• 제목/요약/키워드: 2D clothing pattern

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A Study of the Relationship between 3D Model and 3D Garment Simulation

  • Kim, Yeo-Sook;Park, Hye-Won
    • 한국의류학회지
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    • 제36권6호
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    • pp.631-640
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    • 2012
  • This research project investigates the differences of various body locations (between 3D body models) and drapes garments digitally onto 3D body models. Three different subject models will be given explication. It consisted of (1) data collection of three-dimensional scans (2) creation of 3D body representations (3) comparison of avatar shapes and measurements (4) visualization and assessment of 3D body models and their 3D virtual garments. The study tests a theory of impact by differences in avatars by pattern design. A visual inspection of avatars showed clear differences between the six avatar types (in the generating process); however, there was notably less difference between 3D garment simulations based upon the six avatars produced. This demonstrated that there was less influence on the 3D garments than was predicted after a visual inspection of the avatars.

어패럴 CAD System의 활용화 방안 연구(II) - 테일러드 쟈켓 설계 과정을 중심으로 - (A Study on the Application of the Apparel CAD System(II))

  • 남윤자;이형숙;조영아
    • 한국의류학회지
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    • 제18권1호
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    • pp.43-56
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    • 1994
  • The Purpose of this study was to utilize of CAD System in pattern making process for women's apparel. The automation by the use of CAD System provides the higher accuracy and efficiency in pattern making process. AccuMark 300 System was used. for .this study. The results from this study were as follows . 1. New size spec chart and grading pitch chart were developed based on the data analysis and fitting tests for female college students. 2. New jacket block was developed based on the torso length sloper 3. Automatic grading of jacket block have been developed by creation and modification of grading rules of block pattern. 4. Pattern Design Systyem(P/D/S) were enabled to be constructed directly form a block pattern by modifications to existing styled pattern. 5. Original master pattern was generated by P/D/S menu option. 6. Production pattem added seam allowance, notchs was generated by P/D/S menu option. 7 Interative maker making process have enabled to save a wide range of time and space. 8. Measurement of garment by P/D/S measuring tools is to utilize in garment costing, quality control.

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PCM 가공과 3차원 인체 모델링 기술을 적용한 노년 여성용 기능성 언더웨어 설계 (Functional Underwear Development for Elderly Woman from 3D Body Model applying PCM treatment)

  • 최신애;김태규;박영민;신지영;박순지
    • 한국의류산업학회지
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    • 제18권4호
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    • pp.457-467
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    • 2016
  • This study aimed to develop functional underwear for elderly women in their sixties in terms of good fit, wear comfort and body temperature regulation. To satisfy elderly women's physical and metabolical needs, an automatic temperature control system via PCM treatment was applied. Underwear pattern was produced by producing body surface replica, which was derived from 3D body parametric model. Differential ratios of outline length and area between 3D surface and 2D plane were 1.4% and 0.5%, respectively. The reduction rate was determined as 10% through the expert's evaluation. PCM treated fabric showed higher Q-max, meaning that it can facilitate the thermal transition in hot situation. Moreover, it also showed higher insulation to preserve heat and keep warm microclimate in a cold weather. Heat distribution measurements on various body parts revealed that the temperature after PCM treatment was significantly higher. The clothing pressure after 10% pattern reduction showed higher before reduction, at the same time, even lower than the comfort clothing pressure range of $5{\sim}10gf/cm^2$, implying that experimental garment of this research is acceptable in terms of clothing pressure. Evaluation results on the comfort to move in various motions proved that adequate clothing pressure improved the wear comfort in various motions.

노년 여성 3-D 입체형상 데이터를 활용한 상반신 원형 설계방법 연구 (Drafting Method of Upper Bodice Pattern using 3-D Anthropometric Data for Elderly Women)

