• Title/Summary/Keyword: 활동요소

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Development achievement criteria of Creativity and Personality in Expressive Activity (체육과 표현활동 영역 창의·인성 성취기준 개발)

  • Hong, Hee-Jung
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.519-525
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    • 2016
  • The purpose of the study was to develop achievement criteria of Creativity and Personality in Expressive Activity. For the study, a Delphi survey was conducted with the selected Delphi experts including doctors of sports pedagogic, physical education teachers and doctors of dance studies who have more than 10-year teaching experience in the expressive activity. In this way, the following study result was obtained. First, 27 elements of creativity in the expressive activity were suggested such as originality, sensitivity, trust, courage, moderation. Second, 54 achievement criteria which were drawn up based on the 27 Creativity and Personality-elements. Achievement criteria of creativity and personality was presented in a modular fashion that could be applied in the creation, representation, appreciation which was composed of main content in expressive activity. By using these modules, physical education teachers could plan a lesson by choosing a various factors of creativity and personality, depending on the intended educational goals.

Design of Activity Based Costing Management System in Home Care (가정간호사업의 활동기준원가관리시스템 설계)

  • 이수정;임정은
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.427-429
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    • 2004
  • 진료 및 간호서비스는 다른 제조업과는 달리 무형의 서비스에 대한 간접비의 비율이 두드러지는 특성을 지니며, 이러한 특성으로 인해 의료기관의 전략적 계획수립, 수익성 분석, 경제성 분석, 의료서비스 제공의 질 관리 등의 의사결정에 적극 활용되어야 하는 원가 분석에 어려움을 겪어왔다. 전문 간호 분야인 가정간호는 1회 방문 시에 다양한 활동들이 모여서 가정간호서비스가 수행되므로 가정간호의 원가분석에는 각 행위들이 모인 활동에 대한 분석에 근거한 정확한 원가 정보가 요구되고 있다. 활동기준원가의 기본 요소는 자원, 활동, 자원 동인, 활동 동인, 원가 대상이며 이에 따라 가정간호사업에서 활동기준원가의 각 요소를 정의하고 전통적 원가 계산이 아닌 활동을 중심으로 가정간호사업의 업무 알고리즘을 분석하여 활동기준원가관리시스템을 설계한다. 가정간호사업의 활동기준원가관리시스템은 가정간호의 효율적 운영과 의료기관의 경영 개선과 항께 실질적 원가계산을 통해 정부가 건강 보험 수가를 결정하고, 보험 수가의 적절성을 평가하는데 중요한 기초 자료를 제공하게 될 것으로 기대한다.

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A Content Analysis on the Program Design Activities in the Proposals for Social Work Programs in Korea. (사회복지 프로그램 제안서에 나타난 프로그램 디자인 활동의 특성에 대한 연구)

  • Seo, In-Hae;Kong, Gye-Soon
    • Korean Journal of Social Welfare
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    • v.60 no.1
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    • pp.103-125
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    • 2008
  • Recently, it has been observed that social workers in Korea face diverse difficulties in designing social work programs. These difficulties require researchers to conduct a study on the contextual features of the difficulties. This study is to analyze the characteristics of the social work program proposals on the basis of program components. Research method used in the study is content analysis. Two researchers developed the analytic tool based on literature review and a pilot test, and analyzed 73 proposals submitted to a private welfare foundation from nationwide social work agencies in 2005 and 2006. As a result, although each program was designed in a proposal according to standardized form, there were creative diversities in designing social work programs. In addition, there were confusions in the three areas: conceptual and logical confusion, research and analytical confusion, and concrete and procedural confusion. Finally the researchers suggested several tasks and recommendations for the areas of research, education, and practice to solve these confusions in Korea.

