• 제목/요약/키워드: 2-D shape

검색결과 2,492건 처리시간 0.029초

스테레오 2D 비디오 영상을 이용한 비정형 3D 형상 복원 (Non-rigid 3D Shape Recovery from Stereo 2D Video Sequence)

  • 고성식
    • 한국정보통신학회논문지
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    • 제20권2호
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    • pp.281-288
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    • 2016
  • 움직임이 자연스러운 피사체는 대부분 형태가 불규칙하게 변형되는 비정형(non-rigid) 형상이고, 그 종류 또한 매우 다양하게 존재하다. 비정형 형상 복원에 관한 기술은 영화나 게임 산업에서 최근 폭넓게 적용되고 있다. 그렇지만, 현실적인 접근 방법은 움직이는 피사체에 많은 비콘 장치를 부착해야한다. 이러한 제약사항을 극복하기 위해, 비콘장치가 없는 입력 비디오 영상으로부터 비정형 형상을 복원하는 연구가 멀티미디어 응용 분야에서 광범위하게 진행되고 있다. 이러한 관점에서 본 논문은 비정형 3D 형상을 복원할 수 있는 새로운 CPSRF(Chained Partial Stereo Rigid Factorization) 알고리즘을 제안한다. 본 방법은 스테레오 2D 비디오 영상으로부터 비정형 3D 형상을 프레임 별로 실시간 복원하는데 포커스 한다. 또한 시변 형상 변형은 가우시한 분포를 따라야 하는 제한을 두지 않는다. 실험결과에서는 제안한 CPSRF 방법의 복원 성능이 불규칙한 형상 변형을 고려하지 않은 기존 방법 보다 우수함을 확인한다.

Three-Dimensional Shape Recognition and Classification Using Local Features of Model Views and Sparse Representation of Shape Descriptors

  • Kanaan, Hussein;Behrad, Alireza
    • Journal of Information Processing Systems
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    • 제16권2호
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    • pp.343-359
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    • 2020
  • In this paper, a new algorithm is proposed for three-dimensional (3D) shape recognition using local features of model views and its sparse representation. The algorithm starts with the normalization of 3D models and the extraction of 2D views from uniformly distributed viewpoints. Consequently, the 2D views are stacked over each other to from view cubes. The algorithm employs the descriptors of 3D local features in the view cubes after applying Gabor filters in various directions as the initial features for 3D shape recognition. In the training stage, we store some 3D local features to build the prototype dictionary of local features. To extract an intermediate feature vector, we measure the similarity between the local descriptors of a shape model and the local features of the prototype dictionary. We represent the intermediate feature vectors of 3D models in the sparse domain to obtain the final descriptors of the models. Finally, support vector machine classifiers are used to recognize the 3D models. Experimental results using the Princeton Shape Benchmark database showed the average recognition rate of 89.7% using 20 views. We compared the proposed approach with state-of-the-art approaches and the results showed the effectiveness of the proposed algorithm.

실감 방송에서의 3D 깊이/모양 지각감 왜곡의 측정 (Measurement of the Perceptual Distortion of 3D Depth/Shape in Realistic Broadcasting)

  • 이형철
    • 방송공학회논문지
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    • 제14권2호
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    • pp.210-218
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    • 2009
  • 자연 3D 환경에서와 달리 3D 디스플레이를 통해 제시되는 대상의 깊이와 모양은 관찰거리에 따라서 체계적으로 왜곡되어 지각된다. 동일한 3D 디스플레이를 시청하는 다수의 시청자가 상이한 3D 깊이감과 모양감을 지각하는 것은 바람직하지 않은데, 이와 같은 3D 깊이감/모양감 왜곡 문제를 해결하기 위해서는 3D 깊이감과 모양감의 왜곡정도를 측정하는 정교한 도구가 필요하다. 본 연구는 3D 깊이감과 모양감 왜곡의 문제를 해결하기 위한 기반연구로서 3D 깊이감과 모양감 왜곡정도를 측정할 수 있는 깊이감/모양감 왜곡 측정도구를 제안한다.

2차원 형상 제시를 위한 SMA에 기반한 와이어프레임 구조의 개발 (Development of SMA-based Wireframe Structure for 2D Shape Display)

  • 추용주;송재복
    • 한국정밀공학회지
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    • 제25권5호
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    • pp.82-88
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    • 2008
  • This paper proposes a novel method of 2 dimensional shape display. Shape displays allow us to feel tile actual volume of the object, unlike conventional 2D visual displays of 3D objects. The proposed method employs a wireframe structure to present 2D or 3D objects. The wireframe is composed of small units driven by shape memory alloy (SMA) actuators. The drive unit is analogous to the agonist-antagonist system of animal musculoskeletal systems, where the SMA actuators serve as agonist and antagonist muscles. The force in the SMA actuator is controlled by electrical current. The drive unit is equipped with the locking mechanism so that it can sustain the external force exerted by the user as well as the own weight of the wireframe structure. By controlling the current into the SMA actuator and locking mechanism, we can control the angle of the drive unit. A chain of drive units enables presentation of 2 dimensional objects. 3 dimensional presentations are possible by collecting the chains of drive units.

