현했으며, 또한 이러한 삼색레이어의 합성을 위해서는 안료의 광학적 성질을 반영하여 실제 회화매체에 가까운 색상을 재현할 수 있는 Kubelka-Munk(KM)모델을 적용한다. 기존의 KM모델은 비사실적 렌더링 연구 분야에서 수채화, 유화 등 서양화를 대상으로 한 색채 합성에 적용되어 왔기 때문에 기존의 연구에서 제시한 방법만으로는 삼색레이어가 겹쳐질 때 나타나는 수묵담채화의 특징과 천연 재료를 사용하는 동양 안료의 색상을 정확히 반영할 수 없었다. 따라서 본 논문에서는 실제 수묵담채화에 이용되는 전통안료의 색상 분석을 통해 KM모델에 적용할 파라미터들을 추출하고, 앞에서 설계한 삼색 기반 구조에 따라 색상을 합성하는 방법을 제시한다.

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Real-time 3D Rendering Technique for Sumi-e Style, using Irregular Pattern Technique (불규칙 패턴 방식을 이용한 동양화 스타일의 실시간 3차원 렌더링 기법)

  • Choi Seunghyuk;Kim Jaekyung;Lim Soon-Bum;Choy Yoon-chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.676-678
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    • 2005
  • 본 논문에서는 실시간 수묵화 기법 렌더링을 제시한다. 기존의 대표적인 렌더링 기법인 Phong-Shading 기법은 사진과 같은 사실적인 표현이 가능하다. 하지만 인조적이고 기계적인 느낌이 강해 미술가가 그린 그림과 같이 다양한 느낌을 표현하는데 한계가 있다. 이를 해결하기 위해 우리는 기존의 미술가들이 써왔던 다양한 기법 중 동양화의 특징들을 3차원 실시간 렌더링 기법에 적용하고자 한다. 본 논문에서는 실시간 렌더링을 위해 정교함에 치중하기 보다는 수묵화의 주된 특징들을 빠르게 표현할 수 있는 새로운 알고리즘을 제시한다. 동양화 작품들의 특징을 살펴보면 전체적으로는 일관성을 유지하지만 세부적으로 보면 모두 불규칙한 패턴을 이루고 있다는 것이다. 이러한 특징들은 붓 끝에서 오는 불규칙성 때문에 오는데 본 논문에서는 이러한 정을 쉐이딩과 외곽선 그리고 색 부분으로 나누어 적용하였다. 사용자는 다른 복잡한 과정 없이 단지 불규칙 정도만을 조절하여 다양한 이미지를 창출해 낼 수 있다.

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An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

The Epigraph Reading Method using a Visualization Technique based on Morphological Characteristics of the Letters (각자된 글자의 형태적 시각화를 이용한 금석문 판독방법)

  • Choi, Won-Ho;Ko, Sun-Woo
    • The Journal of the Korea Contents Association
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    • v.17 no.1
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    • pp.740-749
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    • 2017
  • The epigraphy is a text or a picture engraved on metal or stone. One of advantages of rubbing of ancient inscription has been used in epigraphic field is simple. But the rubbing is not an optimal method in viewpoints of resolution and noise to decode the inscribed characters. In this study, we proposed a new research method that increases the possibility of a reading by reflecting the 3D characteristics of the engraved letters. The proposed techniques apply 3D scanning technology to obtain three-dimensional and high quality data of each of the letters in the epigraphy and use Ambient Occlusion visualization techniques to express the shade according to the 3D form of the letters. Research result enhances the readability of the letters that removed the damaged and worn information from the letters information of surface. This research contributes to narrow the scope of a particular letter and read to the controversial letters on the Pohang Jungsoengri Silla Stone Monument(Korea's national treasure number 318).

Numerical Study on Three-Dimensional Endwall Flow Characteristics within a Turbine Cascade Passage (터빈익렬내의 3차원 끝벽유동 특성에 대한 수치해석적 연구(8권1호 게재논문중 그림정정))

  • Myong Hyon Kook
    • Journal of computational fluids engineering
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    • v.8 no.2
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    • pp.49-56
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    • 2003
  • Three-dimensional endwall flow within a linear cascade passage of high performance turbine blade is simulated with a 3-D Navier-Stokes CFD code (MOSA3D), which is based on body-fitted coordinate system, pressure-correction and finite volume method. The endwall flow characteristics, including the development and generation of horseshoe vortex, passage vortex, etc. are clearly simulated, consistent with the generally known tendency. The effects of both turbulence model and convective differencing scheme on the prediction performance of endwall flow are systematically analyzed in the present paper. The convective scheme is found to have stronger effect than the turbulence model on the prediction performance of endwall flow. The present simulation result also indicates that the suction leg of the horseshoe vortex continues on the suction side until it reaches the trailing edge.