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A Study on Meta-analysis Design for CSR in Culture and Arts (문화예술 사회적 책임활동(CSR)에 관한 메타분석 기초 설계)

  • Kim, Eun Hye;Kim, Ji Young
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.265-266
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    • 2019
  • 본 연구의 목적은 두 가지이다. 첫째, 정부주도의 지속가능경영 정책 맥락에서 문화예술분야의 한국기업들의 사회적 책임활동(CSR)을 체계적 문헌고찰을 통하여 분석하는 것이다. 둘째, 체계적 문헌고찰의 결과를 바탕으로 문화예술분야 사회적 책임활동에 대한 연구의 요소를 도출하였다. 이를 위해 문헌고찰을 실시하고 각 연구의 요소가 분석되었다. 연구 결과, 사회적 책임활동에 대한 기업과 소비자의 인식 개선, 소비자의 경험, 발전 방향이 도출되었다.

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An Analysis of School and Work Activity Systems Affecting the Learning and Transfer of Graduate School Student-Workers (대학원에 재학하는 직장인의 학습과 전이에 영향을 미치는 학교와 일터활동 분석)

  • Kim, Ji-Young;Chang, Won-Sup
    • Journal of vocational education research
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    • v.37 no.2
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    • pp.167-190
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    • 2018
  • This study examines based on Cultural-Historical Activity Theory, graduate school student-workers' learning and developmental transfer in school and work. For this purpose, a question is raised. how do components of activities in school and workplace impact on learning and developmental transfer? For this study, based on the results of In-depth interview, questionnaire was designed and quantitative research has been conducted. This study analyzed 288 graduate school student-workers. As a results, First, the components which have an effect on learning were analyzed and the results show that among the components of the school activity system, the competitiveness reinforcement from object, the role of academic major from division of labor, and the interaction with professors from community are significant variables. Second, in case of developmental transfer, the activeness of class participation from tool, the role of academic major from division of labor, and the interaction with professors from community are significant variables of the school activity system and the self realization from object, the role in the workplace from division of labor, the interaction with supervisors from community, and the systemization of work from rule are significant variables of workplace activity system. On the basis of the findings, implications of the study and suggestions for further research are discussed.

A Study on Gamification for Learning Effectiveness of Flipped Classroom (거꾸로 교실의 학습효과를 높이기 위한 게임화 적용 비교 연구)

  • Jun, Hee-Yeon;Lim, Heuiseok
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.57-60
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    • 2018
  • 거꾸로 교실의 성패에 중요한 역할을 하는 온라인 예습 활동은 학습의 성패를 좌우하지만 이 예습활동은 학습자에게 부담의 요소로 작용한다. 따라서 온라인 예습활동에 참여도와 흥미도를 높여 줄 수 있는 방안으로 온라인 강의 시스템에 게임화 요소를 추가하여 그 효과성을 비교 분석하고자 한다. 본 논문은 유튜브 링크를 이용한 전통적인 온라인 학습과 게임화 요소가 적용된 온라인 강의 시스템을 이용한 예습활동의 참여도와 학업성취도가 차이를 보이는지, 또 온라인 강의 시스템의 단어게임결과와 학업성취도의 결과가 연관성이 있는지, 온라인 강의 시스템의 단어게임의 랭킹 시스템은 학습자들의 흥미와 재미를 높여 주었는지 알아보고자 한다.

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A Study of Marketing Strategy of Social Welfare Labor Business (사회복지 근로사업장의 마케팅 전략에 관한 연구)

  • Ham, Jae Bong;Yoon, Bok Man;Park, Keun
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.6
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    • pp.153-165
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    • 2018
  • The study elaborates on the impact of marketing on social welfare labor business's sponsor outcome. These are the consequences. First, looking through research subjects' general marketing conditions, actions about goods, price, promotion and maintaining existing sponsors were above the average whereas actions regarding business place's internal fund-raising environment and distributions were in a low level. Second, sponsor business's outcome comparison followed by marketing generally shows significant difference due to marketing actions about goods, price, promotion and maintaining existing sponsors. Third, marketing factors which influence sponsor outcome are promotion in sponsors number. Promotion and price are the main factor of sponsoring money and sponsor ratio compared to revenue. Therefore, at the social welfare business place, marketing strategy for sponsor development should be contrived to develop various promotion which enables institution to concentrate on and enhance price negotiation ability.

