• Title/Summary/Keyword: 환상

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Characteristics of "Glam" Fashion in David Bowie's Costume (데이비드 보위(David Bowie) 복식에 나타난 글램패션 특성)

  • Yang, Soohyun;Lee, Younhee
    • Journal of the Korean Society of Costume
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    • v.64 no.4
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    • pp.37-51
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    • 2014
  • The purpose of this study is to devise a wide range of expression and direction in fashion by analyzing the wardrobe of David Bowie, a musician who represents Glam Rock, for "glam" characteristics. Research was done using dictionaries of musical terms, dictionaries of attire terms, internet, papers and books published in Korea and abroad and other materials. The results of this study showed four characteristics, and it can be summarized as follows. First, resistance refers to the deviation from the norms set by a mainstream society. The resistance in Glam Rock was expressed in depreciative and anti-social characteristics, and Punk elements were expressed by using studs and metallic materials. Second, androgyny in David Bowie's costume expresses the innate nature of gender by freely integrating or tight silhouette costumes. Third, the fantasy in Bowie's costumes is a concept as opposed to what is real and is expressed by using avant-garde and playful expressions. Distorted, exaggerated and avant- garde expressions express decorative and bizarre fantasy by using the images of an astronaut. Fourth, the folklore in David Bowie's costumes uses the patterns and images of different cultures, and is expressed as through integration of exotic components, including the usage of costumes with Oriental colors and shapes. Furthermore it represents geometric shapes and curves, using the images of Kimono.

Numerical investigation on the bifurcation of natural convection in a horizontal concentric annulus (수평동심환상공간내 자연대류의 다중해에 관한 수치적 연구)

  • Jeong, Jae-Dong;Kim, Chan-Jung;Lee, Jun-Sik;Yu, Ho-Seon
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.21 no.2
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    • pp.252-263
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    • 1997
  • Steady-state two-dimensional natural convective heat transfer in horizontal cylindrical annuli was studied by solving the governing equations based on the primitive variables. Emphasis was put on the occurrence of the multiple solutions at a given set of parameter values, and on the determination of the bifurcation points at which those multiple solutions begin to branch out. The multicellular flow pattern from the results of melting process in an isothermally heated horizontal cylinder for high Rayleigh numbers, was used as initial guesses for the field variables. This was succeeded in new bifurcation point to tetracellular solutions for an identical set of parameter variables of previous works. The close examination of flow pattern transition around bifurcation point was also conducted. It was found that the mechanisms of flow transition are different depending on the critical Rayleigh number of bifurcation point.

VR Contents Design using Tangible Interaction (Tangible Interaction을 활용한 가상현실 콘텐츠 디자인에 관한 연구)

  • 이현진
    • Archives of design research
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    • v.17 no.2
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    • pp.463-470
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    • 2004
  • This paper studied tangible interaction design of VR platform and its applications that are economic In development process and cost, flexible by contents and installation conditions, and that has business potential for consumer market. The design solution uses video based virtual world and tangible interaction by motion tracking. Our platform enables a user to monitor their action and to collaborate with other users of remote place within attractive interaction feedback. We developed two design applications, Glass Xylophone 2003 and VR Class, in our platform. Glass Xylophone 2003 provides interactive music performance and helps self practice of glass xylophone. VR Class gives more serious distance learning experience with tutoring and group collaboration. They are presented in public exhibitions and tested by exhibition visitors. They showed application potential of this design solution in interactive game, distance learning, and entertainment field.

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Fracture Mechanical Fatigue Strength Evaluation of IB-Type Spot Welded Lap Joint under Tension-Shear Load (인장-전단하중을 받는 IB형 일점 Spot 용접이음재의 파괴역학적 피로강도 평가)

  • 손일선;정원석;이휘광;배동호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.6 no.5
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    • pp.20-27
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    • 1998
  • According as the member of the automobile body structure have been thinned their thickness and have become high strength, each part of the body structure has been put more severe stress condition. And, because fatigue strength of the spot welded lap joint is influenced by its geometrical and mechanical factors, welding condition and etc., there needs a quantitative and systematic evaluation method for them. In this study, by considering nugget edge of the spot weld part of the IB-type spot welded lap joint under tension-shear load to the ligament crack. fatigue strength of various IB-type spot welded lap joints was estimated with the stress intensity factor(S.I.F.) KIII which is fracture mechanical parameter. We could find that fatigue strength evaluation of the IB-type spot welded lap joints by KIII is more effective than the maximum principal stress ($\sigma$1max) at edge of the spot weld obtained from FEM analysis.

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A Study on the Fine Structure of Clonorchis sinensis, a Liver Fluke IV. Probable Function of the Laurer's Canal (간흡충의 미세횡조에 관한 연구 IV. Laurer's canal의 기능)

  • 정계헌
    • Parasites, Hosts and Diseases
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    • v.21 no.2
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    • pp.209-218
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    • 1983
  • A study on the function of the Laurer's canal of Clonorchis sinensis was conducted with help of the light microscope, the transmission electron microscope, and the scanning elctron microscope. Some selected sexual organs concerning with the passages of the spermatozoa and the eggs were observed in detail. The conclusion of this study is that the Laurer's canal may be the copulatory organ of the female reproductive system as Miyazaki et al. suggested in case of lung flukes.

