• 제목/요약/키워드: 2-D shape

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두록과 교잡돈(두록×피어트레인×피어트레인)의 성장, 체형형질 및 도체 부분육 생산량 비교 (Growth, Body shape and Carcass cutting yield traits of Duroc and Crossbred(Duroc×Pietrain×Pietrain)pigs)

  • 김영신;김정아;정용대;최요한;조은석;정학재;사수진;백선영;홍준기
    • 한국산학기술학회논문지
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    • 제21권7호
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    • pp.255-261
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    • 2020
  • 본 실험은 국내와 유럽에서 비육돈 생산 시 종료웅돈으로 이용되는 품종과 이를 활용한 교잡돈의 성장, 체형형질 및 도체 부분육 생산량을 알아보기 위해 수행하였다. 본 실험을 위해 산육형질 분석은 D(Duroc) 147두, DPP(Duroc×Pietrain×Pietrain) 101두, 도체 부분육 생산량 분석은 D, DPP 각각 16두를 사용하였다. 실험결과 등지방두께는 DPP는 12.69±3.25 mm, D는 14.07±0.24 mm로 높은 유의적 차이를 보였고, 일일사료섭취량은 DPP는 1,909 g, D는 2,101 g으로 조사되었다(p<0.001). 체고, 흉심, 흉폭은 D가 DPP에 비해 높은 유의적 차이를 보였지만(p<0.001), 체장은 비슷하게 조사되었다. D의 도체 부분육 생산량 비중은 후지, 삽겹살, 전지 순서였고, 각각 31.17, 23.40 및 16.54%를 차지하였으며, DPP의 도체 부분육 생산량 비중은 각각 33.43, 19.55 및 16.87%를 차지하였다. 부위별 도체 부분육 생산량 비율 차이를 살펴보면, 후지는 DPP 33.43%, D 31.17%로 2.26% P 차이를 보인 반면, 삼겹살은 D 23.40%, DPP 19.55% 로 3.85% P 차이를 보였다. 따라서 DPP는 D 보다 사료효율이 우수하고, 최근 건강을 생각하는 소비자들의 선호도가 높은 저지방 부위의 생산 증대 효과를 기대할 수 있다고 판단된다. 이러한 각각 품종의 특성은 우수한 품종개발에 기초자료로써 활용 될 수 있을 것으로 사료된다.

선박용 곡판형상의 실시간 측정을 위한 다중 슬릿빔 보정법 (3D Calibration Method on Large-Scale Hull Pieces Profile Measurement using Multi-Slit Beams)

  • 김병창;이세한
    • 제어로봇시스템학회논문지
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    • 제19권11호
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    • pp.968-973
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    • 2013
  • In the transportation industry, especially in the shipbuilding process, 3D surface measurement of large-scale hull pieces is needed for fabrication and assembly. We suggest an efficient method for checking the shape of curved plates under the forming operation with short time by measuring 3D profiles along the multi lines of the target surface. For accurate profile reconstruction, 2D camera calibration and 3D calibration using gauge blocks were performed. The evaluation test shows that the measurement accuracy is within the boundary of tolerance required in the shipbuilding process.

교정용 loop 스프링의 force system에 영향을 주는 요소 (Factors affecting force system of orthodontic loop spring)

  • 최광철;김경호;박영철
    • 대한치과교정학회지
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    • 제29권5호
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    • pp.511-519
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    • 1999
  • 생역학적으로 우수한 스프링을 설계하기 위해서 스프링의 형태에 여러 가지 변화를 주면서 각 상황에서 force system이 변하는 양상을 수치분석계산과 spring tester를 이용한 실험과 비교하였다. 주어진 해부학적인 한계 내에서 최대한 생역학적 효율을 높이는 요소들을 제시하였다. 1. 스프링의 높이가 증가하면 M/F ratio는 증가하고 L/D rate은 감소한다. 2. 스프링의 최소 굽힘 모멘트 부위보다 위에 wire를 첨가하면 M/F ratio는 증가하고 L/D rate은 감소한다. 3. 스프링의 최소 굽힘 모멘트 부위보다 아래에 wire를 첨가하면 M/F ratio는 감소하고 L/D rate도 감소한다. 4. 스프링의 위쪽에 아무리 wire를 많이 첨가하여도 스프링의 높이 이상의 M/F ratio는 얻을 수 없다. 5. 제한된 높이의 스프링으로 충분한 M/F ratio를 얻기 위해서는 부가적인 모멘트가 필요하다. 6. 스프링의 수평 길이가 증가할 수록 M/F ratio와 L/D rate는 감소하므로 부가적인 모멘트는 점점 각도가 증가할 수 있도록 스프링 전체에 부여할 필요가 있다. 7. L/D rate는 재료, 단면, 그리고 형태에 영향을 받지만 M/F ratio는 재료나 단면에 관계없이 스프링의 형태에만 영향을 받는다.

