• Title/Summary/Keyword: 환경문제 참여도

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Effects of Environmental Factors on the Early Childhood Teachers' Behavior of Respect for Young Childrens' Rights (유아교육 환경요인들이 유아 교사의 유아 권리 존중에 미치는 영향에 관한 연구)

  • Ji, Mi-Sun;Lee, Sin-Bok
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.61-68
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    • 2021
  • In the past, in Korea, women often played the role of caring for their children, and women's participation in social activities was small. However, in recent years, more and more cases are entrusted to specialized institutions and teachers for infant education. These changes are positive in terms of gender equality and the enhancement of women's rights, but the burden on specialized institutions and teachers for infants and young children is increasing. The problems of abuse in early childhood education institutions that have recently appeared in Korea are emerging as a new social problem. This study attempted to understand which factors should be managed in order to be respected for the rights of children, and categorized the educational environment into psychological, work, and social factors to examine their influence and provide meaningful implications.

The Learning Experience of 7th Graders on NOS (Nature of Science) as a Process in Research-Based "Becoming a Scientist" Mentor-mentee Program (중학생의 "과학자 되어보기" 멘토-멘티 프로그램 참여를 통한 과정으로서 과학의 본성 학습 경험)

  • Jung, Chan-Mi;Shin, Dong-Hee
    • Journal of The Korean Association For Science Education
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    • v.35 no.4
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    • pp.629-648
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    • 2015
  • This study is a case study examining how research-based 'authentic' science education program contextually facilitates students' learning on NOS as a process. We developed 'Becoming a Scientist' mentor-mentee program and applied it to six Korean 7th graders for 8 months. A mentor, who is also a researcher, provided scaffolding and coaching, and her mentees were to perform the whole process of science research, including selecting the research subject and questions, planning research design, doing experiments, collecting and analysing data, writing research paper, and experiencing poster presentation at an academic conference. The research questions are 1) What would the students experience at every step of their research process?, and 2) Which perceptions would they construct NOS as a process? Data include classroom observations, interview, mentor's journal, and students' learning products. The results show that the mentees have experienced their views of NOS as a process in various ways such as role of research question and purpose, validity of measured value, researcher's subjectivity in interpreting data, experience of making public and peer review, and significance of academic conference. This study has shown that students' actual experience in scientific research enhanced their views about NOS as process without explicit and reflective approaches. We defined 'authenticity' associated with not only with its similarity to what scientists do but to learner's identity as scientific researcher. Based on the situated learning theory, this study sheds light on the necessity of reconsideration about the meaning of authenticity and embodying authentic context in science education for better NOS learning.

The Intervention and Outcome Measurement Tools of Children With Attention Deficit Hyperactivity Disorder: A Systematic Review (주의력결핍과잉행동장애 아동의 중재방법과 측정도구에 관한 체계적 고찰 : 국제 기능.장애.건강 분류 모델의 분류기준에 근거하여)

  • Lee, Na-Hae;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.12 no.1
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    • pp.39-50
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    • 2014
  • Objective : The purpose of this study was to provide for the intervention and outcome measurement tools of children with Attention Deficit Hyperactivity Disorder (ADHD) through ICF model. Methods : The systematic review methods were used. Papers published in the journal between January, 2000 and July, 2014 were searched through MEDLINE/PubMed, Sciencedirect, Ovid. The main terms searched were 'ADHD, Children, intervention, outcome measure', and 8 papers were analyzed. Results : 1. The subjects of ADHD were pure ADHD (75.8%), ADHD with dyslexia (9.1%), ADHD with conduct disorder (5.8%), ADHD with tic disorder (3.8%), ADHD with DCD (3.0%), ADHD with emotional disorder (2.5%). 2. The nonpharmacologic intervention of ADHD were functioning and disability (80%) and contextual factors (20%). Most frequently used intervention were body function and structure (60%). 3. The outcome measurement tools of ADHD were functioning and disability (80.5%) and contextual factors (19.5%). Most frequently used outcome measurement tools were body function and structure (70.8%). Conclusion : This study can provide information on the intervention and outcome measurement tools of ADHD.

