• 제목/요약/키워드: 2D fashion design

검색결과 298건 처리시간 0.025초

하이테크(High-Tech) 패션의 변화 및 유형 (Variations and types of high-tech fashion)

  • 장호;이연희
    • 한국의상디자인학회지
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    • 제22권2호
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    • pp.117-136
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    • 2020
  • The purpose of this study is to analyze changes in high-tech fashion along with the types and characteristics of high-tech fashion that have appeared recently providing diverse material for the fashion field. High-tech fashion requires such research to learn how much distance one has in one's life. It is also meaningful to predict what direction high-tech fashion research may be needed. For research methods, previous research and literary studies were considered and photographs in which high-tech techniques were used were collected using the keyword 'high-tech fashion'. High-tech fashion types can be organized into the four types of luminescent types, mutual interaction types, 3D printing fashion, and virtual fashion. The research results were as follows. First, luminescent fashion was an important expression method of high-tech fashion. Materials for luminescent fashion first started with LED electric wire connections and many methods have been attempted with the appearance of electrically conductive clothing material, such as luminescent lasers and beam projectors. Second, interactive high-tech fashion often appears as variable fashion. The work of Hussein Chalayan, which was combined with advanced technology, set up a base for variable type interactive high-tech fashion in the 2000s. As bioengineering technology has developed, fashion that interacts with the environment without an energy source has appeared and the interaction among fashion, people, and the environment can be seen. Third, diverse forms of expressiveness in virtual reality such as 3D CLO shows a great difference with past high-tech fashion. Simple and diverse attempts made through virtual fittings reduce the limitations of time and space, permit interaction, and add a sense of reality through speed and dynamic physical beauty. Fourth, 3D printed fashion expresses complex and detailed clothing material that is different from those before with the development of computer 3D modeling technology. Modeling that can imitate geometric and bio-engineered structures is possible and mysterious feelings are passed on to people through creative expressions.

Research on Aesthetic Characteristics of Fabric Expression Technique of Art to Wear - Focusing on Art to Wear artists in the U.S.A. -

  • Jin, Kyung-Ok
    • 패션비즈니스
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    • 제11권3호
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    • pp.133-151
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    • 2007
  • The role of fabric now directly related with the expression of the beauty of clothing and it provides new and creative ideas. This study was aimed at reviewing basic data that can be used in systematic design development through fabric expression for today's fashion designers who must study unique, original fashion design development. For systematic development of design technique through fabric expression, fabric expression methods and characteristics, aesthetic characteristics and fabric design of 'art to wear' were reviewed and the results are as follows. First, the highly wrought fabric expression of art to wear was confirmed to be comprehending a message within itself. Second, aesthetic characteristics of fabric expression used in art to wear can be classified as decorativeness, extensity, 2-D pictorialness, handicraft, compounding and rearrangement, and 3-D characteristics. Third, the 6 aesthetic characteristics have unique design features and aesthetic categories. The understanding the fabric expression techniques through study on the classification of the fabric expression in 'art to wear' is expected to be extended to proposition of creative direction and inspiration of modern fashion.

PO 발상법을 적용한 3D 가상 패션디자인 개발 -티셔츠 디자인을 중심으로- (Development of a 3D Virtual Fashion Design by Applying the PO Method -With a Focusing on the T-shirt Design-)

  • 서승희
    • 패션비즈니스
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    • 제25권5호
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    • pp.73-87
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    • 2021
  • This study aimed to develop fashion designs by applying the PO (Provocative Operation) method as a 3D virtual clothing program and to derive the PO application method in fashion design. The first T-shirt design was presented as an existing thinking method, and the second design was developed by applying escape, reversal, exaggeration, distortion, and hopeful thinking techniques, which are techniques for 'provocation' of the PO method, to the first design. Thus, 18 T-shirt designs were developed as 3D virtual clothing, with 3 sets of 6 designs, including the 1st and 2nd designs. The method of using the 'provocation' techniques of the PO method in the development of fashion design derived from this was as follows. First, the 'escape' technique was designed in such a way that a part of the detail or structure was deleted, or a part of the structure or expression element of another item was applied. Second, the 'inversion' technique was expressed by inverting the position or shape of a detail or structure up, down, left, and right; fitting the structural detail or reversing the shape; or converting the structure and form. Third, the 'exaggeration' technique exaggerated the size, length, and volume of a structure's form or detail. Fourth, the 'distortion' technique was expressed as a distortion of lines or shapes or a visual distortion using the Trompe l'oeil technique. Fifth, the 'hopeful thinking' technique was developed and expressed from the idea of an hypothetical 'if' it was absurd, irrational, and unrealistic.