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Development of New Optimized Sampling method for 3D Shape Recovery in the Presence of Noise

  • Lee, Hyeong-Geun;Jang, Hoon-Seok
    • 한국정보전자통신기술학회논문지
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    • 제13권2호
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    • pp.113-122
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    • 2020
  • Noise affects the accuracy of three-dimensional shape recovery. Its occurrence is unpredictable and depends on several mechanical, environmental, and other factors. When two-dimensional image sequences are obtained for shape from focus (SFF), mechanical vibration occurs in the translational stage, causing an error in the three-dimensional shape recovery. To address this issue, mechanical vibration is modeled using Newton's second law and the principle of the rack and pinion gear. Then, an optimal sampling step size considering the mechanical vibration is suggested through theoretical demonstration. Experiments conducted with real objects verify the effectiveness of the proposed sampling step size. In this paper, in a realistic environment with noise, the potential of obtaining more accurate three-dimensional reconstruction results of the objects is explored by acquiring the optimal sampling step size, which improves the sampling step size relative to those reported in a previous study performed under similar conditions.

Studies on Parthenogenetic Development, Hybrid Vigour and Cocoon Shape Variability in Bivoltine F1 Hybrids of the Silkworm, Bombyx mori L.

  • Singh, Ravindra;Rao, D.Raghavendra;Kariappa, B.K.;Sanyal, Prabhati;Premalatha, V.
    • International Journal of Industrial Entomology and Biomaterials
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    • 제5권1호
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    • pp.59-65
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    • 2002
  • Parthenogenetic development, hybrid vigour and cocoon shape variability were studied in bivoltine F1 hybrids of the silkworm, Bombyx mori L. Considerable breed differences were observed in parthenogenetic ability. Among the parental breeds, CSR18 exhibited maximum parthenogenetic development (79.65%) followed by CSR4 (67.90%). Among bivoltine F1 hybrids, CSR18 ${\times}$ CSR4 showed highest parthenogenetic development (73.32%) followed by CSR2 ${\times}$ CSR4 (55.43%). Study on hybrid vigour demonstrated that CSR18 ${\times}$ CSR19 expressed maximum significant hybrid vigour for all the seven economic characters over Mid Parent Value (MPV) followed by CSR2 ${\times}$ CSR4 and CSR18 ${\times}$ CSR4 exhibiting significant heterosis for six characters. Cocoon shape measurement study revealed that among ten bivoltine F1 hybrids, cocoons of three hybrids were found comparatively uniform. Importance of this study to know the level of paythenogenetic development, hybrid vigour and cocoon shape variability in different bivoltine F1 hybrids have been discussed.

선택적 요소 방법을 이용한 2차원 구조물의 형상 최적설계 기법 개발 (Development of 2D Structural Shape Optimization Scheme Using Selective Element Method)

  • 심진욱;신정규;박경진
    • 한국전산구조공학회논문집
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    • 제15권4호
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    • pp.599-607
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    • 2002
  • 형상 최적설계 중에 발생하는 절점의 과도한 이동은 요소망을 왜곡하고, 결국 최적해의 저하를 유발한다. 이러한 문제를 개선한 형상 최적설계 기법을 개발하였다. 이 방법은 구조물의 형상이 변해 갈 수 있는 충분한 공간의 설계 영역을 정하여, 균일하고 세밀한 요소망을 미리 생성한다. 각각의 최적화 단계마다 모든 요소들과 구조물의 위치 관계를 검사하여, 내부의 요소에는 실제의 물성치를 부여하고, 외부에 존재하는 요소는 0에 가까운 물성치를 부여한다. 변위와 고유 진동수의 제한조건을 가진 두 개의 예제를 통해 이 방법의 특징을 살펴보았다.

