• Title/Summary/Keyword: 2-D and 3-D Methods

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Combining an Edge-Based Method and a Direct Method for Robust 3D Object Tracking

  • Lomaliza, Jean-Pierre;Park, Hanhoon
    • 한국멀티미디어학회논문지
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    • 제24권2호
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    • pp.167-177
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    • 2021
  • In the field of augmented reality, edge-based methods have been popularly used in tracking textureless 3D objects. However, edge-based methods are inherently vulnerable to cluttered backgrounds. Another way to track textureless or poorly-textured 3D objects is to directly align image intensity of 3D object between consecutive frames. Although the direct methods enable more reliable and stable tracking compared to using local features such as edges, they are more sensitive to occlusion and less accurate than the edge-based methods. Therefore, we propose a method that combines an edge-based method and a direct method to leverage the advantages from each approach. Experimental results show that the proposed method is much robust to both fast camera (or object) movements and occlusion while still working in real time at a frame rate of 18 Hz. The tracking success rate and tracking accuracy were improved by up to 84% and 1.4 pixels, respectively, compared to using the edge-based method or the direct method solely.

물체의 3-D 형상 복원을 위한 삼각측량 시스템 (A Study on the 3-D Information Abstraction of object using Triangulation System)

  • 김국세;이정기;조애리;배일호;이준
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2003년도 춘계학술발표논문집 (상)
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    • pp.409-412
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    • 2003
  • The 3-D shape use to effect of movie, animation, industrial design, medical treatment service, education, engineering etc... But it is not easy to make 3-D shape from the information of 2-D image. There are two methods in restoring 3-D video image through 2-D image; First the method of using a laser; Second, the method of acquiring 3-D image through stereo vision. Instead of doing two methods with many difficulties, I study the method of simple 3-D image in this research paper. We present here a simple and efficient method, called direct calibration, which does not require any equations at all. The direct calibration procedure builds a lookup table(LUT) linking image and 3-D coordinates by a real 3-D triangulation system. The LUT is built by measuring the image coordinates of a grid of known 3-D points, and recording both image and world coordinates for each point; the depth values of all other visible points are obtained by interpolation.

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버섯의 Ergocalciferol(Vit D$_2$)과 Cholecalciferol(Vit D$_3$)의 함량 측정 (Determinations of Ergocalciferol and Cholecalciferol in Mushrooms)

  • 이진실;안령미;최희숙
    • 한국식품조리과학회지
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    • 제13권2호
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    • pp.173-178
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    • 1997
  • HPLC를 이용하여 표고(동고, 화고), 팽이, 양송이, 목이, 석이, 운지, 영지버섯에 존재하는 비타민 D$_2$와 비타민 D$_3$의 양을 측정했다. HPLC는 external standard 방법을 이용하였다. 검화, 추출, 건조, 거름, 과정을 거친 시료 20 ${\mu}\ell$를 HPLC에 투입해 비타민 D$_2$와 비타민 D$_3$의 양을 측정했다 버섯들 중에 비타민 D$_2$와 비타민 D$_3$의 양이 가장 많은 것은 목이버섯(167.8$\mu\textrm{g}$/100g) 이었으며 가장 적은 것은 양송이로(7.2$\mu\textrm{g}$/100g)로 분석 됐다. 버섯에 존재하는 비타민 D의 함량이 연구자에 따라 많은 차이가 있는데 이는 버섯의 수확시기, 재배조건, 재배종자, 건조 조건에 기인한 것으로 보인다.

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2D 애니메이션 작품에서 활용되고 있는 3D 컴퓨터그래픽스 기술 경향 분석 : 일본 장편애니메이션 중심으로 (Analysis of Tendency of 3D Computer Graphic Techniques in 2D Animations: Majorly in Japanese Animations)

  • 박세영
    • 만화애니메이션 연구
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    • 통권10호
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    • pp.121-135
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    • 2006
  • 최근 애니메이션은 극장용은 물론 OVA, TV 시리즈에 이르기까지 2D 제작기법만을 사용한 작품을 보기란 쉽지 않다. 미국의 픽사나 디즈니도 2D 애니메이션 팀을 대폭 줄이고 3D 애니메이션 팀을 위주로 제작하는 것을 봐도 3D애니메이션의 제작이 대세임은 것은 의심할 여지가 없는 듯 하다. 이러한 흐름에 발맞추어 국내의 교육기관이나, 국가 지원정책 역시 3D 위주의 지원정책으로 전환되고 있다. 그러나 과연 이것이 옳은 전환인가 생각 해 볼 필요가 있다. 2D 애니메이션 제작 방식을 유지해야 할 당위성을 일본 2D 애니메이션의 3D의 제작방식 도입, 융합사례 분석을 통해 2D 애니메이션의 필요성과 중요성을 제시하고, 2D 애니메이션에 있어서 3D 컴퓨터 그래픽 제작방식의 효과적인 융합형태를 제시해 보고자 하였다.

