• Title/Summary/Keyword: 환영변화

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A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

A Study on the Aesthetic Ontology of Digital Hybrid Image (디지털 하이브리드 이미지 존재론에 관한 연구)

  • Jeong, Heon
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.117-124
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    • 2019
  • This paper investigates how digital technology innovates the aesthetic ontology of film images. The modern civilization of computer and internet bring about the new ontology of film images. Digital hybrid image expands the contradictory combination of physical reality and filmic fantasy. It is inevitable to recount Walter Benjamin' s concept of mechanical reproduction in the age of digital cinema. The modern condition of image arts changes the concept of mechanical reproduction to the logic of digital configuration. In addition, computer simulation innovates the film aesthetics of montage to the aesthetics of digital collage. The technological and aesthetical development of computer simulation and internet network leads to the new ontology of digital hybrid images. This study suggests a new theoretic point that the aesthetic ontology of digital hybrid images leads to the expansion of filmic fantasy and expression.

A Study on Development Cultural Products of Region Image Spread (지역 이미지의 확산을 위한 문화상품개발)

  • Young, Gu-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.871-873
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    • 2011
  • 본 연구는 저자가 2005년 평택시 문화상품 개발과정에 연구위원으로 참여하여 지역의 대표성을 가지는 디자인 고찰 과정을 살펴본 것이다. 연구목적은 고유문화재와 전통성을 바탕으로 한 상품 개발을 통한 인식 변화를 가져오는 것이다. 그리고 평택시의 문화성립 및 자긍심 고양 및 지역 위상을 확립하는 것이다. 또한, 국 내외 관광객 유치 및 지역 문화 알리기의 기반 마련하는 것이다. 이를 바탕으로 대표적 문화 상품의 개발을 통하여 도시 이미지 확산을 고려하는 것이다. 구체적으로는 평택농악(전통악기, 뱃지, 키홀더등), 문구사무용품(서류함, 책갈피, 시계, 키홀더), 생활용품 (컵받침, 탁상용 저금통, 북, 명함), 장식용품(주방용품등 문화관련 상품들을 개발) 등으로 세분화하여 조사 하였다. 연구 개발 과정을 통하여 도시브랜드 디자인 개발사례로 디자인 적용안을 도출하였다. 그 결과 지역의 도시브랜드 확립을 위한 결론이 선행되어야 한다는 아홉가지 결론을 구체화 할 수 있었다.

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A Study on the Application of AI Image Generators in the Creative and Art Field (인공지능 이미지 생성기의 창작·예술 분야 활용 방향성에 대한 연구)

  • Dong-Hoo Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.85-88
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    • 2023
  • 미국 콜로라도주 박람회 미술전에서 신인 디지털 아티스트 부문에서 1위를 차지한 게임 디자이너인 제이슨 앨런의 작품 스페이스오페라 극장'이 AI Image generator Midjourney를 활용해서 완성된 작품이라는 것이 알려지면서 창작과 예술 분야에 AI 활용이라는 논쟁이 가속화되고 있다. 창작과 예술을 돕는 탁월한 기능을 가진 툴로 바라보거나 창작과 예술 활동에 아이디어를 제공하고 작품을 구체화하는 과정의 조력자로 환영하는 입장과 예술가의 작품을 허가 없이 훔쳐서 만들어 낸 이미지일 뿐이라는 이상도 이하도 아니며 도덕적으로 허락되어서는 안되다는 입장이 크게 충돌하고 있다. 하루가 다르게 빠르게 발전하고 있는 주요 AI Image generator를 살펴보고 창작과 예술 분야에 AI 활용은 어떤 변화를 가져올지, AI 활용의 긍정적인 측면을 예측하고 연구해 보고자 한다.

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Study on the Digital Character and Realism in the Digital Age -Focused on the CG Works of the ACM SIGGRAPH Asia- (디지털 시대: 디지털 캐릭터와 리얼리즘 -ACM 시그래프 아시아 출품작을 중심으로-)

  • Choo, Hye-Jin
    • Cartoon and Animation Studies
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    • s.37
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    • pp.439-461
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    • 2014
  • Art has evolved into remarkable changes in its art form maintaining a close link with the contemporary scientific technologies that gave birth to new tools of expression in each era. Animation is an art form in an inextricable connection with technological aspects because it was spawned by the technical background like movies. In this regard, animation is often viewed very strongly by technical advancements in terms of an aesthetic approach. John Whitney Sr., one of the pioneers in computer graphics arts, turned his attention to the new technology called computer graphics as a means to visualize images and movement. The advent of a new medium had a strong influence not only on tools and means for novel expression but also on the gradual shift in thinking about arts and even the audiences' taste. In the 1980s, animation was combined with computer technology and the rapid progress of computer graphic technology opened up the era of new visual aesthetics, Today, the development of digital technology presents a different dimension of realism, either advocating hyperrealism by digital actors or presenting new illusionism by classic cartoon characters emphasized in a distortion or metamorphosis from a real life in order to consolidate animation realism. Based on the two perspectives mentioned above, this study can identify methods of digital character appropriation focused on the works of the ACM SIGGRAPH Asia and find how the relationship between art and technology has changed the digital realism and evolved the digital character as the digital technology has developed.