SLS 방식의 3D 프린팅 기술을 활용한 직물구조적인 디자인설계 연구 -유연성 있는 직조구조 직물설계를 중심으로- (Study on the Textile Structural Design using SLS 3D Printing Technology -Focused on Design of Flexible Woven Fabric Structure-)

  • 송하영
    • 패션비즈니스
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    • 제23권3호
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    • pp.67-84
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    • 2019
  • Since the early 2000s, various fashion design products that use 3D printing technology have constantly been introduced to the fashion industry. However, given the nature of 3D printing technology, the flexible characteristics of material of textile fabrics is yet to be achieved. The aim of this study is to develop the optimal design conditions for production of flexible and elastic 3D printing fabric structure based on plain weave, which is the basic structure in fabric weaving using SLS 3D printing technology. As a the result this study aims to utilize appropriate design conditions as basic data for future study of flexible fashion product design such as textile material. Weaving structural design using 3D printing is based on the basic plain weave, and the warp & weft thickness of 4mm, 3mm, 2mm, 1.5mm, 1mm, and 0.7mm as expressed in Rhino 6.0 CAD software program for making a 3D model of size $1800mm{\times}180mm$ each. The completed 3D digital design work was then applied to the EOS SLS Machine through Maker ware, a program for 3D printer output, using polyamide 12 material which has a rigid durability strength, and the final results obtained through bending flexibility tests. In conclusion, when designing the fabric structure design in 3D printing using SLS method through application of polyamide 12 material, the thickness of 1 mm presented the optimal condition in order to design a durable digital textile structure with flexibility and elasticity of the 3D printing result.

패션일러스트레이션에서의 데페이즈망 표현기법에 대한 연구 (A Study on the Expressive Characteristics of Dépaysement in Fashion Illustration)

  • 김순자
    • 한국의상디자인학회지
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    • 제12권2호
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    • pp.21-39
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    • 2010
  • The purpose of this study is to develop a creative technique in fashion illustration through analyzing expressive characteristics of $d{\acute{e}}paysement$. This study is analyzed by examining the general theories of $d{\acute{e}}paysement$ and investigating the expressive technique related to the method of $d{\acute{e}}paysement$ in surrealism art and the expressive characteristics which is applied to fashion illustration. In this study, the researcher examines cases of the application of $d{\acute{e}}paysement$ to the fashion illustration through reviewing fashion illustrators' art works created since 2000. $D{\acute{e}}paysement$ is unfamiliar impression with lexical meaning in french that is translated by transposition or displacement technique, or country and one's home leave or person put in strange living environment. The characteristics of $d{\acute{e}}paysement$ in fashion illustration include spatial distortion, combination of heterogeneous objects located anywhere odd and modification and conversion of objects such as material change, change-over of scale in usual objects and conversion of inanimate objects into organism. As a result of reviewing the expressive characteristics of Depaysement from fashion illustration artworks, it is found that the fashion illustration with $d{\acute{e}}paysement$ fortified the individuality in fashion illustration and helps produce a creative inspiration which results in a distinctive ideas. This also has a greate possibilities to produce a tremendous ideas in fashion illustration.

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한국 전통신발을 이용한 한국적 이미지 패션신발 문화상품 개발 (Development of Fashion Shoes with Korean Image as Cultural Goods by Using Korea Traditional Shoes)

  • 박혜령;차은진
    • 한국의상디자인학회지
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    • 제11권2호
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    • pp.99-115
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    • 2009
  • Recently, the development of design of cultural goods is focusing on excessively workmanship-oriented craft items. However, an advanced strategy that is practical and develops market-oriented goods in the world needs to be suggested from now on and the selection of goods item aimed to world market is very urgent. Therefore, the purpose of this study was to design practical and worldwide market-oriented shoes with Korean traditional image as a cultural goods. As software tools, 2D Adobe Illustrator Adobe Photoshop and 3D MAX 8.0 Photoshop CS were used to design the shoes. From 8 types of pattern design to which Koran traditional pattern was applied and 7 types of shoe design to which Korean traditional shoes were applied, 60 types of planar shoes design coating developed pattern designs were made. Furthermore, 3D design of cultural goods of shoe made possible to observe it three-dimensionally and accurately from the top, the front and the side respectively. Finally, 43 types of cultural goods of shoe to which Korean traditional shoes were applied were designed successfully according to traditional patterns and colors. The systematic database was established based on the developed pattern design of the shoes and might make the best use of the development of related design of cultural goods. Although there were partly some limitations in the aspects of design and material development of Korean traditional shoes, this study would help the economics of shoe industry in Korea producing high value-added products.

