• Title/Summary/Keyword: 획득 M&S

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Aerodynamic Performance Test and Evaluation by Using the Subscale HAWT Blade Model (축소모델 공력실험에 의한 수평축 풍력발전 시스템용 블레이드의 공력성능 평가에 관한 연구)

  • 공창덕;방조혁;김하봉;김종식
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 1998.10a
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    • pp.39-39
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    • 1998
  • 본 연구는 500KW급 수평축 풍력발전기용으로 개발된 회전날개의 시제품 제작에 앞서 축소모델에 대한, 이론적으로 예측된 공력성능과 신축에 의한 공력성능을 비교 검토함으로서, 설계결과를 검증하고, 필요한 경우 설계를 보완하여 개발위험도를 최소화하기 위해 수행되었다. 시험모델의 크기는 실제의 5%로서 직경이 2.1m이며 날개의 시위길이는 0.2r/R에서 0.101m, 날개끝에서 0.043m 이고, 날개단면형 상온 FX-S-03-182이다. 블레이드의 재질은 Glass/Epoxy 복합재료로 제작되었으며, 실제 풍황을 모사하기 위해 자연풍 상태에서 실험하였다. 실험장치의 구성은 15m 높이의 타워에 회전날개와 전자브레이크 및 각종 센서를 장착하였고, 날개가 회전하기 시작하면 제동장치에 의해 부하를 주면서 토크, 회전수, 풍속 등을 각각의 센서로부터 자료획득장치를 통해 자료처리를 할 수 있도록 하였다. 실험하는 동안 풍속은 4m/s-13m/s 정도로서 시동 풍속인 4m/s와 정격풍속인 12m/s를 포함하여 회전날개의 전체적인 특성을 파악하기 용이하였고, 이론적인 예측성능과 측정된 성능을 비교 검토한 결과 비슷한 결과를 얻어 공력설계 및 해석 방법을 검증하였다.

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A study on the Modeling & Simulation of Weapon Systems Application using the Computation Fluid Dynamics (전산유체역학을 이용한 무기체계의 모델링 및 시뮬레이션 적용에 관한 연구)

  • Lee, Young-Uk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.1
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    • pp.14-20
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    • 2014
  • This study, the reliability of weapon systems acquisition and research and development in order to increase the effect of the modeling and simulation method has been studied using computational fluid dynamics. Weapon system acquisition, Test & Evaluation for use in the modeling and simulation can reduce the reliability of the time and cost savings and possible predictions and verification, and can provide useful data. However, the current weapon system acquisition and active use of modeling and simulation and verification do not even use the software are restricted. In this study, using computational fluid dynamics (CFD) modeling and simulation using the GAMBIT and FLUENT modeling and simulation was performed. The result is better than previous research results were confirmed in future weapon systems acquisition and research and development are expected to be actively used.

Image Processing for Pig's Head Removal (돼지 머리 제거를 위한 영상 처리)

  • Ahn, Han-Se;Choi, Won-Seok;Lee, Han-Hae-Sol;Chung, Yong-Wha;Park, Dai-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.621-624
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    • 2019
  • 돈사에서 돼지의 무게는 돼지의 건강이나 성장 상태, 출하 여부, 사육 환경, 사료 배급을 결정하는 주요 요인 중 하나이다. 이에 따라 돈사에서 돼지의 무게를 측정하는 것은 중요한 문제이다. 돼지의 무게 측정을 위해 Top-view 카메라에서 획득한 영상으로부터 돼지의 픽셀 수를 정확히 측정하기 위해서는 돼지의 머리 부분을 제거할 필요가 있다. 본 논문에서는 Convex-hull을 이용하여 돼지 모양에서의 오목 점과 돼지의 중심으로부터의 거리 정보를 이용함으로써 돼지의 머리를 효과적으로 탐지 및 제거하는 방법을 제안한다. 먼저, 이진화된 돼지의 이미지에서 Convex-hull 알고리즘을 수행 후, 돼지의 중심점 좌표로부터 일정 굴곡 이상의 오목 점 중 가장 가까운 점의 좌표를 획득한다. 이후 앞서 획득한 점의 좌표와 중점의 좌표 사이 일정 길이와 각도를 가지는 또 다른 점의 좌표를 획득하고, 두 점을 기준으로 돼지의 몸통과 머리를 분리하였다. 실험결과, 높은 정확도와 적은 수행시간으로 돼지의 머리를 탐지하고 제거할 수 있음을 확인하였다.

Estimating Characteristic Data of Target Acquisition Systems for Simulation Analysis (모의 분석을 위한 표적 획득 체계의 특성 데이터 산출)

  • Tae Yoon Kim;Sang Woo Han;Seung Man Kwon
    • Journal of the Korea Society for Simulation
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    • v.32 no.1
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    • pp.45-54
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    • 2023
  • Under combat simulation environment when inputting the detection performance data of the real system into the simulated object the given data affects the simulation analysis result. ACQUIRE-Target Task Performance Metric (TTPM)-Target Angular Size (TAS) model is used as a target acquisition model to simulate the detection ability of entities in the main combat simulation tool. This model estimates the decomposition curve of the object sensor and output the detection distance according to the target type. However, it is not easy to apply the performance of the new detection object that the user wants to input to the target acquisition model. Users want to input the detection distance into the target acquisition model, but the target acquisition model requires sensor decomposition curve data according to encounter conditions. In this paper, we propose a method of inversely deriving the sensor decomposition curve data of the target acquisition model by taking the detection distance to the target as an input. Here, the sensor decomposition curve data simultaneously satisfies each detection distance for three types of targets: personnel, ground vehicles, and aircraft. Finally, the detection distance of various reconnaissance equipment is applied to the detection object, and the detection effect according to the reconnaissance equipment is analyzed.