3D 변형가능 형상 모델 기반 3D 얼굴 모델링 (3D Face Modeling based on 3D Morphable Shape Model)

  • 장용석;김부균;조성원;정선태
    • 한국콘텐츠학회논문지
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    • 제8권1호
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    • pp.212-227
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    • 2008
  • 3D 얼굴 모델링은 33공간에서 얼굴을 자유롭게 회전 시켜 다양한 얼굴 자세를 표현하고 조명 효과도 적절하게 모델링 할 수 있으므로, 얼굴 자세, 조명, 표정 등의 표현에 있어서 2D 얼굴 모델링에 비해 보다 정교하며 사실감이 뛰어나 얼굴 인식, 게임, 아바타 등에서 많은 요구가 존재한다. 본 논문에서는 3D 변형 가능 형상 모델에 기반을 둔 3D 얼굴 모델링 방법을 제안한다. 제안된 3D 얼굴 모델링 방법은 먼저 3D 스캐너를 통하여 획득한 3D 얼굴 스캔 데이터를 이용하여 3D 얼굴 변형 가능 형상 모델을 구축한다. 다음, 3D 얼굴 모델링을 하고자 하는 얼굴의 2D 이미지 시퀀스로부터, 해당 얼굴의 특징점들을 검출하고 이들을 매칭하여, 매칭된 특징점들로부터 인수분해 기반 SfM 기법을 이용하여 해당 특징점의 3D 버텍스 좌표 값을 구한다. 이후, 구한 3D 버텍스들을 3D 변형 가능 형상 모델에 정합하여 해당 얼굴의 3D 형상 모델을 얻는다. 또한, 2D 얼굴 이미지 시퀀스들로부터 뷰 독립적인 2D 원통 좌표 텍스쳐 맵을 구하고 이를 이용하여 3D 형상 모델을 렌더링 함으로써, 최종적으로 3B 얼굴 모델을 완성한다. 제안된 3D 얼굴 모델링 방법에 의한 3D 얼굴 모델 생성 과정을 통해서, 본 논문에서 제안한 3D 얼굴 모델링 방법이 기존의 얼굴 모델링 방법들에 비해 상대적으로 빠르고 비교적 정교하게 수행됨을 볼 수 있었다.

층간분리 형상계수($F_s$)가 FRMLs의 층간분리 성장률($dA_D/da$)에 미치는 영향 (The Effect of Delamination Shape Factor, $f_s$ on the Delamination Growth Rate, $dA_D/da$ in FRMLs)

  • 송삼홍;이원평;김광래;김철웅
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2003년도 춘계학술대회 논문집
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    • pp.398-404
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    • 2003
  • Most previous researches for the hybrid composite materials such as FRMLs(Al/AFRP, Al/GFRP) have evaluated the fatigue delamination behavior using the traditional fracture mechanism. However, most previous researches have not generally been firmed yet. Because delamination growth behavior in hybrid composite should be consider delamination growth rate, $dA_D$/da using the delamination shape factors, fs instead of traditional fracture mechanic parameters. The major purpose of this study was to evaluate the relationship between delamination shape factor, fs and delamination growth rate, $dA_D$ . And a propose parameter on the delamination aspect ratio, b/a. The details of the study are as follow : 1) Relationship between crack length, a and delamination width,b. 2) Relationship between delamination aspect ration, b/a and delamination area rate,($(A_D)_{N}(A_D)_{ALL}$. 3) Variation of delamination growth rate, $dA_D/da$ was attendant on delamination shape factors, $fs_1$, $fs_2$, $fs_3$. The test results indicated the delamination growth rate depends on delamination shape factors.

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IFC 3차원 건축모델표준과 ISO/STEP AP202도면표준의 2차원 형상정보 연계방안 (Harmonization of IFC 3D Building Model Standards and ISO/STEP AP202 Drawing Standards for 2D Shape Data Representation)

  • 원지선;임경일;김성식
    • 한국CDE학회논문집
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    • 제11권6호
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    • pp.429-439
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    • 2006
  • The purpose of this study is to support the integration from current 2D drawing-based design to future 3D model-based design. In this paper, an important theme is the combination between the STEP-based 2D drawing standards (i.e., AP202) and the IFC-based 3D building model standards. To achieve the purpose, two methodologies are proposed as follows: the development of IFC extension model for the 2D shape data representation by harmonizing ISO/STEP AP202; and the development of mapping solution between IFC 2D extension model and KOSDIC by constructing the exchange scenario for 2D shape data representation. It is expected that the proposed IFC2X2 2D extension model and mapping solution will offer the basis of development of the integrated standards model in AEC industry.