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웹스페이스 시대에 3차원 컴퓨터 그래픽스를 도입한 의상디자인 분야의 현황 및 전망에 관한 연구 (A Study on the Adaptation and Prospects of the 3-dimensional Computer graphics in the field of Fashion Design)

  • 배리사;이인성
    • 한국의상디자인학회지
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    • 제7권2호
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    • pp.1-10
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    • 2005
  • This study intends to examine extensively on the current situation where the full capacity of 3D CG is not being highlighted because of the lack of the information and the awareness and to look at how the virtual reality technology is being applied ranging from the design of the clothes to the marketing. A set of processes ranging from the development of the clothing design to the marketing will be performed on the web. Designers will design with 3D CG and make the patterns and will hand this over to the producer together with the virtual swatch. But there are important problems to work out. First, it is the problem of the virtual fitting room. Second, it is the absence of the 3D CG, which is easy and convenient for the clothing design. Third, it is to perfect the visual reconstruction. Fourth, it is the security of the distribution system. Fifth, it also calls for the strengthened internet network that can smooth the flow of the tremendous data. Consumer will be able to produce according to their needs and will become designer and producer at the same time, resulting in the achievement of the consumer-oriented marketing in real sense.

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A Study on the Analysis and Comparison of DC Suite and CLO3D

  • Jang, Heekyung;Chen, Jianhui
    • 패션비즈니스
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    • 제21권6호
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    • pp.87-105
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    • 2017
  • In the fashion industry, 2D apparel CAD technology has already matured and various 3D apparel CADs have been introduced and are available for users. In the fourth industrial revolution era, the 3D apparel technology will be highlighted, and the research of 3D apparel CAD will be much more emphasized upon. Currently, various 3D apparel CAD have been developed and commercialized due to the rapid development of technology. However, in reality, the analysis and discussions about its problems and the improvements for clothing from a user's perspective have not been carried out yet. The purpose of this study was to provide the reference information about 3D apparel CAD for users by studying and comparing the characteristics of 3D apparel CAD. The 3D apparel CAD, DC Suite and CLO3D were selected for technical comparative study. The 3D apparel CAD mainly includes 3D body system, garment pattern system and garment simulation system and so on. It was compared and analyzed; the problem was presented, and the directions of improvement were put forth.

3D 가상착의 프로그램을 활용한 경상북도 한복근무복 디자인 (Gyeongsangbuk-do Hanbok Work Uniform Design Using 3D Virtual Dressing Program)

  • 임시은
    • 패션비즈니스
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    • 제27권4호
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    • pp.101-114
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    • 2023
  • This study aimed to create globally acceptable Hanbok-inspired work uniforms, by developing practical designs and providing useful resources for incorporating Hanbok characteristics into office attire. First, to establish the elements that the Hanbok work uniform should have, the definition and characteristics of service clothes and preferences for the process of modernization of traditional Hanbok were reviewed through a review of the preceding studies. For the Hanbok work uniform design, a total of 4 pieces, 2 for each male and female, were planned, a schematic diagram was created, and the design was modified after evaluation by fashion design experts. I made a pattern of the modified design with a CAD program, imported it into CLO 3D to produce a virtual costume, and confirmed the final design draft. Work uniform design has symbolism, functionality, and aesthetics as its characteristics. The functionality of the Hanbok work uniform designed in this study is suitable for the season, and it was designed to increase the efficiency of work when worn for a long time. The design was focused on the development of materials and patterns in consideration of comfort and activity. The esthetic nature of hanbok-inspired work clothes was intended to reveal details that could highlight the silhouette of the human body and reflect the beauty of hanbok.

3D 가상착의와 실제착의의 평가방법 고찰 - 선행 연구를 중심으로 - (Study of Evaluate 3D Virtual Versus Actual Fitting - Focusing on Previous Studies -)

  • 류경옥
    • 한국의상디자인학회지
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    • 제26권2호
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    • pp.33-43
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    • 2024
  • This study comprehensively analyzes previous research comparing the similarities between 3D virtual and actual fittings, and identifies the current usage and limitations of virtual fitting programs. The findings reveal that, in most cases, 3D virtual fittings are not perfect substitutes for actual fittings. To address these limitations, this research focuses on the Hohenstein fitting test and BP-ANNs-based garment fit evaluation method, which incorporate various parameters, such as the correlation between wearers and garments, garment pressure, and ease, thus providing objective data, such as data acquired that can enhance subjective evaluations. By integrating such objective assessments, the study suggests potential improvements in virtual fitting accuracy. This research is expected to provide foundational data necessary for the development of a consumer virtual fitting systems alongside advancements in 3D virtual fitting technology.