• Title/Summary/Keyword: 힐링

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Smart germ for future agriculture System development (미래 농업을 위한 스마트 발아기 시스템 개발)

  • Kim, jaehyun;Park, gyoungmi;An, taehyuk;Lee, sangmin;Lee, jingyo;Son, taeju;Han, Hyunkwan;Kim, dongsin;Ko, juangho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.492-495
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    • 2017
  • 오늘날 사람들의 평균 생활소득 증가에 따라 삶의 질 향상에 대한 관심이 늘어나고 있다. 그중에서도 반려식물에 대한 관심과 그에 따른 반려식물을 키우는 데 도움을 주는 것과 관련된 많은 프로젝트가 진행되고 있다. 본 논문에서는 아두이노 기반의 휴대용 발아기를 개발하면 이동이 쉬워 언제 어디서나 식물의 상태를 확인 가능하여 편리하게 관리 할 수 있고 스트레스 해소와 힐링(Healing)을 위해 연구하게 되었다. 이를 위하여 임베디드 시스템에 온도, 습도의 센서를 부착한 센서를 통해 데이터를 수집, 관리하고, 스마트 기기에서 현재 온도와 습도, 식물 Data까지 관측 및 제어할 수 있도록 하여 기존의 일반적인 농업에서 진보된 스마트 도시농업을 이루고자 한다.

Fixed Indoor-BS Selection Based Self-Healing in Indoor Wireless Communication System (인도어 무선통신시스템에서 고정적 인도어기지국 선택을 통한 자가치유 알고리즘)

  • Lee, Howon;Lee, Kisong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1540-1546
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    • 2014
  • In order to resolve coverage hole problems caused by indoor-BS (IBS) faults, we propose a new frame structure and practical algorithm based on optimization technique. Our main contributions can be described as follows: 1) a frame structure with healing channels for solving abnormal IBS faults; and 2) an efficient heuristic resource allocation algorithm with fixed IBS selection to reduce the complexity for the optimization problem. Through intensive simulations, we evaluate the performance excellency of our proposed algorithm with respect to average cell capacity and user fairness compared with conventional algorithms.

Crack Healing Behavior with Healing Temperature in Si3N4/SiC Composite Ceramics (Si3N4/SiC 복합 세라믹의 온도에 따른 크랙 힐링 관찰과 확산거동)

  • Song, Oh-Sung;Ando, Kotoji;Takahashi, Koji;Nakao, Wataru;Ryu, Ji-Ho
    • Korean Journal of Materials Research
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    • v.15 no.12
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    • pp.780-785
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    • 2005
  • To investigate the microcrack healing behavior of $Si_3N_4-20wt\%SiC-8wt\%Y_2O_3$ composite ceramics(SNCY8), we observe the crack length evolution a! the time of 20, 40, 60 minutes with in-situ optical microscopy by varying healing temperature of $800\~1200^{\circ}C$. Crack healing obviously occurred as heating temperature and time increased. We proposed a simple model of effective diffusion based on the crack length evolution with healing condition, and determined the effective diffusion coefficient as Our result implies that we may predict the healing ability quantitatively with temperature and time in structural ceramics through the effective diffusion coefficient model.

ARM: Adaptive Resource Management for Wireless Network Reliability (무선 네트워크의 신뢰성 보장을 위한 적응적 자원 관리 기법)

  • Lee, Kisong;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2382-2388
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    • 2014
  • To provide network reliability in indoor wireless communication systems, we should resolve the problem of unexpected network failure rapidly. In this paper, we propose an adaptive resource management (ARM) scheme to support seamless connectivity to users. In consideration of system throughput and user fairness simultaneously, the ARM scheme adaptively determines the set of healing channels, and performs scheduling and power allocation iteratively based on a constrained non-convex optimization technique. Through intensive simulations, we demonstrate the superior performance results of the proposed ARM scheme in terms of the average cell capacity and user fairness.

The Effects of Contact Hand-Orientation Response(CHOR) During Sit-to-stand(STS) in People with Stroke (접촉성 손-위치 반응(Contactual Hand-Orientating Response)이 만성 뇌졸중환자의 일어서기 동작에 미치는 영향)

  • Seo, Tae-Hwa;Yang, Si-Eun;Lee, Hong-Gyun
    • The Journal of Korean Society for Neurotherapy
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    • v.22 no.3
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    • pp.31-36
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    • 2018
  • Purpose The purpose of this study was to investigate the effects of contact handorientation response(CHOR) during sit-to-stand(STS) in people with stroke. Methods The subjects of the study were Thirty hemiplegia participated (Rt. hemiplegia/Lt. hemiplegia: 15/15, mean age: $65.82{\pm}8.53$) in this study. The analysis of muscles activation (rectus femoris, biceps femoris, tibialis anterior, gastrocnemius) distribution was conducted by the EMG, and the analysis of foot pressure distribution was conducted by the resistive pressure sensor. Hemiplegic stroke patients were instructed to perform STS three times with the non-affected side hand and affected side hand on the table. Results There was a significant positive correlation between rectus femoris, tibialis anterior muscle activation and affected side hand contact during STS(p<0.05). The STS correlated with the foot pressure in the affected side hand contact(p<0.05). Conclusion AS a result, CHOR during STS is related to muscle activation and the characteristics of foot pressure. This information was observed in the affected side hand contact on the table, suggestion that rehabilitation programs should be implemented.

