• Title/Summary/Keyword: 2D Simulator

검색결과 473건 처리시간 0.033초

Autonomous-Driving Vehicle Learning Environments using Unity Real-time Engine and End-to-End CNN Approach (유니티 실시간 엔진과 End-to-End CNN 접근법을 이용한 자율주행차 학습환경)

  • Hossain, Sabir;Lee, Deok-Jin
    • The Journal of Korea Robotics Society
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    • 제14권2호
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    • pp.122-130
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    • 2019
  • Collecting a rich but meaningful training data plays a key role in machine learning and deep learning researches for a self-driving vehicle. This paper introduces a detailed overview of existing open-source simulators which could be used for training self-driving vehicles. After reviewing the simulators, we propose a new effective approach to make a synthetic autonomous vehicle simulation platform suitable for learning and training artificial intelligence algorithms. Specially, we develop a synthetic simulator with various realistic situations and weather conditions which make the autonomous shuttle to learn more realistic situations and handle some unexpected events. The virtual environment is the mimics of the activity of a genuine shuttle vehicle on a physical world. Instead of doing the whole experiment of training in the real physical world, scenarios in 3D virtual worlds are made to calculate the parameters and training the model. From the simulator, the user can obtain data for the various situation and utilize it for the training purpose. Flexible options are available to choose sensors, monitor the output and implement any autonomous driving algorithm. Finally, we verify the effectiveness of the developed simulator by implementing an end-to-end CNN algorithm for training a self-driving shuttle.

Design and Analysis of Cloaking Structure Using 2D Transmission Line (2D 전송선을 이용한 Cloaking 구조 설계 및 분석)

  • Kim, Chung-Ju;Lee, Bom-Son
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • 제22권9호
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    • pp.875-880
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    • 2011
  • We design and analyze the cloaking circuit using 2D transmission line structure to make up for the weakness of the established cloaking circuit using only lumped inductor and capacitor elements. The 2D transmission line structure enables one to conveniently design the cloaking circuit with available element values. All the necessary analysis and synthesis(design) formulas have been derived. A cloaking circuit for a cylindrical scatterer in free space has been designed based on the provided design formulas and its effects have been investigated using the circuit simulator ADS. The effect of the cloaking medium for this specific case has been observed to be about 10.5 dB.

Removable 3D Object For Mobile Phone Based on J2ME

  • Lee, Song-Won;Hong, Sung-Soo;Kim, Seok-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 한국정보처리학회 2009년도 춘계학술발표대회
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    • pp.706-709
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    • 2009
  • The informatization of Korea is accompanied by the great growth of new strategic export industry, as of mobile phone or semiconductor LCD. Speaking to the situation of mobile phone, Motorola swept over the American domestic market in the beginning of 1990s, digital mobile communication as CDMA developed swiftly in Korea. In 1996, the first year's CDMA users of Samsung were merely one million, nevertheless, the world's sales in the first half of this year is up to 92 million. In this p aper I design 3D application based on J2ME and implement a freely removable 3D object which happened in a 3D scen e by receiving the keyboard response of mobile device with WTK (Wireless ToolKit) simulator. It contains benefits of improvement of relative speed and high-level functionality such as scene graph, keyframe animation, etc.

Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • 제19권2호
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

B-COV:Bio-inspired Virtual Interaction for 3D Articulated Robotic Arm for Post-stroke Rehabilitation during Pandemic of COVID-19

  • Allehaibi, Khalid Hamid Salman;Basori, Ahmad Hoirul;Albaqami, Nasser Nammas
    • International Journal of Computer Science & Network Security
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    • 제21권2호
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    • pp.110-119
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    • 2021
  • The Coronavirus or COVID-19 is contagiousness virus that infected almost every single part of the world. This pandemic forced a major country did lockdown and stay at a home policy to reduce virus spread and the number of victims. Interactions between humans and robots form a popular subject of research worldwide. In medical robotics, the primary challenge is to implement natural interactions between robots and human users. Human communication consists of dynamic processes that involve joint attention and attracting each other. Coordinated care involves sharing among agents of behaviours, events, interests, and contexts in the world from time to time. The robotics arm is an expensive and complicated system because robot simulators are widely used instead of for rehabilitation purposes in medicine. Interaction in natural ways is necessary for disabled persons to work with the robot simulator. This article proposes a low-cost rehabilitation system by building an arm gesture tracking system based on a depth camera that can capture and interpret human gestures and use them as interactive commands for a robot simulator to perform specific tasks on the 3D block. The results show that the proposed system can help patients control the rotation and movement of the 3D arm using their hands. The pilot testing with healthy subjects yielded encouraging results. They could synchronize their actions with a 3D robotic arm to perform several repetitive tasks and exerting 19920 J of energy (kg.m2.S-2). The average of consumed energy mentioned before is in medium scale. Therefore, we relate this energy with rehabilitation performance as an initial stage and can be improved further with extra repetitive exercise to speed up the recovery process.

