• Title/Summary/Keyword: 2D character design

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A 2.4 GHz Band VCO Design by Using CMRC Filter (CMRC 여파기를 이용한 2.4 GHz 대역의 VCO 설계)

  • Jung, Seung-Back;Lee, Chong-Min;Yang, Seung-In
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.18 no.9
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    • pp.1083-1089
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    • 2007
  • In this paper, we applied the CMRC to a resonator to improve the harmonic characteristic of VCO. The CMRC filters have some advantage. It is a small size as well as easy to manufacture than PBG, DGS and other filters. This paper was proposed by using CMRC for a VCO. The second harmonic of -42.83 dBc and the phase noise at 100 kHz offset of -95.83 dBc/Hz was achieved, respectively. The VCO has better second harmonic character by 15.73 dB and phase noise by 31.13 dB in case of CMRC applied behind a resonator than CMRC used as a resonator.

The Role of Animation Technical Director of Disney's 3D Feature Animation (디즈니 극장용 3D 애니메이션에서 애니메이션 테크니컬 디렉터의 역할)

  • Paik, Jiwon;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.37
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    • pp.491-508
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    • 2014
  • As number of making 3D feature animation films is increasing, 3D production pipeline become more complicated and more artists are needed than before. Major studios in foreign countries, in burden of producing high quality films with limited amount of budget and time, have been handling such difficulties by hiring technical directors in each department such as animation, rigging, cloth hair, and effect. Technical director is new occupation which appears after trend of producing animation is changed from 2D to 3D. Importance of technical director is increasing in respect to studios' needs which are related to complication in production time, manpower, budget, and production pipeline. This research is based on the researcher's work experience as an animation TD at Walt Diseny Animation Studio and Sony Pictures Imageworks, interview with working professionals, and related books and thesis. It focuses on the role of animation technical director in Disney's 3D feature animation film from two perspectives, 'Designing Production Pipeline' and 'Analyzing Problem of Shot'. Animation technical directors design and test production pipeline so that they can detect and solve problems that may arise in production process as early as possible. They not only analyze numerous problems of characters or shots limited to animation department but also in other departments such as modeling, mapping, character rigging, cloth, hair, lighting, rendering, software development in order to support artists to complete their shots according to the production schedule. In accordance with recent trend of increasing number of 3D feature animation film production in South Korea and collaboration with foreign studios outside of South Korea, it is vital to train animation technical directors who can develop production pipeline, analyze various problems of shots and characters to escalate efficiency in production.

Analysis of Squash & Stretch Principle for Animation Action (애니메이션 동작을 위한 Squash & Stretch 원칙의 분석)

  • Lee Nam-Kook;Kyung Byung-Pyo;Ryu Seoc-Ho
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.47-54
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    • 2005
  • Squash & Stretch principle is playing an essential principle for animation action. The application of this principle gives the illusion of weight and volume to an animation character, and makes it possible that an animation action be the smooth and soft by escaping from the stiffness and rigidity. If an action of human or object on animation is expressed like a real world, it seems to be unnatural. Any action without Squash & Stretch will look rigid, uninteresting and not alive. It can be applied to movement of all objects, characters' actions, dialogues and facial expressions with a basic rule of mass, volume and gravity. Any action will not be well expressed without this principle. To be a good animation action, it should be deeply applied in 3D animation, not only 2D animation. Thus, a systemic analysis of Squash & Stretch principle is required.

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The Study on the Characteristics of Cultural Storytelling in the Graphic of Avartars (아바타의 그래픽 표현에 나타난 문화적 스토리텔링의 특징에 관한 연구)

  • 장호현
    • Archives of design research
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    • v.17 no.2
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    • pp.157-170
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    • 2004
  • As a virtual identity on the virtual space, Avata is expressed in the various graphic forms such as 2D and 3D. Avata is not just combination of characters, but it also reveals the cultural Avitus of the times or the society, which often represents the discrimination according to the generation or social stratum or the unconscious choice of popular culture The modern days are absolutely influenced by the popular culture. And, it is also the case in the virtual space as well as the real world, influencing the fashion trend, cultural taste, and even the behavioral pattern of individuals. Hereupon, through an analysis of cases of using Avata character graphic, we are going to look into the technical ways of expressing Avata and the overall pop culture trend and individual life pattern and taste which are shown in the choice of outfit, necessaries, and background. And, we will also find out the kitsch characteristics in the consumption of Avata. And, we also expect that the image of Avata would be developing into a positive identity demonstrating one's existence on the virtual space, not simply a meaningless choice and combination of image in expressing and consuming Avata.