  • 서추연;박순지
    • 한국의류학회지
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    • 제32권5호
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    • pp.846-858
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    • 2008
  • This study was designed to propose a method to draft bodice block pattern from 3D body scan data. Subjects were ten elderly women in their 60's, who wear basic size(B: 94cm, W: 82cm) garment. Scanning was done using 3D whole body scanner(WB4, Cyberware). Measurements for 3D data and cross section were attained using Auto CAD, by which a upper bodice pattern for elderly women was drawn on the basis of short measured method. The results are as following: As for most items, no significant differences were shown between measurements from Martin's anthropometry and those from 3D scan data, suggesting measurement from 3D scan data could be used to draft a pattern. The drafting equations acquired were as follows; width of pattern=B/2+5.5, width of waist=W/2+3.5cm, dart amount=8cm. Dart distributions were 23%(B.P.) : 20%(front armpit) : 17%(side seam) : 18%(back armpit) : 15%(back protruded point) : 7% (center back line). Through wearing test using 5-point Likert scale, resultant pattern was evaluated as appropriate for elderly women's pattern to get over 4 point. As a result, it might be said that 3D scanning application is effective for elderly women in that it doesn't take time so much as Martin's anthropometry and that their body shape vary compared with those of young women.

3차원 가상 착장 시스템을 이용한 체형별 니트 재킷의 맞음새 연구 -30~40대 성인 여성을 중심으로- (A Study on the Fit Preferences of Knitted Jackets According to Body types Using a 3D Virtual Try-On System -Focus on Adult Women in Their 30's and 40's-)

  • 도월희;박현정
    • 한국의류학회지
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    • 제34권10호
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    • pp.1632-1646
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    • 2010
  • This article is an analysis of the fit preference of the knitted jacket according to body types for 30's and 40's adult women through a comparison of real and virtual fit. A five point likert scale was used to evaluate the degree of the preference of real and virtual fit. The data were analyzed with t-test and ANOVA using statistical program SPSS 17.0. The results are as follow. 1. The real and virtual fit preference of the knitted jacket according to body types indicates that respondents preferred pattern 2 for body type N than the rest of the patterns; however, respondents preferred pattern 3 for body type A and H. 2. There were no significant differences between real and virtual fit preference. 3. It is necessary that the knitted jacket follow a similar size tolerance like a woven jacket. The results show that the next generation of virtual try-on systems need the development of a minus clothing ease scale.

중국 당(唐)나라 여성 전통 복식 특성을 활용한 디지털 패션디자인 (Development of Digital Fashion Design Utilizing the Characteristics of Women's Traditional Costumes in the Tang Dynasty of China)

  • 주자항;이연희
    • 한국의상디자인학회지
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    • 제26권1호
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    • pp.17-31
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    • 2024
  • The purpose of this study is to propose a modern use of traditional culture by developing creative fashion designs that combine modern and traditional styles based on an analysis of traditional costumes of women in the Tang Dynasty of China. The characteristics of the Tang Dynasty women's costume are as follows. The Tang Dynasty women's costume consists of a short coat (衫, Shan), skirt (裙, Qun), half-arm shawl (半臂, Banbi), and short embroidered cape (帔, Pei). The colors are succinct and elegant, commonly red, yellow, green and navy blue in its entirety. It may be classified by pattern that blend plant patterns, animal patterns, geometric patterns, and two or more mixed patterns. On the basis of the characteristics for traditional women's costume during the Tang Dynasty, the CLO 3D program is employed to develop digital fashion design for four pairs of 3D digital clothing and the production of two pairs of work product. The results are as follows. First, the development of fashion design reflecting the design characteristics of traditional women's clothing in the Tang Dynasty of China could be expressed as fashion design reflecting unique values while connecting tradition and modernity. Second, the 3D virtual clothing program displays an extremely important effect in design deployment and pattern arrangement by having efficiency and convenience in clothing production. The CLO 3D program is closely combined with the 2D design and 3D effect and heightened efficiency while being appropriate to realize sustainability while saving processing time and energy for the sample products. Third, the production of an actual product by facilitating the 3D virtual clothing design may lead to time savings and an effective economy and may allow for the comparison of digital fashion design and actual products as well as confirming the effects of digital fashion design.

가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증 (3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process)

  • 이지영;홍경희
    • 감성과학
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    • 제14권1호
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    • pp.39-48
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    • 2011
  • 3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.