An Analysis of Creativity-Personality Activiies in High School Science Textbooks according to 2009 Revised Science Curriculum (2009 개정 고등학교 과학 교과서에 제시된 창의·인성 활동 분석)

  • Han, Hwa-Jung;Shim, Kew-Cheol
    • Journal of Science Education
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    • v.38 no.3
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    • pp.599-611
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    • 2014
  • The purpose of this research is to analyze creativity-personality activities given in the high school science textbooks, which developed according to 2009 Revised Science Curriculum, and to examine how goals of new science curriculum were reflected in sceince the textbooks. An analysis shows that the proportion of inquiry is the best high among the types of creativity-personality activities. Also it is organized for a various activities such as reading, writing and debate. As a result of analyzing creativity-personality activities regarding creative thinking and personality element, a variety of creative thinking and personality element was not composed. The creative thinking is primarily divergent thinking, convergent thinking and associative thinking appears in order. In addition, the caring of personality elements is the most, and then honesty, cooperation and responsibility appears in order. Thus, it is necessary to structure a variety of activities for edification of creativity-personality in high school science textbooks. As an analysis of creativity-personality activities regarding elements of the decision-making, the review process do not appear at all, and there are few decision points generally. Therefore, a rational decision making for the sake of edification should be provided with specific decision-making factors.

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Suggestion on the Elements of Physical Interactive Sport Game for Children (어린이를 위한 체감형 스포츠 게임 요소 제안)

  • Paek, Hee-Won;Gil, Young-Ik;Ko, Il-Ju;Sung, Bo-Kyung;Bang, Green
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.491-494
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    • 2018
  • 체감형 스포츠 게임은 신체활동이 부족한 어린이들의 활동량을 늘릴 수 있는 해결 방안으로 부상하고 있다. 기존 체감형 스포츠 게임관련 연구는 성인을 대상으로 한 연구들이 대부분이며 어린이를 대상으로 한 연구는 미흡한 실정이다. 제안하는 어린이 체감형 스포츠 게임 요소는 기존 성인대상의 체감형 스포츠 게임 요소들과 어린이 디자인 요소들의 공통 요소를 도출하고, 어린이에 맞춰 재해석한다. 도출된 요소는 적용해야 할 어린이 체감형 스포츠 게임에 맞춰 실제 요소를 도출하고, 실제 요소들을 고려하여 게임을 제작한다. 어린이 체감형 스포츠 게임 요소는 어린이를 대상으로 한 체감형 스포츠 게임 제작 및 평가 시 가이드라인으로 활용될 수 있을 것으로 기대된다.

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An Analysis of the Authentic Inquiry Components in Science Inquiry Experiments Textbooks Developed Under the 2015 Revised National Curriculum (2015 개정 교육과정에 따른 과학탐구실험 교과서에 나타난 참탐구 요소 분석)

  • Lee, Jaewon;Lee, Kyuyul;An, Jihyun
    • Journal of the Korean Chemical Society
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    • v.63 no.3
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    • pp.183-195
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    • 2019
  • In this study, we investigated the characteristics of the authentic inquiry components in the inquiry tasks of Science Inquiry Experiments textbooks developed under the 2015 Revised National Curriculum. After classifying inquiry tasks by core concepts, we analyzed the cases that students autonomously planned or performed the authentic inquiry components. The results of the study revealed that investigating multiple materials component most frequently appeared in all units. However, generating research question, selecting variables, observing multiple variables and transforming observations components appeared in a few tasks of history and everyday science units as they were often guided or structured in textbooks. Controlling simple or complex variables, observing intervening variables and considering methodological flaws components rarely appeared in all units as most of textbooks did not consider or indicate explicitly. Authentic inquiry components of everyday science unit tended to be handled in small group activities. On the bases of the results, the implications for the development of the inquiry tasks of Science Inquiry Experiments textbooks are discussed.