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Historical Study and 3D Visualization of Mrs. Jo Ban's Clothing and Textile Patterns (조반(趙胖) 부인의 복식과 직물 문양 고증 및 3D 재현 연구)

  • Seo-Young Kang;Yonkyu Lee;Jeong Min Kim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.2
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    • pp.193-210
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    • 2024
  • The portrait featuring Jo Ban(1341-1401), a scholar-official from the late Goryeo and early Joseon period, and his wife is the oldest surviving couple portrait in Korea. It is of great value in uncovering the clothing culture of the period given the limited number of historical artifacts and records. This study examines the historical clothing and textile patterns of Jo Ban's wife and reproduces them using 3D fashion design software program CLO. She wears jokduri, chima, and baeja over layers of jeogori, a mixture of traditional Korean and Chinese styles. Her clothing illustrates eight patterns-one flower, five geometric, and two cloud. Records and relics of similar periods show that flower and geometric patterns in her clothing follow the prevailing styles of Goryeo, while the cloud patterns are representative of early Joseon. These details are used to reproduce six different styles of Jo Ban's wife with CLO tools. Various visualizations of textile patterns are applied to materials, generating a more realistic look than her existing 3D character created with the portrait. Results of this study are expected to help promote the use of Goryeo clothing and patterns in numerous designs and enhance intuitive understanding of Goryeo clothing based on 3D visualization.

Effects of Design on the Dynamic Response of Reinforced Concrete Slabs (철근 콘크리트 슬래브의 디자인이 동적 거동에 미치는 영향)

  • Oh, Kyung-Yoon;Cho, Jin-Goo;Choi, Soo-Myung;Hong, Chong-Hyun
    • Journal of The Korean Society of Agricultural Engineers
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    • v.49 no.6
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    • pp.47-54
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    • 2007
  • This paper is on the research of the special character of the dynamic response according to a design of the clamped reinforced concrete slab. In this study, the 20-node solid element has been used to analyze the dynamic characteristics of RC slabs with clamped edges. The elasto-visco plastic model for material non-linearity and the smeared crack model have been adopted in the finite element formulation. The design factor, which affect the dynamic response of the reinforced concrete slab, are the steel layer thickness, steel layer depth, steel layout method, steel layout angle and the slab thickness and span ratio. The main purpose of this study was to find out the dynamic response of the reinforced concrete slab according to above variables. The reduction of deflection/thickness ratio appeared less than 2% when the slab thickness between 20 and 21cm. It is desirable that the slab thickness must be above 20-21cm. The reduction ratio of deflection is appeared greatly when the value of the span/thickness ratio is between 25 and 30. In conclusion, the steel layer depth and thickness had a little effect on deflection of the dynamic response, but had no effect on the steel layout angle.

Design of Antenna for Beam Scanning for Dual-Band base station (이중대역 기지국용 빔 스캔 안테나 설계)

  • Ko Jin-Hyun;Jang Jae-Su;Ha Jae-Kwon;Park Sae-Houn
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.632-636
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    • 2006
  • It is needed to use the beam scanning to control the cell coverage of the base station considering operation conditions, season, time period, radiation character and mobility of customers and vehicles for varied wireless communication service and quality improvement. This paper proposes a mobile antenna system which can obtain the characteristics of the beam scanning by controlling the directivity depending on the operation condition. Radiation block is made of 2 sub-array of $1\times3$ patched antennas for ITS of 5.8GHZ bandwidth with the gain of 13dBi, and of 2 sub-array of single patched antenna for WiBro of 2.3GHZ bandwidth with the gain of 12dBi. RF module is made of a switch, an amplifier, a PAD, a 3-Bit phase shifter, and a power divider. The system is able to control the beam tilting with electronic methode by using 3-bit phase shifter$(45^{\circ},\;90^{\circ},\;180^{\circ})$.

