• Title/Summary/Keyword: baseball

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Circular Polarization Circular Microstrip Antenna using the Perturbation Effect (Perturbation 효과를 이용한 원편파 원형 마이크로스트립 안테나)

  • Ryu, Mi-Ra;Woo, Jong-Myung;Hur, Jung
    • Proceedings of the Korea Electromagnetic Engineering Society Conference
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    • 2005.11a
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    • pp.293-296
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    • 2005
  • This paper presents the design of linear and circular polarization baseball- shaped circular microstrip antenna (BCMA) with 3-dimensional structure using perturbation effect to reduce its size, which runs at 1.575GHz frequency bandwidth. As a result, the size of linear polarized antenna could be reduced up to 23.7% in patch diameter and 41.8% in its area. Linear polarized antenna has -26.04dB of return loss, 69MHz(4.38%) of -l0dB bandwidth, 4.51dBd of gain, and its -3dB beamwidth are 99$^{\circ}$ in E-plane, 83$^{\circ}$ in H-plane. Circular polarized antenna has -17.43dB of return loss, 113.7MHz(7.2%) of -l0dB bandwidth, 2dBd of gain, 2dB of axial ratio and its -3dB beamwidth are 87$^{\circ}$, 86$^{\circ}$ x-axis polarized, 80$^{\circ}$, 84$^{\circ}$ y-axis polarized. It has 82mm of diameter, which is 28.5% of linear polarized CMPA. Therefore, in this paper we verified that baseball-shaped 3-dimensional structure of circular microstrip patch antenna applied with perturbation effect is appropriate for miniaturization.

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Development of Collision Tester for Performance Evaluation of Safety Fence in Baseball Stadiums (야구장 안전펜스 성능평가를 위한 충돌시험기 개발)

  • Han, Eui Don;Jang, Woong Ki;Kho, Sun Tak;Kwak, Ho Taek;Seo, Young Ho;Kim, Byeong Hee
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.6
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    • pp.957-962
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    • 2013
  • This paper presents a performance testing device for safety fences of domestic professional baseball stadiums. Safety fences of professional stadiums have been fabricated and installed without adhering to any safety regulations, safety fences demonstrate critically low safety performances and many outfielders are severely injured every season. In this study, we designed and fabricated a performance testing device for safety fences and investigated its validity and reproducibility. A HIC (head injury criterion) was used for the statistical analysis of colliding data. We found that the optimal expulsion pressure and eliminated the accelerometer by replacing it with a velocity sensor using an estimation of the correlation between the momentum data obtained from velocity sensor and the impulse data from the accelerometer.

Development of User Interface for Motion-based Screen Sports Game (체감형 스크린 스포츠 게임 유저 인터페이스 개발)

  • Yoo, Wang-Yun;Oh, Jong-Hwan
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.109-118
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    • 2017
  • The screen sports game is a motion-based game developed by combining the PC game and the sensor so that the user can directly participate in the game. Following screen golf, which was very popular in the 2000s, screen baseball has been on the rise since 2016. Most of the games released today employ the interface of traditional PC games. However, there is a need for a method that allows the user to manipulate the screen baseball in a more intuitive manner. In this study, we utilize a Kiosk independent of the game, which enables users to intervene naturally without disturbing the flow of the game. Such a Kiosk-based interface results in increased immersion in the game.

Bayesian estimation of the Korea professional baseball players' hitting ability based on the batting average (한국프로야구 선수들의 타율에 기반된 타격 능력의 베이지안 추정)

  • Cho, Yong Ju;Lee, Kwang Ho
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.1
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    • pp.197-207
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    • 2015
  • In baseball game, the hitting ability of batter is frequently assessed by a batting average, a run batted in, a home run, a run scored, an on-base percentage, etc. Recently, more comprehensive indicators such as OPS, ISO, SECA, TA, RC and XR are often used. But, these measures generally shows large deviations since they are calculated from the data for a certain period of time, and they are not an estimate of a population parameter, either. In this paper, we will presume the pure hitting ability of the korea professional baseball players as a parameter which is depend upon at bat. We will estimate the parameter by using the Bayesian method.

The estimation of winning rate in Korean professional baseball league (한국 프로야구의 승률 추정)

  • Kim, Soon-Kwi;Lee, Young-Hoon
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.3
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    • pp.653-661
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    • 2016
  • In this paper, we provide a suitable optimal exponent in the generalized Pythagorean theorem and propose to use the logistic model & the probit model to estimate the winning rate in Korean professional baseball league. Under a criterion of root-mean-square-error (RMSE), the efficiencies of the proposed models have been compared with those of the Pythagorean theorem. We use the team historic win-loss records of Korean professional baseball league from 1982 to the first half of 2015, and the proposed methods show slight outperformances over the generalized Pythagorean method under the criterion of RMSE.

