• Title/Summary/Keyword: 2D 영상

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Adaptive Depth Fusion based on Reliability of Depth Cues for 2D-to-3D Video Conversion (2차원 동영상의 3차원 변환을 위한 깊이 단서의 신뢰성 기반 적응적 깊이 융합)

  • Han, Chan-Hee;Choi, Hae-Chul;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.1-13
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    • 2012
  • 3D video is regarded as the next generation contents in numerous applications. The 2D-to-3D video conversion technologies are strongly required to resolve a lack of 3D videos during the period of transition to the full ripe 3D video era. In 2D-to-3D conversion methods, after the depth image of each scene in 2D video is estimated, stereoscopic video is synthesized using DIBR (Depth Image Based Rendering) technologies. This paper proposes a novel depth fusion algorithm that integrates multiple depth cues contained in 2D video to generate stereoscopic video. For the proper depth fusion, it is checked whether some cues are reliable or not in current scene. Based on the result of the reliability tests, current scene is classified into one of 4 scene types and scene-adaptive depth fusion is applied to combine those reliable depth cues to generate the final depth information. Simulation results show that each depth cue is reasonably utilized according to scene types and final depth is generated by cues which can effectively represent the current scene.

Change of Phoria and Subjective Symptoms after Watching 2D and 3D Image (2D와 3D 영상 시청 후 나타난 사위도 및 자각증상의 변화)

  • Kim, Dong-Su;Lee, Wook-Jin;Kim, Jae-Do;Yu, Dong-Sik;Jeong, Eui Tae;Son, Jeong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.2
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    • pp.185-194
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    • 2012
  • Purpose: The changes of phoria and subjective asthenopia before and after viewing were compared based on 2D image and two ways of 3D images, and presented for references of 3D image watching and production. Methods: Change in phoria was measured before and after watching 2D image, 3D-FPR and 3D-SG images for 30 minutes with a target of 41 university students at 20-30 years old (male 26, female 15). Paired t-test and Pearson correlation between changed phoria and subjective symptoms which were measured using questionnaires were evaluated by before and after watching each images. Results: Right after watching 2D image, exophoria was increased by 0.5 $\Delta$, in distance and near, but it was not a significant level. Right after watching 3D image, exophoria was increased by 1.0~1.5 $\Delta$, and 1.5~2.0 $\Delta$, in distance and near, respectively when compared with before watching. In the significant level, exophoria tended to increase. Changes in near was increased more by 0.5 $\Delta$, compared with those in distance. Changes based on way of 3D-FPR and 3D-SG image were less than 0.5 $\Delta$, and there was almost no difference. In terms of visual subjective symptoms, eye strain was increased in 3D image compared with that in 2D image. In addition, there was no difference depending on way of image. In terms of Pearson correlation between phoria change and eye strain, as exophoria was increased, eye strain was increased. Conclusions: Watching 3D image increased eye strain compared with watching 2D image, and accordingly exophoria tended to increase.

Using mosaic image to make 3D animation from 2D images (모자이크 영상을 이용한 2차원 영상의 3차원 표현)

  • 임수진;최효성;김영례
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 1999.11a
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    • pp.239-243
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    • 1999
  • Mosaic image involves the information of 2D images about objects and background. In this paper, we describe how to construct the information from the mosaic image. We propose the animation method through which it efficiently changes a camera angle from a 2D scene to a 3D scene after it presumes a 3D scene in an assigned place in based on the information of 2D image.

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A Trend Study on 2D to 3D Video Conversion Technology using Analysis of Patent Data (특허 분석을 통한 2D to 3D 영상 데이터 변환 기술 동향 연구)

  • Kang, Michael M.;Lee, Wookey;Lee, Rich. C.
    • Journal of Information Technology and Architecture
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    • v.11 no.4
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    • pp.495-504
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    • 2014
  • This paper present a strategy of intellectual property acquisition and core technology development direction using analysis of 2D to 3D video conversion technology patent data. As a result of analysis of trends in patent 2D to 3D technology, it is very promising technology field. Using a strategic patent map using research of patent trend, you will keep ahead of the competition in 2D3D image data conversion market.

Transformation of Stereoscopic Images for 3D Perception Improvement (입체영상의 3D 증강을 위한 입체영상 변환)

  • Gil, Jong In;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.911-923
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    • 2012
  • Recently, 3DTV and 3D displays have been released in the market. Accordingly, the production of stereoscopic images has gained much interest. Stereoscopic image being composed of left and right images are currently delivered to viewers without any modifications. The researches on the enhancement of depth perception using high-frequency components and the re-production of natural color by color compensation have been carried out for 2D images. The application of such 2D technologies to 3D stereoscopic images is an aim of this paper. This paper proposes the enhancement of 3D perception by color transformation. For this, we propose a stereo matching method for obtaining a depth map and two color transformation methods such as contrast transformation and background darkening. The effectiveness of the proposed method was verified through experiments.

