• Title/Summary/Keyword: 2개의 화면

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Mobile Contents for Learning of English Presentation based on Android Platform (영어 구두 발표 학습을 위한 안드로이드 플랫폼 기반 모바일 콘텐츠 제작)

  • Park, Seong-Won;Oh, Duk-Shin
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.41-50
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    • 2011
  • In this study, we developed mobile contents and mobile learning system for learning of english presentation based on Android platform. First, the application including contents transfer system which enables contents run on Android platform was developed for learning of English presentation. Second, presentation contents which will be applied on the application were manufactured. The contents developed in this study are for learning English presentations. The contents are classified into two parts; Part 1 is for basic English presentations, and Part 2 is for advanced English presentations. Each part is made up with 9 units, and each unit is composed differently by topics. The number of whole chapter for both parts is 51. We analyzed the questionnaire responses with respect to UI satisfaction and satisfaction of the learning experience. The UI satisfaction results showed that 85% of the participants were satisfied at an ordinary or higher level with our system. And The satisfaction of the learning experience results showed that 95% of the participants were satisfied at the ordinary or higher level with our system.

On the Recognition of the Occluded Objects Using Matching Probability (정합확률을 이용한 겹쳐진 물체의 인식에 대하여)

  • Nam, Ki-Gon;lee, Soo-Dong;Lee, Ryang-Sung
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.1
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    • pp.20-28
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    • 1989
  • The recognition of partially occluded objects is of prime importance for industrial machine vision applications and to solve real provlems in factory automation. This paper describes a method tc solve the problem of occlusion in a two dimensional scene. The technique consists of three steps: searching of border, extracting of line segments and clustering of hypotheses by matching probability. Computer simulation results have been tested for 20 scenes contained the 80 models, and have obtained 95% of properly correct recognition rate on the average.

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An Activity Theoretical Analysis on the Instrumenatal Orchestration of the Teacher: Focusing on the Calculator-Based Classroom Activities of Gifted Elementary Math Students (교사의 도구적 오케스트레이션에 관한 활동이론적 분석: 계산기 기반 초등 수학 영재 수업을 중심으로)

  • Kang, Young Ran;Cho, Cheong Soo
    • School Mathematics
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    • v.17 no.2
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    • pp.273-287
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    • 2015
  • The purpose of this study was to obtain a deeper understanding of didactic processing in the class that unified with engineering by analyzing on the types of the teacher's instumental orchestration and schematizing it as an activity system. In order to do so, a qualitative study of a 5th grade class for math-gifted students in Y elementary school with ethnography was conducted. Interviews with the students were held and various document data were collected during the participational observation of the class. The collected qualitative data were gone through the analytical induction while the instrumental orchestration of Drijvers, Boon, Doorman, Reed, & Gravemeijer as well as the secondgeneration activity theory of Engestrom were using as the frame of conceptional reference. According to the result of this study, there exist 4 types, such as 'technical demo' 'link screen board', 'detection-exploring small group' and 'explain the screen and technical demo'.

A Study on the Interframe Image Coding Using Motion Compensated and Classified Vector Quantizer (Ⅰ: Theory and Computer Simulation) (이동 보상과 분류 벡터 양자화기를 이용한 영상 부호화에 관한 연구 (Ⅰ: 이론및 모의실험))

  • Kim, Joong-Nam;Choi, Sung-Nam;Park, Kyu-Tae
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.3
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    • pp.13-20
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    • 1990
  • This paper describes an interframe image coding using motion compensated and classified vector quantizer (MC-CVQ). It is essential to carefully encode blocks with significant pels in motion compensated vector quantizers (MCVQ). In this respect, we propose a new CVQ algorithm which is appropriate to the coding of interframe prediction error after motion compensation. In order to encode an image efficiently at a low bit rate, we partition each block, which is the processing element in MC, into equally sized 4 vectors, and classify vectors into 15 classes according to the position of significant pels. Vectors in each class are then encoded by the vector quantizer with the codebook independently designed for the class. The computer simulation shows that the signal-to-noise ratio and the average bit rate of MC-CVQ are 35-37dB and 0.2-0.25bit/pel, respectively, for the videophone or video conference type image.

