• Title/Summary/Keyword: 환경제품 구매

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The Usefulness of Product Display of Online Store by the Product Type of Usage Situation - Focusing on the moderate effect of the product portability - (사용상황별 제품유형에 따른 온라인 점포 제품디스플레이의 유용성 - 제품 휴대성의 조절효과를 중심으로 -)

  • Lee, Dong-Il;Choi, Seung-Hoon
    • Journal of Distribution Research
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    • v.16 no.2
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    • pp.1-24
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    • 2011
  • 1. Introduction: Contrast to the offline purchasing environment, online store cannot offer the sense of touch or direct visual information of its product to the consumers. So the builder of the online shopping mall should provide more concrete and detailed product information(Kim 2008), and Alba (1997) also predicted that the quality of the offered information is determined by the post-purchase consumer satisfaction. In practice, many fashion and apparel online shopping malls offer the picture information with the product on the real person model to enhance the usefulness of product information. On the other virtual product experience has been suggested to the ways of overcoming the online consumers' limited perceptual capability (Jiang & Benbasat 2005). However, the adoption and the facilitation of the virtual reality tools requires high investment and technical specialty compared to the text/picture product information offerings (Shaffer 2006). This could make the entry barrier to the online shopping to the small retailers and sometimes it could be demanding high level of consumers' perceptual efforts. So the expensive technological solution could affects negatively to the consumer decision making processes. Nevertheless, most of the previous research on the online product information provision suggests the VR be the more effective tools. 2. Research Model and Hypothesis: Presented in

    , research model suggests VR effect could be moderated by the product types by the usage situations. Product types could be defined as the portable product and installed product, and the information offering type as still picture of the product, picture of the product with the real-person model and VR. 3. Methods and Results: 3.1. Experimental design and measured variables We designed the 2(product types) X 3(product information types) experimental setting and measured dependent variables such as information usefulness, attitude toward the shopping mall, overall product quality, purchase intention and the revisiting intention. In the case of information usefulness and attitude toward the shopping mall were measured by multi-item scale. As a result of reliability test, Cronbach's Alpha value of each variable shows more than 0.6. Thus, we ensured that the internal consistency of items. 3.2. Manipulation check The main concern of this study is to verify the moderate effect by the product type of usage situation. indicates that our experimental manipulation of the moderate effect of the product type was successful. 3.3. Results As
    indicates, there was a significant main effect on the only one dependent variable(attitude toward the shopping mall) by the information types. As predicted, VR has highest mean value compared to other information types. Thus, H1 was partially supported. However, main effect by the product types was not found. To evaluate H2 and H3, a two-way ANOVA was conducted. As
    indicates, there exist the interaction effects on the three dependent variables(information usefulness, overall product quality and purchase intention) by the information types and the product types. As predicted, picture of the product with the real-person model has highest mean among the information types in the case of portable product. On the other hand, VR has highest mean among the information types in the case of installed product. Thus, H2 and H3 was supported. 4. Implications: The present study found the moderate effect by the product type of usage situation. Based on the findings the following managerial implications are asserted. First, it was found that information types are affect only the attitude toward the shopping mall. The meaning of this finding is that VR effects are not enough to understand the product itself. Therefore, we must consider when and how to use this VR tools. Second, it was found that there exist the interaction effects on the information usefulness, overall product quality and purchase intention. This finding suggests that consideration of usage situation helps consumer's understanding of product and promotes their purchase intention. In conclusion, not only product attributes but also product usage situations must be fully considered by the online retailers when they want to meet the needs of consumers.

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  • A Study on the CEO Reputation on Organizational Favorability and Purchase Intention (CEO평판이 조직 호감도와 구매의도에 미치는 영향 연구)

    • Moon, Hyojin;Chang, Woosung
      • The Journal of the Convergence on Culture Technology
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      • v.8 no.6
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      • pp.295-302
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      • 2022
    • This study intends to apply the concept of reputation as a tool to positively build an evaluation of the CEO, the CEO of a company. It aims to develop tools to manage the reputation of the CEO and empirically explore the value of the tools use. As a result of the study, reliability, customer management, strategic vision, employee management, and social responsibility were derived as the constituent factors of CEO reputation, and it was confirmed that the relationship between CEO reputation and organizational favorability was statistically causal. Furthermore, the relationship between CEO reputation and product purchase intention was also statistically significant. It was confirmed that if the CEO's reputation was positively managed, it could help the stakeholders to evaluate the company to which the CEO belongs, as well as to purchase the products provided by the company. One of the ways to be well-received by various stakeholders in a corporate environment where uncertainty is intensifying is a reputation management system for CEOs, and CEOs themselves should recognize that their reputation can affect the organization and pay attention to reputation management.

