• Title/Summary/Keyword: 3차원공간

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2D/3D Spatial Query Language and Query Optimization on iSTORM (iSTORM에서의 2D/3D 공간질의어 및 질의 최적화 기법)

  • 김영삼;임헌기;남광우;류근호
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.27-29
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    • 2000
  • 지리정보시스템은 지리적으로 관련된 정보를 효율적으로 저장, 변경, 관리 및 분석을 위한 시스템으로서 하드웨어, 소프트웨어, 지리 데이터 등으로 구성되어 있다. 지리정보시스템은 일반적인 데이터베이스의 연산과 공간정보를 이용한 분석 기능을 통합한 시스템으로서 응용 범위 또한 매우 다양하다. 이 논문에서는 지리정보시스템의 2차원 및 3차원 질의 처리를 위한 2차원 및 3차원 공간 질의어, 그 질의처리 및 최적화에 대해 보인다.

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Critical Review on the Arguments for Building Three-dimensional Cyberspace to Realize Ubiquitous (유비쿼터스 실현을 위한 사이버공간상의 3차원 그래픽 공간 구축론에 대한 비판적 고찰)

  • Choi Chang-Gyu
    • The Journal of the Korea Contents Association
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    • v.6 no.4
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    • pp.81-88
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    • 2006
  • Ubiquitous has been a new issue in information technology field. Some people in GIS(Geographic Information Systems) and urban and regional planning have maintained that not only building three dimensional graphic environment in cyberspace is the key for ubiquitous, but also planners should plan and control the new space. They may believe that ubiquitous would be a mixture or/and combination of real-space and cyberspace. For strengthening their arguments, they should show the character of the space can be related to the three dimensional space and planning the space is possible. This study tried to critically analyze their assertion. After reviewing various articles and studies in multidisciplinary view, this challenging analysis shows those arguments need more sophisticated studies and can limit the character of cyberspace which has made the space prosperous.

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Syntax-based Accessibility for 3D Indoor Spaces (3차원 내부공간에서의Syntax기반의 접근성 산출)

  • Kim, Hye-Young;Jun, Chul-Min;Kwon, Jay-Hyoun
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.11-18
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    • 2007
  • Recently 3D GIS and its applications are getting attention increasingly as various ubiquitous-related techniques for 3D spaces are being developed. Although they call for quantitative measures such as accessibility, most accessibilityrelated studies are limited to 2D networks, not 3D indoor space levels. In this paper, we develop an accessibility index applicable to 3D models. We first examine the theory of Space Syntax which has been developed and used to measure the connectivity or relationships between spatial segments in urban or architectural environments. Then, we expand the principle to a more general form so it can be applied to both street and indoor space levels. We incorporate different types of impedances in moving between places including distances, turns and transfers between floors into the traditional Space Syntax that measures the spatial depths solely based on the structural forms. Finally, we illustrate the use of the proposed measure comparatively using a campus building.

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Evaluation on Practical Use of Raw Data for 3D Indoor Space Modeling (3차원 실내공간 모델링 원시자료의 활용도 평가)

  • Kim, Yun Ji;Yoo, Byoung Min;Lee, Jiyeong
    • Spatial Information Research
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    • v.22 no.6
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    • pp.33-43
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    • 2014
  • As the number of people who live indoor space has been increased, the interest in 3D indoor spatial information has been grown. Object-Oriented 3D indoor space modeling including indoor spatial information has performed in level of detail 4, and modeling data is able to be constructed based on various raw data which are as-built drawing, laser scanning, BIM data, and camera. 3D indoor space modeling has been worked based on established indoor space modeling process, and the result can be used for various application fields such as indoor space pedestrian navigation, facility management, disaster management, and so on. However, the modeling process has limitations to perform indoor space modeling efficiently, because the process is complicated and wastes time at modeling work. In this paper, we propose evaluation on practical use of raw data for 3D indoor space modeling purpose on supporting efficient indoor space modeling through analyzing the established process. Therefore, we define the requirements to evaluate the practical use of raw data and propose the verification method. In addition, as-built drawing which has been used in Seoul 3D indoor space modeling project will be applied to proposed method as a raw data.

Data Base Design Methods for Railway Facility Information using 3D Spatial (3차원 공간에서의 철도시설정보 데이터베이스 설계방안)

  • Yeon, Sang-Ho
    • Proceedings of the KSR Conference
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    • 2009.05a
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    • pp.1003-1009
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    • 2009
  • The Spatial Image contents of Geomorphology 3-D environment is focused by the requirement and importance in the fields such as, national land development plan, telecommunication facility management, railway construction, general construction engineering, Ubiquitous city development, safety and disaster prevention engineering. The currently used DEM system using contour lines, which embodies geographic information based on the 2-D digital maps and facility information has limitation in implementation in reproducing the 3-D spatial city. Moreover, this method often neglects the altitude of the rail way infrastructure which has narrow width and long length. This As the results, We confirmed the solutions of varieties application for railway facilities management using 3-D spatial image contents and database design. Also, I suggested that U-city using railway modeling about matching methods of high density elevation value using 3-D aerial photo with laser data are best approach for detail stereo modeling and simulation.

