• Title/Summary/Keyword: 2D Drawings

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The Study on Coordinate Transformation for Updating of Digital Map from Construction Drawing Data (건설도면 자료의 수치지도 갱신을 위한 좌표체계 부여에 관한 연구)

  • Park, Seung-Yong;Lee, Jae-Bin;Park, Woo-Jin;Yu, Ki-Yun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.2
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    • pp.281-288
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    • 2009
  • In the paper, we try to develop the methodology for updating road networks of large-scale digital maps by using construction drawing data. For the purpose, it is pre-requite step to merge road networks detached in CAD drawing data. As such, tie points are identified in neighboring drawings and used for solving the parameters of 2D conformal transformation between drawings. Then, the merged road network in CAD data is transformed to the coordinate system of digital maps. In the process, IPs in the drawings are considered as control information and 2D affine transformation is selected for coordinate transformation. Through the experiments with real dataset, we can identify that the developed method is valid and generally applicable.

The Effect of BIM in the Construction of Non-uniform Structure (비정형 구조물 시공에서의 BIM 효용성)

  • Chung, Kwang-Ryang
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2014.05a
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    • pp.194-195
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    • 2014
  • In modern building, it is constructed with non-uniform complex design. These buildings can't be expressed in 2-D drawings, and it requires shown in 3-D. So, BIM is necessary to communicate between a designer and constructor, and it prevents misunderstanding of drawings. Especially, to design and construct these non-uniformed buildings, BIM needs knowledge and know-how of structure engineer. BIM should fully include construction process information which satisfy constructors so it leads to success in construction market. In this Thesis, I show some example of BIM efficiency to construct non-uniformed large scale building.

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A Study on the Comparison of Building Data Using 3D Scanning (3D 스캐닝 활용 건축물 데이터 비교에 관한 연구)

  • Hwang, Byeong Yeon;Park, Jong Ki;Lee, Tae Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.50-56
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    • 2021
  • This study examines 3D scanning and how it is used in the construction field. 3D scanning technology was applied to a real space and compared with drawings in the planning and construction stages. 3D scanning technology has been widely applied in the field of construction, design, construction, and safety. The results of comparing 3D scanning data with drawings are as follows. First, the external shape and dimensions do not show much difference. Second, the internal shape and dimensions are different. Third, indoor lighting layouts are different in all buildings. 3D scanning should be an essential element in the construction stage before completion and should be used for supervision tasks such as material management, improving the efficiency of construction, and safety management through continuous 3D scanning using automation and robots. Follow-up studies in the field of architecture, such as BIM and process management, will be needed.

Development of Drawing & Specification Management System Using 3D Object-based Product Model (3차원 객체기반 모델을 이용한 설계도면 및 시방서관리 시스템 구축)

  • Kim Hyun-nam;Wang Il-kook;Chin Sang-yoon
    • Korean Journal of Construction Engineering and Management
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    • v.1 no.3 s.3
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    • pp.124-134
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    • 2000
  • In construction projects, the design information, which should contain accurate product information in a systematic way, needs to be applicable through the life-cycle of projects. However, paper-based 2D drawings and relevant documents has difficulties in communicating and sharing the owner's and architect's intention and requirement effectively and building a corporate knowledge base through on-going projects due to Tack of interoperability between specific task or function-oriented software and handling massive information. Meanwhile, computer and information technologies are being developed so rapidly that the practitioners are even hard to adapt them into the industry efficiently. 3D modeling capabilities in CAD systems are enormously developed and enables users to associate 3D models with other relevant information. However, this still requires a great deal of efforts and costs to have all the design information represented in CAD system, and the sophisticated system is difficult to manage. This research focuses on the transition period from 2D-based design Information management to 3D-based, which means co-existence of 2D and 3D-based management. This research proposes a model of a compound system of 2D and 3D-based CAD system which presents the general design information using 3D model integrating with 2D CAD drawings for detailed design information. This research developed an integrated information management system for design and specification by associating 2D drawings and 3D models, where 2D drawings represents detailed design and parts that are hard to express in 3D objects. To do this, related management processes was analyzed to build an information model which in turn became the basis of the integrated information management system.