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신축성 원단의 축소율과 의복압에 대한 기초 연구 (Fundamental Relationship between Reduction Rates of Stretch Fabrics and Clothing Pressure)

  • 정연희
    • 한국생활과학회지
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    • 제17권5호
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    • pp.963-973
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    • 2008
  • Clothing pressure is closely connected with the degree of comfort of an athlete's tight-fitting garments. Therefore, the construction of sports garments is very important to the wearer's athletic performance. In this study, the fundamental relationship between the reduction rates of stretch fabrics and clothing pressure was explored with the aim of improving clothing comfort and obtaining a systematic pattern reduction for women's tight-fitting bodysuits. A women's bodysuit pattern was obtained by the draping method using a dressform. The basic pattern was divided into four parts and changed into reduced pattems according to the amount of fabric stretch determined by ASTM D2594. Clothing pressure was measured using an air-pack-type pressure sensor (model AMI 3037-2) at 20 locations (shoulder, 9 locations; bust, 5; and armhole, 6). Among the 15 garments tested, the mean pressure of the A1 bodysuit was 4.60 $gf/cm^2$, and that of the C5 bodysuit was 22.98 $gf/cm^2$. The mean pressures of the bodysuits with reduction rates of 10% and 20% were below 10 $gf/cm^2$, while those of suits with reduction rates of 30%,40%, and 50% (except C5) were below 20 $gf/cm^2$. The pressure at the shoulder was 9.50$\sim$32.24 $gf/cm^2$, which was higher than that at the bust (3.34$\sim$24.56 $gf/cm^2$) and the armhole (0.95$\sim$12.15 $gf/cm^2$). The mean pressures of the 15 bodysuits were divided into five groups using analysis of variance (ANOVA), and were found to be significantly different (p<0.001). Regression analysis afforded the following expression: mean pressure ($gf/cm^2$) = 1.607 + 0.369[reduction rate (%)].

3차원 쉐이핑 기술을 활용한 스포츠 브래지어 개발 (Development of Sports Brassiere Pattern Using 3D Shaping Technology)

  • 김소영
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.480-487
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    • 2019
  • This study used 3D technology to develop a multi-functional sports brassiere with increased comfort and fit that can be worn as a base layer during exercise or as underwear. A 75A size industrial lingerie figure was used to develop a standard pattern. 3D tools for scanning and pattern making, such as Vivid 910, Geomagic Design X, 2C-AN and Yuka CAD were used. The sports brassiere was designed as a tank top style with dual structure and linings attached to a pad utilized with a sport brassiere mold cup. 3D outer and lining's pattern was differently developed in consideration of the body's curvature with pad's shape and structure. Shoulder and neck part reduction rates were adjusted to increase the neck areas fit that considered the nude pattern's structure due to uncomfortableness felt by wearers who were uncomfortable with the neck areas fit on existing brand products. The reduction rate was also set differently on each part. For example, the reduction rate on outer side panel was set strongly to increase the breast's volume. Two products, developed by a 3D sports brassiere and previously released product, were worn on 8 subjects in their 20's to evaluate fit, comfort, and purchase preferences. The evaluation proved that newly developed 3D products were superior to comparative products. The results of the clothing pressure measurement indicate that the newly developed sports brassiere's front part had less pressure on upper bust and shoulder areas compared to comparative products as well as showed less pressure on the back side, which shows improved wearing comfort compared to comparative products.

복부 가열 패드를 부착한 상의 베이스 레이어의 여유량에 따른 인체 반응 (Human Responses to Pattern Ease of Base Layer with Abdominal Heating Pads)

  • 이경미;홍경희;이예진
    • 한국의류학회지
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    • 제41권4호
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    • pp.687-697
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    • 2017
  • To figure out an appropriate pressure level for a body warming base layer, human responses were observed when the pattern reduction of base layers varied. Under the condition of $2^{\circ}C$, 60% RH, 0.1m/s, ten male subjects participated in the experiment with four sizes of experimental vests where heating pads were attached. The subjective evaluations of the heating vests with different sizes were reported using 7 or 9 point scales. We simultaneously observed chest, abdomen and scapula skin temperatures and microclimate humidity. It was found that the tight pattern as in the case of A or B provided a warmer subjective sensation and skin temperature than C or D; however, there were no differences in skin temperature at the chest. Eventually, the chest temperature decreased after about 30 mins of heating; however, temperature of abdomen increased and indicated that heating with two commercial pads used was inadequate for whole body warming. The pressure sensation of 'tight' was improved after warming the abdomen in a cold environment. Overall, the gaps beyond the original circumference of the abdomen, as in C or D, were not desirable for the local heating of abdomen under the conditions of this experiment where walking was included in the protocol. The experiment garment B with nude waist circumference was the best, and D with the largest ease, was the worst for a comfortable warming vest.