NS2 based Simulator for Performance Evaluation of P2P Streaming Systems (P2P 스트리밍 시스템의 성능 평가를 위한 NS2 기반 시뮬레이터 개발)

  • Kim, Hye-Sun;Hwang, Ki-Tae
    • The KIPS Transactions:PartD
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    • 제14D권5호
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    • pp.555-564
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    • 2007
  • Internet streaming systems consist of a media server, a streaming sewer, and terminals. The media server delivers multimedia contents such as video and/or audio to the streaming server, which distributes the contents to terminals as well. Existing Internet streaming systems have a bottleneck problem in the streaming server because of the limit of the processing capacity of the streaming server and therefore a streaming server can not accomodate more terminals than the limit. As a solution to this problem, P2P streaming systems have been lately proposed and investigated, using P2P distributed architectures. Actually, however, there exist many difficulties in the design and implementation of P2P streaming systems, because it needs many real computers and various network constructions. In this paper, we have proposed and defined a P2P streaming system model such as the architectural model, the timing model, the behavior model, and the performance metrics. And also we have implemented an NS2 based P2P streaming system simulator called P2PStreamSim. Finally, we have verified it through test simulations and analyzed the results.

Introducing and Surveying 4D Models in AEC Industry (4D 공정관리시스템의 개발현황 조사연구)

  • Kang Leen-Seok
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 한국건설관리학회 2001년도 학술대회지
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    • pp.137-142
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    • 2001
  • The traditional schedule management system provides project manager with analysis reports, such as progress control, earned value management and resource management, including schedule chart. However, the reports and functions in the traditional system are still limited in 2D concept. Recently, the scheduling method is using 4D concept that time of construction schedule is linked to space of drawings. This study presents the limitation of those systems and an improved method for developing 4D system through the comparative analysis of representative 4D systems that are developed up to date.

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Study on Performance Improvement of Video in the H.264 Codec (H.264 코덱에서 동영상 성능개선 연구)

  • Bong, Jeong-Sik;Jeon, Joon-Hyeon
    • Proceedings of the KIEE Conference
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    • 대한전기학회 2005년도 학술대회 논문집 정보 및 제어부문
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    • pp.532-535
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    • 2005
  • These days, many image processing techniques have been studied for effective image compression. Among those, 2D image filtering is widely used for 2D image processing. The 2D image filtering can be implemented by performing ID linear filtering separately in the direction of horizontal and vertical. Efficiency of image compression depends on what filtering method is used. Generally, circular convolution is widely used in the 2D image filtering for image processing. However it doesn't consider correlations at the region of image boundary, therefore filtering can not be performed effectively. To solve this problem. I proposed new convolution technique using Symmetric-Mirroring convolution, satisfying the 'alias-free' and 'error-free' requirement in the reconstructed image. This method could provide more effective performance than former compression methods. Because it used very high correlative data when performed at the boundary region. In this paper, pre-processing filtering in H.264 codec was adopted to analyze efficiency of proposed filtering technique, and the simulator developed by Matlab language was used to examine the performance of the proposed method.

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Design of Dipole Array Antennas for PCS/IMT-2000 (PCS/IMT-2000을 위한 다이폴 배열 안테나의 설계)

  • 최학윤
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • 제13권9호
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    • pp.873-881
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    • 2002
  • In this paper, the rectangular reflector antenna with 8-dipole array for PCS band (1,750 MHz ~ l,870 MHz) and IMT-2000 band(1,885 MHz ~ 2,200 MHz) is designed and the radiation characteristics are analyzed using the method of moments and HFSS(High Frequency Structure Simulator). To verify the analysis results, rectangular reflector antenna with 8-dipole array is fabricated and the calculated results are compared with the measured results. The measured results show good agreement with the calculated results. As a result of measurements, bandwidth(VSWR< 1.5) of 450 MHz is achieved at PCS and IMT-2000 band and gain is 16 dBi. The designed antenna can be used as the base station antenna for PCS/IMT-2000.

Patch Antenna for MOB Attached on Safety Helmet (안전모에 부착하는 MOB용 패치 안테나)

  • Kim, Jaewon;Yang, Gyusik
    • Journal of Advanced Navigation Technology
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    • 제20권1호
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    • pp.93-98
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    • 2016
  • The purpose of this study is to design for MOB antenna attached on safety helmet using microstrip patch antenna. The patch antenna is fabricated in 0.2 mm FR-4 substrate with $64{\times}64mm$ size. The proposed antenna is based on a slot-ring design which cover Inmarsat (1.52 ~ 1.65 GHz) and GPS (1.575 GHz) frequency band. To obtain the optimized parameters, HFSS simulator is used, and antenna is designed by optimized parameters. After antenna was etched, SMA connector was attached to the microstrip feeding line and the result between antenna simulation and measurement was analyzed. Proposed antenna is satisfied the -10 dB bandwidth requirement while simultaneously covering the 1.53 ~ 1.65 GHz.