    A Study on the Relationship between Management Innovation and Brand Equity (경영혁신 활동이 브랜드 자산에 미치는 영향에 관한 연구;K기관의 NBCI 모델 분석을 통한)

    • Choi, Hyun-Woo;Lee, Kang-Koon
      • Proceedings of the Korean Society for Quality Management Conference
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      • 2007.04a
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      • pp.174-186
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      • 2007
    • 최근의 기업 환경은 글로벌화의 진전과 산업문명의 발달, 정보 습득이 용이 등으로 급속도로 소비자 중심의 시장으로 전환되었으며 이로 인해 기업 간의 경쟁은 급격히 가속되고 있는 상황이다. 이러한 상황 아래 고객에게 제공하는 가치가 유사한 기업들은 자사의 제품과 서비스를 차별화하여 기업의 경쟁력을 강화하기 위해 다양한 방법을 시도하고 있다. 이 다양한 방법들 중 대표적인 한 가지가 자사의 브랜드를 강력하게 만들어 관리하는 것이다. 현대의 소비자들은 단지 제품이나 서비스의 품질, 또는 가격들 중 하나로 제품을 선택하는 것이 아니라 종합적 경험으로 자신에게 각인되어 있는 브랜드의 선택을 통하여 제품이나 서비스를 구매하게 된다. 또 하나의 대표적인 방법이 경영혁신 활동이다. 기업은 기존의 업무 방법을 재현해서만은 지속적인 경쟁력을 유지할 수 없다. 변화하는 기업 환경에 맞춰 기업의 가장 중요한 부분을 본질적으로 변화 시켜야만 기업의 경쟁력을 지속적으로 유지, 향상 시킬 수 있다. 이에 본 연구에서는 기존에 연구된 문헌자료를 토대로 이론적 배경을 고찰하고 기업들의 경영혁신 추진 실태 조사와 K기관의 NBCI모델 통하여 산출된 브랜드 경쟁력 지수간의 상관관계를 분석함으로써 경영혁신 활동이 기업의 브랜드 자산 가치에 어떤 영향을 미치고 있는지 살펴보고자 한다.

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    A Development of agent to provide and confirm the consumer dicision information on Linux EC system (리눅스 전자상거래시스템의 소비자 의사정보 제공과 확인을 위한 에이전트 개발)

    • Seo, Soon-Mo;Yang, Hae-Sool;Park, Jung-Ho
      • Proceedings of the Korea Information Processing Society Conference
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      • 2000.04a
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      • pp.978-983
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      • 2000
    • 소비자의 제품 구매에 대한 의사 확인은 전자상거래 시스템(EC System)과 연동한 전자우편 시스템 (E-mail system)에서 발송해 오는 전자우편과, 전자상거래 시스템에 종속적인 관리자도구를 통해 알수 있다. 이러한 정보는 소비자와 판매자간의 시간차를 유발하며, 소비자의 또다른 신속한 정보 획득 요구를 해소 시켜 주지 못한다. 전자우편은 그 자체로 데이터화 될 수 없고 전자상거래를 전략적으로 운영하기 위한 자료로 활용되기 어렵다. 뿐만 아니라 현재의 전자상거래에 있어서 소비자의 대량 구입에 대한 환경은 기존의 일반 상거래와 다른 체계를 갖고 있어서 대량 구매시 판매자와의 직접적인 상담과 할인정보 획득에 대한 소비자와 판매자의 동시적 불만을 유발하고 있다. 이에 따라 본 논문에서는 위와 같은 문제에 대하여 소비자의 구매 의사를 전담하기 위한 에이젼트 시스템을 제안하였고, 전자상거래 시스템에서 발생하던 소비자와 판매자 사이의 시간차와 전략적 운영에 대한 소비자 구매의사 정보의 재이용 문제를 해결하기 위한 것에 대하여 주로 다루고 있다.