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The Tactile Illusion evoked by a synchronous Visual Stimulus on Virtual and Real Hand (가상과 실제 손의 동기화를 통한 촉각환상 유발연구)

  • Jeonghun Ku;Kim, Hosung;Kim, Kwanguk;Wonyoung Hahn;Lee, Jang-Han;Kim, Sun I.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.84-89
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    • 2003
  • The virtual reality(VR) technology can provide various stimuli, including, visual and auditory stimuli, simultaneously in the virtual environment and encourage the user to interact. Virtual reality is a set of computer technologies, which when combined, provide an interactive interface to a computer generated world. In this world the subject can see, hear and navigate in a dynamically changing environment in which he participates as an active player, by modifying the environment according to his will. Moreover, the subject can get a feeling for the virtual environment in much the same way as one feels real life situations. In the real world, a plethora of information from various modalities may be in conflict, and modulate each other to form an illusion. In this study we investigated whether a tactile illusion on a real hand could be evoked by a virtual stimulus, the time required to generate this illusion and its duration. This study shows that the illusion occurred, and that was correlated with presence score in the virtual environment.

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Electron microscopy of Cytolysomes in plant cells(Glycine max Merr. and Zea mays L.) (식물세포(植物細胞)의 Cytolysomes에 관(關)한 전자현미경적(電子顯微鏡的) 연구(硏究))

  • Kim, Woo-Kap
    • Applied Microscopy
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    • v.4 no.1
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    • pp.25-33
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    • 1974
  • The origin and the function of cytolysomes were studied in the mesophyll cells and the root-tip cells of Glycine max Merr. and Zea mays L. fixed by paraformaldehyde-glutaraldehyde-$OsO_4$. The cytolysome-like structures were found of three main types of configurations: multivesicular, myelin like (multilamllar) and multitubular. More complex and mixed ones were also observed. The origin of these structures seems to be initiated by invaginations or in holdings of the plasmalemma into the cell interior, and that by aggregation and convolution of endoplasmic reticulum in the cytoplasm. Invagination of the plasmalemma were found of two main types of configurations: concentric whorls of lamellar and multivesicular. The structures were also observed within vacuoles and cytoplasm. Since the structurers are widely distributed in the cells and are greatly varied in sizes and shapes. These structures originate from the plasmalemma and the cytoplasm subsequently protrudes into the vacuole, and that seem to play an important role on the formation of the autophagic vacuoles. The possible function and fate of these structures are discussed.

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A Study on the expression of Surrealism Collage in Animation - Focusing on Raoul Servais animation film called - (애니메이션에 나타난 초현실주의 회화의 꼴라쥬 기법과 표현에 관한 연구 - 라울 세르베의 작품 <밤의 나비들>을 중심으로 -)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.11
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    • pp.73-85
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    • 2007
  • The purpose of this study is to analyze collage of animated film is able to build up total embodiment of thought. Surrealism Collage intend to combination of various characters including new attempts and pluralistic features. In particular, the fantastic, irrational characteristics of expression and extravagant and unfamiliar artistic technique of Surrealism Collage are actively introduced and explored as elements to make new image and suggest the possibility of another reality. This image has been connected Raoul Servais animation film called . The use of this film technique gives a touch that is sensibly different from the digital encrustation technique which justifies it. Representative animator of Surrealism Raoul Servais expands the domain of his own creative works by succeeding to Surrealistic movement.

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Educational Characteristics of Children's Virtual Worlds (어린이용 가상세계의 교육적 특성)

  • Lyou, Chul-Gyun;An, Bo-Ra
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.177-186
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    • 2009
  • Virtual world is persistent 3D(2D) space through computers which supports real-time interaction. Children's virtual worlds are for children below 15. Its educational benefits are: practical experience, cooperation possibility, experience sharing, and optimized environment. Moreover, interesting factors from games can enhance the educational efficiency of virtual worlds. In order to intensify the educational efficiency, goal, motivation, relationship and advice has to be considered as well. Based upon those factors, the result of analysis of current virtual worlds shows that they have clear goal. contextualization of task and appropriate reinforcement. However, for future prosperity, continuous effort for expansion of readiness, social persuasion, scaffolding are needed.

The Symbolic Realization of Desire Pursuing "Object A" ('대상 a'를 향한 욕망의 상징적 실현)

  • Choi, Won-Ho
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1706-1714
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    • 2010
  • Identity is established by the interaction of consciousness and unconsciousness. The desire of the identity continuously gets generated and changes through this process. However, the conscious identity does not identify the clear substance of the desire. The reason is that the pure desire of unconsciousness has nothing to do with the order of 'The Symbolic', which is the area of language and law, and it only pursues the pure desire. The desire of unconsciousness, which had been examined by the consciousness and superego and subsequently got rejected in 'The Symbolic', can produce endless desire on the stage of fantasy called film, exposing the gap of The Real. This research analyzes the psychoanalytic communication between film and audience by way of the films, in which the desire is conceived by the cause of the desire 'object A', the identities pursuing the desire and the dialectic reproducing process of another desire are symbolically exposed and realized.