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Study on System Support for Offshore Plant Piping Process Using 3D Simulator

  • Kim, Hyun-Cheol;Lee, Gyu-Hong
    • Journal of Ocean Engineering and Technology
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    • v.34 no.3
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    • pp.217-226
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    • 2020
  • An offshore plant is an offshore platform that can process oil and gas resources in rough seas with a poor working environment. Moreover, it is a complex structure with different types of offshore facilities and a large amount of outfitting that connects different offshore installations. In particular, an enormous amount of various piping materials is installed in a relatively narrow space, and thus, the difficulty of working is relatively high compared to working in ships or ground plants. Generally, when the 3D detailed design is completed, an offshore plant piping process is carried out at the shipyard with ISO 2D fabrication drawings and ISO 2D installation drawings. If a worker wants to understand the three-dimensional piping composition in the working area, he can only use three-dimensional viewers that provide limited functionality. As offshore plant construction progresses, correlating work with predecessors becomes more complicated and rework occurs because of frequent design changes. This viewer function makes it difficult to identify the 3D piping structure of the urgently needed part. This study deals with the process support method based on a system using a 3D simulator to improve the efficiency of the piping process. The 3D simulator is based on the Unity3D engine and can be simulated by considering the classification and priority of 3D models by the piping process in the system. Further, it makes it possible to visualize progress information of the process. In addition, the punch content can be displayed on the 3D model after the pipe inspection. Finally, in supporting the data in relation to the piping process, it is considered that 3D-simulator-supported piping installing could improve the work efficiency by more than 99% compared to the existing method.

Research About Character Illustration Which the 3D Game Character Manufacture (3D 게임 캐릭터 제작에 있어서의 캐릭터 일러스트에 관한 연구)

  • Lee Dong-Lyeor
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.178-183
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    • 2005
  • It is said that today is an era of total cord characterized by the transition from the industrial society to the knowledge based and information one. In this age of total cord, the most complex media production is the game industry. In the game industry, game character as one of the elements of game production is the most important because it contains visual elements created through interaction with a user. Initial creation of characters in the game industry is considered having the most value-adding element. Character creation in game production begins with basic drawings, like a diffusive property of the production elements, and proceeds to complicated 2D game character illustration and 3D game character production. In addition, only when driving forces for game development such as individuality and virtual reality are based on different mind cord from existing one, foundation for it will be firmly established. Therefore, it is clear that understanding of the Importance of character illustration and original drawings in the game production is essential to successfully produce more perfect 3D game characters.

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Development of an AR System through 3D Object Conversion from 2D Drawings (2D 그림에서 3D 객체 변환에 의한 AR 시스템 개발)

  • Woo-Kyu Jang;Bong-Kee Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.752-753
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    • 2023
  • 2D 객체 그림으로부터 3D 객체로 변환하는 것은 저차원 신호로부터 고차원 공간 정보를 추론하는 문제이다. 본 연구에서는 특정 주제 내에서 미리 구축해 놓은 3D 객체 모델 기반으로 해결하는 ill-posed 문제이다. 사용자의 2D 그림과 가장 유사한 베이스 모델을 판별한 후, 해당 모델을 기반으로 3D 객체를 구성하고 채색 과정을 거쳐 완성한다. 본 연구에서는 이를 기반으로 변환한 객체를 증강 현실 환경에서 구현한다.

A Study on the development of Construction Field Management Model based on BIM (BIM기반 건설현장 관리모델 개발에 관한 연구)

  • Jun, Young-Woong;Lee, Myoung-Sik
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.69-76
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    • 2009
  • The importance of efficient construction site management has been growing as the amount of construction information increases which is used in the growing construction site. Accordingly in this study, we are trying to find out the application situation and possibility of BIM through theoretical examination and domestic & overseas case study of BIM and we are trying to suggest the way of efficient construction site management formulation through implementation phase-oriented and cooperation entity-oriented analysis in the construction site. We found out that it was possible to minimize time loss and financial loss by visualizing 2D drawings through 3D modeling of target building by applying BIM and that it was possible to improve accuracy of budget planning with quantitative information of 3D model, to plan construction process with more confidence due to accurate architectural information of drawings and quantitative information, and to manage cost and quality through process management based on construction information acquired by BIM including object information by part. It is concluded that we can improve efficiency of construction management between field and each cooperating entity by integrating and linking BIM information through this process.

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Automated Bar Placing Model Generation for Augmented Reality Using Recognition of Reinforced Concrete Details (부재 일람표 도면 인식을 활용한 증강현실 배근모델 자동 생성)

  • Park, U-Yeol;An, Sung-Hoon
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.3
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    • pp.289-296
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    • 2020
  • This study suggests a methodology for automatically extracting placing information from 2D reinforced concrete details drawings and generating a 3D reinforcement placing model to develop a mobile augmented reality for bar placing work. To make it easier for users to acquire placing information, it is suggested that users takes pictures of structural drawings using a camera built into a mobile device and extract placing information using vision recognition and the OCR(Optical Character Registration) tool. In addition, an augmented reality app is implemented using the game engine to allow users to automatically generate 3D reinforcement placing model and review the 3D models by superimposing them with real images. Details are described for application to the proposed methodology using the previously developed programming tools, and the results of implementing reinforcement augmented reality models for typical members at construction sites are reviewed. It is expected that the methodology presented as a result of application can be used for learning bar placing work or construction review.