• Title/Summary/Keyword: 2015 Revised Curriculum

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Development of Teaching-Learning Plans of Middle School Home Economics for Media Literacy: Focusing on Core Concept of 'Relationship' (미디어 리터러시 함양을 위한 중학교 가정과 교수·학습 과정안 개발: 핵심개념 '관계' 관련 단원을 중심으로)

  • Shim, Jaeyoung;Choi, Saeeun
    • Journal of Korean Home Economics Education Association
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    • v.32 no.4
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    • pp.1-18
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    • 2020
  • The purpose of this study is to improve media literacy through home economics education. To this end, in this study, developed were 10 teaching-learning plans, learning activity sheets, and teaching materials for the 'relationship' area, the core concept of the 2015 revised home economics curriculum, using the ADDIE method. Pre- and post-survey results after implementing the developed program showed statistically significant improvements in enhancing participants' ability to access media and critical understanding of media. Through this, also found was that the ability to express and produce one's own thoughts and feelings has improved. As a result of a qualitative analysis, it was found that students who participated in the class experienced an overall change in the performance goals of media literacy, especially in 'critical understanding and evaluation', and improved in media use ethics and social participation consciousness as well. It is significant that this study has developed a program that can foster media literacy in home economics education. It is expected to help improve the acceptability of media literacy education in home economics education, enhancement of the expertise of home economics teachers' media literacy education, and the improvement of teaching and learning activities in the field.

Development and Application of Middle School Students Maker Education Program using Arduino based on Design Thinking (아두이노를 활용한 디자인씽킹 기반의 중학생 메이커 교육 프로그램 개발 및 적용)

  • Kim, Sung-In;Kim, Jin-Soo;Kang, Seong-Joo;Kim, Tae-Young;Yoon, Ji-Hyun
    • 대한공업교육학회지
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    • v.44 no.1
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    • pp.162-189
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    • 2019
  • The purpose of this study is to develop and apply a Design Thinking-based Maker education program utilizing Arduino for middle school students. The study progress was made in four stages of preparation, development, implementation and evaluation according to the PDIE model. In this study, experts were verified for validity and pre-applied to students to improve the maker education program developed based on literature review. Then, it was applied to middle school club classes to check the effects through analysis of quantitative and qualitative data. In addition, the development of the program was completed by supplementing the improvements found in the course. The results of this study are as follows. First, the topics of the maker education program that can be used in middle schools were selected in consideration of the analysis of the 2015 revised curriculum, methods to using the Arduino, and social interest. Second, the program developed based on the selected topic consists of 4 classes of maker basic learning and 16 classes of design thinking-based maker activities. Third, the developed maker education program had a significant effect in improving STEAM literacy of middle school students, but did not have any significant effect in the interest in technology and orientation towards an engineering career. Fourth, learners were interested in the activities of designing and freely making by themselves, and they positively evaluated the experience of realizing the physical computing with Arduino. In addition, they practiced the spirit of a maker, such as autonomously collecting data and sharing them with colleagues, etc. while acting as a maker.

Development of Climate Change Education Program in High School Based on CLAMP Inquiry of Fossil Leaves (잎화석의 CLAMP 탐구를 통한 고등학교 기후변화 교육 프로그램 개발)

  • Yoon, Mabyong
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.1
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    • pp.27-39
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    • 2019
  • The purpose of this study is to develop a STEAM program for teaching climate change through CLAMP (Climate-Leaf Analysis Multivariate Program) paleoclimate inquiry in connection with high school 'Integrated Science' subject. In order to do so, we analyzed the 2015 revised national curriculum and science textbook in terms of the PDIE instructional design model, and developed the teaching-learning materials for 10 class hours through expert panel discussion and pilot test. According to the STEAM class procedure, in the situation presentation stage, the fossil leaves were collected from the dicotyledon plants near school, and the LMA (Leaf Margin Analysis) climate inquiry activity. was presented as the learning goal. During the creative design stage, students were taught about geology and leaf fossils in the study region, and CLAMP input data (31 characteristics of morphotype and leaf architectural of fossil leaves) were given. In the emotional experience and new challenge stage, we collected leaf fossils for outdoor learning, explored paleoclimate with CLAMP method, and promoted climatic literacy in the process of discussing tendencies and causes of Cenozoic's climate change. The validity of the development program was assessed (CVI .84) as being suitable for development purpose in all items through the process of establishing reliability among expert panel. In order to apply the program to the high school, a pilot test was conducted to supplement the discrepancies and to review the suitability. The satisfaction rate of the participants was 4.48, and the program was complemented with their opinions. This study will enable high school students to have practical knowledge and reacting volition for climate change, and contribute to fostering students' climate literacy.