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An Usability Evaluation of the Pattern Making Software for Virtual Cloth of 3D Character: A Case Study of "Looks Tailor X" (3D 캐릭터 가상의상 제작을 위한 패턴제작 소프트웨어의 사용성 평가 : "Looks Tailor X"을 사례로)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.47 no.2
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    • pp.111-123
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    • 2009
  • This study is to explore the usability of a pattern making software 'Looks tailor X' developed recently by the Digital Fashion in line with the cloth simulation software 'DressingSim'. When the software engineers develop software for clothes and clothing simulations, most often they lose touch of real-world craftsmanship of pattern making. As such, the software evaluation of the functionality and the usability is a crucial step in the field of virtual clothing. We carried out a detailed evaluation of the software via the process of making some basic types of pattern including tight skirts, pants, jackets, and one-piece dress. In this paper, we documented a step-by-step scenarios of making clothes using the Looks tailor X, and listed both the advantages and limitations of the software from the perspective of an enduser, i.e., a professional fashion designer. We also briefed suggestions on the refinement of the future software in the field.

The Study on the Developing Process of BIM Modeling for Urban-life-housing Based on Unit Modular (유닛모듈러 기반 도시형 생활주택의 BIM 모델링 프로세스 개발 연구)

  • Lee, Chang-Jae;Lim, Seok-Ho
    • KIEAE Journal
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    • v.12 no.6
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    • pp.77-84
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    • 2012
  • The current architectural design of unit modular has been based on 2D of CAD program, so unit modular character which needs unit information management, as a dried-member system, has no effect on design process. The purpose of this study is We have developed a suitable BIM design process, according to various works of construction, then tried to contribute to supply and activation of the urban-life-housing based on unit modular. The BIM modeling process based on unit modular has been in order of unit combination with preparing manual classification, and, it has been constructed, at construction site, from housing foundation to roof finish by Bottom-up method. At a manufacturing factory, it has been produced in order of 1) grouping materials and parts, 2) fabricating unit boxes, and 3) interference examination of unit boxes, and each order has been classified as housing structure, architecture, plumbing process separately. At a construction site, the fabrication has been done in order of, like as a real housing construction scenario, 1) RC foundation work 2) unit module job-site-fabrication work, 3) roof truss work, 4) plumbing and HVAC work, and 5) housing interior finish work. After modeling process, the interference examination on each work of construction has finally completed modeling. The Unit modular utilizing BIM modeling can make easy housing maintenance through systematic control with preparing manual of unit module information, and securing accurate and speedy construction information. And it will promote design credibility and create maximum effect of unit modular construction method, such as construction period reduction and upgrade of construction quality, etc., through the computer simulation as real as construction environment in cyber space, and with the interfering examination.

Design of Low-Power Hybrid LNA with Multi-Input for Mobile Ultrasound System (이동형 초음파시스템에 적합한 다중 입력방식의 저전력 혼성 저잡음 증폭기 설계)

  • Song, Jae-Yeol;Lee, Kyung-Hoon;Park, Sung-Mo
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.2
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    • pp.64-69
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    • 2014
  • Ultrasound system is one of the complex wireless signal processing systems that are widely used in the fields of modern industry such as medical diagnostics, underwater communications, and sensor-networks. Miniaturization of ultrasound system has been raging recently. In this paper, a hybrid LNA that is suitable for miniaturization and mobile diagnostic ultrasound system has been developed. The proposed LNA has low noise figure of less than 5dB, and the feedback resistor is designed to be electrically adjusted in order to attain the impedance-matching for various ultrasound transducers. It supports the whole ultrasound frequencies from 10KHz to 150MHz frequency band and also provides sleep modes. A gain from -18.8 to -29.5 dB is achieved by adjusting each transducer to fit the system character. Power consumption can be reduced up to 90% in similar performance as compared to the existing LNA.