DDS/SDN integration architecture with real-time support for large-scale distributed simulation environments (대규모 분산 시뮬레이션 환경을 위한 실시간성 지원 DDS/SDN 통합 아키텍쳐)

  • Kim, Daol;Joe, Inwhee;Kim, Wontae
    • Journal of IKEEE
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    • v.22 no.1
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    • pp.136-142
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    • 2018
  • Recently, as the development system has become larger, sequential simulation methods have become impossible to verify systems that take a long time or require real time results. Therefore, a study of a distributed simulation system that simulates several processes has been conducted. In order to simulate real-time systems, efficient data exchange between distributed systems is required. Data Distribution Service is a data-oriented communication middleware proposed by Object Management Group and provides efficient data exchange and various QoS. However, in a large-scale distributed simulation environment distributed over a wide area, there is a problem of Participant Discovery and QoS guarantee due to domain separation in data exchange. Therefore, in this paper, we propose a DDS/SDN architecture that can guaranteed QoS and effective Participant Discovery in an SDN-based network.

A Case Study on Design of Theme-based Integrated Learning by Using QR Code (QR코드를 활용한 주제중심 통합학습 설계 사례연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.141-152
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    • 2013
  • This research aims at suggesting a case of designing theme-based integrated learning for usage smart media. New approach and direction for developing a gaming instructional design was suggested which can encourage learners to participate in. Quest-based learning, the learning environment design where learners conduct various learner-centered activities, plays an important role of reinforcing the motivation, promoting experiential and cooperative learning based on social interaction. The design using QR codes has been proved to be able to offer the learner-centered learning environment which includes social interaction strategy required for learners expanding their cognitive structure, motivation enhancing strategy encouraging their consistent participation in learning, complex problematic situation and scaffolding strategy emphasized by constructivism. And it is expected to contribute to promoting the design of theme-based integrated learning which is being demanded in the educational environment recently by combining systematic design process and strategies.

A Study on the Index of Social Integration of Person with Disabilities and its Measurement (장애인 사회통합의 지수개발과 측정에 관한 연구)

  • Lee, Ick-Seop
    • Korean Journal of Social Welfare
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    • v.38
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    • pp.206-233
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    • 1999
  • The purpose of this paper is to suggest a scientific evaluation criteria for integration of person with disabilities by developing and measuring the index and indicator of disability integration. Disability integration index will be expressed in a simple number to represent the current situation which will summarize the level of integration of persons with disabilities from the perspective of outcome. Disability integration index is composed of four indicators-social attitude toward person disability, physical environment, participation in society expressed by employment and education, and social institution. Observation research was conducted to measure first two indicators of social attitude and physical environment while existing statistics and data were analyzed for other two of participation in society and social institution. The result of this study showed that disability integration index of Korea was 0.4832. Therefore this paper comes to conclude that the level of integration in Korea approaches to 48 percent which is half of ideal integration. However, this study has its limitations in selection of indicators and index formula which in turn must be followed by next studies.

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Issues of Developing Decision Support System for Spatial Planning (국토공간계획을 위한 의사결정지원체계 개발과제와 해결방안)