The Development of an Astronomical Observing Education Program for High School Science Club Activities - Inquiring Distances of Open Clusters Using Small Telescopes - (고등학교 과학동아리 천체 관측 교육 프로그램 개발 - 소형 망원경을 활용한 산개성단의 거리 탐구 -)

  • Choi, Dong-Yeol;Yoon, Ma-Byong
    • Journal of the Korean earth science society
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    • v.40 no.3
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    • pp.300-312
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    • 2019
  • The purpose of this study is to develop an astronomical observing education program that enables high school students to inquire the distance of astronomical bodies based on the research methods (observing open clusters and exploring collected big data) using small telescopes and DSLR cameras. After analyzing the 2015 revised science curriculum, we developed science club activity materials and teacher-student learning contents suitable for high school earth science education. A panel of six teachers and researchers of earth science education and astronomy, participated in developing the educational materials. The validity of the program was verified through establishing the agreement among the panels after in-depth discussions and clarifications. The program, developed with 10 lessons in total, showed high satisfactory content validity (CVI, .89) and conformity of school class (Likert's 5 point scales, 4.17). The feedback of the panels and the Delphi analysis continued to improve the quality of the program. The pilot testing result with high school students (N=9) showed that the students' satisfaction rate was high as 4.48. Using the astronomical observational education program of this study is expected to contribute in improving the convergence educational activity, interest, curiosity, and inquiry ability of students in the universe and the astronomical bodies.

The Effects of Discussion-Based Science Class of Pre-service Teachers on Concept of Science and Science Teaching Efficacy (초등예비교사의 토의 토론 중심 과학수업이 과학개념 및 과학교수효능감에 미치는 효과)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.2
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    • pp.165-173
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    • 2019
  • This study purposes to figure out the effects of applying discussion-based science class on concept of science achievement and science teaching efficacy. This study established an twelve-week period of experimental treatment from April to June 2019, and the students who participated in this study formed a research group consisting of 27 students in the first semester of the second year of the B University of Education. and taking courses in 'elementary Science Textbook Research 1' For the classes applying discussion-based science class, the analysis was made on 2015 revised curriculum, and 12th process-centered performance assessment based on discussion. The developed data had designed to develop concept of science achievement and science teaching efficacy. The study group applied process-centered performance assessment based on discussion science class, so unaffectedly study group could improve their concept of science achievement and science teaching efficacy. B University of education is singleness class that doesn't have compare group, so this study is constituted only study group. Applying based-discussion science class to study group, before and after concept of science concept test, science teaching efficacy test is performed. The results of the study were as follows. First, the study group applied discussion-based science class had statistically significant differences in concept of science achievement (p<.05). Second, the study group applied discussion-based science class had statistically significant differences in science teaching efficacy(p<.05). Third, after discussion-based science class of pre-service teachers have a very good feeling. Through such study results, the study could figure out that the class applying discussion-based science class has positive effect on concept of science achievement and science teaching efficacy.

The Effects of Artificial Intelligence Convergence Education using Machine Learning Platform on STEAM Literacy and Learning Flow

  • Min, Seol-Ah;Jeon, In-Seong;Song, Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.199-208
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    • 2021
  • In this paper, the effect of artificial intelligence convergence education program that provides STEAM education using machine learning platform on elementary school students' STEAM literacy and learning flow was analyzed. A homogeneous group of 44 elementary school 6th graders was divided into an experimental group and a control group. The control group received 10 lessons of general subject convergence class, and the experimental group received 10 lessons of STEAM-based artificial intelligence convergence education using Machine learning for Kids. To develop the artificial intelligence convergence education program, the goals, achievement standards, and content elements of the 2015 revised curriculum to select subjects and class contents is analyzed. As a result of the STEAM literacy test and the learning flow test, there was a significant difference between the experimental group and the control group. In particular, it can be confirmed that the coding environment in which the artificial intelligence function is expanded has a positive effect on learners' learning flow and STEAM literacy. Among the sub-elements of convergence talent literacy, significant differences were found in the areas of personal competence such as convergence and creativity. Among the sub-elements of learning flow, significant differences were found in the areas such as harmony of challenge and ability, clear goals, focus on tasks, and self-purposed experiences. If further expanded research is conducted in the future, it will be a basic research for more effective education for the future.

Comparative Analysis of Mathematics Textbooks in Elementary Schools between Korea and Canada - Focusing on the Numbers and Operations in 5th and 6th Grade - (한국과 캐나다 초등학교 수학 교과서 비교 분석 - 초등학교 5, 6학년 수와 연산 영역을 중심으로 -)

  • Kim, Aekyong;Ryu, Heuisu
    • Journal of Science Education
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    • v.44 no.3
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    • pp.331-344
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    • 2020
  • This study aims to find meaningful implications for the development of Korean elementary school math education courses and textbooks by comparing and analyzing the number and arithmetic areas of Korean and Canadian math textbooks in fifth and sixth grades. To this end, the textbook composition system of Korean and Canadian elementary schools was compared and analyzed, and the number and timing of introduction of math textbooks and math textbooks by grade, and the number in fifth and sixth grade and the learning contents of math textbooks were compared and analyzed. The following conclusions were obtained from this study: First, it is necessary to organize a textbook that can solve the problem in an integrated way by introducing the learned mathematical concepts and computations naturally in the context of problems closely related to real life, regardless of the type of private calculation or mathematics area. Second, it is necessary to organize questions using materials such as real photography and mathematics, science, technology, engineering, art, etc. and to organize textbooks that make people feel the necessity and usefulness of mathematics. Third, sufficient learning of the principles of mathematics through the use of various actual teaching aids and mathematical models, and the construction of textbooks focusing on problem-solving strategies using engineering tools are needed. Fourth, in-depth discussions are needed on the timing of learning guidance for fractions and minority learning or how to organize and develop learning content.

