• Title/Summary/Keyword: 휴대폰 활용

Search Result 402, Processing Time 0.047 seconds

A Comparative Study on the Aesthetic Aspect of Design Preferred Between Countries Centering Around the Analysis on the Aesthetic Aspect of Mobile Phone Preferred by Korean and Chinese Consumers - (국가 간 선호 디자인의 심미성요소 비교연구 - 한.중 소비자 선호휴대폰의 심미성요소 분석을 중심으로 -)

  • Jeong Su-Kyoung;Hong Jung-Pyo
    • Science of Emotion and Sensibility
    • /
    • v.9 no.1
    • /
    • pp.49-61
    • /
    • 2006
  • The present mobile phone industry has significant effect on the domestic economy and has taken root as the core item that has the responsibility to lead the Korean economy for a considerable period of time. As the mobile phone market becomes gigantic, the mobile phone is being used by people in broader age bracket, and functions or designs preferred by people of various age are getting more diverse. Like that, as the mobile phone has greater effect on and meaning in our daily lives, consumers of mobile phone have growing expectation of the mobile phone Now, the core function of voice communication via the mobile phone is not a great concern to consumers. But the function, such as more convenient and friendly information input and output, processing and storage, and the design, which is more sophisticated and optimized for the user environment, are being demanded, not just the simple voice communication. And as the modern design is getting more similar to the objects of traditional high art consumed by consumers every day, the aesthetic aspect of design can play an important role, as the factor that differentiates the product, in creating new value which forms the spiritual and emotional value of human beings to improve the quality of living, and in addition, the willingness of consumers to buy is determined by the design that they prefer the most. Like that, a new design of mobile phone based on a new dimension and preferred by the consumers the most is urgently required to be developed by shedding light on the factors related to the preference of consumers on the basis of the analysis on the aesthetic aspect, which can be said to be the most critical factor in the design process. Therefore, this study aims to identity the common preference and different factors of aesthetic aspects through the analysis on the aesthetic aspects of the mobile phone preferred by users among countries, and figure out the formative artistic factors of aesthetic aspects that are considered to be important, in order to propose the guideline on the aesthetic aspect of mobile phone that can be applied to the design of mobile phone practically.

  • PDF

Application-Services, "Islands" utilizing web-picture (웹 영상을 활용한 "섬"앱 서비스에 관한 연구)

  • Kwon, Oh-Tae;Kang, Hyo-Soon
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.12
    • /
    • pp.2712-2716
    • /
    • 2011
  • The development of mobile phone is growing everyday according to the change of our age. Most of all, the birth of smart phone has gotten lots of attentions. The Smart Phone has not only nalogue functions for calling and receiving but also has many multiple-service functions satisfying the contemporary digital needs. Due to the smart phone, people could access to various and plenty information simply by touching it. It was Sep. 2011 that the number of smart phone users began to be more than 15,000,000. That number stands for the turning point of digital revolution. In Korea, both of "Omnia" from Samsung and "i-phone" from Apple came into the market near the end of 2009. That time was so called the full-scale first smart-phone war, and thinking of the time, it could be named as the explosive growth of smart phones. We can predict that the smart phone will influence the real life of human beings not only the mobile phone market. In this way, the smart phone has come deeply into our life day by day. For instance, more people can be able to get the informations of their trip for their leisure and free weekends through the smart phone. Thus, our study, began with the theme of "Korean islands trip", will start in the relationship with the Application-Services, "Islands" utilizing web-pictures.

Prospective for Successful IT in Agriculture (일본 농업분야 정보기술활용 성공사례와 전망)

  • Seishi Ninomiya;Byong-Lyol Lee
    • Korean Journal of Agricultural and Forest Meteorology
    • /
    • v.6 no.2
    • /
    • pp.107-117
    • /
    • 2004
  • If doubtlessly contributes much to agriculture and rural development. The roles can be summarized as; 1. to activate rural areas and to provide more comfortable and safe rural life with equivalent services to those in urban areas, facilitating distance education, tole-medicine, remote public services, remote entertainment etc. 2. To initiate new agricultural and rural business such as e-commerce, real estate business for satellite officies, rural tourism and virtual corporation of small-scale farms. 3. To support policy-making and evaluation on optimal farm production, disaster management, effective agro-environmental resource management etc., providing tools such as GIS. 4. To improve farm management and farming technologies by efficient farm management, risk management, effective information or knowledge transfer etc., realizing competitive and sustainable farming with safe products. 5. To provide systems and tools to secure food traceability and reliability that has been an emerging issue concerning farm products since serious contamination such as BSE and chicken flu was detected. 6. To take an important and key role for industrialization of farming or lam business enterprise, combining the above roles.