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3D Motion Information Detection and Tracking Using Color Marker (컬러 마커를 이용한 3차원 모션 정보의 검출 및 추적)

  • 신수미;이칠우
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.596-601
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    • 2001
  • 본 논문에서는 두 대의 카메라로부터 입력받은 인간의 신체와 같은 관절체의 움직임을 Color Marker의 색상 특성을 이용하여 3차원 공간 정보를 인식하는 방법에 관해 기술한다. 이 방법은 인체에 물리적인 장치를 하지 않고 단순히 영상정보만을 이용하여 3차원 정보를 구하였다. 보다 정확한 인체의 특징점을 구하기 위해 환 논문에서는 신체의 관절각에 칼라 마커를 부착하고 칼라 마커틀을 세그먼트하여 관절각의 2차원 정보를 구한 다음 스테레오 기하(Stereo Geometry)를 이용하여 3차원 정보를 계산하고 가상 공간상에서 인간의 움직임을 추적하는 방법을 제안한다. 제안하는 방법은 제스쳐 인식과 3차원 Virtual Reality 인터페이스 시스템 구성 등에 사용될 수 있다.

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Revision of 1/1,000 digital Map for Application of 3Dimensional Geospatial Data (1/1,000 수치지도의 수정을 위한 3차원 공간정보의 활용 방안)

  • Lee, Hyunjik
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.2
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    • pp.77-86
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    • 2014
  • As raster-based high quality and resolution spatial information has appeared, 1/1,000 digital map lost either its recognition or uses because of insufficient new modified and updated information. Therefore, this study analyzed the linkage between three-dimensional spatial information and 1/1,000 digital map, and also suggested a modification plan of 1/1,000 digital map, made by three-dimensional spatial information. In fact, some area of Incheon and Busan were presented with the modification plan of 1/1,000 digital map as three-dimensional trial models. These trials reflected possibilities of modification by qualitative and quantitative analysis of 1/1,000 digital map, using three-dimensional object model.

A Study on the Preference by Groups and Quality Improvement Surveying of the Important Factor of 3D Spatial Information by Equipment (장비에 따른 3차원 공간정보 품질향상 요인추출 및 집단 간 선호도에 관한 연구)

  • Oh, Min-Kyun;Bea, Sang-Tea;Kim, Tea-Woo;Lee, Jung-Il
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.1
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    • pp.3-21
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    • 2016
  • This study analyzes the key factors of 3D spatial information in accordance with the establishment of aerial and ground equipment fusion, and the quality improvement solutions are delivered from the preference survey. Furthermore, it investigates the factors affecting the quality of the individual technical elements through the establishment of three-dimensional spatial information. It is for identifying the priority which needs to be improved, and this data will be used to identify the evaluation for factors, the technology development and its application. For this purpose, the presence or absence of equality is judged by the quantitative techniques through the preference survey of the gap between the experts of spatial information and survey and the general users who have experiences on 3D spatial information.

Syntax-based Accessibility Analysis Algorithm for Indoor Spaces (실내공간을 위한 기반 Syntax 접근성 분석 알고리즘)

  • Kim, Hye-Yeong;Jeon, Cheol-Min
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2007.10a
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    • pp.247-256
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    • 2007
  • Accessibility is a field of study that has primarily been applied to urban or transportation problems two dimensionally. However, in large complex buildings as shopping centers or hospitals, inter-spatial accessibility among compartments has to be taken into account such as in building layouts or evacuation planning. This study expands space syntax theory, one of accessibility-related methodologies used for computing connectivity in urban or architectural spaces, into 3D indoor spaces. Although space syntax is basically a topology-based theory that does not consider general costs such as distance or time, this study suggests modification that incorporates different types of impedances in moving between places including distances, turns and transfers between floors. The proposed method is applied to a 3D campus building model in computing and displaying the accessibility to exit doors or cohesive accessibility among similar functions.

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A Study on Position Matching Technique for 3D Building Model using Existing Spatial Data - Focusing on ICP Algorithm Implementation - (기구축 공간데이터를 활용한 3차원 건물모델의 위치정합 기법 연구 - ICP 알고리즘 구현 중심으로 -)

  • Lee, Jaehee;Lee, Insu;Kang, Jihun
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.1
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    • pp.67-77
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    • 2021
  • Spatial data is becoming very important as a medium that connects various data produced in smart cities, digital twins, autonomous driving, smart construction, and other applications. In addition, the rapid construction and update of spatial information is becoming a hot topic to satisfy the diverse needs of consumers in this field. This study developed a software prototype that can match the position of an image-based 3D building model produced without Ground Control Points using existing spatial data. As a result of applying this software to the test area, the 3D building model produced based on the image and the existing spatial data show a high positional matching rate, so that it can be widely used in applications requiring the latest 3D spatial data.