Analysis of Elementary Pre-Service Teacher's Difficulties in Conceptual Understanding and Instructional Planning of Light Refraction (빛의 굴절에 대한 초등예비교사의 개념이해와 지도계획의 어려움 분석)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.41 no.1
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    • pp.11-18
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    • 2021
  • The purpose of this study is to analyze the questions generated by elementary school pre-service teachers when reading the teacher's guide for the refraction of light, and to analyze the difficulties in understanding the concept and in making instructional plans. A total of 592 meaningful questions were generated by 283 elementary school pre-service teachers after reading the teacher's guide of 'light and lens' unit in the 6th grade of the 2015 revised curriculum. Of these, 306 questions are for understanding the concept of physics and 286 are pedagogical questions. As a result of the analysis, in terms of understanding the concept of physics, the elementary school pre-service teachers encounter difficulties in understanding the concept of the 'cause' of the phenomenon suggested in the textbook, such as the cause of refraction, the reason for scattering light, and the cause of the image change depending on the focal length of the convex lens. In terms of instructional planning, it was followed by questions about how to explain concepts, questions about not being able to explain concepts to elementary school students and having to teach only phenomena, specific explanation methods for specific concepts, and experimental methods. Although the teacher's guide contains various explanations and supplementary materials to help teachers understand the concept, it can be seen that there are many elementary pre-service teachers who cannot answer questions about some concepts even after reading the guide. For concepts with a high frequency of questions, it is necessary to prepare a tutorial that is more understandable. In the instructional plan, there were many questions about teaching methods and experimental methods, so it is necessary to provide more examples and specific experimental methods for explaining concepts in the teacher's guide.

The Development of Geosites and 3D Panoramic Geological Virtual Field Trips for Sinsu Island in Korea National Marine Park (남해 해상 국립공원 신수도의 지질명소 및 3D 파노라마 야외학습장 개발)

  • Cho, Jae-Hee;Yoon, Ma-Byong
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.91-102
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    • 2022
  • Sinsu Island in Korea National Marine Park is suitable for geological learning and geotourism as various geological structures, geological activities, and fossils can be observed. In this study, eight geosites were developed by analyzing 2015 revision science curriculum. The 3D panoramic geological virtual field trips were developed according to the three-step outdoor learning model. The 3D panoramic geological virtual field trips, which consist of 8 classes, are composed of cooperative learning by group, enabling autonomous inquiry activities. It is designed to realize convergence education that can learn not only geology but also creativity and humanity through nodular Limestones, exfoliation, salt weathering, perforated shell holes, sedimentary structures and environments, dinosaurs habitats, and volcanic activity. Five experts revised and supplemented the Delphi analysis method to verify the validity of the development purpose and direction. The satisfaction with the geological field for Sinsu Island course was 4.52, indicating that the overall satisfaction with the field course was high. By reflecting on the opinions of each student and reinforcing safety education, we completed the 3D panoramic geological virtual field trips for Sinsu Island. The 3D panoramic geological virtual field trips in Sinsu Island in Korea National Marine Park will be a good example of geology learning tourism where you can make memories and enjoy while studying geology.

A Study on the Development of Experiential STEAM Program Based on Visual Impairment Using 3D Printer: Focusing on 'Sun' Concept (3D프린터 활용 체험형 STEAM 프로그램 개발 연구: '태양' 개념을 중심으로)

  • Kim, Sanggul;Kim, Hyoungbum;Kim, Yonggi
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.1
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    • pp.62-75
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    • 2022
  • In this study, experiential STEAM program using 3D printer was produced focusing on the content elements of 'solar' in the 2015 revised science curriculum, and in order to find out the effectiveness of the STEAM program, analyzed creative problem solving, STEAM attitude, and STEAM satisfaction by applying it to two middle school 77 students simple random sampled. The results of this study are as follows. First, a solar tactile model was produced using a 3D printer, and a program was developed to enable students to actively learn experience-oriented activities through visual impairment experiences. Second, in the response sample t-test by the difference in pre- and post-score of STEAM attitude tests, significant statistical test results were shown in 'interest', 'consideration', 'self-concept', 'self-efficacy', and 'science and engineering career choice' sub-factors except 'consideration' and 'usefulness / value recognition' sub-factors (p<.05). Third,, the STEAM satisfaction test conducted after the application of the 3D printer-based STEAM program showed that the average value range of sub-factors were 3.66~3.97, which improved students' understanding and interest in science subjects through the 3D printer-based STEAM program.