Application of universal kriging for modeling a groundwater level distribution 1. Intrinsic random function of order k (지하수위 분포 모델링을 위한 UNIVERSAL KRIGING의 응용 1. K계의 고유 확률함수)

  • 정상용
    • The Journal of Engineering Geology
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    • v.3 no.1
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    • pp.39-49
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    • 1993
  • Intrinsic random function of order k(IRF-k) was used to estimate groundwater levels of nonstationaav random functions. The accuracy of IRF-k was compared to that of ordraarv krigrng assuming that the data of groundwater levels compose a stafionarv random function. Cross validation and statistical errors show that IRF-k is superior to orcinarv '(riging for the estimation of water levels. IRF-k and ordinary kriging made different contour and 3-D surface maps. The maps of IRF-k are more accurate than those of ordinary kriging.

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Augmented Reality based Interactive Storyboard System (증강현실 기반의 인터랙티브 스토리보드 제작 시스템)

  • Park, Jun
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.17-22
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    • 2007
  • In early stages of film or animation production, storyboard is used to visually describe the outline of a story. Drawings or photographs, as well as the texts, are employed for character / item placements and camera pose. However, commercially available storyboard tools are mainly drawing and editing tools, not providing functionality for item placement and camera control. In this paper, an Augmented Reality based storyboard tool is presented, which provides an intuitive and easy-to-use interface for storyboard development. Using the presented tool, non-expert users may compose 30 scenes in his or her real environments through tangible building blocks which are used to fetch corresponding 3D models and their pose.

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3-Dimensional Vibration Measurement and Analysis of King Song-Dok Bell (성덕대왕 신종의 3차원 진동신호 측정 및 분석 결과)

  • Kim, Yang-Hann;Park, Yon-Kyu;Kim, Young-Key
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.6
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    • pp.41-47
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    • 1997
  • Beating phenomenon which is generated by two closely located natural frequencies is one of research tenet for King Song-Dok bell. In this paper, we investigate the vibration shape of these natural frequencies using very extensive experimental data. Vibration signals are sampled at 108 points around the bell using accelerometers. Measured signals are anlayzed in time and frequency domain. Twelve natural shapes under 800Hz are plotted.

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An Efficient Walkthrough from Two Images using Spidery Mesh Interface and View Morphing (Spidery 매쉬 인터페이스와 뷰 모핑을 이용한 두 이미지로부터의 효율적인 3차원 애니메이션)

  • Cho, Hang-Shin;Kim, Chang-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.132-140
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    • 2001
  • This paper proposes an efficient walktlu-ough animation from two images of the same scene. To make animation easily and fast, Tour Into the Picture(TIP) enables walkthrough animation from single image but lacks the reality of its foreground object when the viewpoint moves from side to side, and view morphing uses only 2D transition between two images but restricts its camera path on the line between two views. By combining advantages of these two image-based techniques, this paper suggests a new virtual navigation technique which enable natural scene transformation when the viewpoint changes in the side-to-side direction as well as in the depth direction. In our method, view morphing is employed only in foreground objects , and background scene which is perceived carelessly is mapped into cube-like 3D model as in TIP, so as to save laborious 3D reconstruction costs and improve visual realism simultaneously. To do this, we newly define a camera transformation between two images from the relationship of the spidery mesh transformation and its corresponding 3D view change. The result animation shows that our method creates a realistic 3D virtual navigation using a simple interface.

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Design of Mobile Application for Learning Chemistry using Augmented Reality

  • Kim, Jin-Woong;Hur, Jee-Sic;Ha, Min Woo;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.139-147
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    • 2022
  • The goal of this study is to develop a mobile application so that a person who is new to chemistry can easily acquire the knowledge necessary for chemical structure learning using image tracking technology. The point of this study is to provide a new chemical structure learning experience by recognizing a two-dimensional picture, augmenting the chemical structure into a three-dimensional object, showing it on the user's screen, and using a service that simultaneously provides related information in multiple fields. characteristic. Login API and real-time database technology were used for safe and real-time data management, and an application was developed using image tracking technology for image recognition and 3D object augmentation service. In the future, we plan to use the chemical structure data library to efficiently load and output data.