  • Choe, Byong-Nam;Im, Eun-Sun;Kim, Kirl
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2007.10a
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    • pp.131-139
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    • 2007
  • 국토기본법과 국토의 계획 및 이용에 관한 법률은 국토의 지속 가능한 발전을 위한 정책 및 계획을 규정하고 있다. 이를 효율적으로 달성하기 위한 수단으로GIS를 기반으로 공간의사결정 지원체계 구축에 대한 수요가 높아지고 있다. 이는 그 동안 행정업무를 위한 자료관리 중심의 정보화에서 공간자료분석을 기반으로 한 정보화에 대한 새로운 수요라고 할 수도 있다. 그러나 국토공간계획을 지원하기 위한 의사결정지원체계를 성공적으로 구축하기 위해 해결해야 할 많은 과제들이 있다. 본 연구는 국토공간계획을 위한 의사결정지원체계를 구축하는데 장애가 되는 과제를 파악하고, 해결방향을 제시하는데 목적을 두고 있다. 이를 위해 전문가를 대상으로 한 델파이 조사를 실시했다. 본 연구는 공간의사결정지원체계의 설계 및 개발에 영향을 미치는 주요 요인을 중심으로 research questions를 가지고 접근했다. 시스템 설계 관점에서 처리결과에 영향을 미치는 요인으로 입력되는 자료와 지식, 분석처리하는 방법, 인터페이스 등을 중심으로 research question을 설정했다. 시스템 개발과 관련하여 개발도구 확보, 이해관계자 참여 방안, 시스템의 지속성 확보 등을 중심으로 research questions를 설정했다. 마지막은 향후 공간의사결정 지원체계의 연구 및 개발을 효율적으로 수행하기 위한 파트너쉽에 대한 research question이다. 지금까지 국내에서 공간의사결정지원체계 구축과 관련해 기초적인 이론이나 방법론에 대한 연구가 미흡했다. 대부분 외국의 연구 및 개발사례를 소개하는 수준에 불과하다. 특히 공간의사결정지원체계를 구축하거나 운용하는 기반기술인 개발도구에 대한 기술수준이 상당히 미흡하다. 조사결과에서 공개소프트웨어 도입에 대한 필요성 강조가 이를 반증하고 있다. 또한 시민사회의 성숙, 다양한 사회단체 출현 등으로 국토공간계획 과정에 이해관계자 참여정도가 질적 양적으로 높아질 것으로 예상된다. 그러나 이에 대응하기 위한 기술, 기법 등에 대한 연구는 매우 미흡하고 단편적으로 관련 기술을 소개하는 정도이다. 국토공간계획 및 정책과 관련한 다양한 문제해결을 위한 공간의사결정지원체계를 구축하기 위해서 장기간에 걸긴 단계적 접근이 필요하다. 국토공간계획은 우리나라만의 자연 환경 및 인문환경의 특성이 반영되어야 할 것이다. 이를 위해 우리의 개발방법론, 우리의 기술이 개발되어야 하며, 이를 체계적으로 구현할 수 있는 협력체계 구축이 필요하다.

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The collective appreciation of film and the creation of social value - Community cinema in Japan (영화의 공동감상과 사회적 가치 창출 - 일본의 커뮤니티 시네마를 중심으로)

  • Jieun Jang
    • Trans-
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    • v.14
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    • pp.123-155
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    • 2023
  • This study analyzes the characteristics of the social value creation process through the collective appreciation of film. It focuses on the historical development of community cinema in Japan. In modern-day Japan, where digital video is easily accessible and the use of private, personalized media spaces widespread, a sub-culture of collective film appreciation is spreading, as more and more Japanese begin to attend movie screenings in non-commercial theaters. In addition, Japanese community cinema center has begun to integrate and support this viewing experience, which has come to be known as community cinema. A literature review revealed the following characteristics of community cinema. First, local theater screening groups or appreciation groups cooperate with residents to establish and operate movie theaters. Second, these spaces create theoretical and practical participatory learning opportunities that foster understanding of and participation in film culture, through large-scale associations with organizations or institutions that offer viewings. Third, based on collective appreciation, the film culture created through repeated joint viewings produces a social arena in which community can be realized. In these communities film can be put to socially productive uses, such as problem solving.

Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.79-86
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    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.

A Study on Christian Ecological Spirituality Education in the Post-Corona Era (포스트코로나 시대를 위한 기독교적 생태영성교육)

  • Euntaek Choi
    • Journal of Christian Education in Korea
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    • v.72
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    • pp.367-392
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    • 2022
  • The purpose of this study present directions and a model of Christian ecological spirituality education in the post-corona era, and to expand Christian education beyond the private to the public. There are various problems in today's modern society. The 4th Industrial Revolution and COVID-19 has changed daily life and standards over the past few years As a result, the post-corona discourse is becoming more active. In this context, this study conducted a study on what educational alternatives should be prepared in terms of Christian education for the post-corona era. Especially, one of the urgent problems that modern society needs to solve today is the problem of the ecological environment, and I tried to prepare an alternative in perspective of Christian spiritual education. To this end, the causes of today's ecological environmental problems were examined in three perspectives: global, social, and personal. It could be summarized as the problems of neoliberal globalization, anthropocentrism, and ecological ignorance, respectively. To solve this, the direction of Christian ecological spirituality education was presented as the spirituality of participatory responsibility, the spirituality of ecocentrism, and the spirituality of ecological conversion. The specific model of Christian ecological spirituality education was established by presenting educational purposes and goals, educational methods and contents, educational environment and evaluation.