A Study on the Direction of Legal System Improvement for Ubiquitous City Activation (U-City 활성화를 위한 유비쿼터스도시의 건설 등에 관한 법률의 개정방향)

  • Jang, HwanYoung;Sakong, HoSang;Lee, JaeYong
    • Spatial Information Research
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    • v.23 no.4
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    • pp.67-78
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    • 2015
  • The ubiquitous city construction act worked as an institutional basis for the U-City projects which were actively driven in the new urban areas until 2010. However, the country's urban policies which were recently changed focusing on revitalization of the existing towns and urban regeneration led to the increased demand for revision of the u-City law with a strong character of procedural law mainly for the new urban areas. Therefore, this study, taking into account the changes of the country's urban policies and the conditions related to u-City, established the direction of revision on the u-City law as the diversification of the u-City projects, reinforcement of u-City management operation and the supports for the u-City projects, and presented the consequent action plans. This study aims to review the problems with the current u-City law and the improvement plan from the practical point of view for reflecting the country's urban policy flow and demand. It is expected that the result of this study will be able to be utilized as a basic material for supporting the continuous development and expansion of u-City by law and system.

A Study on the Change of Smart City's Issues and Perception : Focus on News, Blog, and Twitter (스마트도시의 이슈와 인식변화에 관한 연구 : 뉴스, 블로그, 트위터 자료를 중심으로)

  • Jang, Hwan-Young
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.2
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    • pp.67-82
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    • 2019
  • The purpose of this study is to analyze the issues and perceptions of smart cities. First, based on the big data analysis platform, big data analysis on smart cities were conducted to derive keywords by year, word cloud, and frequency of generation of smart city keywords by time. Second, trend and flow by area were analyzed by reclassifying major keywords by year based on meta-keywords. Third, emotional recognition flow for smart cities and major emotional keywords were derived. While U-City in the past is mostly centered on creating infrastructure for new towns, recent smart cities are focusing on sustainable urban construction led by citizens, according to the analysis. In addition, it was analyzed that while infrastructure, service, and technology were emphasized in the past, management and methodology were emphasized recently, and positive perception of smart cities was growing. The study could be used as basic data for the past, present and future of smart cities in Korea at a time when smart city services are being built across the country.

In a Time of Change: Reflections on Humanities Research and Methodologies (변화의 시대, 인문학적 변화 연구와 방법에 대한 고찰)

  • Kim Dug-sam
    • Journal of the Daesoon Academy of Sciences
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    • v.49
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    • pp.265-294
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    • 2024
  • This study begins with a question about research methods in humanities. It is grounded in the humanities, focusing on the changes that have brought light and darkness to the humanities, and focusing on discourse regarding research methods that explore those changes. If the role of the humanities is to prevent the proverbial "gray rhino," unlike the sciences, and if the humanities have a role to play in moderating the uncontrollable development of the sciences, what kind of research methods should humanities pursue. Furthermore, what kind of research methods should be pursued in the humanities, in line with the development of the sciences and the changing environment? This study discusses research methods in the humanities as follows: first, in Section 2, I advocate for the collaboration between humanities and scientific methods, utilizing accumulated assets produced by humanities and continuously introducing scientific methods. Prediction of change is highly precise and far-reaching in engineering and the natural sciences. However, it is difficult to approach change in these fields in a macro or integrated manner. Because they are not precise, they are not welcome in disciplines that deal with the real world. This is primarily the responsibility of humanities. Where science focuses on precision, humanities focuses on questions of essence. This is because while the ends of change have varied throughout history, the nature of change has not varied that much. Section 3 then discusses the changing environment, proposals for changes to humanistic research methods, reviews and proposals inductive change research methods, and makes some suggestions for humanistic change research. The data produced by the field of humanities accumulated by humankind in the past is abundant and has a wide range of applications. In the future, we should not only actively accept the results of scientific advances but also actively seek systematic humanistic approaches and utilize them across disciplinary boundaries to find solutions at the intersection of scientific methods and humanistic assets.

An Investigation into Three Dimensional Mutable 'Living' Textile Materials and Environments(1) (3D 가상 이미지의 텍스타일 소재로의 적용을 통한 삼차원 변형가능한 'Living Textile'과 환경변화에 관한 연구(1))

  • Kim, Ki-Hoon;Suh, Ji-Sung
    • The Research Journal of the Costume Culture
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    • v.18 no.6
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    • pp.1305-1317
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    • 2010
  • This research aim concerns questioning how we can generate environments suggestive of nature fused with built environments through textiles. Through literature reviews and experiments with available the 3D imaging techniques of Holography, Lenticular and other new technologies, We have researched towards finding the most effective method for 3D imaging techniques for textile applications. This objective is to produce intriguing textile patterns and images in which the objects and colours change as viewpoints change. Experimental work was carried out in collaboration with professional textile researchers, scientists, artists and designers conducting research in this field.

Internet Data Center Cooling System Trend and Facility Configuration Case (데이터센터 냉각방식의 추이와 테스트 베드 개념 설계)

  • Jong Kuk Paek;Hwan Young Choi
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.429-438
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    • 2023
  • Recently, demand for smart factories is increasing in response to the era of the 4th industrial revolution. Smart factory is basically a manufacturing industry based on massive data, which requires IT services for processing a lot of data, which is accelerating the construction of data centers. Data center computing equipment requires a different approach from the cooling technology of general facilities in terms of heat load and usage time. This study investigates the factors to be reviewed in the recent data center cooling system design and technological change trends, compares and reviews various technological methods for facility configuration of case companies, derives the design decision process, and draws up a conceptual design corresponding to the conclusion.