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Study on Image Composition and the Manufacturing Techniques of Bamboo Mudguard with Gilt-bronze Openwork from Cheonmachong Ancient Tomb (천마총 출토 죽제 천마문 금동장식 장니의 화면구도와 제작기법에 관한 연구)

  • Lee, Seung Ryul;Shin, Yong Bi;Jung, Won Seob
    • Journal of Conservation Science
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    • v.32 no.2
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    • pp.141-154
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    • 2016
  • The gilt-bronze decorated bamboo mudguards with heavenly horse design excavated in 1973 at Cheonma Tomb of Shilla are the unprecedented relics in Korean history as it has its original structure. Although the bamboo mudguards were excavated in not only Cheonma Tomb, but also in Geumgwanchong and Geumryeongchong, all of them remains into pieces. In addition, there are no exact data related with its structure and manufacturing technique. The report deals with the manufacturing technique of the bamboo mudguards with heavenly horse design excavated in Cheonma Tomb through the naked eye's observation, X-Ray Fluorescence, and Transmission X-rays analysis etc. Bamboo mudguards basically have the three divided structure with central-focus structure of a radiation style. And the mudguards consists of Bratticing gilt-bronze, fabric, and bamboo plates together, as ornamental fringe of 4 plates. The surface of the gilt bronze plates was decorated with a variety of workmanship and pendant. Bamboo plates have a waved pattern by using about three hundred bamboo bark. Two types of textiles were mainly found in the textile plates, and the leather were partially found. In order to combine all plates together, gilt-bronze bottonhead, pendant decoration, and ornamental fringe were used. It would be helpful to study bamboo mudguards during 5th-6th centuries in Shilla period and basis investigations of Geumgwanchong and Geumryeongchong excavations.

Improving accessibility and simplicity of mobile user interface for senior people (중장년층 사용자를 위한 휴대폰 인터페이스 개선 -LG 와인폰 사용자를 대상으로 한 개선 사례연구-)

  • Kim, Moon-Ju;Park, Yeon-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1024-1029
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    • 2009
  • 중장년층 타겟 휴대폰 개발을 위하여, 타겟 사용자 인터뷰를 통해 실 사용패턴을 관찰하고 불편사항에 대한 실질적인 반응을 얻을 수 있다. 사전조사 및 2 차에 걸친 심층 인터뷰 결과로 도출된 guideline 에서 크게 접근성과 간결성의 두 개 category 를 interface design 시 고려할 것을 제안한다. 첫째, 접근성의 경우 물리적, 구조적, 화면 그래픽적 방법을v통하여 지원할 수 있다. 단축버튼 적용, 버튼 및 항목명의 한글 표기, 정보 표시 구조, 정보표시 순서의 조정을 통하여 사용성을 향상시킬 수 있다. 둘째, 간결성의 경우에는 정보의 선별, 강조와 제거 방법을 사용하여 지원 가능하다. 중장년층을 고려하였을 때 가독성을 향상시키는 것 또한 간결성 향상과 큰 관련이 있다. 보조를 위한 별도 기능을 추가하는 것과 정보가(information value)의 차별화, 화면복잡도의 조정을 통하여 사용성을 향상시킨다. 각 guideline 에 대한 사례를 서술하여 참고할 수 있도록 하였다. 기타 보조적 수단으로 중장년층을 사용성을 지원할 수 있는 기능의 추가, 기타 사용자 오류 패턴 연구를 소개한다. 이러한 일련의 사례연구를 통하여 특정 계층을 위한 interface 설계를 용이하게 하여 해당 계층이 만족스럽게 사용할 수 있고 더 나아가 시장에서의 차별화를 제공하는 휴대폰을 개발할 수 있다.

