• Title/Summary/Keyword: 2D/3D conversion

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An Analysis on Design Error Issues of BIM Conversion Design Projects through Case Studies (사례 연구를 통한 BIM 전환설계 프로젝트의 설계오류 이슈 분석)

  • Kim, Beom-Jun;Ju, Hyung-Woo;Jang, Moon-Seok;Kim, Byeoung-Ju;Chin, Sang-Yoon
    • Journal of KIBIM
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    • v.6 no.2
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    • pp.47-57
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    • 2016
  • Recently, the introduction and spread of BIM technology has been actively promoted at the domestic level and abroad. However, the BIM adoption and diffusion rate in the whole construction industry has been slower than expected, this is because they applied to construction projects in a way that does not meet the basic objective of BIM adoption. The objective of this paper is to derive a BIM adoption strategy that can provide benefits and efficiency from the design phase, by analyzing issues related to design errors identified in two real world projects based on the 2D to BIM conversion process. Types of issues, type distribution, and degree of BIM contribution to find issues were analyzed in a quantitative way, and then a BIM adoption strategy was derived. As a result, this paper identified that there obviously exists a limit in the 2D to BIM conversion process by repeating the problems that occur in the traditional 2D design process. Therefore, the authors of this paper insist that the design firms should adopt BIM-based design processes, fully, to get financial benefits as well as to improve the design quality.

Implementation of Interactive 3D Aquaium from 2D Images Using 3D Model Conversion Algorithm (2D이미지의 3D 모델화 알고리즘 적용을 통한 인터랙티브 수족관개발)

  • Choi, Tea Jun;Lee, Heeman;Kim, Jeong Ho;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1562-1568
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    • 2015
  • The 3D contents are getting more attentions in various areas, such as in movies, advertising, games and exhibition contents. There are many authoring tools for making 3D Models and contents. However, those authoring tools take considerable amount of time to learn and to make 3D contents. In this paper, we propose the 3D model conversion algorithm to make 3D models from 2D pictures drawn on the touch screens or papers. The vertex animation method also proposed for the interactive 3D aquarium. The proposed vertex animation algorithm was tested for virtual 3D water creatures and compared with human-made animation. An Interactive 3D aquarium was implemented by using those proposed algorithms. Thus the simplicity and effectiveness of the algorithms can be applied to diverse industries.

Analysis of Optimum Bias for Maximun Conversion Gain of Cascode Coupled Microwave Self-Oscillating-Mixer (Cascode 결합 마이크로파 자기발진 믹서의 최적변환이득을 위한 바이어스 조건 분석)

  • 이성주;이영철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.3
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    • pp.492-498
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    • 2003
  • In this paper, We analyze the optimum bias conditions of cascode coupled microwave mixer for maximum conversion gain mixer. Microwave self-oscillating mixer by two GaAs MESFET cascode coupled, to upper GaAs MESFET operating as a oscillator with high Q dielectric resonator and the lower GaAs MESFET operated as a mixer with low noise and high conversion characteristics. As a result of experiments, cascode coupled microwave self oscillating mixer according to optimun bias shows an 5.92 dBm oscillating power, -132.0dBc/Hz @ 100KHz at 5.15GHz and 3dB conversion loss.

Design of 2nd-harmonic Quadrature Mixer for Ultra Wideband(UWB) Systems (2차 고조파를 이용한 UWB 시스템용 쿼드러쳐 혼합기 설계)

  • Jung, Goo-Young;Lim, Jong-Hyuk;Choi, Byung-Hyun;Yun, Tae-Yeoul
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.12 s.115
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    • pp.1156-1163
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    • 2006
  • This paper presents an ultra wideband(UWB) direct conversion mixer for IEEE 802.15.3a applications with simulation and measurement results. Since the direct conversion mixing causes dc-offset and even-order distortion, the proposed mixer adopts an anti-parallel diode pairs(APDPs) to solve these problems. The proposed mixer consists of an in-phase wilkinson power divider over $3.1{\sim}4.8GHz$, a wideband $45^{\circ}$ power divider over $1.5{\sim}2.4GHz$, and miniatured band pass filters(BPFs) for RF-LO isolations. The conversion loss is optimized with impedance matchings between APDPs and wideband components. The measured mixer shows the conversion loss of 13.5 dB, input third-order intercept-point($IIP_3$) of 7 dBm, and 1-dB gam compression point($P_{1dB}$) of -4 dBm. Quadrature(I/Q) outputs have the magnitude difference of about 1 dB and phase difference of ${\pm}3^{\circ}$.

3D Conversion of 2D H.264 Video (2D H.264 동영상의 3D 입체 변환)

  • Hong, Ho-Ki;Baek, Yun-Ki;Lee, Seung-Hyun;Kim, Dong-Wook;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.12C
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    • pp.1208-1215
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    • 2006
  • In this paper, we propose an algorithm that creates three-dimensional (3D) stereoscopic video from two-dimensional (2D) video encoded by H.264 instead of using the conventional stereo-camera process. Motion information of each frame can be obtained by the given motion vectors in most of videos encoded by MPEG standards. Especially, we have accurate motion vectors for H.264 streams because of the availability of a variety of block sizes. 2D/3D video conversion algorithm proposed in this paper can create the left and right images that correspond to the original image by using cut detection method, delay factors, motion types, and image types. We usually have consistent motion type na direction in a given cut because each frame in the same cut has high correlation. We show the improved performance of the proposed algorithm through experimental results.

pH-Controlled Synthesis of Cephalexin by a Purified Acetobacter turbidans Ampicillin Acylase