A Study of Coupled Motion of Lumbar Spine in Extended Posture in Football, Baseball Players and General Students (요추 신전 자세에서 야구, 축구 선수 및 일반대학생의 커플모션 연구)

  • Moon, Okkon;Jung, Hansin
    • Journal of The Korean Society of Integrative Medicine
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    • v.1 no.3
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    • pp.29-35
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    • 2013
  • Purpose : To offer coupled motion caused by sidebending in the extension postures in lumbar spine in the football, baseball players and general students. Method : Coupled motion were analysed by three dimensional motion analyser in the sitting position during lateral bending. Result : Regardless of the direction of sidebending at L1-L3, L5-S2 in the extension posture of the lumbar spine, the direction of coupled motion in the baseball and football players were opposite to the direction of sidebending but the direction of coupled motion was same at L3-L5. while, the direction of sidebending at L1-L3, L3-L5 in the extension posture of the lumbar spine, the direction of coupled motion in the general students were same to the direction of sidebending but, the direction of coupled motion was opposite direction at L5-S2. Conclusion : we found a difference of coupled motion between athletes and non-athletes.

Measurements for hitting ability in the Korean pro-baseball (한국프로야구에서 타자능력의 측정)

  • Lee, Jang Taek
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.2
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    • pp.349-356
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    • 2014
  • In baseball, sabermetric batting statistics are used to compare an offensive performance of players. There exist dozens of sabermetric statistics, but baseball fans don't like the complexity of an abundance of measures. This paper provides a batting grade index (BGI) using principal component based on eight batting statistics. These are OPS, ISO, SECA, TA, RC, RC/27, wOBA and XR. We show that how standardized batting statistics are aggregated and weighted to arrive at a single composite measure of BGI. Also our result allows for segmentation of players into groups using the K-means clustering algorithm.

Design Classification and Development of Pattern Searching Algorithm Based on Pattern Design Elements - With focus on Automatic Pattern Design System for Baseball Uniforms Manufactured under Custom-MTM System - (패턴설계요소기반의 디자인 분류 및 패턴탐색 알고리즘개발 - 맞춤양산형 야구복 자동패턴 설계시스템을 위한 -)

  • Kang, In-Ae;Choi, Kueng-Mi;Jun, Jung-Ill
    • Fashion & Textile Research Journal
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    • v.13 no.5
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    • pp.734-742
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    • 2011
  • This study has been undertaken as a basic research for automatic pattern design for baseball uniforms manufactured under custom-MTM system, propose building up of a system whereby various partial patterns are combined under an automatic design system and develop a multi-combination type pattern searching algorithm which allows development of a various designs. As a result of this, type classification based on pattern design elements includes side, open, collar, facing and panel type. Design have been divided into coarse classification ranging from level 1 to 7 according to pattern design elements, based on a design distribution chart. Out of 7 such levels, 3 major types determining design which are, more specifically, level 1 sleeve type, level 2 open type and level 3 collar type, have been taken and combined to determine a total of 12 types to be used for design classification codes. Respective name of style and patterns have been coded using alphabet and numerals. Totally, pattern searching algorithm of multi-combination type has been developed whereby combination of patterns belonging to a specific style can be retrieved automatically once that style name is designated on the automatic pattern design system.

A Study on Prediction of Attendance in Korean Baseball League Using Artificial Neural Network (인경신경망을 이용한 한국프로야구 관중 수요 예측에 관한 연구)

  • Park, Jinuk;Park, Sanghyun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.565-572
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    • 2017
  • Traditional method for time series analysis, autoregressive integrated moving average (ARIMA) allows to mine significant patterns from the past observations using autocorrelation and to forecast future sequences. However, Korean baseball games do not have regular intervals to analyze relationship among the past attendance observations. To address this issue, we propose artificial neural network (ANN) based attendance prediction model using various measures including performance, team characteristics and social influences. We optimized ANNs using grid search to construct optimal model for regression problem. The evaluation shows that the optimal and ensemble model outperform the baseline model, linear regression model.

Forecasting of Real Time Traffic Situation (실시간 교통상황 예보)

  • 홍유식;박종국
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.4
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    • pp.330-337
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    • 2000
  • This paper proposes a new concept of coordinating green this which controls 10 traffic intersection systems. For instance, if we have a baseballs game at 8 pm today, traffic volume toward the baseball game at 8 pm today, traffic volume toward the baseball game will be incr eased 1 hour or 1 hour 30 minutes before the baseball game. at that time we can not pred ict optimal green time Even though there have smart elctrosensitive traffic light system. Therefore, in this paper to improve average vehicle speed and reduce average vehicle waiting time, we created optimal green time using fuzzy rules and neural network. Computer simulation results proved reducing average vehicle waiting time proposed coordinating green time better than electro-sensitive traffic light system. Therefore, in this paper to improvevehicle speed and reduce average vehicle waiting time, we created optiual green time fuzzy rules and neural network. Computer simulation results proved reducing average vehicle waiting time which proposed coordinating green time better than electro-sensitive traffic light system dosen't consider coordinating green time.

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