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룩업 테이블을 이용한 물체의 3-D 형상복원 (Real 3-D Shape Restoration using Lookup Table)

  • 김국세;이정기;송기범;김충원;이준
    • 한국정보통신학회논문지
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    • 제8권5호
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    • pp.1096-1101
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    • 2004
  • 산업현장에서의 3-D 이미지의 활용은 영화, 애니메이션, 산업 디자인, 의학, 그리고 교육과 공학분야에서 많은 영향을 미치고 있다. 90년대부터 두 개의 영상을 이용하여 영상으로부터 깊이 정보를 추출하기 위한 활발한 연구가 진행되기 시작하면서 3-D 정보 획득에 관한 연구가 진행되었다. 3-D 정보를 획득하는 방법으로, Structured Light 기법은 제어할 수 있는 점, 선, 격자, 원모양의 광원을 대상물체에 투사하며, 대상물체에 형성된 실루엣을 시각센서로 3-D 정보를 추출하는 방식이다. 또 다른 Time of flight 방식은 초음파를 이용한 방법과 레이저를 이용한 방법이 있으며, 그 외에도 쌍안비젼, Shape from Shading, Surface from Texture 그리고 Focusing 등의 원리를 이용한 기법이 있다. 이런 방범들은 여러 어려운 점들이 있어 이를 감안하여 손쉽게 3-D 영상 이미지를 얻는 방법으로 3-D 정보를 얻기 위해 본 논문에서는 삼각측량 시스템을 만들어 룩업 테이블을 만든다. 3-D 정보를 가지고 있는 룩업 테이블을 통해 시스템 위에 있는 물체의 이미지 좌표와 대칭을 통해 3-D 정보를 획득하여 영상 이미지를 복원하는 방법을 고찰 연구하였다.

암석 절리면 거칠기 과소평가의 개선을 위한 새로운 측정방법의 적용 (Application of New Measurement Method for Improvement of Rock Joint Roughness Underestimation)

  • 홍은수;이주공;이종섭;이인모
    • 대한토목학회논문집
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    • 제26권2C호
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    • pp.133-142
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    • 2006
  • 암석 절리면의 거칠기를 측정하는 수많은 방법이 제시되었지만 측정간격과 측정방법 때문에 항상 원래의 거칠기를 완벽하게 나타낼 수 없다는 한계가 있었다. 이와 같은 이유로, 현재 사용되고 있는 측정방법에서는 사각지대가 발생하며 거칠기를 왜곡시킨다. 이 연구에서는 현재 널리 사용되고 있는 방식의 대안으로써 카메라 방식의 3D 스캐너를 이용한 새로운 거칠기 측정법을 제시하려고 하였다. 먼저 인공 거칠기의 과소평가 문제를 레이저 프로파일러와 같은 기존의 방법에 의해 해석하였다. 또한, 8개의 시편을 2종의 암석 절리면에서 복제하고 3D 스캐너로 측정하였고, 얻어진 8개의 3D 표면 자료와 320개의 2D 프로파일 자료에 대한 거칠기 계수 값을 기존의 측정방법과 새로운 측정방법을 사용하여 분석 하였다. 해석결과 측정간격이 거칠기 왜곡현상의 원인이 될 수 있다는 것을 확인시켜 주었으며 만곡의 기울기는 기존의 방법으로는 고려할 수 없음을 알 수 있었다. 카메라 방식의 3D 스캐너를 측정방법으로 사용하면 기존의 방법에서 보다 거칠기가 10% 정도 더 크게 평가된 값을 얻을 수 있으며, 실제 프로파일의 형태를 좀 더 명확히 파악할 수 있는 것으로 나타났다. 따라서 새로운 방법이 빠르고 정밀하면서도 정확한 거칠기 측정방법이 될 수 있음을 확인할 수 있었다.

Feasibility Study of Mobius3D for Patient-Specific Quality Assurance in the Volumetric Modulated Arc Therapy

  • Lee, Chang Yeol;Kim, Woo Chul;Kim, Hun Jeong;Lee, Jeongshim;Huh, Hyun Do
    • 한국의학물리학회지:의학물리
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    • 제30권4호
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    • pp.120-127
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    • 2019
  • Purpose: This study was designed to evaluate the dosimetric performance of Mobius3D by comparison with an aSi-based electronic portal imaging device (EPID) and Octavius 4D, which are conventionally used for patient-specific prescription dose verification. Methods: The study was conducted using nine patients who were treated by volumetric modulated arc therapy. To evaluate the feasibility of Mobius3D for prescription dose verification, we compared the QA results of Mobius3D to an aSi-based EPID and the Octavius 4D dose verification methods. The first was the comparison of the Mobius3D verification phantom dose, and the second was to gamma index analysis. Results: The percentage differences between the calculated point dose and measurements from a PTW31010 ion chamber were 1.6%±1.3%, 2.0%±0.8%, and 1.2%±1.2%, using collapsed cone convolution, an analytical anisotropic algorithm, and the AcurosXB algorithm respectively. The average difference was found to be 1.6%±0.3%. Additionally, in the case of using the PTW31014 ion chamber, the corresponding results were 2.0%±1.4%, 2.4%±2.1%, and 1.6%±2.5%, showing an average agreement within 2.0%±0.3%. Considering all the criteria, the Mobius3D result showed that the percentage dose difference from the EPID was within 0.46%±0.34% on average, and the percentage dose difference from Octavius 4D was within 3.14%±2.85% on average. Conclusions: We conclude that Mobius3D can be used interchangeably with phantom-based dosimetry systems, which are commonly used as patient-specific prescription dose verification tools, especially under the conditions of 3%/3 mm and 95% pass rate.