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Hand Gesture Tracking and Recognition for Video Editing (비디오 편집을 위한 손동작 추적 및 인식)

  • Park Ho-Sik;Cha Seung-Joo;Jung Ha-Young;Ra Sang-Dong;Bae Cheol-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.697-700
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    • 2006
  • 본 논문에서는 동작에 근거한 새로운 비디오 편집 방법을 제안한다. 강의 비디오에서 전자 슬라이드 내용을 자동으로 검출하고 비디오와 동기화한다. 각 동기화된 표제의 동작을 연속적으로 추적 및 인식한 후, 등록된 화면과 슬라이드에서 변환 내용을 찾아 동작이 일어 나는 영역을 확인한다. 인식된 동작과 등록된 지점에서 슬라이드의 정보를 추출하여 슬라이드 영역을 부분적으로 확대한다거나 원본 비디오를 자동으로 편집함으로써 비디오의 질을 향상 시킬 수가 있다. 2 개의 비디오 가지고 실험한 결과 각각 95.5, 96.4%의 동작 인식 결과를 얻을 수 있었다.

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Implementation of a Vehicle Speed Measurement System Using Image Processing (영상처리에 의한 차량속도 계측 시스템 구현)

  • Park Hyeong taek;Yun Tae won;Hwang Byong won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.276-282
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    • 2005
  • These studies developed system as well as its algorithm which can measure traffic flow and vehicle speed on the highway as well as road by using industrial television(ITV) system. This algorithm used the real time processing of dynamic images. The processing algorithm of dynamic images is developed and proved its validity by frame grabber. Frame grabber can process the information of a small number of sample points only instead of the whole pixel of the images. In the techniques of this algorithm, we made approximate contour of vehicle by allocating sampling points in cross-direction of image, and recognized top of contour of vehicle. Applying these technique, we measured the number of passing vehicles of one lane as well as multilane. Speed of each vehicle is measured by computing the time difference between a pair of sample points on two sample Points lines.

Measurement Algorithm of Vehicle Speed Using Real-Time Image Processing (영상의 실시간 처리에 의한 차량 속도의 계측 알고리즘)

  • Seo, Jeong-Goo;Lee, Jeong-Goo;Yun, Tae-Won;Hwang, Byong-Won
    • Journal of Advanced Navigation Technology
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    • v.9 no.1
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    • pp.10-18
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    • 2005
  • These studies developed system as well as its algorithm which can measure traffic flow and vehicle speed on the highway as well as road by using industrial television(ITV) system. This algorithm used the real time processing of dynamic images. The processing algorithm of dynamic images is developed and proved its validity by frame grabber. Frame grabber can process the information of a small number of sample points only instead of the whole pixel of the images. In the techniques of this algorithm, we made approximate contour of vehicle by allocating sampling points in cross-direction of image, and recognized top of contour of vehicle. Applying these technique, we measured the number of passing vehicles of one lane as well as multilane. Speed of each vehicle is measured by computing the time difference between a pair of sample points on two sample points lines.

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Influence of Depth Differences by Setting 3D Stereoscopic Convergence Point on Presence, Display Perception, and Negative Experiences (스테레오 영상의 깊이감에 따른 프레즌스, 지각된 특성, 부정적 경험의 차이)

  • Lee, SangWook;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.44-55
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    • 2014
  • The goal of 3D stereoscopy is not only to maximize positive experiences (such as sense of realism) by adding depth information to 2D video but to also minimize negative experiences (such as fatigue). This study examines the impact of different depth levels induced by adjusting 3D camera convergences on positive and negative experiences and finds an optimal parameter for viewers. The results show that there are significant differences among depth levels on spatial involvement, realistic immersion, presence, depth perception, screen transmission, materiality, shape perception, spatial extension and display perception. There are also significant differences for fatigue and unnaturalness. This study suggests that reducing the camera convergence angle of an object by $0.17^{\circ}$ behind the object is the optimal parameter in a 3D stereoscopic setting.