Design of Meteorological Map Service System Using Mobile Phone Sensor (휴대폰 센서를 이용한 기상정보 서비스 시스템의 설계)

  • Choi, Jin-oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2009.10a
    • /
    • pp.1077-1080
    • /
    • 2009
  • Dense meteorological data are hard to be collected on the limited urban areas because of vest cost which is required to install the corresponding sensors on the areas. Recently, to overcome this problem, the sensor network technique comes to the fore. This paper studies an application to service the meteorological map using mobile phone sensors. A design results for system implementation are introduced in this paper.

  • PDF

Development of Frame Buffer Structure for Automatic Dynamic Resolution Switching on Android Mobile Platform (안드로이드 모바일 플랫폼에서의 동적 해상도 자동전환을 위한 프레임버퍼 구조 개발)

  • Kim, Ju-Sung;Kwon, Oh-Chul;Lee, Chang-Gun
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.16 no.12
    • /
    • pp.1209-1213
    • /
    • 2010
  • This paper presents a technique for an Android mobile device to best utilize its surrounding external display device such as high-definition TV, in order to overcome the size and resolution limitation of the small LCD in the mobile device. Unlike current techniques that simply expand the LCD screen image to an external large display, our technique dynamically changes the resolution adapting to capability of the external display. And, the original screen become a remote controller.

OTF(Open Type Font) 개방 언제쯤

  • Jang, Hong-Il
    • 프린팅코리아
    • /
    • s.37
    • /
    • pp.124-127
    • /
    • 2005
  • 개인용 휴대폰에 연예인 전용 서체가 탑재되고 주문자 상표 부착생산(OEM:Original Equipment Manufacturing) 방식을 활용, 기업이 전용 서체를 보유하는 등 국내 폰트제작 환경이 다각화되고 있다. 또 북대방정(중국 서체)을 개발해 오히려 중국에 역수출하는 서체 업체도 등장하면서 세계화를 추구하는 글꼴 개발 열기는 달아오르고 있다.

  • PDF

Analysis of Threats and Countermeasures on Mobile Smartphone (스마트폰 보안위협과 대응기술 분석)

  • Jeon, Woong-Ryul;Kim, Jee-Yeon;Lee, Young-Sook;Won, Dong-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.2
    • /
    • pp.153-163
    • /
    • 2011
  • Smartphone is a mobile device which can perform better than feature phone. Recently, growth in demand for advanced mobile devices boasting powerful performance, market share of smartphone is increasing rapidly in mobile device market, for example, iphone and android phone. Smartphone can provide many functionalities, e-mail, scheduler, word-processing, 3D-game, and etc, based on its powerful performance. Thus, various secret information is integrated in smartphone. To provide service, sometimes, smartphone transmits informations to outside via wireless network. Because smartphone is a mobile device, user can lose his/her smartphone, easily, and losing smartphone can cause serious security threats, because of integrated information in smartphone. Also data which is transmitted in wireless network can be protected for privacy. Thus, in present, it is very important to keep secure smartphone. In this paper, we analyze threats and vulnerabilities of smartphone based on its environments and describe countermeasures against threats and vulnerabilities.