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    Development of Automated Trading Agent in Real-Time Supply Chain Environment (실시간 공급사슬 환경하에서의 거래자동화 에이전트 개발)

    • Park, Young-Jae
      • Journal of the Korea Academia-Industrial cooperation Society
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      • v.11 no.11
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      • pp.4282-4290
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      • 2010
    • Recently, business environment is spreading from singular business to supply-chain problem. SCM(Supply Chain Management) is changing from closed and static to opened and dynamic environment, so these environment changes of SCM require to enterprise different approach than past. As supply chain is becoming opened and dynamic, a claim is being naming that converse of real-time the get reaction from to recognizing the level of supply chain problem, grope of alternative plan to solving this problem and choosing optimum alternative plan raise the enterprise competitive. But until present, the research to deal with these changes of SCM is on insufficient situation. Thus in this paper proposes the agent system by a way of realizing dynamic supply chain. The agent is going to accomplish the management activities in real-time depends on environment and given condition and designed for solving problems development and maintenance. Also, algorithms performance of the agent is tested on TAC SCM environment. Agents in TAC SCM are simulations of small manufacturers, who must compete with each other for both supplies and customers, and manage inventories and production facilities.

    An Exploratory Study on Hallyu Product Purchase Decision Making Process of Iranian Women in their 20s -Based on Beauty Products and Fashion Products- (20대 이란 여성 소비자의 한류 상품 구매의사결정과정에 관한 탐색적 연구 -뷰티 제품과 패션 제품을 중심으로-)

    • Shin, Eun Jung;Lee, So Yeong;Kim, Eun Kyung;Koh, Ae-Ran
      • Journal of the Korean Society of Clothing and Textiles
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      • v.43 no.1
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      • pp.33-50
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      • 2019
    • This study investigates the decision-making processes of Iranian women in their twenties who purchased Hallyu beauty and fashion products. We conducted ten in-depth interviews of Hallyu enthusiasts who previously purchased Hallyu products. Interviewees were recruited using a snowball sampling technique based on nonprobability sampling. Interviews were conducted in the 1:1 in-depth interview format for one hour of each interview from April 11, 2017, to May 14, 2017, using semi-structured questionnaires, and recorded with consent. Our analysis of the characteristics of consumption behaviors of the women used seven steps of the purchase decision-making process. This study used interviews to analyze the following questions. Research Question 1. What is the decision process for Iranian women's consumer products purchase? Research Question 2. What are the characteristics and meaning of each stage of Iranian women's consumer decision-making process? Data collection in this study was limited to participants in their twenties; however, this research will be helpful for future Hallyu and Iranian consumer analysis. A follow-up study should examine the purchasing decisions of women in additional age groups in order to generalize the results.

    A Mobile App to Analyze Raw Ingredients of Processed Foods for Vegetarians (채식주의자를 위한 가공식품 원재료 분석 앱)

    • Jang, Heejeong;Cho, Heeseung;Yoon, Dongwoo;Han, Byeongok;Lee, Soowon
      • Proceedings of the Korea Information Processing Society Conference
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      • 2021.05a
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      • pp.426-428
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      • 2021
    • 전 세계적으로 건강, 환경보호, 윤리적 소비를 추구하는 소비자들이 증가하면서 다양한 분야에서 동물성 제품을 섭취하거나 소비하지 않는 생활방식인 비거니즘(Veganism)을 지향하는 사람들이 증가하고 있다. 한국 또한 매년 채식에 대한 관심이 높아지고 있지만 외국에 비해 채식하기에 좋은 환경은 구축되어 있지 않으며 가공식품을 구매할 경우 성분 표를 일일이 확인해야 하는 어려움이 있다. 본 연구에서는 사용자가 섭취하고자 하는 가공식품의 성분을 분석하여 본인의 채식주의자 단계에 적합한 제품인지 쉽게 판별할 수 있는 모바일 앱을 제안한다.