178cm 이상의 키 큰 성인남성에 대한 체간부 체형 유형화 연구 (Study on torso body types of adult males over 178cm tall)

  • 김민정
    • 복식문화연구
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    • 제30권5호
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    • pp.675-688
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    • 2022
  • The purpose of this study is to analyze the body type characteristics of tall adult men aged 20 to 69 years to present base material on body dimensions for men's clothing companies. The research method comprised statistical analysis of 3D measurements after selecting items from the 8th Korean human body size survey related to the torso body types of 495 adult men who were at least 178cm tall. As a result, six factors were extracted, and the total explanatory variable of the entire factor was shown to be 80.499%. As a result of cluster analysis using this as an independent variable, three types were derived: Type 1, "a normal body type with an oval cross-sectional shape" (37.6%), with a larger vertical size and an oval chest cross-sectional shape compared to other types; Type 2: a "cylindrical thick body shape" (31.1%), which is the first stage of BMI obesity, with narrow shoulders and a cylindrical shape with a round cross-section; Type 3, "a body shape with broad shoulders and developed chest parts" (31.3%), with a horizontal size similar to Type 2 above the waist, but similar to Type 1 below. The results of this study are expected to be used as a basis for a clothing dimension system and clothing development for tall men reflecting the characteristics of the torso.

토사재해 위험지역의 구조적 대안 설정을 위한 사태물질 초기 질량분포 및 방어시설물 형상의 영향 분석 (Analysis of Initial Mass Distribution and Facility Shape to Determine Structural Alternative for Hazardous Zone Vulnerable to Debris Flow Disaster)

  • 성주현;오승명;정영훈;변요셉;송창근
    • 한국안전학회지
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    • 제31권2호
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    • pp.76-82
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    • 2016
  • A 2-D hydrodynamic model for predicting the movement of debris flow was developed. The developed model was validated against a dam break flow problem conducted in EU CADAM project, and the performance of the model was shown to be satisfactory. In order to suggest structural alternative for hazardous zone vulnerable to debris flow disaster, two types of initial mass distribution and two shapes of defensive structure were considered. It was found that 1) the collapse of debris mass initiated with square pyramid shape induced more damage compared with that of cubic shape; and 2) a defensive structure with semi-circular shape was vulnerable to debris flow disaster in terms of debris control or primary defense compared with that of rectangular-shaped structure.

Ti-Ni-Cu 합금의 상변태 및 가역형상기억효과 (Phase Transformation and Reversible Shape Memory Effect of Ti-Ni-Cu Alloys)

  • 홍성원;이오연;김동건
    • 열처리공학회지
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    • 제5권3호
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    • pp.149-156
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    • 1992
  • Transformation behavior and reversible shape memory effct of Ti-Ni-Cu alloys with various Cu content has been investigated by means of electrical resistivity measurement, differential scanning calorimetry. X-ray diffraction and strain gage sensor. The transformation sequence in Ti-Ni-Cu alloys substituted by Cu for Ni up to 5at.% occurs to $B2{\leftrightarrow}B19^{\prime}$ and it proceeds in two stages by addition of 10 at.%Cu. i.e. $B2{\leftrightarrow}B19{\leftrightarrow}B19^{\prime}$. But the content of Cu increases up to 20at.%, it has been transformed in one stage ; $B2{\leftrightarrow}B19$. The shape change of Ti-40Ni-10Cu alloy which was constrain aged in circular form bended in $B2{\leftrightarrow}B19$ transformation but it spreaded out in $B19{\leftrightarrow}B19^{\prime}$ transformation. The amount of reversible shape change (${\Delta}{\varepsilon}$) of Ti-47Ni-3Cu alloy constrain aged at $400^{\circ}C$ after solution treatment has a maximum value of about $5.6{\times}10^{-3}$, but that of cold rolled and constrain aged specimens exhibits a little value independent of Cu concentrations.

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3D Character Animation: A Brief Review

  • Song, Hyewon;Heo, Suwoong;Kang, Jiwoo;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • 제2권2호
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    • pp.52-57
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    • 2015
  • Virtual Reality makes a virtual environment more realistic and, furthermore, it provides a variety of experiences which we cannot have in reality. A drastic growth of GPU performance and increase of computing capability make virtual environment more realistic than ever. One important element of constructing virtual environment is to animate 3D characters. Many researchers have been studying 3D characters animating and a myriad of methods have been proposed to make them more realistic. In this paper, we discuss the technologies and characteristics of 3D character animation. We believe that realistic characters in Virtual Reality will be applied to various fields: education, film and game industry, business and, particularly, medical area such as telemedicine, virtual surgery, etc.