A Study on Smart Phone's Own Technology Based Game Design (스마트폰 자체기술 활용한 게임디자인 연구)

  • Jeong, SeongYoep;Kim, Sungjin;Kim, Mijin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2010.05a
    • /
    • pp.46-48
    • /
    • 2010
  • 최근 스마트폰 동향은 기존에 연구되고 개발되어진 기술들이 다양한 현실 환경에 응용 가능하도록 새로운 기술들과 접목되어져 많은 어플리케이션에 사용되어지고 있다. 본 논문에서는 개발자와 사용자들에게 각광받고 있는 기술들로 GPS(Global Positioning System), 증강현실(Augmented Reality), 동작인식(Motion Detection)등의 기술사용을 접목한 게임사례들의 기술적 요소에 접근하여 자체기술을 활용한 게임디자인을 제안하고자 한다. 기존 휴대폰이라는 매체의 제한된 속성에서 한 단계 발전한 스마트폰 어플리케이션 기반 게임의 분석은 게임의 새로운 장르 발전과 사용자의 통합적 감각 경험에 의한 가상공간에서의 만족도를 증진시킬 수 있으리라 기대하며 이러한 기술을 토대로 차후 게임제작에 적용되었을 때 더 나은 효과를 발휘하리라 사료된다.

  • PDF

TouchWiz Evolution

  • Yang, Hui-Cheol
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2009.11a
    • /
    • pp.46-46
    • /
    • 2009
  • 2007년 본격적으로 시장에 출시된 터치폰은 시장의 관심을 받으며, 휴대전화의 한 영역으로 자리매김하였다. 전세계 휴대전화 시장에서 터치폰이 차지하는 비중은 급속도로 증가하고 있다. 삼성전자는 시장에 후발주자로서 터치폰 시장에 진입하였음에도 불구하고, 2009년 3분기 기준 전세계 터치폰 시장의 23.9% 점유율을 차지하며 1위를 차지하고 있다.터치폰에서의 선전으로 삼성전자는 전세계 휴대전화 판매량의 20.3%를 달성하며 2위 자리를 확고히 하고 있다. 이러한 상승 추세는 지속될 것으로 보이며, 터치폰에서의 성공에는 TouchWiz UX가 중심에 있다고 할 수 있다. 본 세션에서는 TouchWiz UX를 통한 삼성 터치폰의 성공 전략에 대해 소개하고자한다. 우선 TouchWiz UX가 탄생할 수 있었던 배경으로서 당사의 디자인 철학이자 UX 다지인 철학을 간단하게 소개한다. "Creating Emotional Journey"라는 슬로건 아래 "Desire", "Intrigue", "Delight"라는 핵심철학을 공유하고 있다. 다음으로 TouchWiz UX를 성공 시킬 수 있었던 UX 추진 전략을 "Good UX 전략", "브랜드화 전략", "진화 전략", "확산 전략" 으로 나누어 소개한다. 첫째, Good UX 전략에서는 "Simple", "Robust", "Reliable"의 3대 원칙하에 사용성이 높고 감성을 자극하는 UX를 만들기위해 노력하였다. 둘째, 브랜드화 전략에서는 UX를 마케팅에 적극적으로 활용하여 TouchWiz라는 UX 브랜드를 탄생시켰다. 셋째, 진화 전략에서는 TouchWiz 1.0에서 2.0으로 진화하는 과정에서 핵심적인 부분은 유지하면서 발전시켜 나가는 전략을 선택하였다. 넷째, 확산 전략에서는 TouchWiz UX가 각기 다른 OS, Platform, 사업자에 따라 공통화, 차별화를 병행하여 확산하였다. 마지막으로, 내년에 소개될 TouchWiz 3.0에 대해 전략과 키워드를 간단히 소개한다.

  • PDF

Design and Implementation for Child Tracking System using GPS and WiFi under Android Environment (안드로이드 환경에서 GPS와 WiFi를 이용한 아동위치 추적 시스템 설계 및 구현)

  • Ryu, Jung-Yuk;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.6
    • /
    • pp.1343-1349
    • /
    • 2014
  • Recently feature phones are being replaced by smartphones. Because smartphones have various sensors, there are many applications and research works that utilize them. Very few feature phones have GPS modules but all smartphones are equipped with a GPS sensor. One of the hot issues for smartphone research and development is point interest research. In this paper, we will develop an application which protects children using GPS and WiFi.. If a child gets out of the interest-area which is established by parents or guardian, our system sends them messages.