  • Nam, Doo-Hyun;Ryu, Yeon-Woo;Dewey D.Y Ryu
    • Journal of Microbiology and Biotechnology
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    • v.11 no.2
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    • pp.329-332
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    • 2001
  • It has been known that, in enzymatic synthesis of cephalexin, the conversion yield was reduced by high loading of ampicillin acylase. In order to elucidate this phenomena, pH-controlled synthesis of cephalexin was examined using a purified Acetobacter turbidans acylase. When the pH of the reaction mixture was maintained at $6.20{\pm}0.04$, the reduction of the maximal conversion rate was not observed even with high enzyme loading. The kinetic parameters also suggest that pH drop during the enzymatic synthesis of cephalexin was mainly attributed to the rapid hydrolysis of D-${\alpha}$-phenylglycine methyl ester to D-${\alpha}$-phenylglycine, rather than the disappearance of 7-amino-3-deacetoxycephalosporanic acid for cephalexin synthesis. At higher molar ratio of two substrates, [D-${\alpha}$-phenylglycine methyl ester]/[7-amino-3-deacetoxycephalosporanic acid], the conversion rate was also elevated under pH-controlled enzymatic synthesis, which implies that the main reason for the pH drop is due to the production of D-${\alpha}$-phenylglycine methyl easter, the effect of a water-methanol cosolvent system on the ester, the effect of a water-methanol cosolvent system on the conversion profile was also examined. Even the though the conversion rate was increased in 10% methanol solution, a higher than 16% methanol in the reaction mixture caused an inactivation of enzyme.

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Anti-Parallel Diode Pair(APDP) Mixer over 3~5 GHz for Ultra Wideband(UWB) Systems (역병렬 다이오드를 이용한 초광대역 시스템용 3~5 GHz 혼합기 설계)

  • Jung Goo-Young;Lee Dong-Hwan;Yun Tae-Yeoul
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.16 no.7 s.98
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    • pp.681-689
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    • 2005
  • This paper presents an ultra wide band(UWB) mixer using anti-parallel diode pair(APDP) with simulation and measurement results. The proposed mixer adopts the even-harmonic direct conversion mixing, which consists of a couple of filter, in-phase wilkinson power divider, wideband $45^{\circ}$ power divider, and APDP. The m mixer is operating over 3.1 to 4.8 GHz and producing quadrature(I/Q) outputs with a conversion loss of 18 dB and input third order intercept point($IIP_3$) of 15 dBm. I/Q outputs also have difference of about 0.5 dB and phase difference of ${\times}3^{\circ}$ and $P_{1dB}$ of 2 dBm.

A 3~5 GHz UWB Up-Mixer Block Using 0.18-μm CMOS Technology

  • Kim, Chang-Wan
    • Journal of electromagnetic engineering and science
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    • v.8 no.3
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    • pp.91-95
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    • 2008
  • This paper presents a direct-conversion I/Q up-mixer block, which supports $3{\sim}5$ GHz ultra-wideband(UWB) applications. It consists of a VI converter, a double-balanced mixer, a RF amplifier, and a differential-to-single signal converter. To achieve wideband characteristics over $3{\sim}5$ GHz frequency range, the double-balanced mixer adopts a shunt-peaking load. The proposed RF amplifier can suppress unwanted common-mode input signals with high linearity. The proposed direct-conversion I/Q up-mixer block is implemented using $0.18-{\mu}m$ CMOS technology. The measured results for three channels show a power gain of $-2{\sim}-9$ dB with a gain flatness of 1dB, a maximum output power level of $-7{\sim}-14.5$ dBm, and a output return loss of more than - 8.8 dB. The current consumption of the fabricated chip is 25.2 mA from a 1.8 V power supply.

Stereo Audio Matched with 3D Video (3D영상에 정합되는 스테레오 오디오)

  • Park, Sung-Wook;Chung, Tae-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.153-158
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    • 2011
  • This paper presents subjective experimental results to understand how audio should be changed when a video clip is watched in 3D than 2D. This paper divided auditory perceptual information into two categories; distance and azimuth that a sound source contributes mostly, and spaciousness that scene or environment contribute mostly. According to the experiment for distance and azimuth, i.e. sound localization, we found that distance and azimuth of sound sources were magnified when heard with 3D than 2D video. This lead us to conclude 3D sound for localization should be designed to have more distance and azimuth than 2D sound. Also we found 3D sound are preferred to be played with not only 3D video clip but also 2D video clip. According to the experiment for spaciousness, we found people prefer sound with more reverberation when they watch 3D video clips than 2D video clips. This can be understood that 3D video provides more spacial information than 2D video. Those subjective experimental results can help audio engineer familiar with 2D audio to create 3D audio, and be fundamental information of future research to make 2D to 3D audio conversion system. Furthermore when designing 3D broadcasting system with limited bandwidth and with 2D TV supportive, we propose to consider transmitting stereoscopic video, audio with enhanced localization, and metadata for TV sets to generate reverberation for spaciousness.

Motion Depth Generation Using MHI for 3D Video Conversion (3D 동영상 변환을 위한 MHI 기반 모션 깊이맵 생성)

  • Kim, Won Hoi;Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.429-437
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    • 2017
  • 2D-to-3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) for producing a stereoscopic image. Further, motion is also an important cue for depth estimation and is estimated by block-based motion estimation, optical flow and so forth. This papers proposes a new method for motion depth generation using Motion History Image (MHI) and evaluates the feasiblity of the MHI utilization. In the experiments, the proposed method was performed on eight video clips with a variety of motion classes. From a qualitative test on motion depth maps as well as the comparison of the processing time, we validated the feasibility of the proposed method.