20대 성인 남성 상반신앞판현상의 평면 전개를 위한 표준화 연구 (The Standardization of Developing Method of 3-D Upper Front Shell of Men in Twenties)

  • 최명해;최영림;남윤자;최경미
    • 한국의류산업학회지
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    • 제9권4호
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    • pp.418-424
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    • 2007
  • The purpose of this study is to propose a standard of converting 3D shape of men in twenties to 2D patterns. This can be a basis for scientific and automatic pattern making for high quality custom clothes. Firstly, representative 3D body shape of men was modeled. Then the 3D model was divided into 3 shells, front, side and back. Among them, the front shell was divided into 4 blocks by bust line and princess line. Secondly, curves are generated on each block according to matrix combination by grid method. Then triangles were developed into 2D pieces by reflecting the 3D curve length. The grid was arranged to maintain outer curve length. Next, the area of developed pieces and block were calculated and difference ratio between the block area and the developed pieces' area is calculated. Also, area difference ratio by the number of triangles is calculated. The difference ratio was represented as graphs and optimal section is selected by the shape of graphs. The optimal matrix was set considering connection with other blocks. Curves of torso upper front shell were regenerated by the optimal matrix and developed into pieces. We validated it's suitability by comparing difference ratio between the block area and the developed pieces' area of optimal section. The results showed that there was no significant difference between block area and the pieces' area developed by optimal matrix. The optimal matrix for 2D developing could be characterized as two types according to block's shape characteristics, one is affected by triangle number, the other is affected by number of raws more than columns. Through this study, both the 2D pattern developing from 3D body shape and 3D modeling from 2D pattern is possible, so it's standardization also possible.

3D 인대의 어깨선 변인에 따른 2D 길원형의 변화 및 상호관계 분석 (Analysis of Changes to a 2D Bodice Sloper According to Shoulder Line Variables of a 3D Mannequin and Their Relationships)

  • 권은순;이예진
    • 한국의류학회지
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    • 제48권3호
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    • pp.563-575
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    • 2024
  • This study analyzed 2D bodice sloper changes according to combinations of the lateral neck and shoulder points of a 3D mannequin's shoulder lines. The relationship between the 3D shape and 2D pattern was analyzed. The shoulder line was set to a default of 1cm in front of or behind the lateral neck point, 1cm in front or behind the lateral shoulder point and 1cm vertically above the lateral neck or shoulder point. When the lateral neck point was moved backward, the front neck depth, front and back shoulder height, and shoulder length in the 3D shape increased, whereas the back neck's depth and width decreased. In the 2D pattern, the back shoulder height decreased. As the lateral shoulder point moved backward, all items of the 3D shape showed little change. However, the front shoulder height for the 2D pattern decreased. Consequently, the back shoulder height increased, and the lateral neck point was raised vertically by 1cm. Meanwhile, only the back neck depth and shoulder length decreased while all other items increased; however, in the 2D pattern, the front neck width and shoulder line showed no notable change. The shoulder point was raised vertically by 1cm, and the front and back shoulder heights of the 3D shape and 2D pattern were decreased.

Investigations into the Influencing Fabric Properties Factors of the 3D Shape Evaluation of Korean Hanbok Chima

  • Park, Soon-Jee
    • International Journal of Human Ecology
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    • 제7권1호
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    • pp.37-52
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    • 2006
  • This study was designed to analyze the three-dimensional shapes of Hanbok Chima made with various fabrics and to clarify the relationship between fabric properties as well as the objective and subjective evaluations of the 3D shape. For 3D shape data, a dress form (9A2 (N; nude)) was scanned with eight Chima garments made with the same number of fabrics. The scanner used was a non-contact three-dimensional human body measuring system belonging to Bunka Women's University in Japan. Data concerning the objective evaluation of the 3D shape was obtained from the measurements of the vertical and horizontal sections: those for subjective evaluation were through the sensory test after exposure to photographs from a front and side view. Four fabric factors were extracted from fabric physical properties: softness, extension, thickness of threads, and weight of fabric. Such factors as expansion (volume), sag of rear train, shape of nodes were influential in explaining the 3D shape of Hanbok Chima. From the analysis of the 3D shape, it can be deduced that with the constituent fabric stiffer, lighter, and less stretchable, the more expanded the 3D shape appeared to be. Multiple regression results showed that vertical shape factors have a greater effect on the evaluation of the 3D shape. It also implies that dependent variables of this study such as the subjective evaluation and 3D shape can be derived from regression equations on independent variables as fabric property factors or 3D shape factors. These results can enable the manufacturers to predict the 3D shape of the garment as well as the human subjective assessment to improve the efficacy of production. The investigation method proposed in this study can also be applicable to other garment items.