A Study on The Improvement of Mobile Coloring Book Game Interface (모바일 컬러링 북 게임 인터페이스 개선방향 연구)

  • Lee, Jun-Hee;Jung, Hyung-Won
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.109-118
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    • 2019
  • This paper shows the need to study the commercialized color book game screen composition and manipulation interface type in order to enhance the utilization of the serious game mobile coloring book game, which is utilized from the learning of color sense in modern people and children to the hobby life of adults or old people. For the healing of modern people, we are going to look at the design configuration of game screen interfaces in simple and fun mobile coloring book games, and propose a new way to improve interface design that improves uncomfortable design by organizing and analyzing basic interface UI design types.

The effects of Nintendo games in the face of COVID-19 pandemic. (코로나19 팬데믹시대, 닌텐도 게임의 영향력에 대한 연구)

  • Kim, Mi Kyoung;Kang, Hyosoon
    • Journal of Korea Game Society
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    • v.21 no.2
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    • pp.33-42
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    • 2021
  • Despite people's expectation, COVID-19 has turned out to be a burden people have to carry for a while. The age of "Untact" has come. While many outdoor activites have been restricted, it is crucial to find other ways to maintain physical/mental health ideally indoors. As a mediative gesture, people are now taking notice of 'Console games', through which they can party, travel, and exercise in virtual reality even harder than in real life. In thesis, we will examine Nintendo Switch Consoles in relation to direction Korean game industry has to take to maintain people's physical/mental health.

Planning of Various Storytelling Virtual Reality Game Contents for Brain Enhancement (두뇌증진을 위한 다양한 스토리텔링 가상현실 게임 콘텐츠 기획)

  • Jin, Hwa-su;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.323-325
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    • 2021
  • With the recent revitalization of virtual reality and game industries, digital therapeutics for medical purposes are emerging. Digital therapeutics refer to sports-based therapeutics such as virtual reality contents and games that are effective in preventing, managing, and treating diseases, not drugs. Through this study, we plan and develop contents for healing and brain enhancement using virtual reality technology as a therapeutic digital therapy. Through this, it can help to improve the brain of children who are dependent on electronic devices in the digital age and rarely use their brains.

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A Study on Facilities Planning for Recreational Fishing Complexes (바다낚시복합타운 시설계획에 관한 연구)

  • Kang, Young-Hun;Lee, Han-Seok
    • Journal of Navigation and Port Research
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    • v.40 no.6
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    • pp.431-440
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    • 2016
  • This paper suggests facility planning ideas for recreational fishing complexes suitable for family anglers. Existing recreational fishing parks are only equipped with facilities for angling. There are many needs for recreational fishing complexes in coastal fishing villages that include not only angling facilities but also various marine leisure and sports facilities. In this paper we suggest concepts for recreational fishing complexes and define four types of complexes in terms of facilities planning. These four types of complexes are: 1) suburban leisure sports, 2) suburban healing and relaxation, 3) penturban experience and activities, and 4) penturban culture and recreation. Then we propose facility composition in detail for each type. Also we suggest site selection criteria for the village complex, facility infrastructure planning ideas, and leisure facilities (elementary and specialized) for recreational fishing complexes.

Types of Contemporary Emotional Designs : A Focus on the Correlation with Social Paradigms (현대 감성디자인의 표현유형 분석 : 사회적 패러다임과의 연관성 분석을 중심으로)

  • Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.168-183
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    • 2013
  • Contemporary era has witnessed a diversity of emotion and emotions being expressed through consumption. This paper examines the relationship between social paradigms and emotional design by means of literature study. In sections 2 and 3, I examine the prevalent social paradigms and the concept/development of emotional design. In section 4, I show the correspondence between social paradigms and specific types of emotional design. More specifically it is shown that "pluralism and decentrality" has led to fun design, individual design and participative design; "emotional revolution" has given rise to multi-sensory design, design with positive feelings, design with negative feelings and aesthetic design; "non-materialistic values" have their correspondence in design as performance and story-telling in design; and "organic worldview" finds its expression in ecological design with a wellness emphasis, and in interactive emotional design.