A Study on the Cost Estimation Model Development of the Defense M&S System Software (국방 M&S체계 소프트웨어 비용 추청모델 개발에 관한 연구)

  • Kim, Jang-Hyun;Jung, Choong-Young
    • Journal of the military operations research society of Korea
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    • v.36 no.3
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    • pp.69-81
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    • 2010
  • Since the mid-nineties, Republic of Korean Army has officially adapted information technology. Starting with the Chang-Jo 21('99) training M&S Model, around seventy types of the M&S system software, including Ground Operations & Resources Requirement Analysis Model ('10), developed by Republic of Korea Army or foreign counterparts have been utilized. However, as the existing cost estimations of the Defense M&S system software fail to reflect the acquisition and development environment, the estimated costs have been frequently overestimated or underestimated. This paper provides a suitable cost estimation model for the Defense M&S system software by presenting the software cost drivers which reflect the unique software development environment of the Defense.

The Development of Torpedo Defense Experimental Technique based on M&S (M&S 기반 어뢰방어전 모의실험 기술 구현)

  • Nah, Young-In;Lee, Sim-Yong;Yoon, Han-Saem
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.818-823
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    • 2010
  • Exploiting models and simulations are encouraged among the defense acquisition society, as now enforced by the Defense Aquisition Program Administration's regulations. They are useful and, sometimes, inevitable especially in an earlier phase of system development. Computer-simulation-based experimentation technique for the system operational performance analysis for a torpedo defense system is introduced in this paper. Problem definition for the torpedo defense system analysis and engineering efforts for models and simulations development are presented here, including defining measures of performance and effectiveness for the torpedo defense system, conceptual modeling for torpedo engagement and defense simulation, design of experimentation, design of simulator and experimentor, and hardware and software implementation of an analysis support tool - a system operations demonstration and experimentation simulator.

A Study on the Initial Design Method for an Effective Acquisition of Future Ground Combat Vehicles (미래지상전투차량의 효과적 획득을 위한 초기설계기법에 관한 연구)

  • Kim, Hee-young;Kwon, Seung Man;Lee, Kyu Noh
    • Journal of the Korea Society for Simulation
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    • v.26 no.2
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    • pp.41-49
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    • 2017
  • In the acquisition program, the conceptual design is the most important step toward specifying the military objectives, establishing requirements and determining future developmental directions, of a target system. However, if both the requirements and directions are incorrectly set due to the lack of development experiences and literature backgrounds in the target systems, such as future ground combat vehicles, it may become a major risk in the future design phases and the entire acquisition program. In order to correct these errors in the future phases, time, effort and cost are required. Therefore, it is necessary to reduce the errors that occur in the initial stages to effectively acquire the future ground combat vehicles. This paper describes the initial design method for verifying the requirements and the developmental directions and estimating the system performance at the conceptual design through the system-level physical modeling and simulation (M&S) and the target system performance analysis. The system-level physical M&S use cutting-edge design tools, model-based designs and geometric-based designs. The system performance estimation is driven from the results of the system-level physical M&S and the specialized system analysis software.

DEVELOPMENT OF A S/W SYSTEM FOR RELATIVE POSITIONING USING GPS CARRIER PHASE (GPS의 반송파 위상을 이용한 상대측지 S/W의 개발)

  • 안용원;김천휘;박필호;박종옥;조정호
    • Journal of Astronomy and Space Sciences
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    • v.14 no.2
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    • pp.347-354
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    • 1997
  • We developed a GPS phase data processing S/W system which calculates baseline vectors and distances between two points located in the surface of the Earth. For this development a Double-Difference mothod and L1 carrier phase data from GPS(Global positioning System) were used. This S/W system consists of four main parts: satellite position calculation, Single-Difference equation, Double-Difference equation, and correlation. To verify our S/W, we fixed KAO($N36^{circ}.37,E127^{circ}.37,H77.61m$), one of the International GPS Services for Geodynamics, which is located at Tae-Jon, and we measured baseline vectors and relative distances with data from observations at approximate baseline distances of 2.7, 42.1, 81.1, 146.6km. Then we compared the vectors and distances with the data which we obtained from the GPSurvey S/W system, with the L1/L2 ION-Free method and broadcast ephemeris. From the comparison of the vectors and distances with the data from the GPSurvey S/W system, we found baseline vectors X, Y, Z and baseline distances matched well within the extent of 50cm and 10cm, respectively.

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Real-time moving object tracking and distance measurement system using stereo camera (스테레오 카메라를 이용한 이동객체의 실시간 추적과 거리 측정 시스템)

  • Lee, Dong-Seok;Lee, Dong-Wook;Kim, Su-Dong;Kim, Tae-June;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.14 no.3
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    • pp.366-377
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    • 2009
  • In this paper, we implement the real-time system which extracts 3-dimensional coordinates from right and left images captured by a stereo camera and provides users with reality through a virtual space operated by the 3-dimensional coordinates. In general, all pixels in correspondence region are compared for the disparity estimation. However, for a real time process, the central coordinates of the correspondence region are only used in the proposed algorithm. In the implemented system, 3D coordinates are obtained by using the depth information derived from the estimated disparity and we set user's hand as a region of interest(ROI). After user's hand is detected as the ROI, the system keeps tracking a hand's movement and generates a virtual space that is controled by the hand. Experimental results show that the implemented system could estimate the disparity in real -time and gave the mean-error less than 0.68cm within a range of distance, 1.5m. Also It had more than 90% accuracy in the hand recognition.