Computational generation method of elemental images using a Kinect sensor in 3D depth-priority integral imaging (3D 깊이우선 집적영상 디스플레이에서의 키넥트 센서를 이용한 컴퓨터적인 요소영상 생성방법)

  • Ryu, Tae-Kyung;Oh, Yongseok;Jeong, Shin-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.167-174
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    • 2016
  • In this paper, we propose a generation of 2D elemental images for 3D objects using Kinect in 3D depth-priority integral imaging (DPII) display. First, we analyze a principle to pickup elemental images based on ray optics. Based on our analysis, elemental images are generated with both RGB image and depth image recorded from Kinect. We reconstruct 3D images from the elemental images with the computational integral imaging reconstruction technique and then compare various perspective images. To show the usefulness of the proposed method, we carried out the preliminary experiments. The experimental results reveal that our method can provide correct 3D images with full parallax.

Development of Hybrid 3D Broadcast platform Using MMT and MPEG2-TS (MMT와 MPEG2-TS 융합형 Hybrid 3D 방송 플랫폼 개발 Part 1 : 파일 생성 및 전송 파트)

  • Kang, Dong-jin;Kim, Da-young;Choi, Won-geun;Kim, Kyu-heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.476-479
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    • 2015
  • 현 3D 실험방송은 좌 영상과 우 영상의 듀얼 스트림을 전송하는 서비스 호환 3D서비스를 제공하고 있다. 이와 같은 방식은 지상파를 이용해 전송되므로 제한된 대역폭에 따른 화질의 저하가 불가피한 것으로 여겨진다. 이에 본 논문에서는 상기 두 영상을 각각 기존의 지상파와 IP망으로 전송하여 화질의 열화 없이 안정적인 화질을 제공할 수 있는 MMT와 MPEG2-TS 융합형 Hybrid 3D 방송 시스템을 제안하였다. 제안한 시스템은 기존의 지상파를 통해 주영상을 MMT의 GFD mode를 이용하여 보조영상을 전송하여 두 영상의 동기화를 통해 고화질 스테레오스코픽 영상을 구성한다. 이를 위해 본 논문에서는 MPEG2-TS와 MMT의 GFD mode의 파일 구성을 각각 분석하고, 실험결과를 통해 제안한 MMT와 MPEG2-TS 융합형 Hybrid 3D 방송 시스템을 검증하였다.

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Detecting Rectangular Image Regions in a Window Image for 3D Conversion (3D 변환을 위한 윈도우영상에서 사각 이미지 영역 검출)

  • Gil, Jong In;Lee, Jun Seok;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.18 no.6
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    • pp.795-807
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    • 2013
  • In recent years, 2D-to-3D conversion techniques have gained much attraction. Most of conventional methods focused on natural images such as movie, animation and so forth. However, it is difficult to apply these techniques to window images mixed with text, image, logo, and icon. Also, different depth values of text pixels will cause distortion and a proper 3D image can not be delivered in some situations. To solve this problem, we propose a method to classify a given image into either a window or a natural image. For the window image, only rectangular image regions (RIR) are detected and converted in 3D. Other text and background are displayed in 2D. The proposed method was performed on more than 10,000 test images. In the experimental results, the detection ratio of window image reaches 97% and RIR detection ratio is 87%.

3-D OCT Image Reconstruction for Precision Analysis of Rat Eye and Human Molar (쥐 눈과 인간 치아의 정밀한 단층정보 분석을 위한 OCT 3-D 영상 재구성)

  • Jeon, Ji-Hye;Na, Ji-Hoon;Yang, Yoon-Gi;Lee, Byeong-Ha;Lee, Chang-Su
    • The KIPS Transactions:PartB
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    • v.14B no.6
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    • pp.423-430
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    • 2007
  • Optical coherence tomography(OCT) is a high resolution imaging system which can image the cross section of microscopic organs in a living tissue with about $1{\mu}m$ resolution. In this paper, we implement OCT system and acquire 2-D images of rat eye and human molar samples especially in the field of opthalmology and dentistry. In terms of 2-D images, we reconstruct 3-D OCT images which give us another inner structural information of target objects. OPEN-GL reduces the 3-D processing time 10 times less than MATLAB.

Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.