직접측정과 3차원 측정에 따른 인체치수 및 의복 착장 비교분석 (Comparative Analysis of Body Measurement and Fit Evaluation between 2D Direct Body Measuring and 3D Body Scan Measuring)

  • ;임호선;천종숙
    • 복식문화연구
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    • 제19권6호
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    • pp.1347-1358
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    • 2011
  • This study purposed to analyze differences in body measurement between the 2D direct body measuring method and the 3D body scan measuring method and to perform the appearance evaluation and cross-sectional evaluation of the fit of pants to which body measurements obtained by each measuring method were applied. Body measuring was conducted in 10 women in their 20s-30s using 2D direct body measuring and 3D automatic measuring with Hamamatsu body scanner. Among the 10 women, 3 participated in experimental garment wearing. Experimental pants were made using their 2D direct body measurements and 3D automatic measurements, and wearing tests were performed through expert evaluation and cross-sectional evaluation. The results of the experiment were as follows. According to the results of comparative analysis on differences between 2D direct body measurements and 3D scan measurements, 3D automatic measurements were significantly larger in bust circumference, ankle circumference, armscye circumference, shoulder length, scye depth, and arm length. As circumferences measured with the 3D body scanner were somewhat larger than directly measured ones, it is suggested to adjust ease when using existing pattern making methods. We prepared experimental garments by the same pattern making method through applying body measurements obtained with the two measuring methods, and assessed the fit of the garment comparatively through expert evaluation and 3D scan cross-sectional evaluation. According to the results, 2D-pants using 2D direct body measurements was slightly tighter than 3D-pants using 3D measurements in waist circumference, hip circumference, and abdominal circumference. In the results of comparing appearance in terms of the fit of the experimental garment in each subject, significant difference was observed in most of the compared items. This result suggests that 3D automatic body measuring data may show different accuracy according to body shape and therefore it is necessary to examine difference between 2D direct body measurements and 3D automatic measurements according to body shape.

Pose-normalized 3D Face Modeling for Face Recognition

  • Yu, Sun-Jin;Lee, Sang-Youn
    • 한국통신학회논문지
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    • 제35권12C호
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    • pp.984-994
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    • 2010
  • Pose variation is a critical problem in face recognition. Three-dimensional(3D) face recognition techniques have been proposed, as 3D data contains depth information that may allow problems of pose variation to be handled more effectively than with 2D face recognition methods. This paper proposes a pose-normalized 3D face modeling method that translates and rotates any pose angle to a frontal pose using a plane fitting method by Singular Value Decomposition(SVD). First, we reconstruct 3D face data with stereo vision method. Second, nose peak point is estimated by depth information and then the angle of pose is estimated by a facial plane fitting algorithm using four facial features. Next, using the estimated pose angle, the 3D face is translated and rotated to a frontal pose. To demonstrate the effectiveness of the proposed method, we designed 2D and 3D face recognition experiments. The experimental results show that the performance of the normalized 3D face recognition method is superior to that of an un-normalized 3D face recognition method for overcoming the problems of pose variation.

불규칙 모양 물제의 부호화를 위한 확장-보간/2D-DCT의 성능 분석 및 개성 방안 (Performance Analysis and improvement of Extension-interpolation (EI)/2D-DCT for Coding irregular Shaped object)

  • 조순제;강현수;윤병주;김성대;구본호
    • 한국통신학회논문지
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    • 제25권3B호
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    • pp.541-548
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    • 2000
  • In the MPEG-4 standardization phase, many methods for coding the irregular shaped VOP (video object Plane) have been researched. Texture coding is one of interesting research items in the MPEG-4. There are the Low pass extrapolation (LPE) padding, the shape adaptive DCT (SA-DCT), and the Extension-Interpolation (EI)/2D-DCT proposed in [1] as texture coding methods. the EI/2D-DCT is the method extending and interpolating luminance values from and Arbitrarily Shaped (AS) image segment into an 8 x 8 block and transforming the extended and interpolated luminance values by the 8x8 DCT. although the EI/2D-DCT and the SA-DCT work well in coding the As image segments. they are degraded since they use one-dimensional (1-D) methods such as the 1D-EI and the 1D-DCT in the two-dimensional (2-D) space. in this paper, we analyze the performance of the EI/2D-DCTand propose a new non-symmetric sig-sag scanning method, which non-symmetrically scans the quantized coefficients in the DCT domain to improve the EI/2D-DCT.

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