    The Effects That the Physical Environment in Shops has on the Customers' Emotion and Royalty (점포내 물리적 환경이 소비감정 및 충성도에 미치는 영향)

    • Kim, Jun-Whai;Kim, Dong-Il
      • Journal of Digital Convergence
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      • v.12 no.4
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      • pp.157-170
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      • 2014
    • Professional coffee shops are trying to increase customers' satisfaction and to invite more customers by providing the differentiated services. The existing researches show that the effects which the physical environment in shops has on customers' satisfaction and word of mouth intention are appealing to people's attention. In comprehensively examining the studies related to the physical environment, they can be summarized into two main perspectives, that is, the direct effect that the physical environment has on customers' satisfaction, quality perception, and other customers' responses (purchase desire, revisit intention, etc.) and the indirect effect that the physical environment has on customers' responses by means of customers' emotion or value perception. This research established 4 hypotheses by sampling 321 customers of those who have visited professional coffee shops, and empirically analyzed them. The empirical analysis carried out the structure analysis of covariance by using SPSS 17.0 statistics package and AMOS 17.0. As a result of the hypothesis qualification, the other hypotheses excluding one little hypothesis were adopted. The one refused hypothesis is that the only symbolism of the environmental elements in shops doesn't influence the customers' emotion positively (+). This is considered as a very unexpected result, and yet many customers who visit coffee shops express the symbols of professional coffee shops using the expressions such as 'bean coffee shop' or 'star coffee shop', but these expressions seem not to influence customers' mind positively in practice.

    A study on the Noise Reduction of Crawler Excavator (크롤러 굴삭기의 소음저감연구)

    • 박석태;문종덕;김추호
      • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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      • 1994.10a
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      • pp.80-85
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      • 1994
    • 전 세계적으로 환경에 대한 관심이 고조됨에 따라 육상 교통 기관, 건설 장비, 심지어 가전 제품에 있어서도 소음 문제에 대한 관심이 크게 대두되고 있다. 특히, 수출을 하기 위해서는 그 나라의 소음 규제법을 만족시켜야 하며 제품의 경쟁력을 위해서는 그 이상의 것이 요구되고 있다. 또한, 소음 문제는 소비자의 제품 구매 선택에 영향을 주기도 한다. 일본의 경우 JIS 규격으로 건설 장비의 소음을 규제하고 있으며, 소음 수준에 따라 일반 장비, 저 소음 장비, 초 저소음 장비로 구분하여 장비에 따라 건설 작업을 제하하기도 하며, 특히 초 저소음 장비 인증을 받은 것은 장비 사용 단가 및 사용에 있어 차등을 두어 혜택을 주고 있다. 본 논문에서는 현재 크롤러 굴삭기에 대해 시행중인 유럽 소음 규제법 86/662/EEC 보다 강화되어 '97년부터 적용 예상되고 있는 89/514/EEC 소음 규제에 대비하여 크롤러 굴삭기의 소음 저감 대책을 논하고자 한다.

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    Development of Resource Planning System for Compound Semiconductor Chip Manufacturing (화합물 반도체 칩 생산을 위한 자원관리 시스템 개발)

    • 나동길;박지훈;김동원
      • Proceedings of the Korean Operations and Management Science Society Conference
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      • 2000.04a
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      • pp.201-204
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      • 2000
    • 본 연구의 목적은 화합물 반도체를 생산하는 중소기업의 정보시스템을 설계하고 개발하여 적용하는데 있다. 제품의 수주에서 일정계획수립, 제품 재고관리 및 원·부자재 관리, 생산 가동율 등 생산활동전반에 걸친 업무 흐름을 분석하여 이에 사용되는 기초정보를 얻어내고, 이들 기반으로 관리자를 위한 관리정보와 의사결정자를 위한 경영정보를 Web상에 가시화 하는 시스템을 개발한다. 인터넷을 활용함으로써 기업 정보를 원격지에서 조회, 검색 할 수 있고 빠른 의사결정을 지원할 수 있도록 한다. 또한 기업 내부의 인트라넷 시스템과 연동하여 부서간 업무연락 및 정보시스템에서 발생하는 의사결정 요구사항을 쌍 방향으로 전달함으로써 그 활용도를 더욱 높인다. 본 시스템은 영업, 물류, 생산, 구매, 자재 인사, 회계 개발 등 기업 전체에 대한 자원관리를 위해 설계되었다. 개발된 시스템은 주문/수주정보관리, 제품재고관리, 원·부자재관리, 공정관리, 입출고 관리 등으로 구성되어 있다. 중소기업환경에 적합한 MS-SQL Server를 DB server로 사용하였고 Windows-NT기반의 ASP ( Active Server Page)를 사용하여 전 모듈을 개발함으로써 인터넷이 지원되는 모든 곳에서 접근 가능하도록 하였다.

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